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using System.Drawing; namespace FightingGameEngine { public partial class Form1 : Form { bool GameStart = false; int SceneCount = 1; int SceneCount2 = 1; int SpriteCount = 1; public int Draw1 = 1; Pen pen; Brush brush; Color CircleColor; public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { } private void Form1_Paint(object sender, PaintEventArgs e) { } private void Form1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.X) { } } private void panel1_Paint(object sender, PaintEventArgs e) { if (Draw1 == 1) { pen = new Pen(Color.Red, 10); e.Graphics.DrawEllipse(pen, 100, 100, 100, 100); MessageBox.Show("#FireDavidZaslav"); Draw1 = 0; } if (Draw1 == 0) { MessageBox.Show("#FireElonMusk"); Draw1 = 2; } if (Draw1 == 2) { pen = new Pen(Color.Blue, 10); e.Graphics.DrawEllipse(pen, 200, 200, 200, 200); MessageBox.Show("Draw1"); Draw1 = 0; } } private void button1_Click(object sender, EventArgs e) { button7.Visible = true; button8.Visible = true; button9.Visible = false; button10.Visible = false; button11.Visible = false; button12.Visible = false; button13.Visible = false; } private void button2_Click(object sender, EventArgs e) { button7.Visible = false; button8.Visible = false; button9.Visible = true; button10.Visible = true; button11.Visible = true; button12.Visible = true; button13.Visible = false; } private void button3_Click(object sender, EventArgs e) { button7.Visible = false; button8.Visible = false; button9.Visible = false; button10.Visible = false; button11.Visible = false; button12.Visible = false; button13.Visible = true; } private void button4_Click(object sender, EventArgs e) { button7.Visible = false; button8.Visible = false; button9.Visible = false; button10.Visible = false; button11.Visible = false; button12.Visible = false; button13.Visible = false; } private void button5_Click(object sender, EventArgs e) { button7.Visible = false; button8.Visible = false; button9.Visible = false; button10.Visible = false; button11.Visible = false; button12.Visible = false; button13.Visible = false; } private void button6_Click(object sender, EventArgs e) { button7.Visible = false; button8.Visible = false; button9.Visible = false; button10.Visible = false; button11.Visible = false; button12.Visible = false; button13.Visible = false; } private void button3_Paint(object sender, PaintEventArgs e) { } private void button1_Paint(object sender, PaintEventArgs e) { } private void button2_Paint(object sender, PaintEventArgs e) { } private void button4_Paint(object sender, PaintEventArgs e) { } private void button5_Paint(object sender, PaintEventArgs e) { } private void button6_Paint(object sender, PaintEventArgs e) { } private void button7_Click(object sender, EventArgs e) { GameStart = true; } private void button8_Click(object sender, EventArgs e) { } private void button9_Click(object sender, EventArgs e) { SceneCount++; } private void button10_Click(object sender, EventArgs e) { SceneCount--; } private void button11_Click(object sender, EventArgs e) { SceneCount2++; } private void button12_Click(object sender, EventArgs e) { SceneCount2--; } private void button13_Click(object sender, EventArgs e) { Draw1 = 1; } private void button13_Paint(object sender, PaintEventArgs e) { } } }
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