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Create a class Hierarchy for Movies - attributes - behaviour CDMovies Refer Lend WebMovies Buy libmain.cpp by Sanjeevan (Unverified) Sanjeevan (Unverified) 6:02 pm libmain.cpp #include "book.h" using namespace std ;... by Sanjeevan (Unverified) Sanjeevan (Unverified) 6:02 pm #include "book.h" using namespace std; int main() { Book book("10010039394", "Harry Potter and the Prisoner of Az", "Rebecca Flitch", 1000.0 ); vector<string> addAuthors{"Dr. Spock", "Newt Fletcher"}; book.addAdditionalAuthor("Roberta Contsance"); book.addAdditionalAuthor(addAuthors); vector<string> categories{"Magic", "children"}; book.addCategory("Fiction"); book.addCategory(categories); book.DisplayBook(); } book.h by Sanjeevan (Unverified) Sanjeevan (Unverified) 6:02 pm book.h #include <vector> #include <string> #pr... by Sanjeevan (Unverified) Sanjeevan (Unverified) 6:02 pm #include <vector> #include <string> #pragma once using namespace std; class Book { string ISBNno; string name; string author; vector<string> additionalAuthors; vector<string> bookCategory; float cost; protected: int status; public: Book(string isbn, string name, string author, float cost); const string getISBN(void) const; const string getAuthor(void) const; float getCost(void) const; int getStatus(void) const; void setCost(float cost); const vector<string> &getAdditionalAuthors(void) const; void addAdditionalAuthor(string author); void addAdditionalAuthor(vector<string> authors); const vector<string> &getCategories(void) const; void addCategory(string category); void addCategory(vector<string> categories); void Lend(void); virtual void Return(void); virtual void Lost(void); virtual void DisplayBook(void); }; book.cpp by Sanjeevan (Unverified) Sanjeevan (Unverified) 6:02 pm book.cpp #include <iostream> #include "book.h" #in... by Sanjeevan (Unverified) Sanjeevan (Unverified) 6:02 pm #include <iostream> #include "book.h" #include <vector> Book::Book(std::string isbn, std::string name, std::string author, float cost) : ISBNno(isbn), name(name), author(author), cost(cost), status(1) { } const std::string Book::getISBN(void) const { return this->ISBNno; } const std::string Book::getAuthor(void) const { return this->author; } float Book::getCost(void) const { return this->cost; } int Book::getStatus(void) const { return this->status; } void Book::setCost(float cost) { this->cost = cost; } void Book::Lend(void) { if (this->status == 1) { this->status = 2; } } void Book::Return(void) { if (this->status == 2) { this->status = 1; } } void Book::Lost(void) { this->status = 3; } void Book::DisplayBook(void) { std::cout << "{" << this->ISBNno << ", " << this->name << ", " << this->author << ", " << this->cost << ", " << this->status << std::endl; std::cout << "["; for (auto val : this->additionalAuthors) { std::cout << val << ", "; } std::cout << "]" << std::endl; std::cout << "["; for (auto val : this->bookCategory) { std::cout << val << ", "; } std::cout << "]" << std::endl; } const std::vector<string> &Book::getAdditionalAuthors(void) const { return this->additionalAuthors; } void Book::addAdditionalAuthor(string author) { this->additionalAuthors.push_back(author); } void Book::addAdditionalAuthor(vector<string> authors) { for (auto val : authors) { this->additionalAuthors.push_back(val); } } const std::vector<string> &Book::getCategories(void) const { return this->bookCategory; } void Book::addCategory(string category) { this->bookCategory.push_back(category); } void Book::addCategory(vector<string> categories) { for (auto val : categories) { this->bookCategory.push_back(val); } } encylopediaBook.h by Sanjeevan (Unverified) Sanjeevan (Unverified) 6:02 pm encylopediaBook.h #pragma once #include "book.h" #include... by Sanjeevan (Unverified) Sanjeevan (Unverified) 6:02 pm #pragma once #include "book.h" #include <string> using namespace std; class EnclyclopediaBook : public Book { int type; string publisher; public: EnclyclopediaBook(string isbn, string name, string author, float cost, int type, string publisher); int getType(void); void setType(int type); const string getPublisher(void); void Refer(void); void Return(void) override; }; encyclopediaBook.cpp by Sanjeevan (Unverified) Sanjeevan (Unverified) 6:03 pm encyclopediaBook.cpp #include "enclyclopediaBook.h" Enclyclop... by Sanjeevan (Unverified) Sanjeevan (Unverified) 6:03 pm #include "enclyclopediaBook.h" EnclyclopediaBook::EnclyclopediaBook(string isbn, string name, string author, float cost, int type, string publisher) : Book(isbn, name, author, cost), type(type), publisher(publisher) { ; } int EnclyclopediaBook::getType(void) { return this->type; } void EnclyclopediaBook::setType(int type) { this->type = type; } const string EnclyclopediaBook::getPublisher(void) { return this->publisher; } void EnclyclopediaBook::Refer(void) { if (this->status == 1) this->status = 4; } void EnclyclopediaBook::Return(void) { if (this->status == 2 || this->status == 4) this->status = 1; } fictionbook.h by Sanjeevan (Unverified) Sanjeevan (Unverified) 6:03 pm fictionbook.h #pragma once #include "book.h" #include ... by Sanjeevan (Unverified) Sanjeevan (Unverified) 6:03 pm #pragma once #include "book.h" #include <string> using namespace std; class FictionBook : public Book { int type; string region; public: FictionBook(string isbn, string name, string author, float cost, int type, string region); int getType(void); const string getRegion(void); void setRegion(string region); void Buy(void); }; fictionbook.cpp by Sanjeevan (Unverified) Sanjeevan (Unverified) 6:03 pm fictionbook.cpp #include "fictionBook.h" FictionBook ::F... by Sanjeevan (Unverified) Sanjeevan (Unverified) 6:03 pm #include "fictionBook.h" FictionBook::FictionBook(string isbn, string name, string author, float cost, int type, string region) : Book(isbn, name, author, cost), type(type), region(region) { ; } int FictionBook::getType(void) { return this->type; } const string FictionBook::getRegion(void) { return this->region; } void FictionBook::setRegion(string region) { this->region = region; } void FictionBook::Buy(void) { } has context menu has context menu
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