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csharp
a year ago
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using UnityEngine; using Newtonsoft.Json; using System.Collections.Generic; using System.IO; using System; [Serializable] public class MoodleTranslationData { public Dictionary<string, string> translations = new Dictionary<string, string>(); } public class MoodleTranslator : MonoBehaviour { public string selectedLanguage; private MoodleTranslationData translationData; private void Awake() { LoadLanguage("EN"); } public void LoadLanguage(string language) { selectedLanguage = language; string jsonFilePath = "Localization/UI_" + language; TextAsset jsonTextAsset = Resources.Load<TextAsset>(jsonFilePath); Debug.Log(jsonTextAsset.text); //prints the whole json if (jsonTextAsset != null) { translationData = JsonConvert.DeserializeObject<MoodleTranslationData>(jsonTextAsset.text); foreach (var entry in translationData.translations) { Debug.Log($"Key: {entry.Key}, Value: {entry.Value}"); } //foreach doesnt run } else { Debug.LogError("Failed to load JSON file: " + jsonFilePath); } } }