Sphere create
MatsProg
lua
a year ago
1.8 kB
1
Indexable
Never
-- Define the size and position of the figure local figureSize = Vector3.new(4, 4, 4) local figurePosition = Vector3.new(0, 5, 0) -- Define the parts that will make up the figure local partTemplate = Instance.new("Part") partTemplate.Anchored = true partTemplate.CanCollide = false partTemplate.Material = Enum.Material.Neon partTemplate.Color = Color3.new(1, 1, 1) partTemplate.Transparency = 0.5 partTemplate.Size = Vector3.new(1, 1, 1) -- Define the function to create a sphere part local function createSpherePart(position, radius) local part = partTemplate:Clone() part.Shape = Enum.PartType.Ball part.Size = Vector3.new(radius * 2, radius * 2, radius * 2) part.Position = position part.Parent = game.Workspace return part end -- Define the function to create a block part local function createBlockPart(position, size) local part = partTemplate:Clone() part.Shape = Enum.PartType.Block part.Size = size part.Position = position part.Parent = game.Workspace return part end -- Build the sphere figure local sphereRadius = figureSize.X / 2 for x = -sphereRadius, sphereRadius do for y = -sphereRadius, sphereRadius do for z = -sphereRadius, sphereRadius do local position = Vector3.new(x, y, z) + figurePosition local distanceFromCenter = (position - figurePosition).Magnitude if distanceFromCenter <= sphereRadius then createSpherePart(position, 0.5) end end end end -- Build the block figure for x = -figureSize.X / 2, figureSize.X / 2 do for y = -figureSize.Y / 2, figureSize.Y / 2 do for z = -figureSize.Z / 2, figureSize.Z / 2 do local position = Vector3.new(x, y, z) + figurePosition createBlockPart(position, Vector3.new(0.8, 0.8, 0.8)) end end end