server.c
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <arpa/inet.h> #define PORT 8080 #define BUFFER_SIZE 1024 int main() { int server_fd, client_fd; struct sockaddr_in server_addr, client_addr; char buffer[BUFFER_SIZE]; socklen_t addr_len = sizeof(client_addr); // Create socket if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) { perror("Socket failed"); exit(EXIT_FAILURE); } server_addr.sin_family = AF_INET; server_addr.sin_addr.s_addr = INADDR_ANY; server_addr.sin_port = htons(PORT); // Bind the socket to the port if (bind(server_fd, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) { perror("Bind failed"); exit(EXIT_FAILURE); } // Listen for incoming connections if (listen(server_fd, 3) < 0) { perror("Listen failed"); exit(EXIT_FAILURE); } printf("Waiting for connections on port %d...\n", PORT); // Accept a client connection if ((client_fd = accept(server_fd, (struct sockaddr *)&client_addr, &addr_len)) < 0) { perror("Accept failed"); exit(EXIT_FAILURE); } printf("Client connected\n"); // Communication loop while (1) { memset(buffer, 0, sizeof(buffer)); // Receive message from client int n = recv(client_fd, buffer, sizeof(buffer), 0); if (n <= 0) { printf("Client disconnected or error occurred\n"); break; } printf("Client: %s\n", buffer); // Send response to client printf("Enter your response: "); fgets(buffer, sizeof(buffer), stdin); send(client_fd, buffer, strlen(buffer), 0); } // Close the socket close(client_fd); close(server_fd); return 0; }
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