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import pygame
import random
# Initialize Pygame
pygame.init()
# Set screen dimensions
screen_width = 600
screen_height = 400
screen = pygame.display.set_mode((screen_width, screen_height))
# Set title
pygame.display.set_caption("Super Mario Bros.")
# Colors
black = (0, 0, 0)
white = (255, 255, 255)
red = (255, 0, 0)
green = (0, 255, 0)
blue = (0, 0, 255)
brown = (165, 42, 42)
# Player class
class Player(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.image.load("mario.png").convert_alpha()
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.speed = 5
self.is_jumping = False
self.jump_height = 10
self.gravity = 0.5
def update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT]:
self.rect.x += self.speed
if keys[pygame.K_SPACE] and not self.is_jumping:
self.is_jumping = True
if self.is_jumping:
self.rect.y -= self.jump_height
self.jump_height -= self.gravity
if self.jump_height < -10:
self.is_jumping = False
self.jump_height = 10
# Enemy class
class Enemy(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.image.load("goomba.png").convert_alpha()
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.speed = 2
self.direction = 1
def update(self):
self.rect.x += self.speed * self.direction
if self.rect.x > screen_width - self.rect.width or self.rect.x < 0:
self.direction *= -1
# Block class
class Block(pygame.sprite.Sprite):
def __init__(self, x, y, color):
super().__init__()
self.image = pygame.Surface((32, 32))
self.image.fill(color)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
# Create game objects
player = Player(50, 300)
enemies = pygame.sprite.Group()
enemies.add(Enemy(200, 300))
blocks = pygame.sprite.Group()
# Create level layout
for i in range(0, screen_width, 32):
blocks.add(Block(i, 350, brown))
# Game loop
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Update game objects
player.update()
enemies.update()
# Check for collisions
if pygame.sprite.spritecollideany(player, enemies):
# Game over
running = False
# Draw game objects
screen.fill(blue)
player.draw(screen)
enemies.draw(screen)
blocks.draw(screen)
# Update display
pygame.display.flip()
# Quit Pygame
pygame.quit()Editor is loading...
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