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rts2 W:\WG\WTD_Code\initcmd\projects\rts2\work>lookdevpublish rts2 biba -c rts2 W:\WG\WTD_Code\initcmd\projects\rts2\work>mayapy -m lookdevpublish.lookdevpublish rts2 biba -c pymel.core : INFO : Updating pymel with pre-loaded plugins: cacheEvaluator, renderSetup Warning: file: C:/Program Files/Autodesk/Maya2020/scripts/startup/initialStartup.mel line 179: Y-axis is already the Up-axis Error: file: W:/WG/WTD_Code/initcmd/projects/rts2/common/system/mayastartup/mel/userSetup.mel line 27: ImportError: file W:\WG\WTD_Code\initcmd\projects\rts2\common\system\mayastartup\python\mayastartup.py line 24: No module named machinery Warning: file: C:\Users\spaoli\Documents\maya\2020\prefs\filePathEditorRegistryPrefs.mel line 4: filePathEditor: Attribute 'aiImage.filename' is invalid or is not designated 'usedAsFilename'. Warning: file: C:\Users\spaoli\Documents\maya\2020\prefs\filePathEditorRegistryPrefs.mel line 5: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' is invalid or is not designated 'usedAsFilename'. Warning: file: C:\Users\spaoli\Documents\maya\2020\prefs\filePathEditorRegistryPrefs.mel line 6: filePathEditor: Attribute 'aiStandIn.dso' is invalid or is not designated 'usedAsFilename'. Warning: file: C:\Users\spaoli\Documents\maya\2020\prefs\filePathEditorRegistryPrefs.mel line 7: filePathEditor: Attribute 'aiVolume.filename' is invalid or is not designated 'usedAsFilename'. [Redshift] Redshift for Maya 2020 [Redshift] Version 3.0.45, Apr 27 2021 Warning: pgYeti: Redshift API mismatch, this may lead to errors and/or instability. Please ensure you're using the version of Redshift used to build this release of Yeti. Installing Redshift MEL overrides... Sourcing C:/ProgramData/Redshift/Plugins/Maya/Common/scripts/override/2020/connectNodeToAttrOverride.mel Sourcing C:/ProgramData/Redshift/Plugins/Maya/Common/scripts/override/2020/createRenderNode.mel Sourcing C:/ProgramData/Redshift/Plugins/Maya/Common/scripts/override/2020/mayaBatchRender.mel Sourcing C:/ProgramData/Redshift/Plugins/Maya/Common/scripts/override/2020/MLdeleteUnused.mel Sourcing C:/ProgramData/Redshift/Plugins/Maya/Common/scripts/override/2020/relationshipEditor.mel Sourcing C:/ProgramData/Redshift/Plugins/Maya/Common/scripts/override/2020/renderWindowPanel.mel Sourcing C:/ProgramData/Redshift/Plugins/Maya/Common/scripts/override/2020/renderWithCurrentRenderer.mel AbcImport v1.0 using Alembic 1.7.5 (built Feb 6 2018 18:28:08) AbcExport v1.0 using Alembic 1.7.5 (built Feb 6 2018 18:28:08) AbcBullet v1.0 using Alembic 1.7.5 (built Feb 6 2018 18:28:08) 00:00:00 614MB | log started Tue Jan 11 12:49:15 2022 00:00:00 614MB | Arnold 6.1.0.0 [95d61e2c] windows clang-10.0.1 oiio-2.2.1 osl-1.11.6 vdb-4.0.0 clm-1.1.1.118 rlm-12.4.2 optix-6.6.0 2020/11/10 04:35:45 00:00:00 614MB | running on walk127, pid=14476 00:00:00 614MB | 2 x Intel(R) Xeon(R) CPU E5-2690 v4 @ 2.60GHz (28 cores, 56 logical) with 65451MB 00:00:00 614MB | NVIDIA driver version 471.11 (Optix 60801) 00:00:00 614MB | GPU 0: Quadro M6000 24GB @ 1114MHz (compute 5.2) with 24576MB (22281MB available) (NVLink:0) 00:00:00 614MB | Windows 8 Professional (version 6.2, build 9200) 00:00:00 614MB | soft limit for open files raised from 512 to 2048 00:00:00 614MB | 00:00:00 614MB | loading plugins from C:\Program Files\Autodesk\Arnold\maya2020\bin\..\plugins ... 00:00:00 614MB | alembic_proc.dll: alembic uses Arnold 6.1.0.0 00:00:00 614MB | cryptomatte.dll: cryptomatte uses Arnold 6.1.0.0 00:00:00 614MB | cryptomatte.dll: cryptomatte_filter uses Arnold 6.1.0.0 00:00:00 614MB | cryptomatte.dll: cryptomatte_manifest_driver uses Arnold 6.1.0.0 00:00:00 614MB | synColor_shaders.dll: color_manager_syncolor uses Arnold 6.1.0.0 00:00:00 633MB | usd_proc.dll: usd uses Arnold 6.1.0.0 00:00:00 633MB | loaded 6 plugins from 4 lib(s) in 0:00.12 Warning: line 1: filePathEditor: Attribute 'aiStandIn.dso' and label 'Standin' have been saved already. Warning: line 1: filePathEditor: Attribute 'aiVolume.filename' and label 'VDB' have been saved already. Initialized VP2.0 renderer { Version : 2016.11.53.12. Feature Level 5. Adapter : Quadro M6000 24GB/PCIe/SSE2 Vendor ID: 4318. Device ID : 6129 Driver : . API : OpenGL V.4.6. Max texture size : 16384 * 16384. Max tex coords : 32 Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Shader compiler profile : (Best card profile) Active stereo support available : 0 GPU Memory Limit : 24576 MB. CPU Memory Limit: 62179.3 MB. MultiDraw consolidation: enabled } OpenCL evaluator is attempting to initialize OpenCL. Detected 1 OpenCL Platforms: 0: NVIDIA Corporation. NVIDIA CUDA. OpenCL 3.0 CUDA 11.4.56. Supported extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_khr_gl_event cl_nv_create_buffer cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_nv_kernel_attribute cl_khr_device_uuid cl_khr_pci_bus_info OpenCL evaluator choosing OpenCL platform NVIDIA Corporation. OpenCL evaluator is unable to find a GPU device that can share VBOs with OpenGL. Warning: line 1: filePathEditor: Attribute 'aiImage.filename' and label 'Image' have been saved already. Warning: line 1: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' and label 'IES' have been saved already. Successfully imported python module 'arnold' Successfully imported python module 'mtoa' Successfully registered renderer 'arnold' Warning: file: W:/RTS2/_Library/Assets_Publish/character/biba/grm/data/biba_yetiNodes_v029.ma line 298: You must either select the affected nodes or specify them on the command line. Warning: Errors have occurred while reading this scene that may result in data loss. Read 4 files in 7.3 seconds. Error: file: W:/rts2/_Library/Assets_Work/character/biba/lookdev/maya/biba_sha_v024.ma line 29: RuntimeError: file <maya console> line 1: Plug-in, "n_locator", was not found on MAYA_PLUG_IN_PATH. Error: file: W:/rts2/_Library/Assets_Work/character/biba/lookdev/maya/biba_sha_v024.ma line 30: RuntimeError: file <maya console> line 1: Plug-in, "RenderMan_for_Maya", was not found on MAYA_PLUG_IN_PATH. Error: file: W:/rts2/_Library/Assets_Work/character/biba/lookdev/maya/biba_sha_v024.ma line 31: RuntimeError: file <maya console> line 1: Plug-in, "rpmaya", was not found on MAYA_PLUG_IN_PATH. Error: file: W:/rts2/_Library/Assets_Work/character/biba/lookdev/maya/biba_sha_v024.ma line 32: RuntimeError: file <maya console> line 1: Plug-in, "fStretch", was not found on MAYA_PLUG_IN_PATH. Error: file: W:/rts2/_Library/Assets_Work/character/biba/lookdev/maya/biba_sha_v024.ma line 33: RuntimeError: file <maya console> line 1: Plug-in, "uberToolsBundle", was not found on MAYA_PLUG_IN_PATH. Error: file: W:/rts2/_Library/Assets_Work/character/biba/lookdev/maya/biba_sha_v024.ma line 34: RuntimeError: file <maya console> line 1: Plug-in, "nwLightingTools", was not found on MAYA_PLUG_IN_PATH. Error: file: W:/rts2/_Library/Assets_Work/character/biba/lookdev/maya/biba_sha_v024.ma line 35: RuntimeError: file <maya console> line 1: Plug-in, "nwPitNodes", was not found on MAYA_PLUG_IN_PATH. Error: You are attempting to load a file that contains legacy render layers into a scene that uses render setup. This combination is unsupported and may result in unexpected behavior. Traceback (most recent call last): File "C:\Program Files\Autodesk\Maya2020\bin\python27.zip\runpy.py", line 162, in _run_module_as_main File "C:\Program Files\Autodesk\Maya2020\bin\python27.zip\runpy.py", line 72, in _run_code File "W:\WG\WTD_Code\initcmd\projects\rts2\common\python-2.x\lookdevpublish\python\lookdevpublish\lookdevpublish.py", line 37, in <module> main() File "W:\WG\WTD_Code\initcmd\projects\rts2\common\python-2.x\lookdevpublish\python\lookdevpublish\lookdevpublish.py", line 28, in main lookdev_publisher.publish(args.show, args.asset, "character") File "W:\WG\WTD_Code\initcmd\projects\rts2\common\python-2.x\lookdevpublish\python\lookdevpublish\publisher.py", line 268, in publish _publish_character(sg_connection, show, asset) File "W:\WG\WTD_Code\initcmd\projects\rts2\common\python-2.x\lookdevpublish\python\lookdevpublish\publisher.py", line 90, in _publish_character maya_files.extend(lookdevexport.export_render_scenes("/".join([outputfolder, "maya"]), character_name)) TypeError: export_render_scenes() takes exactly 1 argument (2 given)