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from tkinter import *
import random

def next_turn(row, column):
    global player

    if buttons[row][column]["text"] == "" and check_winner() is False:
        if player == players[0]:
            buttons[row][column]["text"] = player
            if check_winner() is False:
                player = players[1]
                label.config(text=(players[1]+" turn"))

            elif check_winner() is True:
                label.config(text=players[0]+" wins!")

            elif check_winner() == "Tie":
                label.config(text=("Tie!"))

        else:
            buttons[row][column]["text"] = player
            if check_winner() is False:
                player = players[0]
                label.config(text=(players[0] + " turn"))

            elif check_winner() is True:
                label.config(text=players[1] + " wins!")

            elif check_winner() == "Tie":
                label.config(text=("Tie!"))

def check_winner():

    for row in range(3):
        if buttons[row][0]["text"] == buttons[row][1]["text"] == buttons[row][2]["text"] != "":
            buttons[row][0].config(bg="blue")
            buttons[row][1].config(bg="blue")
            buttons[row][2].config(bg="blue")
            return True

    for column in range(3):
        if buttons[0][column]["text"] == buttons[1][column]["text"] == buttons[2][column]["text"] != "":
            buttons[0][column].config(bg="blue")
            buttons[1][column].config(bg="blue")
            buttons[2][column].config(bg="blue")
            return True

    if buttons[0][0]["text"] == buttons[1][1]["text"] == buttons[2][2]["text"] != "":
        buttons[0][0].config(bg="blue")
        buttons[1][1].config(bg="blue")
        buttons[2][2].config(bg="blue")
        return True

    elif buttons[0][2]["text"] == buttons[1][1]["text"] == buttons[2][0]["text"] != "":
        buttons[0][2].config(bg="blue")
        buttons[1][1].config(bg="blue")
        buttons[2][0].config(bg="blue")
        return True

    elif empty_space() is  False:
        for row in range(3):
            for column in range(3):
                buttons[row][column].config(bg="red")
        return "Tie"

    else:
        return False


def empty_space():
    spaces = 9

    for row in range(3):
        for column in range(3):
            if buttons[row][column]["text"] != "":
                spaces -=1

    if spaces == 0:
        return False
    else:
        return True

def new_game():
    global player

    player = random.choice(players)
    label.config(text=player+" turn")

    for row in range(3):
        for column in range(3):
            buttons[row][column].config(text="", bg="#F0F0F0")

window = Tk()
window.title("Tic-Tac-Toe")
icon = PhotoImage(file="R.png")
window.iconphoto(True, icon)
font = (("Consolas",40))
players = ["X", "O"]
player = random.choice(players)
buttons = [[0,0,0],
           [0,0,0],
           [0,0,0]]


label = Label(window, text=player + " turn", font=font)
label.pack(side="top")

restart_btn = Button(window, text="Restart", font=font, command=new_game)
restart_btn.pack(side="top")

frame = Frame(window)
frame.pack()

for row in range(3):
    for column in range(3):
        buttons[row][column] = Button(frame, text="", font=font, width=6, height=2,
                                      command=lambda row=row, column=column: next_turn(row, column))
        buttons[row][column].grid(row=row, column=column)

window.mainloop()
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