Untitled
unknown
csharp
2 years ago
572 B
7
Indexable
void OnLook(InputValue value)
{
if(Application.platform == RuntimePlatform.WebGLPlayer)
{
mouseX = value.Get<Vector2>().x * mouseSensitivity * Time.deltaTime;
mouseY = value.Get<Vector2>().y * mouseSensitivity * Time.deltaTime;
mouseX = mouseX / 2;
mouseY = mouseY / 2;
}
else
{
mouseX = value.Get<Vector2>().x * mouseSensitivity * Time.deltaTime;
mouseY = value.Get<Vector2>().y * mouseSensitivity * Time.deltaTime;
}
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