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Anonymous
lua
01/28/2026 12:27 AM
3.2 KB
8
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aa.curing.strategies.passive.duel.enemy_class.infernal["000300_ignore_resto_applies"] = function()
-- Setting max time they are off eq or bal
local their_eqbal_timeleft
if aa.target().bals.bal:expected_in() >= aa.target().bals.eq:expected_in() then
local their_eqbal_timeleft = aa.target().bals.bal:expected_in()
else
local their_eqbal_timeleft = aa.target().bals.eq:expected_in()
end
-- We need to know if we are factoring in a potential limb break
local limbs = {
"right leg",
"left leg",
"right arm",
"left arm"
}
-- 15 is used as a static value because that is the damage for handaxe
local limb_prepped = false
for _,limb in ipairs(limbs) do
if aa.self.aff:limb_prepped(limb, 15) then
limb_prepped = true
end
end
-- Depending on our broken limb state, we have different timings we need to consider
local broken_limbs = aa.self.affs:broken_limb_count()
local total_time_left
-- 1.8s for handaxe, 1.9s for DSL, 3.7s for Trample
if broken_limbs == 4 then
total_time_left = their_eqbal_timeleft
elseif broken_limbs == 3 then
total_time_left = their_eqbal_timeleft + 1.8
elseif broken_limbs == 2 then
if limb_prepped then
total_time_left = their_eqbal_timeleft + 1.8
else
total_time_left = their_eqbal_timeleft + 1.9
end
elseif broken_limbs == 1 then
if limb_prepped then
total_time_left = their_eqbal_timeleft + 1.9
else
total_time_left = their_eqbal_timeleft + 3.7
end
end
-- Now total_time_left should give us time remaining until they can attack again + the fastest bal they can use to meet Vivisect requirements on eq/bal
-- If we are not getting eq back (for restore) before the above, then we need to hold resto applies
if not aa.self.bals.eq:before(total_time_left) then
aa.curing.prios:unset("damagedleftleg")
aa.curing.prios:unset("damagedrightleg")
aa.curing.prios:unset("mangledleftleg")
aa.curing.prios:unset("mangledrightleg")
aa.curing.prios:unset("damagedleftarm")
aa.curing.prios:unset("damagedrightarm")
aa.curing.prios:unset("mangledleftarm")
aa.curing.prios:unset("mangledrightarm")
aa.curing.prios:unset("mildtrauma")
aa.curing.prios:unset("serioustrauma")
aa.curing.prios:unset("damagedhead")
aa.curing.prios:unset("mangledhead")
end
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