FIRSTGAME
Kandif
plain_text
3 years ago
428 B
12
Indexable
extends KinematicBody2D var speed = 200 var velocity = Vector2(0,0) func _physics_process(delta): velocity = Vector2.ZERO if Input.is_key_pressed(KEY_A): velocity.x = -1 if Input.is_key_pressed(KEY_D): velocity.x = 1 if Input.is_key_pressed(KEY_W): velocity.y = -1 if Input.is_key_pressed(KEY_S): velocity.y = 1 velocity = velocity.normalized() * speed velocity = move_and_slide(velocity)
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