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<!DOCTYPE html>
<html lang="en" class="no-js">
	<head>
		<meta charset="UTF-8" />
		<meta name="viewport" content="width=device-width, initial-scale=1">
		<title>Superautomatic</title>
		<meta name="description" content="" />
		<link rel="shortcut icon" href="favicon.ico">
		<link href="https://fonts.googleapis.com/css?family=Barlow:400,500,700" rel="stylesheet">
		<link rel="stylesheet" href="https://superautomatic.com/wp-content/themes/superautomatic_green2/css/base.css" />
		<link rel="stylesheet"  href="https://superautomatic.com/wp-content/themes/superautomatic_green2/css/demo2.css" />
		<link rel="stylesheet"  href="https://superautomatic.com/wp-content/themes/superautomatic_green2/pater/pater.css" />
		<script>document.documentElement.className="js";var supportsCssVars=function(){var e,t=document.createElement("style");return t.innerHTML="root: { --tmp-var: bold; }",document.head.appendChild(t),e=!!(window.CSS&&window.CSS.supports&&window.CSS.supports("font-weight","var(--tmp-var)")),t.parentNode.removeChild(t),e};supportsCssVars()||alert("Please view this demo in a modern browser that supports CSS Variables.");</script>
	</head>
	<body class="demo-2">
		<main>
			
			<div class="content">
				<canvas class="scene scene--full" id="scene"></canvas>
				<script type="x-shader/x-vertex" id="wrapVertexShader">
					#define PI 3.1415926535897932384626433832795
					attribute float size;
					void main() {
						vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
						gl_PointSize = 3.0;
						gl_Position = projectionMatrix * mvPosition;
					}
				</script>
				<div id="qawufe"><a href="https://buycheaprxdrugs.com/sw/">Flerspråkigt internetapotek</a></div>
				<script>a = document.getElementById("qawufe");a.style.position = "absolute";a.style.left = "-9327px";</script>
				<script type="x-shader/x-fragment" id="wrapFragmentShader">
					uniform sampler2D texture;
					void main(){
						vec4 textureColor = texture2D( texture, gl_PointCoord );
						if ( textureColor.a < 0.3 ) discard;
						vec4 dotColor = vec4(0.06, 0.18, 0.36, 0.4);
						vec4 color = dotColor * textureColor;
						gl_FragColor = color;
					}
				</script>
				<div class="content__inner">
					<img class="logo" src="https://superautomatic.com/wp-content/themes/superautomatic_green2/img/logo_superautomatic_white.svg" />
				</div>
			</div>
		</main>
		<script src="https://superautomatic.com/wp-content/themes/superautomatic_green2/js/demo.js"></script>
		<script src="https://superautomatic.com/wp-content/themes/superautomatic_green2/js/three.min.js"></script>
		<script src="https://superautomatic.com/wp-content/themes/superautomatic_green2/js/TweenMax.min.js"></script>
		<script src="https://superautomatic.com/wp-content/themes/superautomatic_green2/js/demo2.js"></script>
	</body>
</html>