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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TouchSc : MonoBehaviour
{

    public Vector3 firstPos, secondPressPos, currentPos;
    public float speed;
    public CarFallow carFallowSc;
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
        if (Input.touchCount > 0)
        {
            Touch t = Input.GetTouch(0);
            if (t.phase == TouchPhase.Began)
            {
                firstPos = t.position;
            }
           
            if (t.phase == TouchPhase.Moved)
            {
                secondPressPos = new Vector2(t.position.x, 0);
                currentPos = new Vector3(secondPressPos.x - firstPos.x, secondPressPos.y - firstPos.y);
                currentPos.Normalize();
                if (currentPos.x>0)
                {
                   

                    print("sağ");
                }
                if (currentPos.x < 0)
                {
               
                    print("sol");
                }
                transform.position = Vector3.Lerp(transform.position, new Vector3(t.deltaPosition.x, transform.position.y, transform.position.z), speed * Time.deltaTime);
            }
            if (t.phase == TouchPhase.Ended)
            {
                currentPos = t.position;
            }
        }


    }
}
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