pseudocode
unknown
plain_text
a year ago
1.8 kB
7
Indexable
______________________________________________________________________
main.cpp
#include <iostream>
#include player.cpp
#include math.cpp
int inj() {
//... int *playercount = static_cast<int*>(...)
Player playerlist[MAX_PLAYERS];
while (true){
Player *player = NULL; // if not reassigned, skip
for (int i = 0; i < *playercount; i++)
{
//.. SIZE* player_list = (SIZE*)(...)
Player *player = playerlist + i*4 // 4 size of one player
if (player != NULL){
}
}
for (Player player: playerlist)
{
}
}
}
_______________________________________________________________________________
player.cpp
#include math.cpp
#define MAX_PLAYERS ___
class Player
{
public:
//...
//... vec3 origin(x, y, z);
}
_______________________________________________________________________________
math.cpp
class vec3
{
public:
float x, y, z;
vec3(float x=0.0f, float y=0.0f, float z=0.0f);
vec3 operator-(vec3 &vec)
{
return (vec.x - x, vec.y - y, vec.z - z);
}
vec3 operator+(vec3 &vec)
{
return (vec.x + x, vec.y + y, vec.z + z);
}
}
bool toScreen(vec3& obj, vec3 &camera)
{
//.. int centerwidth = width/2;
//.. int centerheight = height/2;
float relativeX = obj.x - camera.x;
float relativeY = obj.x - camera.x;
float scaledX = relativeX / (obj.z - camera.z);
float scaledY = relativeY / (obj.z - camera.z);
int screenX = scaledX + centerwidth;
int screenY = scaledY + centerheight;
return screenX, screenY;
}
______________________________________________________________________________
Editor is loading...
Leave a Comment