Item
user_3183455
csharp
a year ago
708 B
6
Indexable
using UnityEngine; namespace CuongMono.Item { public abstract class Item : ScriptableObject { [Header("Item")] [SerializeField] protected string m_name = ""; [SerializeField] protected Sprite icon; [SerializeField] protected Rarity rarity; [SerializeField] protected ItemType type; [SerializeField] protected int maxStack = 1; [SerializeField] protected int maxDurance = 1; public int MaxDurance => maxDurance; public int MaxStack => maxStack; public Rarity Rarity => rarity; public ItemType Type => type; public string Name => m_name; public Sprite Icon => icon; } }
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