Untitled
unknown
csharp
a year ago
572 B
6
Indexable
void OnLook(InputValue value) { if(Application.platform == RuntimePlatform.WebGLPlayer) { mouseX = value.Get<Vector2>().x * mouseSensitivity * Time.deltaTime; mouseY = value.Get<Vector2>().y * mouseSensitivity * Time.deltaTime; mouseX = mouseX / 2; mouseY = mouseY / 2; } else { mouseX = value.Get<Vector2>().x * mouseSensitivity * Time.deltaTime; mouseY = value.Get<Vector2>().y * mouseSensitivity * Time.deltaTime; } }
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