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if turn == 0: posx = event.pos[0] col = int(math.floor(posx/SQUARESIZE)) if is_valid_location(board, col): row = get_next_open_row(board, col) drop_piece(board, row, col, 1) if winning_move(board, 1): label = myfont.render("Player 1 wins!!", 1, RED) screen.blit(label, (40,10)) game_over = True