Item
user_3183455
csharp
a year ago
708 B
13
Indexable
using UnityEngine;
namespace CuongMono.Item
{
public abstract class Item : ScriptableObject
{
[Header("Item")]
[SerializeField] protected string m_name = "";
[SerializeField] protected Sprite icon;
[SerializeField] protected Rarity rarity;
[SerializeField] protected ItemType type;
[SerializeField] protected int maxStack = 1;
[SerializeField] protected int maxDurance = 1;
public int MaxDurance => maxDurance;
public int MaxStack => maxStack;
public Rarity Rarity => rarity;
public ItemType Type => type;
public string Name => m_name;
public Sprite Icon => icon;
}
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