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import pygame
import random

# Initialize Pygame
pygame.init()

# Set screen dimensions
screen_width = 600
screen_height = 400
screen = pygame.display.set_mode((screen_width, screen_height))

# Set title
pygame.display.set_caption("Super Mario Bros.")

# Colors
black = (0, 0, 0)
white = (255, 255, 255)
red = (255, 0, 0)
green = (0, 255, 0)
blue = (0, 0, 255)
brown = (165, 42, 42)

# Player class
class Player(pygame.sprite.Sprite):
    def __init__(self, x, y):
        super().__init__()
        self.image = pygame.image.load("mario.png").convert_alpha()
        self.rect = self.image.get_rect()
        self.rect.x = x
        self.rect.y = y
        self.speed = 5
        self.is_jumping = False
        self.jump_height = 10
        self.gravity = 0.5

    def update(self):
        keys = pygame.key.get_pressed()
        if keys[pygame.K_LEFT]:
            self.rect.x -= self.speed
        if keys[pygame.K_RIGHT]:
            self.rect.x += self.speed
        if keys[pygame.K_SPACE] and not self.is_jumping:
            self.is_jumping = True
        if self.is_jumping:
            self.rect.y -= self.jump_height
            self.jump_height -= self.gravity
            if self.jump_height < -10:
                self.is_jumping = False
                self.jump_height = 10

# Enemy class
class Enemy(pygame.sprite.Sprite):
    def __init__(self, x, y):
        super().__init__()
        self.image = pygame.image.load("goomba.png").convert_alpha()
        self.rect = self.image.get_rect()
        self.rect.x = x
        self.rect.y = y
        self.speed = 2
        self.direction = 1

    def update(self):
        self.rect.x += self.speed * self.direction
        if self.rect.x > screen_width - self.rect.width or self.rect.x < 0:
            self.direction *= -1

# Block class
class Block(pygame.sprite.Sprite):
    def __init__(self, x, y, color):
        super().__init__()
        self.image = pygame.Surface((32, 32))
        self.image.fill(color)
        self.rect = self.image.get_rect()
        self.rect.x = x
        self.rect.y = y

# Create game objects
player = Player(50, 300)
enemies = pygame.sprite.Group()
enemies.add(Enemy(200, 300))
blocks = pygame.sprite.Group()

# Create level layout
for i in range(0, screen_width, 32):
    blocks.add(Block(i, 350, brown))

# Game loop
running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    # Update game objects
    player.update()
    enemies.update()

    # Check for collisions
    if pygame.sprite.spritecollideany(player, enemies):
        # Game over
        running = False

    # Draw game objects
    screen.fill(blue)
    player.draw(screen)
    enemies.draw(screen)
    blocks.draw(screen)

    # Update display
    pygame.display.flip()

# Quit Pygame
pygame.quit()
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