FIRSTGAME

 avatar
Kandif
plain_text
3 years ago
428 B
12
Indexable
extends KinematicBody2D

var speed = 200
var velocity = Vector2(0,0)

func _physics_process(delta):
	velocity = Vector2.ZERO
	if Input.is_key_pressed(KEY_A):
		velocity.x = -1
	if Input.is_key_pressed(KEY_D):
		velocity.x = 1
	if Input.is_key_pressed(KEY_W):
		velocity.y = -1
	if Input.is_key_pressed(KEY_S):
		velocity.y = 1	
		
	velocity = velocity.normalized() * speed
	velocity = move_and_slide(velocity)		
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