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lua
2 years ago
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local isRunning = false
local monstros = {"Demon", "Triple Medusa", "Fire Elemental"}
local config = {
minPorcentaje = 10,
segundos = 7,
monstrarMsgs = true,
}
local function crearMonster(monsterCID)
for _, monstro in ipairs(monstros) do
doCreateMonster(monstros, pos)
doSendMagicEffect(getCreaturePosition(monsterCID), CONST_ME_MAGIC_BLUE)
doCreatureSay(monsterCID, "Podeeer!", TALKTYPE_ORANGE_2)
if config.monstrarMsgs then
print("Recibiendo addEvent...")
end
end
end
function onStatsChange(cid, attacker, type, combat, value)
if isMonster(cid) and isPlayer(attacker) then
local hpPorcentaje = (getCreatureHealth(cid)/getCreatureMaxHealth(cid))*100
if hpPorcentaje < config.minPorcentaje and not isRunning then
if config.monstrarMsgs then
print("Enviando addEvent...")
end
doCreatureSay(cid, "No eres rival para mi!", TALKTYPE_ORANGE_2)
addEvent(crearMonster, config.segundos, cid)
end
end
return true
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