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if turn == 0:
posx = event.pos[0]
col = int(math.floor(posx/SQUARESIZE))
if is_valid_location(board, col):
row = get_next_open_row(board, col)
drop_piece(board, row, col, 1)
if winning_move(board, 1):
label = myfont.render("Player 1 wins!!", 1, RED)
screen.blit(label, (40,10))
game_over = True
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