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// calculate an area of triangle using the inline function #include <iostream> using namespace std; // inline function, no need prototype inline float triangle_area(float base, float height) { float area; area = (0.5 * base * height); return area; } int main(void) { float b, h, a; b = 4; h = 6; // compiler will substitute the inline function code here. a = triangle_area(b, h); cout<<"Area = (0.5*base*height)"<<endl; cout<<"where, base = 4, height = 6"<<endl; cout<<"\nArea = "<<a<<endl; return 0;