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import turtle # Set up the screen. screen = turtle.Screen() screen.setup(width=800, height=600) screen.bgcolor("black") # Create the paddles. left_paddle = turtle.Turtle() left_paddle.shape("square") left_paddle.color("blue") left_paddle.speed(0) left_paddle.penup() left_paddle.goto(-350, 0) right_paddle = turtle.Turtle() right_paddle.shape("square") right_paddle.color("red") right_paddle.speed(0) right_paddle.penup() right_paddle.goto(350, 0) # Create the ball. ball = turtle.Turtle() ball.shape("circle") ball.color("white") ball.speed(0) ball.penup() ball.goto(0, 0) # Set up the game loop. while True: # Check for collisions with the paddles. if ball.xcor() < -350: ball.xcor() = -350 ball.left(180) elif ball.xcor() > 350: ball.xcor() = 350 ball.right(180) # Check for collisions with the top and bottom of the screen. if ball.ycor() < -200: ball.ycor() = -200 ball.up() elif ball.ycor() > 200: ball.ycor() = 200 ball.down() # Move the paddles. if event.type == "UP": left_paddle.up() elif event.type == "DOWN": left_paddle.down() # Move the ball. ball.xcor() += ball.xspeed ball.
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