Untitled
unknown
csharp
3 years ago
687 B
4
Indexable
public class AntAbility : Ability { public AntAbility() : base() { DefaultHP = 1; DefaultAttack = 2; } public override void Fainted(Card card, int index) { base.Fainted(card, index); var buffCard = card.Deck.GetRandomPriorCard(index); if (buffCard != null) { card.Deck.Player.Game.OnAbilityEvent(this, card, string.Format("Faint => Give a random friend +{0} attack and +{1} health", 2 * card.Level, card.Level)); buffCard.Buff(index, card.Level, 2 * card.Level); } } }
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