Untitled
unknown
csharp
8 months ago
591 B
4
Indexable
Never
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using UnityEngine.Events; public class Spook_Manager : MonoBehaviour { [SerializeField] private Spook_Event[] Spooks; private int currentEvent; } [Serializable] public class Spook_Event { [Tooltip("How long this event lasts")] [SerializeField] private float eventDuration; [Serializable] public class newEvent : UnityEvent<string, GameObject> { } public newEvent OnEvent; [SerializeField] private BoxCollider bc; // for trigger collider }
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