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// calculate an area of triangle using the inline function
#include <iostream>
using namespace std;
// inline function, no need prototype
inline float triangle_area(float base, float height)
{
float area;
area = (0.5 * base * height);
return area;
}
int main(void)
{
float b, h, a;
b = 4;
h = 6;
// compiler will substitute the inline function code here.
a = triangle_area(b, h);
cout<<"Area = (0.5*base*height)"<<endl;
cout<<"where, base = 4, height = 6"<<endl;
cout<<"\nArea = "<<a<<endl;
return 0;
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