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import pygame
import sys
import random

# Initialize Pygame
pygame.init()

# Screen dimensions
SCREEN_WIDTH, SCREEN_HEIGHT = 400, 600
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))

# Colors
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)

# Game variables
bird_pos = [100, SCREEN_HEIGHT // 2]
ground_height = 100
gravity = 0.25
bird_movement = 0
game_active = True
pipe_list = []
SPAWNPIPE = pygame.USEREVENT
pygame.time.set_timer(SPAWNPIPE, 1200)
pipe_height = [200, 300, 400]

def draw_floor():
    pygame.draw.rect(screen, GREEN, (0, SCREEN_HEIGHT - ground_height, SCREEN_WIDTH, ground_height))

def create_pipe():
    random_pipe_pos = random.choice(pipe_height)
    bottom_pipe = pygame.Rect(SCREEN_WIDTH + 100, random_pipe_pos, 50, SCREEN_HEIGHT - random_pipe_pos - ground_height)
    top_pipe = pygame.Rect(SCREEN_WIDTH + 100, 0, 50, random_pipe_pos - 150)
    return bottom_pipe, top_pipe

def move_pipes(pipes):
    for pipe in pipes:
        pipe.centerx -= 5
    return pipes

def draw_pipes(pipes):
    for pipe in pipes:
        if pipe.bottom >= SCREEN_HEIGHT - ground_height:
            pygame.draw.rect(screen, GREEN, pipe)
        else:
            flip_pipe = pygame.transform.flip(pygame.Surface((50, pipe.height)), False, True)
            screen.blit(flip_pipe, pipe.topleft)

def check_collision(pipes):
    for pipe in pipes:
        if bird_rect.colliderect(pipe):
            return False

    if bird_rect.top <= -50 or bird_rect.bottom >= SCREEN_HEIGHT - ground_height:
        return False

    return True

# Game loop
clock = pygame.time.Clock()
bird_rect = pygame.Rect(bird_pos[0], bird_pos[1], 30, 30)

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_SPACE and game_active:
                bird_movement = 0
                bird_movement -= 10
            if event.key == pygame.K_SPACE and not game_active:
                game_active = True
                pipe_list.clear()
                bird_rect.center = (100, SCREEN_HEIGHT // 2)
                bird_movement = 0
        if event.type == SPAWNPIPE:
            pipe_list.extend(create_pipe())

    screen.fill(WHITE)

    if game_active:
        # Bird
        bird_movement += gravity
        bird_rect.centery += bird_movement
        pygame.draw.rect(screen, RED, bird_rect)
        game_active = check_collision(pipe_list)

        # Pipes
        pipe_list = move_pipes(pipe_list)
        draw_pipes(pipe_list)
    else:
        pipe_list.clear()
        bird_rect.center = (100, SCREEN_HEIGHT // 2)
        bird_movement = 0

    # Floor
    draw_floor()

    pygame.display.update()
    clock.tick(120)

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