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using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float speed = 5f;
public float jumpForce = 5f;
private bool isJumping = false;
private Rigidbody2D rb;
void Start()
{
rb = GetComponent<Rigidbody2D>();
}
void Update()
{
float moveInput = Input.GetAxis("Horizontal");
rb.velocity = new Vector2(moveInput * speed, rb.velocity.y);
if (Input.GetButtonDown("Jump") && !isJumping)
{
rb.AddForce(new Vector2(0f, jumpForce), ForceMode2D.Impulse);
isJumping = true;
}
}
void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.CompareTag("Ground"))
{
isJumping = false;
}
}
}
public class EnemyController : MonoBehaviour
{
public float speed = 3f;
private Rigidbody2D rb;
void Start()
{
rb = GetComponent<Rigidbody2D>();
}
void Update()
{
rb.velocity = new Vector2(speed, rb.velocity.y);
}
}
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