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unknown
java
3 years ago
877 B
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private static final ParticleRenderType NORMAL_RENDER = new ParticleRenderType() { @Override public void begin(BufferBuilder builder, TextureManager manager) { RenderSystem.depthMask(false); RenderSystem.enableBlend(); RenderSystem.blendFunc(770, 1); RenderSystem.setShaderTexture(0, PARTICLE_TEXTURE); manager.getTexture(PARTICLE_TEXTURE).setBlurMipmap(true, false); builder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.PARTICLE); } @Override public void end(Tesselator tesselator) { tesselator.end(); Minecraft.getInstance().textureManager.getTexture(TextureAtlas.LOCATION_PARTICLES).restoreLastBlurMipmap(); RenderSystem.disableBlend(); RenderSystem.depthMask(true); } };
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