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Yeh hai ek simple Snake game ka Python code using the turtle graphics module:

Snake Game in Python:

import turtle
import time
import random

delay = 0.1
score = 0
high_score = 0

# Set up the screen
win = turtle.Screen()
win.title("Snake Game")
win.bgcolor("black")
win.setup(width=600, height=600)
win.tracer(0)  # Turns off the screen updates

# Snake head
head = turtle.Turtle()
head.speed(0)
head.shape("square")
head.color("white")
head.penup()
head.goto(0, 0)
head.direction = "Stop"

# Food
food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
food.goto(0, 100)

# Snake body
segments = []

# Score display
scoring = turtle.Turtle()
scoring.speed(0)
scoring.color("white")
scoring.penup()
scoring.hideturtle()
scoring.goto(0, 260)
scoring.write("Score: 0  High Score: 0", align="center", font=("Courier", 24, "bold"))

# Functions for movement
def go_up():
    if head.direction != "down":
        head.direction = "up"

def go_down():
    if head.direction != "up":
        head.direction = "down"

def go_left():
    if head.direction != "right":
        head.direction = "left"

def go_right():
    if head.direction != "left":
        head.direction = "right"

def move():
    if head.direction == "up":
        y = head.ycor()
        head.sety(y + 20)
    if head.direction == "down":
        y = head.ycor()
        head.sety(y - 20)
    if head.direction == "left":
        x = head.xcor()
        head.setx(x - 20)
    if head.direction == "right":
        x = head.xcor()
        head.setx(x + 20)

# Keyboard bindings
win.listen()
win.onkey(go_up, "w")
win.onkey(go_down, "s")
win.onkey(go_left, "a")
win.onkey(go_right, "d")

# Main game loop
while True:
    win.update()
    # Check for collision with border
    if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290:
        time.sleep(1)
        head.goto(0, 0)
        head.direction = "Stop"
        for segment in segments:
            segment.goto(1000, 1000)  # Move segments out of sight
        segments.clear()
        score = 0
        delay = 0.1
        scoring.clear()
        scoring.write("Score: {}  High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "bold"))

    # Check for collision with food
    if head.distance(food) < 20:
        x = random.randint(-290, 290)
        y = random.randint(-290, 290)
        food.goto(x, y)

        # Add a segment
        new_segment = turtle.Turtle()
        new_segment.speed(0)
        new_segment.shape("square")
        new_segment.color("grey")  # Segment color
        new_segment.penup()
        segments.append(new_segment)

        # Shorten the delay
        delay -= 0.001
        score += 10

        if score > high_score:
            high_score = score
        scoring.clear()
        scoring.write("Score: {}  High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "bold"))

    # Move the end segments in reverse order
    for index in range(len(segments) - 1, 0, -1):
        x = segments[index - 1].xcor()
        y = segments[index - 1].ycor()
        segments[index].goto(x, y)

    # Move segment 0 to where the head is
    if len(segments) > 0:
        x = head.xcor()
        y = head.ycor()
        segments[0].goto(x, y)

    move()

    # Check for head collision with body segments
    for segment in segments:
        if segment.distance(head) < 20:
            time.sleep(1)

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