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import pygame
import sys
import random
# Initialize Pygame
pygame.init()
# Screen dimensions
SCREEN_WIDTH, SCREEN_HEIGHT = 400, 600
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
# Colors
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
# Game variables
bird_pos = [100, SCREEN_HEIGHT // 2]
ground_height = 100
gravity = 0.25
bird_movement = 0
game_active = True
pipe_list = []
SPAWNPIPE = pygame.USEREVENT
pygame.time.set_timer(SPAWNPIPE, 1200)
pipe_height = [200, 300, 400]
def draw_floor():
pygame.draw.rect(screen, GREEN, (0, SCREEN_HEIGHT - ground_height, SCREEN_WIDTH, ground_height))
def create_pipe():
random_pipe_pos = random.choice(pipe_height)
bottom_pipe = pygame.Rect(SCREEN_WIDTH + 100, random_pipe_pos, 50, SCREEN_HEIGHT - random_pipe_pos - ground_height)
top_pipe = pygame.Rect(SCREEN_WIDTH + 100, 0, 50, random_pipe_pos - 150)
return bottom_pipe, top_pipe
def move_pipes(pipes):
for pipe in pipes:
pipe.centerx -= 5
return pipes
def draw_pipes(pipes):
for pipe in pipes:
if pipe.bottom >= SCREEN_HEIGHT - ground_height:
pygame.draw.rect(screen, GREEN, pipe)
else:
flip_pipe = pygame.transform.flip(pygame.Surface((50, pipe.height)), False, True)
screen.blit(flip_pipe, pipe.topleft)
def check_collision(pipes):
for pipe in pipes:
if bird_rect.colliderect(pipe):
return False
if bird_rect.top <= -50 or bird_rect.bottom >= SCREEN_HEIGHT - ground_height:
return False
return True
# Game loop
clock = pygame.time.Clock()
bird_rect = pygame.Rect(bird_pos[0], bird_pos[1], 30, 30)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE and game_active:
bird_movement = 0
bird_movement -= 10
if event.key == pygame.K_SPACE and not game_active:
game_active = True
pipe_list.clear()
bird_rect.center = (100, SCREEN_HEIGHT // 2)
bird_movement = 0
if event.type == SPAWNPIPE:
pipe_list.extend(create_pipe())
screen.fill(WHITE)
if game_active:
# Bird
bird_movement += gravity
bird_rect.centery += bird_movement
pygame.draw.rect(screen, RED, bird_rect)
game_active = check_collision(pipe_list)
# Pipes
pipe_list = move_pipes(pipe_list)
draw_pipes(pipe_list)
else:
pipe_list.clear()
bird_rect.center = (100, SCREEN_HEIGHT // 2)
bird_movement = 0
# Floor
draw_floor()
pygame.display.update()
clock.tick(120)
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