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using System.Drawing;

namespace FightingGameEngine
{
    public partial class Form1 : Form
    {
        bool GameStart = false;
        int SceneCount = 1;
        int SceneCount2 = 1;
        int SpriteCount = 1;
        public int Draw1 = 1;
        Pen pen;
        Brush brush;
        Color CircleColor;
        public Form1()
        {
            InitializeComponent();
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            
        }

        private void Form1_Paint(object sender, PaintEventArgs e)
        {
            
        }

        private void Form1_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.X)
            {
                
            }
        }

        private void panel1_Paint(object sender, PaintEventArgs e)
        {
            if (Draw1 == 1)
            {
                pen = new Pen(Color.Red, 10);
                e.Graphics.DrawEllipse(pen, 100, 100, 100, 100);
                MessageBox.Show("#FireDavidZaslav");
                Draw1 = 0;
            }
            if (Draw1 == 0) 
            {
                MessageBox.Show("#FireElonMusk");
                Draw1 = 2;
            }
            if (Draw1 == 2)
            {
                pen = new Pen(Color.Blue, 10);
                e.Graphics.DrawEllipse(pen, 200, 200, 200, 200);
                MessageBox.Show("Draw1");
                Draw1 = 0;
            }
        }

        private void button1_Click(object sender, EventArgs e)
        {
            button7.Visible = true;
            button8.Visible = true;
            button9.Visible = false;
            button10.Visible = false;
            button11.Visible = false;
            button12.Visible = false;
            button13.Visible = false;
        }

        private void button2_Click(object sender, EventArgs e)
        {
            button7.Visible = false;
            button8.Visible = false;
            button9.Visible = true;
            button10.Visible = true;
            button11.Visible = true;
            button12.Visible = true;
            button13.Visible = false;
        }

        private void button3_Click(object sender, EventArgs e)
        {
            button7.Visible = false;
            button8.Visible = false;
            button9.Visible = false;
            button10.Visible = false;
            button11.Visible = false;
            button12.Visible = false;
            button13.Visible = true;
        }

        private void button4_Click(object sender, EventArgs e)
        {
            button7.Visible = false;
            button8.Visible = false;
            button9.Visible = false;
            button10.Visible = false;
            button11.Visible = false;
            button12.Visible = false;
            button13.Visible = false;
        }

        private void button5_Click(object sender, EventArgs e)
        {
            button7.Visible = false;
            button8.Visible = false;
            button9.Visible = false;
            button10.Visible = false;
            button11.Visible = false;
            button12.Visible = false;
            button13.Visible = false;
        }

        private void button6_Click(object sender, EventArgs e)
        {
            button7.Visible = false;
            button8.Visible = false;
            button9.Visible = false;
            button10.Visible = false;
            button11.Visible = false;
            button12.Visible = false;
            button13.Visible = false;
        }

        private void button3_Paint(object sender, PaintEventArgs e)
        {

        }

        private void button1_Paint(object sender, PaintEventArgs e)
        {

        }

        private void button2_Paint(object sender, PaintEventArgs e)
        {

        }

        private void button4_Paint(object sender, PaintEventArgs e)
        {

        }

        private void button5_Paint(object sender, PaintEventArgs e)
        {

        }

        private void button6_Paint(object sender, PaintEventArgs e)
        {

        }

        private void button7_Click(object sender, EventArgs e)
        {
            GameStart = true;
        }

        private void button8_Click(object sender, EventArgs e)
        {

        }

        private void button9_Click(object sender, EventArgs e)
        {
            SceneCount++;
        }

        private void button10_Click(object sender, EventArgs e)
        {
            SceneCount--;
        }

        private void button11_Click(object sender, EventArgs e)
        {
            SceneCount2++;
        }

        private void button12_Click(object sender, EventArgs e)
        {
            SceneCount2--;
        }

        private void button13_Click(object sender, EventArgs e)
        {
            Draw1 = 1;
        }

        private void button13_Paint(object sender, PaintEventArgs e)
        {
            
        }
    }
}
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