Untitled
unknown
plain_text
a year ago
1.7 kB
5
Indexable
/****************** SERVER CODE ****************/ #include <stdio.h> #include <sys/socket.h> #include <netinet/in.h> #include <string.h> #include <arpa/inet.h> int main(){ int welcomeSocket, newSocket; char buffer[1024]; struct sockaddr_in serverAddr; struct sockaddr_storage serverStorage; socklen_t addr_size; char input[1024]; /*---- Create the socket. The three arguments are: ----*/ /* 1) Internet domain 2) Stream socket 3) Default protocol (TCP in this case) */ welcomeSocket = socket(PF_INET, SOCK_STREAM, 0); /*---- Configure settings of the server address struct ----*/ /* Address family = Internet */ serverAddr.sin_family = AF_INET; /* Set port number, using htons function to use proper byte order */ serverAddr.sin_port = htons(7891); /* Set IP address to localhost */ serverAddr.sin_addr.s_addr = inet_addr("127.0.0.1"); /* Set all bits of the padding field to 0 */ memset(serverAddr.sin_zero, '\0', sizeof serverAddr.sin_zero); /*---- Bind the address struct to the socket ----*/ bind(welcomeSocket, (struct sockaddr *) &serverAddr, sizeof(serverAddr)); printf("Enter the Message to be passed"); fgets(input,1024,stdin); /*---- Listen on the socket, with 5 max connection requests queued ----*/ if(listen(welcomeSocket,5)==0) printf("Listening\n"); else printf("Error\n"); /*---- Accept call creates a new socket for the incoming connection ----*/ addr_size = sizeof serverStorage; newSocket = accept(welcomeSocket, (struct sockaddr *) &serverStorage, &addr_size); /*---- Send message to the socket of the incoming connection ----*/ strcpy(buffer,input); send(newSocket,buffer,13,0); return 0; }
Editor is loading...
Leave a Comment