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command /shop: trigger: set {elytraprice} to 1 set {fireworkprice} to 1 set {shulkerprice} to 1 set {enderpearlprice} to 1 set {enderchestprice} to 1 set {blazerodprice} to 1 set {netherwartprice} to 1 set {magmacreamprice} to 1 set {glowstonedustprice} to 1 set {ghasttearprice} to 1 set {ironingotprice} to 1 set {goldingotprice} to 1 set {emeraldprice} to 1 set {diamondprice} to 1 set {netheriteingotprice} to 1 set {ironblockprice} to 1 set {goldblockprice} to 1 set {emeraldblockprice} to 1 set {diamondblockprice} to 1 set {netheriteblockprice} to 1 set {respawnanchorprice} to 1 set {glowstoneblockprice} to 1 set {obsidianprice} to 1 set {endercrystalprice} to 1 set {totemprice} to 1 set {expbottleprice} to 1 set {carrotprice} to 1 set {steakprice} to 1 set {goldencarrotprice} to 1 set {goldenappleprice} to 1 set {egoldenappleprice} to 1 set {elytrasellprice} to 1 set {fireworksellprice} to 1 set {shulkersellprice} to 1 set {enderpearlsellprice} to 1 set {enderchestsellprice} to 1 set {blazerodsellprice} to 1 set {netherwartsellprice} to 1 set {magmacreamsellprice} to 1 set {glowstonedustsellprice} to 1 set {ghasttearsellprice} to 1 set {ironingotsellprice} to 1 set {goldingotsellprice} to 1 set {emeraldsellprice} to 1 set {diamondsellprice} to 1 set {netheriteingotsellprice} to 1 set {ironblocksellprice} to 1 set {goldblocksellprice} to 1 set {emeraldblocksellprice} to 1 set {diamondblocksellprice} to 1 set {netheriteblocksellprice} to 1 set {respawnanchorsellprice} to 1 set {glowstoneblocksellprice} to 1 set {obsidiansellprice} to 1 set {endercrystalsellprice} to 1 set {totemsellprice} to 1 set {expbottlesellprice} to 1 set {carrotsellprice} to 1 set {steaksellprice} to 1 set {goldencarrotsellprice} to 1 set {goldenapplesellprice} to 1 set {egoldenapplesellprice} to 1 set {_shop} to a new chest inventory with 3 rows with name "&bShop" set slot 9 of {_shop} to end stone named "&l<##FBF8C8>E<##FBFCB3>N<##FAFF9D>D" set slot 11 of {_shop} to netherrack named "&l<##fb0000>N<##fc1b01>E<##fd3602>T<##fd5002>H<##fe6b03>E<##ff8604>R" set slot 13 of {_shop} to iron ingot named "&l<##006afb>O<##1f9cfb>R<##3ecdfb>E<##5dfffb>S" set slot 15 of {_shop} to end crystal named "&l<##8700fb>G<##a600fc>E<##c500fe>A<##e400ff>R" set slot 17 of {_shop} to golden apple named "&l<##fbeb00>F<##b0f200>O<##66f800>O<##1bff00>D" open {_shop} to player on inventory click: if event-slot is barrier named "&cBack": set {_shop} to a new chest inventory with 3 rows with name "&bShop" set slot 9 of {_shop} to end stone named "&l<##FBF8C8>E<##FBFCB3>N<##FAFF9D>D" set slot 11 of {_shop} to netherrack named "&l<##fb0000>N<##fc1b01>E<##fd3602>T<##fd5002>H<##fe6b03>E<##ff8604>R" set slot 13 of {_shop} to iron ingot named "&l<##006afb>O<##1f9cfb>R<##3ecdfb>E<##5dfffb>S" set slot 15 of {_shop} to end crystal named "&l<##8700fb>G<##a600fc>E<##c500fe>A<##e400ff>R" set slot 17 of {_shop} to golden apple named "&l<##fbeb00>F<##b0f200>O<##66f800>O<##1bff00>D" close player's inventory open {_shop} to player if name of event-inventory is "&bShop", "&l<##FBF8C8>E<##FBFCB3>N<##FAFF9D>D", "&l<##fb0000>N<##fc1b01>E<##fd3602>T<##fd5002>H<##fe6b03>E<##ff8604>R", "&l<##006afb>O<##1f9cfb>R<##3ecdfb>E<##5dfffb>S", "&l<##8700fb>G<##a600fc>E<##c500fe>A<##e400ff>R" or "&l<##fbeb00>F<##b0f200>O<##66f800>O<##1bff00>D": set {_elytrastackprice} to {elytraprice} * 64 set {_elytrastacksellprice} to {elytrasellprice} * 64 set {_elytralore::*} to "&aBuy&8:&a %{elytraprice}%$ &8[&7Stack&8: &7%{_elytrastackprice}%$&8]", "&cSell&8:&c %{elytrasellprice}%$ &8[&7Stack&8: &7%{_elytrastacksellprice}%$&8]" set {_fireworkstackprice} to {fireworkprice} * 64 set {_fireworkstacksellprice} to {fireworksellprice} * 64 set {_fireworklore::*} to "&aBuy&8:&a %{fireworkprice}%$ &8[&7Stack&8: &7%{_fireworkstackprice}%$&8]", "&cSell&8:&c %{elytrasellprice}%$ &8[&7Stack&8: &7%{_fireworkstacksellprice}%$&8]" set {_shulkerstackprice} to {shulkerprice} * 64 set {_shulkerstacksellprice} to {shulkersellprice} * 64 set {_shulkerlore::*} to "&aBuy&8:&a %{shulkerprice}%$ &8[&7Stack&8: &7%{_shulkerstackprice}%$&8]", "&cSell&8:&c %{shulkersellprice}%$ &8[&7Stack&8: &7%{_shulkerstacksellprice}%$&8]" set {_enderpearlstackprice} to {enderpearlprice} * 64 set {_enderpearlstacksellprice} to {enderpearlsellprice} * 64 set {_enderpearllore::*} to "&aBuy&8:&a %{enderpearlprice}%$ &8[&7Stack&8: &7%{_enderpearlstackprice}%$&8]", "&cSell&8:&c %{enderpearlsellprice}%$ &8[&7Stack&8: &7%{_enderpearlstacksellprice}%$&8]" set {_endercheststackprice} to {enderchestprice} * 64 set {_endercheststacksellprice} to {enderchestsellprice} * 64 set {_enderchestlore::*} to "&aBuy&8:&a %{enderchestprice}%$ &8[&7Stack&8: &7%{_endercheststackprice}%$&8]", "&cSell&8:&c %{enderchestsellprice}%$ &8[&7Stack&8: &7%{_endercheststacksellprice}%$&8]" set {_blazerodstackprice} to {blazerodprice} * 64 set {_blazerodstacksellprice} to {blazerodsellprice} * 64 set {_blazerodlore::*} to "&aBuy&8:&a %{blazerodprice}%$ &8[&7Stack&8: &7%{_blazerodstackprice}%$&8]", "&cSell&8:&c %{blazerodsellprice}%$ &8[&7Stack&8: &7%{_blazerodstacksellprice}%$&8]" set {_netherwartstackprice} to {netherwartprice} * 64 set {_netherwartstacksellprice} to {netherwartsellprice} * 64 set {_netherwartlore::*} to "&aBuy&8:&a %{netherwartprice}%$ &8[&7Stack&8: &7%{_netherwartstackprice}%$&8]", "&cSell&8:&c %{netherwartsellprice}%$ &8[&7Stack&8: &7%{_netherwartstacksellprice}%$&8]" set {_magmacreamstackprice} to {magmacreamprice} * 64 set {_magmacreamstacksellprice} to {magmacreamsellprice} * 64 set {_magmacreamlore::*} to "&aBuy&8:&a %{magmacreamprice}%$ &8[&7Stack&8: &7%{_magmacreamstackprice}%$&8]", "&cSell&8:&c %{magmacreamsellprice}%$ &8[&7Stack&8: &7%{_magmacreamstacksellprice}%$&8]" set {_glowstoneduststackprice} to {glowstonedustprice} * 64 set {_glowstoneduststacksellprice} to {glowstonedustsellprice} * 64 set {_glowstonedustlore::*} to "&aBuy&8:&a %{glowstonedustprice}%$ &8[&7Stack&8: &7%{_glowstoneduststackprice}%$&8]", "&cSell&8:&c %{glowstonedustsellprice}%$ &8[&7Stack&8: &7%{_glowstoneduststacksellprice}%$&8]" set {_ghasttearstackprice} to {ghasttearprice} * 64 set {_ghasttearstacksellprice} to {ghasttearsellprice} * 64 set {_ghasttearlore::*} to "&aBuy&8:&a %{ghasttearprice}%$ &8[&7Stack&8: &7%{_ghasttearstackprice}%$&8]", "&cSell&8:&c %{ghasttearsellprice}%$ &8[&7Stack&8: &7%{_ghasttearstacksellprice}%$&8]" set {_ironingotstackprice} to {ironingotprice} * 64 set {_ironingotstacksellprice} to {ironingotsellprice} * 64 set {_ironingotlore::*} to "&aBuy&8:&a %{ironingotprice}%$ &8[&7Stack&8: &7%{_ironingotstackprice}%$&8]", "&cSell&8:&c %{ironingotsellprice}%$ &8[&7Stack&8: &7%{_ironingotstacksellprice}%$&8]" set {_goldingotstackprice} to {goldingotprice} * 64 set {_goldingotstacksellprice} to {goldingotsellprice} * 64 set {_goldingotlore::*} to "&aBuy&8:&a %{goldingotprice}%$ &8[&7Stack&8: &7%{_goldingotstackprice}%$&8]", "&cSell&8:&c %{goldingotsellprice}%$ &8[&7Stack&8: &7%{_goldingotstacksellprice}%$&8]" set {_emeraldstackprice} to {emeraldprice} * 64 set {_emeraldstacksellprice} to {emeraldsellprice} * 64 set {_emeraldlore::*} to "&aBuy&8:&a %{emeraldprice}%$ &8[&7Stack&8: &7%{_emeraldstackprice}%$&8]", "&cSell&8:&c %{emeraldsellprice}%$ &8[&7Stack&8: &7%{_emeraldstacksellprice}%$&8]" set {_diamondstackprice} to {diamondprice} * 64 set {_diamondstacksellprice} to {diamondsellprice} * 64 set {_diamondlore::*} to "&aBuy&8:&a %{diamondprice}%$ &8[&7Stack&8: &7%{_diamondstackprice}%$&8]", "&cSell&8:&c %{diamondsellprice}%$ &8[&7Stack&8: &7%{_diamondstacksellprice}%$&8]" set {_netheriteingotstackprice} to {netheriteingotprice} * 64 set {_netheriteingotstacksellprice} to {netheriteingotsellprice} * 64 set {_netheriteingotlore::*} to "&aBuy&8:&a %{netheriteingotprice}%$ &8[&7Stack&8: &7%{_netheriteingotstackprice}%$&8]", "&cSell&8:&c %{netheriteingotsellprice}%$ &8[&7Stack&8: &7%{_netheriteingotstacksellprice}%$&8]" set {_ironblockstackprice} to {ironblockprice} * 64 set {_ironblockstacksellprice} to {ironblocksellprice} * 64 set {_ironblocklore::*} to "&aBuy&8:&a %{ironblockprice}%$ &8[&7Stack&8: &7%{_ironblockstackprice}%$&8]", "&cSell&8:&c %{ironblocksellprice}%$ &8[&7Stack&8: &7%{_ironblockstacksellprice}%$&8]" set {_goldblockstackprice} to {goldblockprice} * 64 set {_goldblockstacksellprice} to {goldblocksellprice} * 64 set {_goldblocklore::*} to "&aBuy&8:&a %{goldblockprice}%$ &8[&7Stack&8: &7%{_goldblockstackprice}%$&8]", "&cSell&8:&c %{goldblocksellprice}%$ &8[&7Stack&8: &7%{_goldblockstacksellprice}%$&8]" set {_emeraldblockstackprice} to {emeraldblockprice} * 64 set {_emeraldblockstacksellprice} to {emeraldblocksellprice} * 64 set {_emeraldblocklore::*} to "&aBuy&8:&a %{emeraldblockprice}%$ &8[&7Stack&8: &7%{_emeraldblockstackprice}%$&8]", "&cSell&8:&c %{emeraldblocksellprice}%$ &8[&7Stack&8: &7%{_emeraldblockstacksellprice}%$&8]" set {_diamondblockstackprice} to {diamondblockprice} * 64 set {_diamondblockstacksellprice} to {diamondblocksellprice} * 64 set {_diamondblocklore::*} to "&aBuy&8:&a %{diamondblockprice}%$ &8[&7Stack&8: &7%{_diamondblockstackprice}%$&8]", "&cSell&8:&c %{diamondblocksellprice}%$ &8[&7Stack&8: &7%{_diamondblockstacksellprice}%$&8]" set {_netheriteblockstackprice} to {netheriteblockprice} * 64 set {_netheriteblockstacksellprice} to {netheriteblocksellprice} * 64 set {_netheriteblocklore::*} to "&aBuy&8:&a %{netheriteblockprice}%$ &8[&7Stack&8: &7%{_netheriteblockstackprice}%$&8]", "&cSell&8:&c %{netheriteblocksellprice}%$ &8[&7Stack&8: &7%{_netheriteblockstacksellprice}%$&8]" set {_respawnanchorstackprice} to {respawnanchorprice} * 64 set {_respawnanchorstacksellprice} to {respawnanchorsellprice} * 64 set {_respawnanchorlore::*} to "&aBuy&8:&a %{respawnanchorprice}%$ &8[&7Stack&8: &7%{_respawnanchorstackprice}%$&8]", "&cSell&8:&c %{respawnanchorsellprice}%$ &8[&7Stack&8: &7%{_respawnanchorstacksellprice}%$&8]" set {_glowstoneblockstackprice} to {glowstoneblockprice} * 64 set {_glowstoneblockstacksellprice} to {glowstoneblocksellprice} * 64 set {_glowstoneblocklore::*} to "&aBuy&8:&a %{glowstoneblockprice}%$ &8[&7Stack&8: &7%{_glowstoneblockstackprice}%$&8]", "&cSell&8:&c %{glowstoneblocksellprice}%$ &8[&7Stack&8: &7%{_glowstoneblockstacksellprice}%$&8]" set {_obsidianstackprice} to {obsidianprice} * 64 set {_obsidianstacksellprice} to {obsidiansellprice} * 64 set {_obsidianlore::*} to "&aBuy&8:&a %{obsidianprice}%$ &8[&7Stack&8: &7%{_obsidianstackprice}%$&8]", "&cSell&8:&c %{obsidiansellprice}%$ &8[&7Stack&8: &7%{_obsidianstacksellprice}%$&8]" set {_endercrystalstackprice} to {endercrystalprice} * 64 set {_endercrystalstacksellprice} to {endercrystalsellprice} * 64 set {_endercrystallore::*} to "&aBuy&8:&a %{endercrystalprice}%$ &8[&7Stack&8: &7%{_endercrystalstackprice}%$&8]", "&cSell&8:&c %{endercrystalsellprice}%$ &8[&7Stack&8: &7%{_endercrystalstacksellprice}%$&8]" set {_totemstackprice} to {totemprice} * 64 set {_totemstacksellprice} to {totemsellprice} * 64 set {_totemlore::*} to "&aBuy&8:&a %{totemprice}%$ &8[&7Stack&8: &7%{_totemstackprice}%$&8]", "&cSell&8:&c %{totemsellprice}%$ &8[&7Stack&8: &7%{_totemstacksellprice}%$&8]" set {_expbottlestackprice} to {expbottleprice} * 64 set {_expbottlestacksellprice} to {expbottlesellprice} * 64 set {_expbottlelore::*} to "&aBuy&8:&a %{expbottleprice}%$ &8[&7Stack&8: &7%{_expbottlestackprice}%$&8]", "&cSell&8:&c %{expbottlesellprice}%$ &8[&7Stack&8: &7%{_expbottlestacksellprice}%$&8]" set {_carrotstackprice} to {carrotprice} * 64 set {_carrotstacksellprice} to {carrotsellprice} * 64 set {_carrotlore::*} to "&aBuy&8:&a %{carrotprice}%$ &8[&7Stack&8: &7%{_carrotstackprice}%$&8]", "&cSell&8:&c %{carrotsellprice}%$ &8[&7Stack&8: &7%{_carrotstacksellprice}%$&8]" set {_steakstackprice} to {steakprice} * 64 set {_steakstacksellprice} to {steaksellprice} * 64 set {_steaklore::*} to "&aBuy&8:&a %{steakprice}%$ &8[&7Stack&8: &7%{_steakstackprice}%$&8]", "&cSell&8:&c %{steaksellprice}%$ &8[&7Stack&8: &7%{_steakstacksellprice}%$&8]" set {_goldencarrotstackprice} to {goldencarrotprice} * 64 set {_goldencarrotstacksellprice} to {goldencarrotsellprice} * 64 set {_goldencarrotlore::*} to "&aBuy&8:&a %{goldencarrotprice}%$ &8[&7Stack&8: &7%{_goldencarrotstackprice}%$&8]", "&cSell&8:&c %{goldencarrotsellprice}%$ &8[&7Stack&8: &7%{_goldencarrotstacksellprice}%$&8]" set {_goldenapplestackprice} to {goldenappleprice} * 64 set {_goldenapplestacksellprice} to {goldenapplesellprice} * 64 set {_goldenapplelore::*} to "&aBuy&8:&a %{goldenappleprice}%$ &8[&7Stack&8: &7%{_goldenapplestackprice}%$&8]", "&cSell&8:&c %{goldenapplesellprice}%$ &8[&7Stack&8: &7%{_goldenapplestacksellprice}%$&8]" set {_egoldenapplestackprice} to {egoldenappleprice} * 64 set {_egoldenapplestacksellprice} to {egoldenapplesellprice} * 64 set {_egoldenapplelore::*} to "&aBuy&8:&a %{egoldenappleprice}%$ &8[&7Stack&8: &7%{_egoldenapplestackprice}%$&8]", "&cSell&8:&c %{egoldenapplesellprice}%$ &8[&7Stack&8: &7%{_egoldenapplestacksellprice}%$&8]" if name of event-inventory is "&bShop": cancel event play sound "ui.button.click" to player if index of event-slot = 9: set {_shopend} to a new chest inventory with 3 rows with name "&l<##FBF8C8>E<##FBFCB3>N<##FAFF9D>D" set slot 4 of {_shopend} to end stone named "&l<##FBF8C8>E<##FBFCB3>N<##FAFF9D>D" set slot 9 of {_shopend} to elytra named "&5Elytra" with lore {_elytralore::*} set slot 11 of {_shopend} to firework rocket named "&5Rockets" with lore {_fireworklore::*} set slot 13 of {_shopend} to shulker box named "&5Shulkers" with lore {_shulkerlore::*} set slot 15 of {_shopend} to ender pearl named "&5Ender Pearls" with lore {_enderpearllore::*} set slot 17 of {_shopend} to ender chest named "&5Ender Chests" with lore {_enderchestlore::*} set slot 22 of {_shopend} to barrier named "&cBack" close player's inventory open {_shopend} to player if index of event-slot = 11: set {_shopnether} to a new chest inventory with 3 rows with name "&l<##fb0000>N<##fc1b01>E<##fd3602>T<##fd5002>H<##fe6b03>E<##ff8604>R" set slot 4 of {_shopnether} to netherrack named "&l<##fb0000>N<##fc1b01>E<##fd3602>T<##fd5002>H<##fe6b03>E<##ff8604>R" set slot 9 of {_shopnether} to blaze rod named "&cBlaze Rods" with lore {_blazerodlore::*} set slot 11 of {_shopnether} to nether wart named "&cNether Warts" with lore {_netherwartlore::*} set slot 13 of {_shopnether} to magma cream named "&cMagma Cream" with lore {_magmacreamlore::*} set slot 15 of {_shopnether} to glowstone dust named "&cGlowstone" with lore {_glowstonedustlore::*} set slot 17 of {_shopnether} to ghast tear named "&cGhast Tears" with lore {_ghasttearlore::*} set slot 22 of {_shopnether} to barrier named "&cBack" close player's inventory open {_shopnether} to player if index of event-slot = 13: set {_shopores} to a new chest inventory with 4 rows with name "&l<##006afb>O<##1f9cfb>R<##3ecdfb>E<##5dfffb>S" set slot 4 of {_shopores} to iron ingot named "&l<##006afb>O<##1f9cfb>R<##3ecdfb>E<##5dfffb>S" set slot 9 of {_shopores} to iron ingot named "&bIron Ingots" with lore {_ironingotlore::*} set slot 11 of {_shopores} to gold ingot named "&bGold Ingots" with lore {_goldingotlore::*} set slot 13 of {_shopores} to emerald named "&bEmeralds" with lore {_emeraldlore::*} set slot 15 of {_shopores} to diamond named "&bDiamonds" with lore {_diamondlore::*} set slot 17 of {_shopores} to netherite ingot named "&bNetherite Ingots" with lore {_netheriteingotlore::*} set slot 18 of {_shopores} to iron block named "&bIron Blocks" with lore {_ironblocklore::*} set slot 20 of {_shopores} to gold block named "&bGold Blocks" with lore {_goldblocklore::*} set slot 22 of {_shopores} to emerald block named "&bEmerald Blocks" with lore {_emeraldblocklore::*} set slot 24 of {_shopores} to diamond block named "&bDiamond Blocks" with lore {_diamondblocklore::*} set slot 26 of {_shopores} to netherite block named "&bNetherite Blocks" with lore {_netheriteblocklore::*} set slot 31 of {_shopores} to barrier named "&cBack" close player's inventory open {_shopores} to player if index of event-slot = 15: set {_shopgear} to a new chest inventory with 4 rows with name "&l<##8700fb>G<##a600fc>E<##c500fe>A<##e400ff>R" set slot 4 of {_shopgear} to end crystal named "&l<##8700fb>G<##a600fc>E<##c500fe>A<##e400ff>R" set slot 9 of {_shopgear} to respawn anchor named "&3Respawn Anchors" with lore {_respawnanchorlore::*} set slot 11 of {_shopgear} to glowstone named "&3Glowstone Blocks" with lore {_glowstoneblocklore::*} set slot 13 of {_shopgear} to obsidian named "&3Obsidian" with lore {_obsidianlore::*} set slot 15 of {_shopgear} to end crystal named "&3End Crystals" with lore {_endercrystallore::*} set slot 17 of {_shopgear} to totem of undying named "&3Totems Of Undying" with lore {_totemlore::*} set slot 22 of {_shopgear} to experience bottle named "&3Experience Bottles" with lore {_expbottlelore::*} set slot 31 of {_shopgear} to barrier named "&cBack" close player's inventory open {_shopgear} to player if index of event-slot = 17: set {_shopfood} to a new chest inventory with 3 rows with name "&l<##fbeb00>F<##b0f200>O<##66f800>O<##1bff00>D" set slot 4 of {_shopfood} to golden apple named "&l<##fbeb00>F<##b0f200>O<##66f800>O<##1bff00>D" set slot 9 of {_shopfood} to carrot named "&6Carrots" with lore {_carrotlore::*} set slot 11 of {_shopfood} to cooked beef named "&6Steaks" with lore {_steaklore::*} set slot 13 of {_shopfood} to golden carrot named "&6Golden Carrots" with lore {_goldencarrotlore::*} set slot 15 of {_shopfood} to golden apple named "&6Golden Apples" with lore {_goldenapplelore::*} set slot 17 of {_shopfood} to enchanted golden apple named "&6Enchanted Golden Apples" with lore {_egoldenapplelore::*} set slot 22 of {_shopfood} to barrier named "&cBack" close player's inventory open {_shopfood} to player if name of event-inventory is "&l<##FBF8C8>E<##FBFCB3>N<##FAFF9D>D": play sound "ui.button.click" to player cancel event if index of event-slot = 9: set {_buyorsellelytra} to a new chest inventory with 3 rows with name "&5Elytra" set slot 4 of {_buyorsellelytra} to elytra named "&5Elytra" with lore {_elytralore::*} set slot 11 of {_buyorsellelytra} to green concrete named "&aBuy" set slot 15 of {_buyorsellelytra} to red concrete named "&cSell" set slot 22 of {_buyorsellelytra} to barrier named "&cBack" close player's inventory open {_buyorsellelytra} to player if index of event-slot = 11: set {_buyorsellrockets} to a new chest inventory with 3 rows with name "&5Rockets" set slot 4 of {_buyorsellrockets} to firework rocket named "&5Firework Rockets" with lore {_fireworklore::*} set slot 11 of {_buyorsellrockets} to green concrete named "&aBuy" set slot 15 of {_buyorsellrockets} to red concrete named "&cSell" set slot 22 of {_buyorsellrockets} to barrier named "&cBack" close player's inventory open {_buyorsellrockets} to player if index of event-slot = 13: set {_buyorsellshulkers} to a new chest inventory with 3 rows with name "&5Shulkers" set slot 4 of {_buyorsellshulkers} to shulker box named "&5Shulker Boxes" with lore {_shulkerlore::*} set slot 11 of {_buyorsellshulkers} to green concrete named "&aBuy" set slot 15 of {_buyorsellshulkers} to red concrete named "&cSell" set slot 22 of {_buyorsellshulkers} to barrier named "&cBack" close player's inventory open {_buyorsellshulkers} to player if index of event-slot = 15: set {_buyorsellpearls} to a new chest inventory with 3 rows with name "&5Ender Pearls" set slot 4 of {_buyorsellpearls} to ender pearl named "&5Ender Pearls" with lore {_enderpearllore::*} set slot 11 of {_buyorsellpearls} to green concrete named "&aBuy" set slot 15 of {_buyorsellpearls} to red concrete named "&cSell" set slot 22 of {_buyorsellpearls} to barrier named "&cBack" close player's inventory open {_buyorsellpearls} to player if index of event-slot = 17: set {_buyorsellenderchests} to a new chest inventory with 3 rows with name "&5Ender Chests" set slot 4 of {_buyorsellenderchests} to ender chest named "&5Ender Chests" with lore {_enderchestlore::*} set slot 11 of {_buyorsellenderchests} to green concrete named "&aBuy" set slot 15 of {_buyorsellenderchests} to red concrete named "&cSell" set slot 22 of {_buyorsellenderchests} to barrier named "&cBack" close player's inventory open {_buyorsellenderchests} to player if name of event-inventory is "&5Elytra": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buyelytra} to a new chest inventory with 6 rows with name "&5Buy Elytra" set {temporaryamount::player} to 1 set slot 4 of {_buyelytra} to elytra named "&5Elytra" set slot 19 of {_buyelytra} to green glass named "&a+1" set slot 22 of {_buyelytra} to green glass named "&a+5" set slot 25 of {_buyelytra} to green glass named "&aSet to 64" set slot 28 of {_buyelytra} to red glass named "&c-1" set slot 31 of {_buyelytra} to red glass named "&c-5" set slot 34 of {_buyelytra} to red glass named "&cSet to 1" set slot 49 of {_buyelytra} to green concrete named "&2Buy" close player's inventory open {_buyelytra} to player if index of event-slot = 15: set {_sellelytra} to a new chest inventory with 6 rows with name "&5Sell Elytra" set {temporaryamount::player} to 1 set slot 4 of {_sellelytra} to elytra named "&5Elytra" set slot 19 of {_sellelytra} to green glass named "&a+1" set slot 22 of {_sellelytra} to green glass named "&a+5" set slot 25 of {_sellelytra} to green glass named "&aSelect all" set slot 28 of {_sellelytra} to red glass named "&c-1" set slot 31 of {_sellelytra} to red glass named "&c-5" set slot 34 of {_sellelytra} to red glass named "&cSet to 1" set slot 49 of {_sellelytra} to green concrete named "&2Sell" close player's inventory open {_sellelytra} to player if name of event-inventory is "&5Buy Elytra": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyelytra} to a new chest inventory with 6 rows with name "&5Buy Elytra" set slot 4 of {_buyelytra} to {temporaryamount::player} of elytra named "&5Elytra" set slot 19 of {_buyelytra} to green glass named "&a+1" set slot 22 of {_buyelytra} to green glass named "&a+5" set slot 25 of {_buyelytra} to green glass named "&aSet to 64" set slot 28 of {_buyelytra} to red glass named "&c-1" set slot 31 of {_buyelytra} to red glass named "&c-5" set slot 34 of {_buyelytra} to red glass named "&cSet to 1" set slot 49 of {_buyelytra} to green concrete named "&2Buy" close player's inventory open {_buyelytra} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyelytra} to a new chest inventory with 6 rows with name "&5Buy Elytra" set slot 4 of {_buyelytra} to {temporaryamount::player} of elytra named "&5Elytra" set slot 19 of {_buyelytra} to green glass named "&a+1" set slot 22 of {_buyelytra} to green glass named "&a+5" set slot 25 of {_buyelytra} to green glass named "&aSet to 64" set slot 28 of {_buyelytra} to red glass named "&c-1" set slot 31 of {_buyelytra} to red glass named "&c-5" set slot 34 of {_buyelytra} to red glass named "&cSet to 1" set slot 49 of {_buyelytra} to green concrete named "&2Buy" close player's inventory open {_buyelytra} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buyelytra} to a new chest inventory with 6 rows with name "&5Buy Elytra" set slot 4 of {_buyelytra} to {temporaryamount::player} of elytra named "&5Elytra" set slot 19 of {_buyelytra} to green glass named "&a+1" set slot 22 of {_buyelytra} to green glass named "&a+5" set slot 25 of {_buyelytra} to green glass named "&aSet to 64" set slot 28 of {_buyelytra} to red glass named "&c-1" set slot 31 of {_buyelytra} to red glass named "&c-5" set slot 34 of {_buyelytra} to red glass named "&cSet to 1" set slot 49 of {_buyelytra} to green concrete named "&2Buy" close player's inventory open {_buyelytra} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyelytra} to a new chest inventory with 6 rows with name "&5Buy Elytra" set slot 4 of {_buyelytra} to {temporaryamount::player} of elytra named "&5Elytra" set slot 19 of {_buyelytra} to green glass named "&a+1" set slot 22 of {_buyelytra} to green glass named "&a+5" set slot 25 of {_buyelytra} to green glass named "&aSet to 64" set slot 28 of {_buyelytra} to red glass named "&c-1" set slot 31 of {_buyelytra} to red glass named "&c-5" set slot 34 of {_buyelytra} to red glass named "&cSet to 1" set slot 49 of {_buyelytra} to green concrete named "&2Buy" close player's inventory open {_buyelytra} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyelytra} to a new chest inventory with 6 rows with name "&5Buy Elytra" set slot 4 of {_buyelytra} to {temporaryamount::player} of elytra named "&5Elytra" set slot 19 of {_buyelytra} to green glass named "&a+1" set slot 22 of {_buyelytra} to green glass named "&a+5" set slot 25 of {_buyelytra} to green glass named "&aSet to 64" set slot 28 of {_buyelytra} to red glass named "&c-1" set slot 31 of {_buyelytra} to red glass named "&c-5" set slot 34 of {_buyelytra} to red glass named "&cSet to 1" set slot 49 of {_buyelytra} to green concrete named "&2Buy" close player's inventory open {_buyelytra} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buyelytra} to a new chest inventory with 6 rows with name "&5Buy Elytra" set slot 4 of {_buyelytra} to {temporaryamount::player} of elytra named "&5Elytra" set slot 19 of {_buyelytra} to green glass named "&a+1" set slot 22 of {_buyelytra} to green glass named "&a+5" set slot 25 of {_buyelytra} to green glass named "&aSet to 64" set slot 28 of {_buyelytra} to red glass named "&c-1" set slot 31 of {_buyelytra} to red glass named "&c-5" set slot 34 of {_buyelytra} to red glass named "&cSet to 1" set slot 49 of {_buyelytra} to green concrete named "&2Buy" close player's inventory open {_buyelytra} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {elytraprice} if player's balance >= {payment::player}: give {temporaryamount::player} of elytras to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c elytras for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c elytras for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c elytra for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c elytra for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&5Sell Elytra": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellelytra} to a new chest inventory with 6 rows with name "&5Sell Elytra" set slot 4 of {_sellelytra} to {temporaryamount::player} of elytra named "&5Elytra" set slot 19 of {_sellelytra} to green glass named "&a+1" set slot 22 of {_sellelytra} to green glass named "&a+5" set slot 25 of {_sellelytra} to green glass named "&aSelect all" set slot 28 of {_sellelytra} to red glass named "&c-1" set slot 31 of {_sellelytra} to red glass named "&c-5" set slot 34 of {_sellelytra} to red glass named "&cSet to 1" set slot 49 of {_sellelytra} to green concrete named "&2Sell" close player's inventory open {_sellelytra} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellelytra} to a new chest inventory with 6 rows with name "&5Sell Elytra" set slot 4 of {_sellelytra} to {temporaryamount::player} of elytra named "&5Elytra" set slot 19 of {_sellelytra} to green glass named "&a+1" set slot 22 of {_sellelytra} to green glass named "&a+5" set slot 25 of {_sellelytra} to green glass named "&aSelect all" set slot 28 of {_sellelytra} to red glass named "&c-1" set slot 31 of {_sellelytra} to red glass named "&c-5" set slot 34 of {_sellelytra} to red glass named "&cSet to 1" set slot 49 of {_sellelytra} to green concrete named "&2Sell" close player's inventory open {_sellelytra} to player if index of event-slot = 25: set {itemamount::player} to 0 loop all items in player's inventory: if loop-item is an elytra: add 1 to {itemamount::player} set {temporaryamount::player} to {itemamount::player} set {_sellelytra} to a new chest inventory with 6 rows with name "&5Sell Elytra" set slot 4 of {_sellelytra} to {temporaryamount::player} of elytra named "&5Elytra" set slot 19 of {_sellelytra} to green glass named "&a+1" set slot 22 of {_sellelytra} to green glass named "&a+5" set slot 25 of {_sellelytra} to green glass named "&aSelect all" set slot 28 of {_sellelytra} to red glass named "&c-1" set slot 31 of {_sellelytra} to red glass named "&c-5" set slot 34 of {_sellelytra} to red glass named "&cSet to 1" set slot 49 of {_sellelytra} to green concrete named "&2Sell" close player's inventory open {_sellelytra} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellelytra} to a new chest inventory with 6 rows with name "&5Sell Elytra" set slot 4 of {_sellelytra} to {temporaryamount::player} of elytra named "&5Elytra" set slot 19 of {_sellelytra} to green glass named "&a+1" set slot 22 of {_sellelytra} to green glass named "&a+5" set slot 25 of {_sellelytra} to green glass named "&aSelect all" set slot 28 of {_sellelytra} to red glass named "&c-1" set slot 31 of {_sellelytra} to red glass named "&c-5" set slot 34 of {_sellelytra} to red glass named "&cSet to 1" set slot 49 of {_sellelytra} to green concrete named "&2Sell" close player's inventory open {_sellelytra} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellelytra} to a new chest inventory with 6 rows with name "&5Sell Elytra" set slot 4 of {_sellelytra} to {temporaryamount::player} of elytra named "&5Elytra" set slot 19 of {_sellelytra} to green glass named "&a+1" set slot 22 of {_sellelytra} to green glass named "&a+5" set slot 25 of {_sellelytra} to green glass named "&aSelect all" set slot 28 of {_sellelytra} to red glass named "&c-1" set slot 31 of {_sellelytra} to red glass named "&c-5" set slot 34 of {_sellelytra} to red glass named "&cSet to 1" set slot 49 of {_sellelytra} to green concrete named "&2Sell" close player's inventory open {_sellelytra} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellelytra} to a new chest inventory with 6 rows with name "&5Sell Elytra" set slot 4 of {_sellelytra} to {temporaryamount::player} of elytra named "&5Elytra" set slot 19 of {_sellelytra} to green glass named "&a+1" set slot 22 of {_sellelytra} to green glass named "&a+5" set slot 25 of {_sellelytra} to green glass named "&aSelect all" set slot 28 of {_sellelytra} to red glass named "&c-1" set slot 31 of {_sellelytra} to red glass named "&c-5" set slot 34 of {_sellelytra} to red glass named "&cSet to 1" set slot 49 of {_sellelytra} to green concrete named "&2Sell" close player's inventory open {_sellelytra} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {elytrasellprice} set {itemamount::player} to 0 loop all items in player's inventory: if loop-item is an elytra: add 1 to {itemamount::player} if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of elytras from player's inventory else: send "&cYou selected more items than the ones you have!" if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c elytras for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c elytras for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c elytra for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c elytra for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&5Rockets": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buyrockets} to a new chest inventory with 6 rows with name "&5Buy Rockets" set {temporaryamount::player} to 1 set slot 4 of {_buyrockets} to firework rocket named "&5Firework Rocket" set slot 19 of {_buyrockets} to green glass named "&a+1" set slot 22 of {_buyrockets} to green glass named "&a+5" set slot 25 of {_buyrockets} to green glass named "&aSet to 64" set slot 28 of {_buyrockets} to red glass named "&c-1" set slot 31 of {_buyrockets} to red glass named "&c-5" set slot 34 of {_buyrockets} to red glass named "&cSet to 1" set slot 49 of {_buyrockets} to green concrete named "&2Buy" close player's inventory open {_buyrockets} to player if index of event-slot = 15: set {_sellrockets} to a new chest inventory with 6 rows with name "&5Sell Rockets" set {temporaryamount::player} to 1 set slot 4 of {_sellrockets} to firework rocket named "&5Firework Rocket" set slot 19 of {_sellrockets} to green glass named "&a+1" set slot 22 of {_sellrockets} to green glass named "&a+5" set slot 25 of {_sellrockets} to green glass named "&aSelect all" set slot 28 of {_sellrockets} to red glass named "&c-1" set slot 31 of {_sellrockets} to red glass named "&c-5" set slot 34 of {_sellrockets} to red glass named "&cSet to 1" set slot 49 of {_sellrockets} to green concrete named "&2Sell" close player's inventory open {_sellrockets} to player if name of event-inventory is "&5Buy Rockets": play sound "ui.button.click" to player if index of event-slot = 4, 19, 22, 25, 28, 31, 34 or 49: cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyrockets} to a new chest inventory with 6 rows with name "&5Buy Rockets" set slot 4 of {_buyrockets} to {temporaryamount::player} of firework rocket named "&5Firework Rocket" set slot 19 of {_buyrockets} to green glass named "&a+1" set slot 22 of {_buyrockets} to green glass named "&a+5" set slot 25 of {_buyrockets} to green glass named "&aSet to 64" set slot 28 of {_buyrockets} to red glass named "&c-1" set slot 31 of {_buyrockets} to red glass named "&c-5" set slot 34 of {_buyrockets} to red glass named "&cSet to 1" set slot 49 of {_buyrockets} to green concrete named "&2Buy" close player's inventory open {_buyrockets} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyrockets} to a new chest inventory with 6 rows with name "&5Buy Rockets" set slot 4 of {_buyrockets} to {temporaryamount::player} of firework rocket named "&5Firework Rocket" set slot 19 of {_buyrockets} to green glass named "&a+1" set slot 22 of {_buyrockets} to green glass named "&a+5" set slot 25 of {_buyrockets} to green glass named "&aSet to 64" set slot 28 of {_buyrockets} to red glass named "&c-1" set slot 31 of {_buyrockets} to red glass named "&c-5" set slot 34 of {_buyrockets} to red glass named "&cSet to 1" set slot 49 of {_buyrockets} to green concrete named "&2Buy" close player's inventory open {_buyrockets} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buyrockets} to a new chest inventory with 6 rows with name "&5Buy Rockets" set slot 4 of {_buyrockets} to {temporaryamount::player} of firework rocket named "&5Firework Rocket" set slot 19 of {_buyrockets} to green glass named "&a+1" set slot 22 of {_buyrockets} to green glass named "&a+5" set slot 25 of {_buyrockets} to green glass named "&aSet to 64" set slot 28 of {_buyrockets} to red glass named "&c-1" set slot 31 of {_buyrockets} to red glass named "&c-5" set slot 34 of {_buyrockets} to red glass named "&cSet to 1" set slot 49 of {_buyrockets} to green concrete named "&2Buy" close player's inventory open {_buyrockets} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyrockets} to a new chest inventory with 6 rows with name "&5Buy Rockets" set slot 4 of {_buyrockets} to {temporaryamount::player} of firework rocket named "&5Firework Rocket" set slot 19 of {_buyrockets} to green glass named "&a+1" set slot 22 of {_buyrockets} to green glass named "&a+5" set slot 25 of {_buyrockets} to green glass named "&aSet to 64" set slot 28 of {_buyrockets} to red glass named "&c-1" set slot 31 of {_buyrockets} to red glass named "&c-5" set slot 34 of {_buyrockets} to red glass named "&cSet to 1" set slot 49 of {_buyrockets} to green concrete named "&2Buy" close player's inventory open {_buyrockets} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyrockets} to a new chest inventory with 6 rows with name "&5Buy Rockets" set slot 4 of {_buyrockets} to {temporaryamount::player} of firework rocket named "&5Firework Rocket" set slot 19 of {_buyrockets} to green glass named "&a+1" set slot 22 of {_buyrockets} to green glass named "&a+5" set slot 25 of {_buyrockets} to green glass named "&aSet to 64" set slot 28 of {_buyrockets} to red glass named "&c-1" set slot 31 of {_buyrockets} to red glass named "&c-5" set slot 34 of {_buyrockets} to red glass named "&cSet to 1" set slot 49 of {_buyrockets} to green concrete named "&2Buy" close player's inventory open {_buyrockets} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buyrockets} to a new chest inventory with 6 rows with name "&5Buy Rockets" set slot 4 of {_buyrockets} to {temporaryamount::player} of firework rocket named "&5Firework Rocket" set slot 19 of {_buyrockets} to green glass named "&a+1" set slot 22 of {_buyrockets} to green glass named "&a+5" set slot 25 of {_buyrockets} to green glass named "&aSet to 64" set slot 28 of {_buyrockets} to red glass named "&c-1" set slot 31 of {_buyrockets} to red glass named "&c-5" set slot 34 of {_buyrockets} to red glass named "&cSet to 1" set slot 49 of {_buyrockets} to green concrete named "&2Buy" close player's inventory open {_buyrockets} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {fireworkprice} if player's balance >= {payment::player}: give {temporaryamount::player} of firework rocket to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c firework rockets for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c firework rockets for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c firework rocket for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c firework rocket for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&5Sell Rockets": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellrockets} to a new chest inventory with 6 rows with name "&5Sell Rockets" set slot 4 of {_sellrockets} to {temporaryamount::player} of firework rocket named "&5Firework Rocket" set slot 19 of {_sellrockets} to green glass named "&a+1" set slot 22 of {_sellrockets} to green glass named "&a+5" set slot 25 of {_sellrockets} to green glass named "&aSelect all" set slot 28 of {_sellrockets} to red glass named "&c-1" set slot 31 of {_sellrockets} to red glass named "&c-5" set slot 34 of {_sellrockets} to red glass named "&cSet to 1" set slot 49 of {_sellrockets} to green concrete named "&2Sell" close player's inventory open {_sellrockets} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellrockets} to a new chest inventory with 6 rows with name "&5Sell Rockets" set slot 4 of {_sellrockets} to {temporaryamount::player} of firework rocket named "&5Firework Rocket" set slot 19 of {_sellrockets} to green glass named "&a+1" set slot 22 of {_sellrockets} to green glass named "&a+5" set slot 25 of {_sellrockets} to green glass named "&aSelect all" set slot 28 of {_sellrockets} to red glass named "&c-1" set slot 31 of {_sellrockets} to red glass named "&c-5" set slot 34 of {_sellrockets} to red glass named "&cSet to 1" set slot 49 of {_sellrockets} to green concrete named "&2Sell" close player's inventory open {_sellrockets} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of fireworks in the player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellrockets} to a new chest inventory with 6 rows with name "&5Sell Rockets" set slot 4 of {_sellrockets} to {temporaryamount::player} of firework rocket named "&5Firework Rocket" set slot 19 of {_sellrockets} to green glass named "&a+1" set slot 22 of {_sellrockets} to green glass named "&a+5" set slot 25 of {_sellrockets} to green glass named "&aSelect all" set slot 28 of {_sellrockets} to red glass named "&c-1" set slot 31 of {_sellrockets} to red glass named "&c-5" set slot 34 of {_sellrockets} to red glass named "&cSet to 1" set slot 49 of {_sellrockets} to green concrete named "&2Sell" close player's inventory open {_sellrockets} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellrockets} to a new chest inventory with 6 rows with name "&5Sell Rockets" set slot 4 of {_sellrockets} to {temporaryamount::player} of firework rocket named "&5Firework Rocket" set slot 19 of {_sellrockets} to green glass named "&a+1" set slot 22 of {_sellrockets} to green glass named "&a+5" set slot 25 of {_sellrockets} to green glass named "&aSelect all" set slot 28 of {_sellrockets} to red glass named "&c-1" set slot 31 of {_sellrockets} to red glass named "&c-5" set slot 34 of {_sellrockets} to red glass named "&cSet to 1" set slot 49 of {_sellrockets} to green concrete named "&2Sell" close player's inventory open {_sellrockets} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellrockets} to a new chest inventory with 6 rows with name "&5Sell Rockets" set slot 4 of {_sellrockets} to {temporaryamount::player} of firework rocket named "&5Firework Rocket" set slot 19 of {_sellrockets} to green glass named "&a+1" set slot 22 of {_sellrockets} to green glass named "&a+5" set slot 25 of {_sellrockets} to green glass named "&aSelect all" set slot 28 of {_sellrockets} to red glass named "&c-1" set slot 31 of {_sellrockets} to red glass named "&c-5" set slot 34 of {_sellrockets} to red glass named "&cSet to 1" set slot 49 of {_sellrockets} to green concrete named "&2Sell" close player's inventory open {_sellrockets} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellrockets} to a new chest inventory with 6 rows with name "&5Sell Rockets" set slot 4 of {_sellrockets} to {temporaryamount::player} of firework rocket named "&5Firework Rocket" set slot 19 of {_sellrockets} to green glass named "&a+1" set slot 22 of {_sellrockets} to green glass named "&a+5" set slot 25 of {_sellrockets} to green glass named "&aSelect all" set slot 28 of {_sellrockets} to red glass named "&c-1" set slot 31 of {_sellrockets} to red glass named "&c-5" set slot 34 of {_sellrockets} to red glass named "&cSet to 1" set slot 49 of {_sellrockets} to green concrete named "&2Sell" close player's inventory open {_sellrockets} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {fireworksellprice} set {itemamount::player} to 0 set {itemamount::player} to number of fireworks in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of firework rocket from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c firework rockets for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c firework rockets for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c firework rocket for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c firework rocket for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&5Shulkers": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buyshulkers} to a new chest inventory with 6 rows with name "&5Buy Shulkers" set {temporaryamount::player} to 1 set slot 4 of {_buyshulkers} to shulker box named "&5Shulker Box" set slot 19 of {_buyshulkers} to green glass named "&a+1" set slot 22 of {_buyshulkers} to green glass named "&a+5" set slot 25 of {_buyshulkers} to green glass named "&aSet to 64" set slot 28 of {_buyshulkers} to red glass named "&c-1" set slot 31 of {_buyshulkers} to red glass named "&c-5" set slot 34 of {_buyshulkers} to red glass named "&cSet to 1" set slot 49 of {_buyshulkers} to green concrete named "&2Buy" close player's inventory open {_buyshulkers} to player if index of event-slot = 15: set {_sellshulkers} to a new chest inventory with 6 rows with name "&5Sell Shulkers" set {temporaryamount::player} to 1 set slot 4 of {_sellshulkers} to shulker box named "&5Shulker Box" set slot 19 of {_sellshulkers} to green glass named "&a+1" set slot 22 of {_sellshulkers} to green glass named "&a+5" set slot 25 of {_sellshulkers} to green glass named "&aSelect all" set slot 28 of {_sellshulkers} to red glass named "&c-1" set slot 31 of {_sellshulkers} to red glass named "&c-5" set slot 34 of {_sellshulkers} to red glass named "&cSet to 1" set slot 49 of {_sellshulkers} to green concrete named "&2Sell" close player's inventory open {_sellshulkers} to player if name of event-inventory is "&5Buy Shulkers": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyshulkers} to a new chest inventory with 6 rows with name "&5Buy Shulkers" set slot 4 of {_buyshulkers} to {temporaryamount::player} of shulker box named "&5Shulker Box" set slot 19 of {_buyshulkers} to green glass named "&a+1" set slot 22 of {_buyshulkers} to green glass named "&a+5" set slot 25 of {_buyshulkers} to green glass named "&aSet to 64" set slot 28 of {_buyshulkers} to red glass named "&c-1" set slot 31 of {_buyshulkers} to red glass named "&c-5" set slot 34 of {_buyshulkers} to red glass named "&cSet to 1" set slot 49 of {_buyshulkers} to green concrete named "&2Buy" close player's inventory open {_buyshulkers} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyshulkers} to a new chest inventory with 6 rows with name "&5Buy Shulkers" set slot 4 of {_buyshulkers} to {temporaryamount::player} of shulker box named "&5Shulker Box" set slot 19 of {_buyshulkers} to green glass named "&a+1" set slot 22 of {_buyshulkers} to green glass named "&a+5" set slot 25 of {_buyshulkers} to green glass named "&aSet to 64" set slot 28 of {_buyshulkers} to red glass named "&c-1" set slot 31 of {_buyshulkers} to red glass named "&c-5" set slot 34 of {_buyshulkers} to red glass named "&cSet to 1" set slot 49 of {_buyshulkers} to green concrete named "&2Buy" close player's inventory open {_buyshulkers} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buyshulkers} to a new chest inventory with 6 rows with name "&5Buy Shulkers" set slot 4 of {_buyshulkers} to {temporaryamount::player} of shulker box named "&5Shulker Box" set slot 19 of {_buyshulkers} to green glass named "&a+1" set slot 22 of {_buyshulkers} to green glass named "&a+5" set slot 25 of {_buyshulkers} to green glass named "&aSet to 64" set slot 28 of {_buyshulkers} to red glass named "&c-1" set slot 31 of {_buyshulkers} to red glass named "&c-5" set slot 34 of {_buyshulkers} to red glass named "&cSet to 1" set slot 49 of {_buyshulkers} to green concrete named "&2Buy" close player's inventory open {_buyshulkers} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyshulkers} to a new chest inventory with 6 rows with name "&5Buy Shulkers" set slot 4 of {_buyshulkers} to {temporaryamount::player} of shulker box named "&5Shulker Box" set slot 19 of {_buyshulkers} to green glass named "&a+1" set slot 22 of {_buyshulkers} to green glass named "&a+5" set slot 25 of {_buyshulkers} to green glass named "&aSet to 64" set slot 28 of {_buyshulkers} to red glass named "&c-1" set slot 31 of {_buyshulkers} to red glass named "&c-5" set slot 34 of {_buyshulkers} to red glass named "&cSet to 1" set slot 49 of {_buyshulkers} to green concrete named "&2Buy" close player's inventory open {_buyshulkers} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyshulkers} to a new chest inventory with 6 rows with name "&5Buy Shulkers" set slot 4 of {_buyshulkers} to {temporaryamount::player} of shulker box named "&5Shulker Box" set slot 19 of {_buyshulkers} to green glass named "&a+1" set slot 22 of {_buyshulkers} to green glass named "&a+5" set slot 25 of {_buyshulkers} to green glass named "&aSet to 64" set slot 28 of {_buyshulkers} to red glass named "&c-1" set slot 31 of {_buyshulkers} to red glass named "&c-5" set slot 34 of {_buyshulkers} to red glass named "&cSet to 1" set slot 49 of {_buyshulkers} to green concrete named "&2Buy" close player's inventory open {_buyshulkers} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buyshulkers} to a new chest inventory with 6 rows with name "&5Buy Shulkers" set slot 4 of {_buyshulkers} to {temporaryamount::player} of shulker box named "&5Shulker Box" set slot 19 of {_buyshulkers} to green glass named "&a+1" set slot 22 of {_buyshulkers} to green glass named "&a+5" set slot 25 of {_buyshulkers} to green glass named "&aSet to 64" set slot 28 of {_buyshulkers} to red glass named "&c-1" set slot 31 of {_buyshulkers} to red glass named "&c-5" set slot 34 of {_buyshulkers} to red glass named "&cSet to 1" set slot 49 of {_buyshulkers} to green concrete named "&2Buy" close player's inventory open {_buyshulkers} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {shulkerprice} if player's balance >= {payment::player}: give {temporaryamount::player} of shulker boxes to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c shulker boxes for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c shulker boxes for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c shulker box for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c shulker box for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&5Sell Shulkers": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellshulkers} to a new chest inventory with 6 rows with name "&5Sell Shulkers" set slot 4 of {_sellshulkers} to {temporaryamount::player} of shulker box named "&5Shulker Box" set slot 19 of {_sellshulkers} to green glass named "&a+1" set slot 22 of {_sellshulkers} to green glass named "&a+5" set slot 25 of {_sellshulkers} to green glass named "&aSelect all" set slot 28 of {_sellshulkers} to red glass named "&c-1" set slot 31 of {_sellshulkers} to red glass named "&c-5" set slot 34 of {_sellshulkers} to red glass named "&cSet to 1" set slot 49 of {_sellshulkers} to green concrete named "&2Sell" close player's inventory open {_sellshulkers} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellshulkers} to a new chest inventory with 6 rows with name "&5Sell Shulkers" set slot 4 of {_sellshulkers} to {temporaryamount::player} of shulker box named "&5Shulker Box" set slot 19 of {_sellshulkers} to green glass named "&a+1" set slot 22 of {_sellshulkers} to green glass named "&a+5" set slot 25 of {_sellshulkers} to green glass named "&aSelect all" set slot 28 of {_sellshulkers} to red glass named "&c-1" set slot 31 of {_sellshulkers} to red glass named "&c-5" set slot 34 of {_sellshulkers} to red glass named "&cSet to 1" set slot 49 of {_sellshulkers} to green concrete named "&2Sell" close player's inventory open {_sellshulkers} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of shulker boxes in player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellshulkers} to a new chest inventory with 6 rows with name "&5Sell Shulkers" set slot 4 of {_sellshulkers} to {temporaryamount::player} of shulker box named "&5Shulker Box" set slot 19 of {_sellshulkers} to green glass named "&a+1" set slot 22 of {_sellshulkers} to green glass named "&a+5" set slot 25 of {_sellshulkers} to green glass named "&aSelect all" set slot 28 of {_sellshulkers} to red glass named "&c-1" set slot 31 of {_sellshulkers} to red glass named "&c-5" set slot 34 of {_sellshulkers} to red glass named "&cSet to 1" set slot 49 of {_sellshulkers} to green concrete named "&2Sell" close player's inventory open {_sellshulkers} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellshulkers} to a new chest inventory with 6 rows with name "&5Sell Shulkers" set slot 4 of {_sellshulkers} to {temporaryamount::player} of shulker box named "&5Shulker Box" set slot 19 of {_sellshulkers} to green glass named "&a+1" set slot 22 of {_sellshulkers} to green glass named "&a+5" set slot 25 of {_sellshulkers} to green glass named "&aSelect all" set slot 28 of {_sellshulkers} to red glass named "&c-1" set slot 31 of {_sellshulkers} to red glass named "&c-5" set slot 34 of {_sellshulkers} to red glass named "&cSet to 1" set slot 49 of {_sellshulkers} to green concrete named "&2Sell" close player's inventory open {_sellshulkers} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellshulkers} to a new chest inventory with 6 rows with name "&5Sell Shulkers" set slot 4 of {_sellshulkers} to {temporaryamount::player} of shulker box named "&5Shulker Box" set slot 19 of {_sellshulkers} to green glass named "&a+1" set slot 22 of {_sellshulkers} to green glass named "&a+5" set slot 25 of {_sellshulkers} to green glass named "&aSelect all" set slot 28 of {_sellshulkers} to red glass named "&c-1" set slot 31 of {_sellshulkers} to red glass named "&c-5" set slot 34 of {_sellshulkers} to red glass named "&cSet to 1" set slot 49 of {_sellshulkers} to green concrete named "&2Sell" close player's inventory open {_sellshulkers} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellshulkers} to a new chest inventory with 6 rows with name "&5Sell Shulkers" set slot 4 of {_sellshulkers} to {temporaryamount::player} of shulker box named "&5Shulker Box" set slot 19 of {_sellshulkers} to green glass named "&a+1" set slot 22 of {_sellshulkers} to green glass named "&a+5" set slot 25 of {_sellshulkers} to green glass named "&aSelect all" set slot 28 of {_sellshulkers} to red glass named "&c-1" set slot 31 of {_sellshulkers} to red glass named "&c-5" set slot 34 of {_sellshulkers} to red glass named "&cSet to 1" set slot 49 of {_sellshulkers} to green concrete named "&2Sell" close player's inventory open {_sellshulkers} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {shulkersellprice} set {itemamount::player} to 0 set {itemamount::player} to number of shulker boxes in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of shulker box from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c shulker boxes for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c shulker boxes for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c shulker box for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c shulker box for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&5Ender Pearls": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buypearls} to a new chest inventory with 6 rows with name "&5Buy Ender Pearls" set {temporaryamount::player} to 1 set slot 4 of {_buypearls} to ender pearl named "&5Ender pearl" set slot 19 of {_buypearls} to green glass named "&a+1" set slot 22 of {_buypearls} to green glass named "&a+5" set slot 25 of {_buypearls} to green glass named "&aSet to 64" set slot 28 of {_buypearls} to red glass named "&c-1" set slot 31 of {_buypearls} to red glass named "&c-5" set slot 34 of {_buypearls} to red glass named "&cSet to 1" set slot 49 of {_buypearls} to green concrete named "&2Buy" close player's inventory open {_buypearls} to player if index of event-slot = 15: set {_sellpearls} to a new chest inventory with 6 rows with name "&5Sell Ender Pearls" set {temporaryamount::player} to 1 set slot 4 of {_sellpearls} to ender pearl named "&5Ender pearl" set slot 19 of {_sellpearls} to green glass named "&a+1" set slot 22 of {_sellpearls} to green glass named "&a+5" set slot 25 of {_sellpearls} to green glass named "&aSelect all" set slot 28 of {_sellpearls} to red glass named "&c-1" set slot 31 of {_sellpearls} to red glass named "&c-5" set slot 34 of {_sellpearls} to red glass named "&cSet to 1" set slot 49 of {_sellpearls} to green concrete named "&2Sell" close player's inventory open {_sellpearls} to player if name of event-inventory is "&5Buy Ender Pearls": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buypearls} to a new chest inventory with 6 rows with name "&5Buy Ender Pearls" set slot 4 of {_buypearls} to {temporaryamount::player} of ender pearl named "&5Ender Pearl" set slot 19 of {_buypearls} to green glass named "&a+1" set slot 22 of {_buypearls} to green glass named "&a+5" set slot 25 of {_buypearls} to green glass named "&aSet to 64" set slot 28 of {_buypearls} to red glass named "&c-1" set slot 31 of {_buypearls} to red glass named "&c-5" set slot 34 of {_buypearls} to red glass named "&cSet to 1" set slot 49 of {_buypearls} to green concrete named "&2Buy" close player's inventory open {_buypearls} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buypearls} to a new chest inventory with 6 rows with name "&5Buy Ender Pearls" set slot 4 of {_buypearls} to {temporaryamount::player} of ender pearl named "&5Ender Pearl" set slot 19 of {_buypearls} to green glass named "&a+1" set slot 22 of {_buypearls} to green glass named "&a+5" set slot 25 of {_buypearls} to green glass named "&aSet to 64" set slot 28 of {_buypearls} to red glass named "&c-1" set slot 31 of {_buypearls} to red glass named "&c-5" set slot 34 of {_buypearls} to red glass named "&cSet to 1" set slot 49 of {_buypearls} to green concrete named "&2Buy" close player's inventory open {_buypearls} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buypearls} to a new chest inventory with 6 rows with name "&5Buy Ender Pearls" set slot 4 of {_buypearls} to {temporaryamount::player} of ender pearl named "&5Ender Pearl" set slot 19 of {_buypearls} to green glass named "&a+1" set slot 22 of {_buypearls} to green glass named "&a+5" set slot 25 of {_buypearls} to green glass named "&aSet to 64" set slot 28 of {_buypearls} to red glass named "&c-1" set slot 31 of {_buypearls} to red glass named "&c-5" set slot 34 of {_buypearls} to red glass named "&cSet to 1" set slot 49 of {_buypearls} to green concrete named "&2Buy" close player's inventory open {_buypearls} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buypearls} to a new chest inventory with 6 rows with name "&5Buy Ender Pearls" set slot 4 of {_buypearls} to {temporaryamount::player} of ender pearl named "&5Ender Pearl" set slot 19 of {_buypearls} to green glass named "&a+1" set slot 22 of {_buypearls} to green glass named "&a+5" set slot 25 of {_buypearls} to green glass named "&aSet to 64" set slot 28 of {_buypearls} to red glass named "&c-1" set slot 31 of {_buypearls} to red glass named "&c-5" set slot 34 of {_buypearls} to red glass named "&cSet to 1" set slot 49 of {_buypearls} to green concrete named "&2Buy" close player's inventory open {_buypearls} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buypearls} to a new chest inventory with 6 rows with name "&5Buy Ender Pearls" set slot 4 of {_buypearls} to {temporaryamount::player} of ender pearl named "&5Ender Pearl" set slot 19 of {_buypearls} to green glass named "&a+1" set slot 22 of {_buypearls} to green glass named "&a+5" set slot 25 of {_buypearls} to green glass named "&aSet to 64" set slot 28 of {_buypearls} to red glass named "&c-1" set slot 31 of {_buypearls} to red glass named "&c-5" set slot 34 of {_buypearls} to red glass named "&cSet to 1" set slot 49 of {_buypearls} to green concrete named "&2Buy" close player's inventory open {_buypearls} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buypearls} to a new chest inventory with 6 rows with name "&5Buy Ender Pearls" set slot 4 of {_buypearls} to {temporaryamount::player} of ender pearl named "&5Ender Pearl" set slot 19 of {_buypearls} to green glass named "&a+1" set slot 22 of {_buypearls} to green glass named "&a+5" set slot 25 of {_buypearls} to green glass named "&aSet to 64" set slot 28 of {_buypearls} to red glass named "&c-1" set slot 31 of {_buypearls} to red glass named "&c-5" set slot 34 of {_buypearls} to red glass named "&cSet to 1" set slot 49 of {_buypearls} to green concrete named "&2Buy" close player's inventory open {_buypearls} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {ender pearlprice} if player's balance >= {payment::player}: give {temporaryamount::player} of ender pearls to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c ender pearls for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c ender pearls for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c ender pearl for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c ender pearl for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&5Sell Ender Pearls": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellpearls} to a new chest inventory with 6 rows with name "&5Sell Ender Pearls" set slot 4 of {_sellpearls} to {temporaryamount::player} of ender pearl named "&5Ender Pearl" set slot 19 of {_sellpearls} to green glass named "&a+1" set slot 22 of {_sellpearls} to green glass named "&a+5" set slot 25 of {_sellpearls} to green glass named "&aSelect all" set slot 28 of {_sellpearls} to red glass named "&c-1" set slot 31 of {_sellpearls} to red glass named "&c-5" set slot 34 of {_sellpearls} to red glass named "&cSet to 1" set slot 49 of {_sellpearls} to green concrete named "&2Sell" close player's inventory open {_sellpearls} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellpearls} to a new chest inventory with 6 rows with name "&5Sell Ender Pearls" set slot 4 of {_sellpearls} to {temporaryamount::player} of ender pearl named "&5Ender Pearl" set slot 19 of {_sellpearls} to green glass named "&a+1" set slot 22 of {_sellpearls} to green glass named "&a+5" set slot 25 of {_sellpearls} to green glass named "&aSelect all" set slot 28 of {_sellpearls} to red glass named "&c-1" set slot 31 of {_sellpearls} to red glass named "&c-5" set slot 34 of {_sellpearls} to red glass named "&cSet to 1" set slot 49 of {_sellpearls} to green concrete named "&2Sell" close player's inventory open {_sellpearls} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of ender pearls in player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellpearls} to a new chest inventory with 6 rows with name "&5Sell Ender Pearls" set slot 4 of {_sellpearls} to {temporaryamount::player} of ender pearl named "&5Ender Pearl" set slot 19 of {_sellpearls} to green glass named "&a+1" set slot 22 of {_sellpearls} to green glass named "&a+5" set slot 25 of {_sellpearls} to green glass named "&aSelect all" set slot 28 of {_sellpearls} to red glass named "&c-1" set slot 31 of {_sellpearls} to red glass named "&c-5" set slot 34 of {_sellpearls} to red glass named "&cSet to 1" set slot 49 of {_sellpearls} to green concrete named "&2Sell" close player's inventory open {_sellpearls} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellpearls} to a new chest inventory with 6 rows with name "&5Sell Ender Pearls" set slot 4 of {_sellpearls} to {temporaryamount::player} of ender pearl named "&5Ender Pearl" set slot 19 of {_sellpearls} to green glass named "&a+1" set slot 22 of {_sellpearls} to green glass named "&a+5" set slot 25 of {_sellpearls} to green glass named "&aSelect all" set slot 28 of {_sellpearls} to red glass named "&c-1" set slot 31 of {_sellpearls} to red glass named "&c-5" set slot 34 of {_sellpearls} to red glass named "&cSet to 1" set slot 49 of {_sellpearls} to green concrete named "&2Sell" close player's inventory open {_sellpearls} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellpearls} to a new chest inventory with 6 rows with name "&5Sell Ender Pearls" set slot 4 of {_sellpearls} to {temporaryamount::player} of ender pearl named "&5Ender Pearl" set slot 19 of {_sellpearls} to green glass named "&a+1" set slot 22 of {_sellpearls} to green glass named "&a+5" set slot 25 of {_sellpearls} to green glass named "&aSelect all" set slot 28 of {_sellpearls} to red glass named "&c-1" set slot 31 of {_sellpearls} to red glass named "&c-5" set slot 34 of {_sellpearls} to red glass named "&cSet to 1" set slot 49 of {_sellpearls} to green concrete named "&2Sell" close player's inventory open {_sellpearls} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellpearls} to a new chest inventory with 6 rows with name "&5Sell Ender Pearls" set slot 4 of {_sellpearls} to {temporaryamount::player} of ender pearl named "&5Ender pearl" set slot 19 of {_sellpearls} to green glass named "&a+1" set slot 22 of {_sellpearls} to green glass named "&a+5" set slot 25 of {_sellpearls} to green glass named "&aSelect all" set slot 28 of {_sellpearls} to red glass named "&c-1" set slot 31 of {_sellpearls} to red glass named "&c-5" set slot 34 of {_sellpearls} to red glass named "&cSet to 1" set slot 49 of {_sellpearls} to green concrete named "&2Sell" close player's inventory open {_sellpearls} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {enderpearlsellprice} set {itemamount::player} to 0 set {itemamount::player} to number of ender pearls in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of ender pearl from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c ender pearls for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c ender pearls for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c ender pearl for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c ender pearl for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&5Ender Chests": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buyenderchests} to a new chest inventory with 6 rows with name "&5Buy Ender Chests" set {temporaryamount::player} to 1 set slot 4 of {_buyenderchests} to ender chest named "&5Ender Chest" set slot 19 of {_buyenderchests} to green glass named "&a+1" set slot 22 of {_buyenderchests} to green glass named "&a+5" set slot 25 of {_buyenderchests} to green glass named "&aSet to 64" set slot 28 of {_buyenderchests} to red glass named "&c-1" set slot 31 of {_buyenderchests} to red glass named "&c-5" set slot 34 of {_buyenderchests} to red glass named "&cSet to 1" set slot 49 of {_buyenderchests} to green concrete named "&2Buy" close player's inventory open {_buyenderchests} to player if index of event-slot = 15: set {_sellenderchests} to a new chest inventory with 6 rows with name "&5Sell Ender Chests" set {temporaryamount::player} to 1 set slot 4 of {_sellenderchests} to ender chest named "&5Ender Chest" set slot 19 of {_sellenderchests} to green glass named "&a+1" set slot 22 of {_sellenderchests} to green glass named "&a+5" set slot 25 of {_sellenderchests} to green glass named "&aSelect all" set slot 28 of {_sellenderchests} to red glass named "&c-1" set slot 31 of {_sellenderchests} to red glass named "&c-5" set slot 34 of {_sellenderchests} to red glass named "&cSet to 1" set slot 49 of {_sellenderchests} to green concrete named "&2Sell" close player's inventory open {_sellenderchests} to player if name of event-inventory is "&5Buy Ender Chests": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyenderchests} to a new chest inventory with 6 rows with name "&5Buy Ender Chests" set slot 4 of {_buyenderchests} to {temporaryamount::player} of ender chest named "&5Ender Chest" set slot 19 of {_buyenderchests} to green glass named "&a+1" set slot 22 of {_buyenderchests} to green glass named "&a+5" set slot 25 of {_buyenderchests} to green glass named "&aSet to 64" set slot 28 of {_buyenderchests} to red glass named "&c-1" set slot 31 of {_buyenderchests} to red glass named "&c-5" set slot 34 of {_buyenderchests} to red glass named "&cSet to 1" set slot 49 of {_buyenderchests} to green concrete named "&2Buy" close player's inventory open {_buyenderchests} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyenderchests} to a new chest inventory with 6 rows with name "&5Buy Ender Chests" set slot 4 of {_buyenderchests} to {temporaryamount::player} of ender chest named "&5Ender Chest" set slot 19 of {_buyenderchests} to green glass named "&a+1" set slot 22 of {_buyenderchests} to green glass named "&a+5" set slot 25 of {_buyenderchests} to green glass named "&aSet to 64" set slot 28 of {_buyenderchests} to red glass named "&c-1" set slot 31 of {_buyenderchests} to red glass named "&c-5" set slot 34 of {_buyenderchests} to red glass named "&cSet to 1" set slot 49 of {_buyenderchests} to green concrete named "&2Buy" close player's inventory open {_buyenderchests} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buyenderchests} to a new chest inventory with 6 rows with name "&5Buy Ender Chests" set slot 4 of {_buyenderchests} to {temporaryamount::player} of ender chest named "&5Ender Chest" set slot 19 of {_buyenderchests} to green glass named "&a+1" set slot 22 of {_buyenderchests} to green glass named "&a+5" set slot 25 of {_buyenderchests} to green glass named "&aSet to 64" set slot 28 of {_buyenderchests} to red glass named "&c-1" set slot 31 of {_buyenderchests} to red glass named "&c-5" set slot 34 of {_buyenderchests} to red glass named "&cSet to 1" set slot 49 of {_buyenderchests} to green concrete named "&2Buy" close player's inventory open {_buyenderchests} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyenderchests} to a new chest inventory with 6 rows with name "&5Buy Ender Chests" set slot 4 of {_buyenderchests} to {temporaryamount::player} of ender chest named "&5Ender Chest" set slot 19 of {_buyenderchests} to green glass named "&a+1" set slot 22 of {_buyenderchests} to green glass named "&a+5" set slot 25 of {_buyenderchests} to green glass named "&aSet to 64" set slot 28 of {_buyenderchests} to red glass named "&c-1" set slot 31 of {_buyenderchests} to red glass named "&c-5" set slot 34 of {_buyenderchests} to red glass named "&cSet to 1" set slot 49 of {_buyenderchests} to green concrete named "&2Buy" close player's inventory open {_buyenderchests} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyenderchests} to a new chest inventory with 6 rows with name "&5Buy Ender Chests" set slot 4 of {_buyenderchests} to {temporaryamount::player} of ender chest named "&5Ender Chest" set slot 19 of {_buyenderchests} to green glass named "&a+1" set slot 22 of {_buyenderchests} to green glass named "&a+5" set slot 25 of {_buyenderchests} to green glass named "&aSet to 64" set slot 28 of {_buyenderchests} to red glass named "&c-1" set slot 31 of {_buyenderchests} to red glass named "&c-5" set slot 34 of {_buyenderchests} to red glass named "&cSet to 1" set slot 49 of {_buyenderchests} to green concrete named "&2Buy" close player's inventory open {_buyenderchests} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buyenderchests} to a new chest inventory with 6 rows with name "&5Buy Ender Chests" set slot 4 of {_buyenderchests} to {temporaryamount::player} of ender chest named "&5Ender Chest" set slot 19 of {_buyenderchests} to green glass named "&a+1" set slot 22 of {_buyenderchests} to green glass named "&a+5" set slot 25 of {_buyenderchests} to green glass named "&aSet to 64" set slot 28 of {_buyenderchests} to red glass named "&c-1" set slot 31 of {_buyenderchests} to red glass named "&c-5" set slot 34 of {_buyenderchests} to red glass named "&cSet to 1" set slot 49 of {_buyenderchests} to green concrete named "&2Buy" close player's inventory open {_buyenderchests} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {enderchestprice} if player's balance >= {payment::player}: give {temporaryamount::player} of ender chests to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c ender chests for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c ender chests for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c ender chest for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c ender chest for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&5Sell Ender Chests": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellenderchests} to a new chest inventory with 6 rows with name "&5Sell Ender Chests" set slot 4 of {_sellenderchests} to {temporaryamount::player} of ender chest named "&5Ender Chest" set slot 19 of {_sellenderchests} to green glass named "&a+1" set slot 22 of {_sellenderchests} to green glass named "&a+5" set slot 25 of {_sellenderchests} to green glass named "&aSelect all" set slot 28 of {_sellenderchests} to red glass named "&c-1" set slot 31 of {_sellenderchests} to red glass named "&c-5" set slot 34 of {_sellenderchests} to red glass named "&cSet to 1" set slot 49 of {_sellenderchests} to green concrete named "&2Sell" close player's inventory open {_sellenderchests} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellenderchests} to a new chest inventory with 6 rows with name "&5Sell Ender Chests" set slot 4 of {_sellenderchests} to {temporaryamount::player} of ender chest named "&5Ender Chest" set slot 19 of {_sellenderchests} to green glass named "&a+1" set slot 22 of {_sellenderchests} to green glass named "&a+5" set slot 25 of {_sellenderchests} to green glass named "&aSelect all" set slot 28 of {_sellenderchests} to red glass named "&c-1" set slot 31 of {_sellenderchests} to red glass named "&c-5" set slot 34 of {_sellenderchests} to red glass named "&cSet to 1" set slot 49 of {_sellenderchests} to green concrete named "&2Sell" close player's inventory open {_sellenderchests} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of ender chests in player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellenderchests} to a new chest inventory with 6 rows with name "&5Sell Ender Chests" set slot 4 of {_sellenderchests} to {temporaryamount::player} of ender chest named "&5Ender Chest" set slot 19 of {_sellenderchests} to green glass named "&a+1" set slot 22 of {_sellenderchests} to green glass named "&a+5" set slot 25 of {_sellenderchests} to green glass named "&aSelect all" set slot 28 of {_sellenderchests} to red glass named "&c-1" set slot 31 of {_sellenderchests} to red glass named "&c-5" set slot 34 of {_sellenderchests} to red glass named "&cSet to 1" set slot 49 of {_sellenderchests} to green concrete named "&2Sell" close player's inventory open {_sellenderchests} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellenderchests} to a new chest inventory with 6 rows with name "&5Sell Ender Chests" set slot 4 of {_sellenderchests} to {temporaryamount::player} of ender chest named "&5Ender Chest" set slot 19 of {_sellenderchests} to green glass named "&a+1" set slot 22 of {_sellenderchests} to green glass named "&a+5" set slot 25 of {_sellenderchests} to green glass named "&aSelect all" set slot 28 of {_sellenderchests} to red glass named "&c-1" set slot 31 of {_sellenderchests} to red glass named "&c-5" set slot 34 of {_sellenderchests} to red glass named "&cSet to 1" set slot 49 of {_sellenderchests} to green concrete named "&2Sell" close player's inventory open {_sellenderchests} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellenderchests} to a new chest inventory with 6 rows with name "&5Sell Ender Chests" set slot 4 of {_sellenderchests} to {temporaryamount::player} of ender chest named "&5Ender Chest" set slot 19 of {_sellenderchests} to green glass named "&a+1" set slot 22 of {_sellenderchests} to green glass named "&a+5" set slot 25 of {_sellenderchests} to green glass named "&aSelect all" set slot 28 of {_sellenderchests} to red glass named "&c-1" set slot 31 of {_sellenderchests} to red glass named "&c-5" set slot 34 of {_sellenderchests} to red glass named "&cSet to 1" set slot 49 of {_sellenderchests} to green concrete named "&2Sell" close player's inventory open {_sellenderchests} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellenderchests} to a new chest inventory with 6 rows with name "&5Sell Ender Chests" set slot 4 of {_sellenderchests} to {temporaryamount::player} of ender chest named "&5Ender Chest" set slot 19 of {_sellenderchests} to green glass named "&a+1" set slot 22 of {_sellenderchests} to green glass named "&a+5" set slot 25 of {_sellenderchests} to green glass named "&aSelect all" set slot 28 of {_sellenderchests} to red glass named "&c-1" set slot 31 of {_sellenderchests} to red glass named "&c-5" set slot 34 of {_sellenderchests} to red glass named "&cSet to 1" set slot 49 of {_sellenderchests} to green concrete named "&2Sell" close player's inventory open {_sellenderchests} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {enderchestsellprice} set {itemamount::player} to 0 set {itemamount::player} to number of ender chests in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of ender chest from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c ender chests for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c ender chests for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c ender chest for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c ender chest for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&l<##fb0000>N<##fc1b01>E<##fd3602>T<##fd5002>H<##fe6b03>E<##ff8604>R": play sound "ui.button.click" to player cancel event if index of event-slot = 9: set {_buyorsellrods} to a new chest inventory with 3 rows with name "&cBlaze Rods" set slot 4 of {_buyorsellrods} to blaze rod named "&cBlaze Rods" with lore {_blazerodlore::*} set slot 11 of {_buyorsellrods} to green concrete named "&aBuy" set slot 15 of {_buyorsellrods} to red concrete named "&cSell" set slot 22 of {_buyorsellrods} to barrier named "&cBack" close player's inventory open {_buyorsellrods} to player if index of event-slot = 11: set {_buyorsellwarts} to a new chest inventory with 3 rows with name "&cNether Warts" set slot 4 of {_buyorsellwarts} to nether wart named "&cNether Warts" with lore {_netherwartlore::*} set slot 11 of {_buyorsellwarts} to green concrete named "&aBuy" set slot 15 of {_buyorsellwarts} to red concrete named "&cSell" set slot 22 of {_buyorsellwarts} to barrier named "&cBack" close player's inventory open {_buyorsellwarts} to player if index of event-slot = 13: set {_buyorsellcream} to a new chest inventory with 3 rows with name "&cMagma Cream" set slot 4 of {_buyorsellcream} to magma cream named "&cMagma Cream" with lore {_magmacreamlore::*} set slot 11 of {_buyorsellcream} to green concrete named "&aBuy" set slot 15 of {_buyorsellcream} to red concrete named "&cSell" set slot 22 of {_buyorsellcream} to barrier named "&cBack" close player's inventory open {_buyorsellcream} to player if index of event-slot = 15: set {_buyorsellglowstonedust} to a new chest inventory with 3 rows with name "&cGlowstone Dust" set slot 4 of {_buyorsellglowstonedust} to glowstone dust named "&cGlowstone Dust" with lore {_glowstonedustlore::*} set slot 11 of {_buyorsellglowstonedust} to green concrete named "&aBuy" set slot 15 of {_buyorsellglowstonedust} to red concrete named "&cSell" set slot 22 of {_buyorsellglowstonedust} to barrier named "&cBack" close player's inventory open {_buyorsellglowstonedust} to player if index of event-slot = 17: set {_buyorsellghasttear} to a new chest inventory with 3 rows with name "&cGhast Tears" set slot 4 of {_buyorsellghasttear} to ghast tear named "&cGhast Tears" with lore {_ghasttearlore::*} set slot 11 of {_buyorsellghasttear} to green concrete named "&aBuy" set slot 15 of {_buyorsellghasttear} to red concrete named "&cSell" set slot 22 of {_buyorsellghasttear} to barrier named "&cBack" close player's inventory open {_buyorsellghasttear} to player if name of event-inventory is "&cBlaze Rods": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buyblazerods} to a new chest inventory with 6 rows with name "&cBuy Blaze Rods" set {temporaryamount::player} to 1 set slot 4 of {_buyblazerods} to blaze rod named "&cBlaze Rod" set slot 19 of {_buyblazerods} to green glass named "&a+1" set slot 22 of {_buyblazerods} to green glass named "&a+5" set slot 25 of {_buyblazerods} to green glass named "&aSet to 64" set slot 28 of {_buyblazerods} to red glass named "&c-1" set slot 31 of {_buyblazerods} to red glass named "&c-5" set slot 34 of {_buyblazerods} to red glass named "&cSet to 1" set slot 49 of {_buyblazerods} to green concrete named "&2Buy" close player's inventory open {_buyblazerods} to player if index of event-slot = 15: set {_sellblazerods} to a new chest inventory with 6 rows with name "&cSell Blaze Rods" set {temporaryamount::player} to 1 set slot 4 of {_sellblazerods} to blaze rod named "&cBlaze Rod" set slot 19 of {_sellblazerods} to green glass named "&a+1" set slot 22 of {_sellblazerods} to green glass named "&a+5" set slot 25 of {_sellblazerods} to green glass named "&aSelect all" set slot 28 of {_sellblazerods} to red glass named "&c-1" set slot 31 of {_sellblazerods} to red glass named "&c-5" set slot 34 of {_sellblazerods} to red glass named "&cSet to 1" set slot 49 of {_sellblazerods} to green concrete named "&2Sell" close player's inventory open {_sellblazerods} to player if name of event-inventory is "&cBuy Blaze Rods": if index of event-slot = 4, 19, 22, 25, 28, 31, 34 or 49: cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyblazerods} to a new chest inventory with 6 rows with name "&cBuy Blaze Rods" set slot 4 of {_buyblazerods} to {temporaryamount::player} of blaze rod named "&cBlaze Rod" set slot 19 of {_buyblazerods} to green glass named "&a+1" set slot 22 of {_buyblazerods} to green glass named "&a+5" set slot 25 of {_buyblazerods} to green glass named "&aSet to 64" set slot 28 of {_buyblazerods} to red glass named "&c-1" set slot 31 of {_buyblazerods} to red glass named "&c-5" set slot 34 of {_buyblazerods} to red glass named "&cSet to 1" set slot 49 of {_buyblazerods} to green concrete named "&2Buy" close player's inventory open {_buyblazerods} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyblazerods} to a new chest inventory with 6 rows with name "&cBuy Blaze Rods" set slot 4 of {_buyblazerods} to {temporaryamount::player} of blaze rod named "&cBlaze Rod" set slot 19 of {_buyblazerods} to green glass named "&a+1" set slot 22 of {_buyblazerods} to green glass named "&a+5" set slot 25 of {_buyblazerods} to green glass named "&aSet to 64" set slot 28 of {_buyblazerods} to red glass named "&c-1" set slot 31 of {_buyblazerods} to red glass named "&c-5" set slot 34 of {_buyblazerods} to red glass named "&cSet to 1" set slot 49 of {_buyblazerods} to green concrete named "&2Buy" close player's inventory open {_buyblazerods} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buyblazerods} to a new chest inventory with 6 rows with name "&cBuy Blaze Rods" set slot 4 of {_buyblazerods} to {temporaryamount::player} of blaze rod named "&cBlaze Rod" set slot 19 of {_buyblazerods} to green glass named "&a+1" set slot 22 of {_buyblazerods} to green glass named "&a+5" set slot 25 of {_buyblazerods} to green glass named "&aSet to 64" set slot 28 of {_buyblazerods} to red glass named "&c-1" set slot 31 of {_buyblazerods} to red glass named "&c-5" set slot 34 of {_buyblazerods} to red glass named "&cSet to 1" set slot 49 of {_buyblazerods} to green concrete named "&2Buy" close player's inventory open {_buyblazerods} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyblazerods} to a new chest inventory with 6 rows with name "&cBuy Blaze Rods" set slot 4 of {_buyblazerods} to {temporaryamount::player} of blaze rod named "&cBlaze Rod" set slot 19 of {_buyblazerods} to green glass named "&a+1" set slot 22 of {_buyblazerods} to green glass named "&a+5" set slot 25 of {_buyblazerods} to green glass named "&aSet to 64" set slot 28 of {_buyblazerods} to red glass named "&c-1" set slot 31 of {_buyblazerods} to red glass named "&c-5" set slot 34 of {_buyblazerods} to red glass named "&cSet to 1" set slot 49 of {_buyblazerods} to green concrete named "&2Buy" close player's inventory open {_buyblazerods} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyblazerods} to a new chest inventory with 6 rows with name "&cBuy Blaze Rods" set slot 4 of {_buyblazerods} to {temporaryamount::player} of blaze rod named "&cBlaze Rod" set slot 19 of {_buyblazerods} to green glass named "&a+1" set slot 22 of {_buyblazerods} to green glass named "&a+5" set slot 25 of {_buyblazerods} to green glass named "&aSet to 64" set slot 28 of {_buyblazerods} to red glass named "&c-1" set slot 31 of {_buyblazerods} to red glass named "&c-5" set slot 34 of {_buyblazerods} to red glass named "&cSet to 1" set slot 49 of {_buyblazerods} to green concrete named "&2Buy" close player's inventory open {_buyblazerods} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buyblazerods} to a new chest inventory with 6 rows with name "&cBuy Blaze Rods" set slot 4 of {_buyblazerods} to {temporaryamount::player} of blaze rod named "&cBlaze Rod" set slot 19 of {_buyblazerods} to green glass named "&a+1" set slot 22 of {_buyblazerods} to green glass named "&a+5" set slot 25 of {_buyblazerods} to green glass named "&aSet to 64" set slot 28 of {_buyblazerods} to red glass named "&c-1" set slot 31 of {_buyblazerods} to red glass named "&c-5" set slot 34 of {_buyblazerods} to red glass named "&cSet to 1" set slot 49 of {_buyblazerods} to green concrete named "&2Buy" close player's inventory open {_buyblazerods} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {blazerodprice} if player's balance >= {payment::player}: give {temporaryamount::player} of blaze rods to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c blaze rods for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c blaze rods for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c blaze rod for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c blaze rod for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&cSell Blaze Rods": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellblazerods} to a new chest inventory with 6 rows with name "&cSell Blaze Rods" set slot 4 of {_sellblazerods} to {temporaryamount::player} of blaze rod named "&cBlaze Rod" set slot 19 of {_sellblazerods} to green glass named "&a+1" set slot 22 of {_sellblazerods} to green glass named "&a+5" set slot 25 of {_sellblazerods} to green glass named "&aSelect all" set slot 28 of {_sellblazerods} to red glass named "&c-1" set slot 31 of {_sellblazerods} to red glass named "&c-5" set slot 34 of {_sellblazerods} to red glass named "&cSet to 1" set slot 49 of {_sellblazerods} to green concrete named "&2Sell" close player's inventory open {_sellblazerods} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellblazerods} to a new chest inventory with 6 rows with name "&cSell Blaze Rods" set slot 4 of {_sellblazerods} to {temporaryamount::player} of blaze rod named "&cBlaze Rod" set slot 19 of {_sellblazerods} to green glass named "&a+1" set slot 22 of {_sellblazerods} to green glass named "&a+5" set slot 25 of {_sellblazerods} to green glass named "&aSelect all" set slot 28 of {_sellblazerods} to red glass named "&c-1" set slot 31 of {_sellblazerods} to red glass named "&c-5" set slot 34 of {_sellblazerods} to red glass named "&cSet to 1" set slot 49 of {_sellblazerods} to green concrete named "&2Sell" close player's inventory open {_sellblazerods} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of blaze rods in player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellblazerods} to a new chest inventory with 6 rows with name "&cSell Blaze Rods" set slot 4 of {_sellblazerods} to {temporaryamount::player} of blaze rod named "&cBlaze Rod" set slot 19 of {_sellblazerods} to green glass named "&a+1" set slot 22 of {_sellblazerods} to green glass named "&a+5" set slot 25 of {_sellblazerods} to green glass named "&aSelect all" set slot 28 of {_sellblazerods} to red glass named "&c-1" set slot 31 of {_sellblazerods} to red glass named "&c-5" set slot 34 of {_sellblazerods} to red glass named "&cSet to 1" set slot 49 of {_sellblazerods} to green concrete named "&2Sell" close player's inventory open {_sellblazerods} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellblazerods} to a new chest inventory with 6 rows with name "&cSell Blaze Rods" set slot 4 of {_sellblazerods} to {temporaryamount::player} of blaze rod named "&cBlaze Rod" set slot 19 of {_sellblazerods} to green glass named "&a+1" set slot 22 of {_sellblazerods} to green glass named "&a+5" set slot 25 of {_sellblazerods} to green glass named "&aSelect all" set slot 28 of {_sellblazerods} to red glass named "&c-1" set slot 31 of {_sellblazerods} to red glass named "&c-5" set slot 34 of {_sellblazerods} to red glass named "&cSet to 1" set slot 49 of {_sellblazerods} to green concrete named "&2Sell" close player's inventory open {_sellblazerods} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellblazerods} to a new chest inventory with 6 rows with name "&cSell Blaze Rods" set slot 4 of {_sellblazerods} to {temporaryamount::player} of blaze rod named "&cBlaze Rod" set slot 19 of {_sellblazerods} to green glass named "&a+1" set slot 22 of {_sellblazerods} to green glass named "&a+5" set slot 25 of {_sellblazerods} to green glass named "&aSelect all" set slot 28 of {_sellblazerods} to red glass named "&c-1" set slot 31 of {_sellblazerods} to red glass named "&c-5" set slot 34 of {_sellblazerods} to red glass named "&cSet to 1" set slot 49 of {_sellblazerods} to green concrete named "&2Sell" close player's inventory open {_sellblazerods} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellblazerods} to a new chest inventory with 6 rows with name "&cSell Blaze Rods" set slot 4 of {_sellblazerods} to {temporaryamount::player} of blaze rod named "&cBlaze Rod" set slot 19 of {_sellblazerods} to green glass named "&a+1" set slot 22 of {_sellblazerods} to green glass named "&a+5" set slot 25 of {_sellblazerods} to green glass named "&aSelect all" set slot 28 of {_sellblazerods} to red glass named "&c-1" set slot 31 of {_sellblazerods} to red glass named "&c-5" set slot 34 of {_sellblazerods} to red glass named "&cSet to 1" set slot 49 of {_sellblazerods} to green concrete named "&2Sell" close player's inventory open {_sellblazerods} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {blazerodsellprice} set {itemamount::player} to 0 set {itemamount::player} to number of blaze rods in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of blaze rod from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c blaze rods for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c blaze rods for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c blaze rod for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c blaze rod for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&cNether Warts": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buynetherwarts} to a new chest inventory with 6 rows with name "&cBuy Nether Warts" set {temporaryamount::player} to 1 set slot 4 of {_buynetherwarts} to nether wart named "&cNether Wart" set slot 19 of {_buynetherwarts} to green glass named "&a+1" set slot 22 of {_buynetherwarts} to green glass named "&a+5" set slot 25 of {_buynetherwarts} to green glass named "&aSet to 64" set slot 28 of {_buynetherwarts} to red glass named "&c-1" set slot 31 of {_buynetherwarts} to red glass named "&c-5" set slot 34 of {_buynetherwarts} to red glass named "&cSet to 1" set slot 49 of {_buynetherwarts} to green concrete named "&2Buy" close player's inventory open {_buynetherwarts} to player if index of event-slot = 15: set {_sellnetherwarts} to a new chest inventory with 6 rows with name "&cSell Nether Warts" set {temporaryamount::player} to 1 set slot 4 of {_sellnetherwarts} to nether wart named "&cNether Wart" set slot 19 of {_sellnetherwarts} to green glass named "&a+1" set slot 22 of {_sellnetherwarts} to green glass named "&a+5" set slot 25 of {_sellnetherwarts} to green glass named "&aSelect all" set slot 28 of {_sellnetherwarts} to red glass named "&c-1" set slot 31 of {_sellnetherwarts} to red glass named "&c-5" set slot 34 of {_sellnetherwarts} to red glass named "&cSet to 1" set slot 49 of {_sellnetherwarts} to green concrete named "&2Sell" close player's inventory open {_sellnetherwarts} to player if name of event-inventory is "&cBuy Nether Warts": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buynetherwarts} to a new chest inventory with 6 rows with name "&cBuy Nether Warts" set slot 4 of {_buynetherwarts} to {temporaryamount::player} of nether wart named "&cNether Wart" set slot 19 of {_buynetherwarts} to green glass named "&a+1" set slot 22 of {_buynetherwarts} to green glass named "&a+5" set slot 25 of {_buynetherwarts} to green glass named "&aSet to 64" set slot 28 of {_buynetherwarts} to red glass named "&c-1" set slot 31 of {_buynetherwarts} to red glass named "&c-5" set slot 34 of {_buynetherwarts} to red glass named "&cSet to 1" set slot 49 of {_buynetherwarts} to green concrete named "&2Buy" close player's inventory open {_buynetherwarts} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buynetherwarts} to a new chest inventory with 6 rows with name "&cBuy Nether Warts" set slot 4 of {_buynetherwarts} to {temporaryamount::player} of nether wart named "&cNether Wart" set slot 19 of {_buynetherwarts} to green glass named "&a+1" set slot 22 of {_buynetherwarts} to green glass named "&a+5" set slot 25 of {_buynetherwarts} to green glass named "&aSet to 64" set slot 28 of {_buynetherwarts} to red glass named "&c-1" set slot 31 of {_buynetherwarts} to red glass named "&c-5" set slot 34 of {_buynetherwarts} to red glass named "&cSet to 1" set slot 49 of {_buynetherwarts} to green concrete named "&2Buy" close player's inventory open {_buynetherwarts} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buynetherwarts} to a new chest inventory with 6 rows with name "&cBuy Nether Warts" set slot 4 of {_buynetherwarts} to {temporaryamount::player} of nether wart named "&cNether Wart" set slot 19 of {_buynetherwarts} to green glass named "&a+1" set slot 22 of {_buynetherwarts} to green glass named "&a+5" set slot 25 of {_buynetherwarts} to green glass named "&aSet to 64" set slot 28 of {_buynetherwarts} to red glass named "&c-1" set slot 31 of {_buynetherwarts} to red glass named "&c-5" set slot 34 of {_buynetherwarts} to red glass named "&cSet to 1" set slot 49 of {_buynetherwarts} to green concrete named "&2Buy" close player's inventory open {_buynetherwarts} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buynetherwarts} to a new chest inventory with 6 rows with name "&cBuy Nether Warts" set slot 4 of {_buynetherwarts} to {temporaryamount::player} of nether wart named "&cNether Wart" set slot 19 of {_buynetherwarts} to green glass named "&a+1" set slot 22 of {_buynetherwarts} to green glass named "&a+5" set slot 25 of {_buynetherwarts} to green glass named "&aSet to 64" set slot 28 of {_buynetherwarts} to red glass named "&c-1" set slot 31 of {_buynetherwarts} to red glass named "&c-5" set slot 34 of {_buynetherwarts} to red glass named "&cSet to 1" set slot 49 of {_buynetherwarts} to green concrete named "&2Buy" close player's inventory open {_buynetherwarts} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buynetherwarts} to a new chest inventory with 6 rows with name "&cBuy Nether Warts" set slot 4 of {_buynetherwarts} to {temporaryamount::player} of nether wart named "&cNether Wart" set slot 19 of {_buynetherwarts} to green glass named "&a+1" set slot 22 of {_buynetherwarts} to green glass named "&a+5" set slot 25 of {_buynetherwarts} to green glass named "&aSet to 64" set slot 28 of {_buynetherwarts} to red glass named "&c-1" set slot 31 of {_buynetherwarts} to red glass named "&c-5" set slot 34 of {_buynetherwarts} to red glass named "&cSet to 1" set slot 49 of {_buynetherwarts} to green concrete named "&2Buy" close player's inventory open {_buynetherwarts} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buynetherwarts} to a new chest inventory with 6 rows with name "&cBuy Nether Warts" set slot 4 of {_buynetherwarts} to {temporaryamount::player} of nether wart named "&cNether Wart" set slot 19 of {_buynetherwarts} to green glass named "&a+1" set slot 22 of {_buynetherwarts} to green glass named "&a+5" set slot 25 of {_buynetherwarts} to green glass named "&aSet to 64" set slot 28 of {_buynetherwarts} to red glass named "&c-1" set slot 31 of {_buynetherwarts} to red glass named "&c-5" set slot 34 of {_buynetherwarts} to red glass named "&cSet to 1" set slot 49 of {_buynetherwarts} to green concrete named "&2Buy" close player's inventory open {_buynetherwarts} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {netherwartprice} if player's balance >= {payment::player}: give {temporaryamount::player} of nether warts to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c nether warts for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c nether warts for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c nether wart for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c nether wart for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&cSell Nether Warts": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellnetherwarts} to a new chest inventory with 6 rows with name "&cSell Nether Warts" set slot 4 of {_sellnetherwarts} to {temporaryamount::player} of nether wart named "&cNether Wart" set slot 19 of {_sellnetherwarts} to green glass named "&a+1" set slot 22 of {_sellnetherwarts} to green glass named "&a+5" set slot 25 of {_sellnetherwarts} to green glass named "&aSelect all" set slot 28 of {_sellnetherwarts} to red glass named "&c-1" set slot 31 of {_sellnetherwarts} to red glass named "&c-5" set slot 34 of {_sellnetherwarts} to red glass named "&cSet to 1" set slot 49 of {_sellnetherwarts} to green concrete named "&2Sell" close player's inventory open {_sellnetherwarts} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellnetherwarts} to a new chest inventory with 6 rows with name "&cSell Nether Warts" set slot 4 of {_sellnetherwarts} to {temporaryamount::player} of nether wart named "&cNether Wart" set slot 19 of {_sellnetherwarts} to green glass named "&a+1" set slot 22 of {_sellnetherwarts} to green glass named "&a+5" set slot 25 of {_sellnetherwarts} to green glass named "&aSelect all" set slot 28 of {_sellnetherwarts} to red glass named "&c-1" set slot 31 of {_sellnetherwarts} to red glass named "&c-5" set slot 34 of {_sellnetherwarts} to red glass named "&cSet to 1" set slot 49 of {_sellnetherwarts} to green concrete named "&2Sell" close player's inventory open {_sellnetherwarts} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of nether warts in player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellnetherwarts} to a new chest inventory with 6 rows with name "&cSell Nether Warts" set slot 4 of {_sellnetherwarts} to {temporaryamount::player} of nether wart named "&cNether Wart" set slot 19 of {_sellnetherwarts} to green glass named "&a+1" set slot 22 of {_sellnetherwarts} to green glass named "&a+5" set slot 25 of {_sellnetherwarts} to green glass named "&aSelect all" set slot 28 of {_sellnetherwarts} to red glass named "&c-1" set slot 31 of {_sellnetherwarts} to red glass named "&c-5" set slot 34 of {_sellnetherwarts} to red glass named "&cSet to 1" set slot 49 of {_sellnetherwarts} to green concrete named "&2Sell" close player's inventory open {_sellnetherwarts} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellnetherwarts} to a new chest inventory with 6 rows with name "&cSell Nether Warts" set slot 4 of {_sellnetherwarts} to {temporaryamount::player} of nether wart named "&cNether Wart" set slot 19 of {_sellnetherwarts} to green glass named "&a+1" set slot 22 of {_sellnetherwarts} to green glass named "&a+5" set slot 25 of {_sellnetherwarts} to green glass named "&aSelect all" set slot 28 of {_sellnetherwarts} to red glass named "&c-1" set slot 31 of {_sellnetherwarts} to red glass named "&c-5" set slot 34 of {_sellnetherwarts} to red glass named "&cSet to 1" set slot 49 of {_sellnetherwarts} to green concrete named "&2Sell" close player's inventory open {_sellnetherwarts} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellnetherwarts} to a new chest inventory with 6 rows with name "&cSell Nether Warts" set slot 4 of {_sellnetherwarts} to {temporaryamount::player} of nether wart named "&cNether Wart" set slot 19 of {_sellnetherwarts} to green glass named "&a+1" set slot 22 of {_sellnetherwarts} to green glass named "&a+5" set slot 25 of {_sellnetherwarts} to green glass named "&aSelect all" set slot 28 of {_sellnetherwarts} to red glass named "&c-1" set slot 31 of {_sellnetherwarts} to red glass named "&c-5" set slot 34 of {_sellnetherwarts} to red glass named "&cSet to 1" set slot 49 of {_sellnetherwarts} to green concrete named "&2Sell" close player's inventory open {_sellnetherwarts} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellnetherwarts} to a new chest inventory with 6 rows with name "&cSell Nether Warts" set slot 4 of {_sellnetherwarts} to {temporaryamount::player} of nether wart named "&cNether Wart" set slot 19 of {_sellnetherwarts} to green glass named "&a+1" set slot 22 of {_sellnetherwarts} to green glass named "&a+5" set slot 25 of {_sellnetherwarts} to green glass named "&aSelect all" set slot 28 of {_sellnetherwarts} to red glass named "&c-1" set slot 31 of {_sellnetherwarts} to red glass named "&c-5" set slot 34 of {_sellnetherwarts} to red glass named "&cSet to 1" set slot 49 of {_sellnetherwarts} to green concrete named "&2Sell" close player's inventory open {_sellnetherwarts} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {netherwartsellprice} set {itemamount::player} to 0 set {itemamount::player} to number of nether warts in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of nether wart from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c nether warts for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c nether warts for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c nether wart for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c nether wart for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&cMagma Cream": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buymagmacream} to a new chest inventory with 6 rows with name "&cBuy Magma Cream" set {temporaryamount::player} to 1 set slot 4 of {_buymagmacream} to magma cream named "&cMagma Cream" set slot 19 of {_buymagmacream} to green glass named "&a+1" set slot 22 of {_buymagmacream} to green glass named "&a+5" set slot 25 of {_buymagmacream} to green glass named "&aSet to 64" set slot 28 of {_buymagmacream} to red glass named "&c-1" set slot 31 of {_buymagmacream} to red glass named "&c-5" set slot 34 of {_buymagmacream} to red glass named "&cSet to 1" set slot 49 of {_buymagmacream} to green concrete named "&2Buy" close player's inventory open {_buymagmacream} to player if index of event-slot = 15: set {_sellmagmacream} to a new chest inventory with 6 rows with name "&cSell Magma Cream" set {temporaryamount::player} to 1 set slot 4 of {_sellmagmacream} to magma cream named "&cMagma Cream" set slot 19 of {_sellmagmacream} to green glass named "&a+1" set slot 22 of {_sellmagmacream} to green glass named "&a+5" set slot 25 of {_sellmagmacream} to green glass named "&aSelect all" set slot 28 of {_sellmagmacream} to red glass named "&c-1" set slot 31 of {_sellmagmacream} to red glass named "&c-5" set slot 34 of {_sellmagmacream} to red glass named "&cSet to 1" set slot 49 of {_sellmagmacream} to green concrete named "&2Sell" close player's inventory open {_sellmagmacream} to player if name of event-inventory is "&cBuy Magma Cream": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buymagmacream} to a new chest inventory with 6 rows with name "&cBuy Magma Cream" set slot 4 of {_buymagmacream} to {temporaryamount::player} of magma cream named "&cMagma Cream" set slot 19 of {_buymagmacream} to green glass named "&a+1" set slot 22 of {_buymagmacream} to green glass named "&a+5" set slot 25 of {_buymagmacream} to green glass named "&aSet to 64" set slot 28 of {_buymagmacream} to red glass named "&c-1" set slot 31 of {_buymagmacream} to red glass named "&c-5" set slot 34 of {_buymagmacream} to red glass named "&cSet to 1" set slot 49 of {_buymagmacream} to green concrete named "&2Buy" close player's inventory open {_buymagmacream} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buymagmacream} to a new chest inventory with 6 rows with name "&cBuy Magma Cream" set slot 4 of {_buymagmacream} to {temporaryamount::player} of magma cream named "&cMagma Cream" set slot 19 of {_buymagmacream} to green glass named "&a+1" set slot 22 of {_buymagmacream} to green glass named "&a+5" set slot 25 of {_buymagmacream} to green glass named "&aSet to 64" set slot 28 of {_buymagmacream} to red glass named "&c-1" set slot 31 of {_buymagmacream} to red glass named "&c-5" set slot 34 of {_buymagmacream} to red glass named "&cSet to 1" set slot 49 of {_buymagmacream} to green concrete named "&2Buy" close player's inventory open {_buymagmacream} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buymagmacream} to a new chest inventory with 6 rows with name "&cBuy Magma Cream" set slot 4 of {_buymagmacream} to {temporaryamount::player} of magma cream named "&cMagma Cream" set slot 19 of {_buymagmacream} to green glass named "&a+1" set slot 22 of {_buymagmacream} to green glass named "&a+5" set slot 25 of {_buymagmacream} to green glass named "&aSet to 64" set slot 28 of {_buymagmacream} to red glass named "&c-1" set slot 31 of {_buymagmacream} to red glass named "&c-5" set slot 34 of {_buymagmacream} to red glass named "&cSet to 1" set slot 49 of {_buymagmacream} to green concrete named "&2Buy" close player's inventory open {_buymagmacream} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buymagmacream} to a new chest inventory with 6 rows with name "&cBuy Magma Cream" set slot 4 of {_buymagmacream} to {temporaryamount::player} of magma cream named "&cMagma Cream" set slot 19 of {_buymagmacream} to green glass named "&a+1" set slot 22 of {_buymagmacream} to green glass named "&a+5" set slot 25 of {_buymagmacream} to green glass named "&aSet to 64" set slot 28 of {_buymagmacream} to red glass named "&c-1" set slot 31 of {_buymagmacream} to red glass named "&c-5" set slot 34 of {_buymagmacream} to red glass named "&cSet to 1" set slot 49 of {_buymagmacream} to green concrete named "&2Buy" close player's inventory open {_buymagmacream} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buymagmacream} to a new chest inventory with 6 rows with name "&cBuy Magma Cream" set slot 4 of {_buymagmacream} to {temporaryamount::player} of magma cream named "&cMagma Cream" set slot 19 of {_buymagmacream} to green glass named "&a+1" set slot 22 of {_buymagmacream} to green glass named "&a+5" set slot 25 of {_buymagmacream} to green glass named "&aSet to 64" set slot 28 of {_buymagmacream} to red glass named "&c-1" set slot 31 of {_buymagmacream} to red glass named "&c-5" set slot 34 of {_buymagmacream} to red glass named "&cSet to 1" set slot 49 of {_buymagmacream} to green concrete named "&2Buy" close player's inventory open {_buymagmacream} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buymagmacream} to a new chest inventory with 6 rows with name "&cBuy Magma Cream" set slot 4 of {_buymagmacream} to {temporaryamount::player} of magma cream named "&cMagma Cream" set slot 19 of {_buymagmacream} to green glass named "&a+1" set slot 22 of {_buymagmacream} to green glass named "&a+5" set slot 25 of {_buymagmacream} to green glass named "&aSet to 64" set slot 28 of {_buymagmacream} to red glass named "&c-1" set slot 31 of {_buymagmacream} to red glass named "&c-5" set slot 34 of {_buymagmacream} to red glass named "&cSet to 1" set slot 49 of {_buymagmacream} to green concrete named "&2Buy" close player's inventory open {_buymagmacream} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {magmacreamprice} if player's balance >= {payment::player}: give {temporaryamount::player} of magma cream to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c magma cream for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c magma cream for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c magma cream for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c magma cream for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&cSell Magma Cream": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellmagmacream} to a new chest inventory with 6 rows with name "&cSell Magma Cream" set slot 4 of {_sellmagmacream} to {temporaryamount::player} of magma cream named "&cMagma Cream" set slot 19 of {_sellmagmacream} to green glass named "&a+1" set slot 22 of {_sellmagmacream} to green glass named "&a+5" set slot 25 of {_sellmagmacream} to green glass named "&aSelect all" set slot 28 of {_sellmagmacream} to red glass named "&c-1" set slot 31 of {_sellmagmacream} to red glass named "&c-5" set slot 34 of {_sellmagmacream} to red glass named "&cSet to 1" set slot 49 of {_sellmagmacream} to green concrete named "&2Sell" close player's inventory open {_sellmagmacream} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellmagmacream} to a new chest inventory with 6 rows with name "&cSell Magma Cream" set slot 4 of {_sellmagmacream} to {temporaryamount::player} of magma cream named "&cMagma Cream" set slot 19 of {_sellmagmacream} to green glass named "&a+1" set slot 22 of {_sellmagmacream} to green glass named "&a+5" set slot 25 of {_sellmagmacream} to green glass named "&aSelect all" set slot 28 of {_sellmagmacream} to red glass named "&c-1" set slot 31 of {_sellmagmacream} to red glass named "&c-5" set slot 34 of {_sellmagmacream} to red glass named "&cSet to 1" set slot 49 of {_sellmagmacream} to green concrete named "&2Sell" close player's inventory open {_sellmagmacream} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of magma cream in player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellmagmacream} to a new chest inventory with 6 rows with name "&cSell Magma Cream" set slot 4 of {_sellmagmacream} to {temporaryamount::player} of magma cream named "&cMagma Cream" set slot 19 of {_sellmagmacream} to green glass named "&a+1" set slot 22 of {_sellmagmacream} to green glass named "&a+5" set slot 25 of {_sellmagmacream} to green glass named "&aSelect all" set slot 28 of {_sellmagmacream} to red glass named "&c-1" set slot 31 of {_sellmagmacream} to red glass named "&c-5" set slot 34 of {_sellmagmacream} to red glass named "&cSet to 1" set slot 49 of {_sellmagmacream} to green concrete named "&2Sell" close player's inventory open {_sellmagmacream} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellmagmacream} to a new chest inventory with 6 rows with name "&cSell Magma Cream" set slot 4 of {_sellmagmacream} to {temporaryamount::player} of magma cream named "&cMagma Cream" set slot 19 of {_sellmagmacream} to green glass named "&a+1" set slot 22 of {_sellmagmacream} to green glass named "&a+5" set slot 25 of {_sellmagmacream} to green glass named "&aSelect all" set slot 28 of {_sellmagmacream} to red glass named "&c-1" set slot 31 of {_sellmagmacream} to red glass named "&c-5" set slot 34 of {_sellmagmacream} to red glass named "&cSet to 1" set slot 49 of {_sellmagmacream} to green concrete named "&2Sell" close player's inventory open {_sellmagmacream} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellmagmacream} to a new chest inventory with 6 rows with name "&cSell Magma Cream" set slot 4 of {_sellmagmacream} to {temporaryamount::player} of magma cream named "&cMagma Cream" set slot 19 of {_sellmagmacream} to green glass named "&a+1" set slot 22 of {_sellmagmacream} to green glass named "&a+5" set slot 25 of {_sellmagmacream} to green glass named "&aSelect all" set slot 28 of {_sellmagmacream} to red glass named "&c-1" set slot 31 of {_sellmagmacream} to red glass named "&c-5" set slot 34 of {_sellmagmacream} to red glass named "&cSet to 1" set slot 49 of {_sellmagmacream} to green concrete named "&2Sell" close player's inventory open {_sellmagmacream} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellmagmacream} to a new chest inventory with 6 rows with name "&cSell Magma Cream" set slot 4 of {_sellmagmacream} to {temporaryamount::player} of magma cream named "&cMagma Cream" set slot 19 of {_sellmagmacream} to green glass named "&a+1" set slot 22 of {_sellmagmacream} to green glass named "&a+5" set slot 25 of {_sellmagmacream} to green glass named "&aSelect all" set slot 28 of {_sellmagmacream} to red glass named "&c-1" set slot 31 of {_sellmagmacream} to red glass named "&c-5" set slot 34 of {_sellmagmacream} to red glass named "&cSet to 1" set slot 49 of {_sellmagmacream} to green concrete named "&2Sell" close player's inventory open {_sellmagmacream} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {magmacreamsellprice} set {itemamount::player} to 0 set {itemamount::player} to number of magma cream in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of magma cream from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c magma cream for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c magma cream for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c magma cream for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c magma cream for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&cGlowstone Dust": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buyglowstonedust} to a new chest inventory with 6 rows with name "&cBuy Glowstone Dust" set {temporaryamount::player} to 1 set slot 4 of {_buyglowstonedust} to glowstone dust named "&cGlowstone Dust" set slot 19 of {_buyglowstonedust} to green glass named "&a+1" set slot 22 of {_buyglowstonedust} to green glass named "&a+5" set slot 25 of {_buyglowstonedust} to green glass named "&aSet to 64" set slot 28 of {_buyglowstonedust} to red glass named "&c-1" set slot 31 of {_buyglowstonedust} to red glass named "&c-5" set slot 34 of {_buyglowstonedust} to red glass named "&cSet to 1" set slot 49 of {_buyglowstonedust} to green concrete named "&2Buy" close player's inventory open {_buyglowstonedust} to player if index of event-slot = 15: set {_sellglowstonedust} to a new chest inventory with 6 rows with name "&cSell Glowstone Dust" set {temporaryamount::player} to 1 set slot 4 of {_sellglowstonedust} to glowstone dust named "&cGlowstone Dust" set slot 19 of {_sellglowstonedust} to green glass named "&a+1" set slot 22 of {_sellglowstonedust} to green glass named "&a+5" set slot 25 of {_sellglowstonedust} to green glass named "&aSelect all" set slot 28 of {_sellglowstonedust} to red glass named "&c-1" set slot 31 of {_sellglowstonedust} to red glass named "&c-5" set slot 34 of {_sellglowstonedust} to red glass named "&cSet to 1" set slot 49 of {_sellglowstonedust} to green concrete named "&2Sell" close player's inventory open {_sellglowstonedust} to player if name of event-inventory is "&cBuy Glowstone Dust": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyglowstonedust} to a new chest inventory with 6 rows with name "&cBuy Glowstone Dust" set slot 4 of {_buyglowstonedust} to {temporaryamount::player} of glowstone dust named "&cGlowstone Dust" set slot 19 of {_buyglowstonedust} to green glass named "&a+1" set slot 22 of {_buyglowstonedust} to green glass named "&a+5" set slot 25 of {_buyglowstonedust} to green glass named "&aSet to 64" set slot 28 of {_buyglowstonedust} to red glass named "&c-1" set slot 31 of {_buyglowstonedust} to red glass named "&c-5" set slot 34 of {_buyglowstonedust} to red glass named "&cSet to 1" set slot 49 of {_buyglowstonedust} to green concrete named "&2Buy" close player's inventory open {_buyglowstonedust} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyglowstonedust} to a new chest inventory with 6 rows with name "&cBuy Glowstone Dust" set slot 4 of {_buyglowstonedust} to {temporaryamount::player} of glowstone dust named "&cGlowstone Dust" set slot 19 of {_buyglowstonedust} to green glass named "&a+1" set slot 22 of {_buyglowstonedust} to green glass named "&a+5" set slot 25 of {_buyglowstonedust} to green glass named "&aSet to 64" set slot 28 of {_buyglowstonedust} to red glass named "&c-1" set slot 31 of {_buyglowstonedust} to red glass named "&c-5" set slot 34 of {_buyglowstonedust} to red glass named "&cSet to 1" set slot 49 of {_buyglowstonedust} to green concrete named "&2Buy" close player's inventory open {_buyglowstonedust} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buyglowstonedust} to a new chest inventory with 6 rows with name "&cBuy Glowstone Dust" set slot 4 of {_buyglowstonedust} to {temporaryamount::player} of glowstone dust named "&cGlowstone Dust" set slot 19 of {_buyglowstonedust} to green glass named "&a+1" set slot 22 of {_buyglowstonedust} to green glass named "&a+5" set slot 25 of {_buyglowstonedust} to green glass named "&aSet to 64" set slot 28 of {_buyglowstonedust} to red glass named "&c-1" set slot 31 of {_buyglowstonedust} to red glass named "&c-5" set slot 34 of {_buyglowstonedust} to red glass named "&cSet to 1" set slot 49 of {_buyglowstonedust} to green concrete named "&2Buy" close player's inventory open {_buyglowstonedust} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyglowstonedust} to a new chest inventory with 6 rows with name "&cBuy Glowstone Dust" set slot 4 of {_buyglowstonedust} to {temporaryamount::player} of glowstone dust named "&cGlowstone Dust" set slot 19 of {_buyglowstonedust} to green glass named "&a+1" set slot 22 of {_buyglowstonedust} to green glass named "&a+5" set slot 25 of {_buyglowstonedust} to green glass named "&aSet to 64" set slot 28 of {_buyglowstonedust} to red glass named "&c-1" set slot 31 of {_buyglowstonedust} to red glass named "&c-5" set slot 34 of {_buyglowstonedust} to red glass named "&cSet to 1" set slot 49 of {_buyglowstonedust} to green concrete named "&2Buy" close player's inventory open {_buyglowstonedust} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyglowstonedust} to a new chest inventory with 6 rows with name "&cBuy Glowstone Dust" set slot 4 of {_buyglowstonedust} to {temporaryamount::player} of glowstone dust named "&cGlowstone Dust" set slot 19 of {_buyglowstonedust} to green glass named "&a+1" set slot 22 of {_buyglowstonedust} to green glass named "&a+5" set slot 25 of {_buyglowstonedust} to green glass named "&aSet to 64" set slot 28 of {_buyglowstonedust} to red glass named "&c-1" set slot 31 of {_buyglowstonedust} to red glass named "&c-5" set slot 34 of {_buyglowstonedust} to red glass named "&cSet to 1" set slot 49 of {_buyglowstonedust} to green concrete named "&2Buy" close player's inventory open {_buyglowstonedust} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buyglowstonedust} to a new chest inventory with 6 rows with name "&cBuy Glowstone Dust" set slot 4 of {_buyglowstonedust} to {temporaryamount::player} of glowstone dust named "&cGlowstone Dust" set slot 19 of {_buyglowstonedust} to green glass named "&a+1" set slot 22 of {_buyglowstonedust} to green glass named "&a+5" set slot 25 of {_buyglowstonedust} to green glass named "&aSet to 64" set slot 28 of {_buyglowstonedust} to red glass named "&c-1" set slot 31 of {_buyglowstonedust} to red glass named "&c-5" set slot 34 of {_buyglowstonedust} to red glass named "&cSet to 1" set slot 49 of {_buyglowstonedust} to green concrete named "&2Buy" close player's inventory open {_buyglowstonedust} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {glowstonedustprice} if player's balance >= {payment::player}: give {temporaryamount::player} of glowstone dust to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c glowstone dust for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c glowstone dust for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c glowstone dust for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c glowstone dust for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&cSell Glowstone Dust": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellglowstonedust} to a new chest inventory with 6 rows with name "&cSell Glowstone Dust" set slot 4 of {_sellglowstonedust} to {temporaryamount::player} of glowstone dust named "&cGlowstone Dust" set slot 19 of {_sellglowstonedust} to green glass named "&a+1" set slot 22 of {_sellglowstonedust} to green glass named "&a+5" set slot 25 of {_sellglowstonedust} to green glass named "&aSelect all" set slot 28 of {_sellglowstonedust} to red glass named "&c-1" set slot 31 of {_sellglowstonedust} to red glass named "&c-5" set slot 34 of {_sellglowstonedust} to red glass named "&cSet to 1" set slot 49 of {_sellglowstonedust} to green concrete named "&2Sell" close player's inventory open {_sellglowstonedust} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellglowstonedust} to a new chest inventory with 6 rows with name "&cSell Glowstone Dust" set slot 4 of {_sellglowstonedust} to {temporaryamount::player} of glowstone dust named "&cGlowstone Dust" set slot 19 of {_sellglowstonedust} to green glass named "&a+1" set slot 22 of {_sellglowstonedust} to green glass named "&a+5" set slot 25 of {_sellglowstonedust} to green glass named "&aSelect all" set slot 28 of {_sellglowstonedust} to red glass named "&c-1" set slot 31 of {_sellglowstonedust} to red glass named "&c-5" set slot 34 of {_sellglowstonedust} to red glass named "&cSet to 1" set slot 49 of {_sellglowstonedust} to green concrete named "&2Sell" close player's inventory open {_sellglowstonedust} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of glowstone dust in player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellglowstonedust} to a new chest inventory with 6 rows with name "&cSell Glowstone Dust" set slot 4 of {_sellglowstonedust} to {temporaryamount::player} of glowstone dust named "&cGlowstone Dust" set slot 19 of {_sellglowstonedust} to green glass named "&a+1" set slot 22 of {_sellglowstonedust} to green glass named "&a+5" set slot 25 of {_sellglowstonedust} to green glass named "&aSelect all" set slot 28 of {_sellglowstonedust} to red glass named "&c-1" set slot 31 of {_sellglowstonedust} to red glass named "&c-5" set slot 34 of {_sellglowstonedust} to red glass named "&cSet to 1" set slot 49 of {_sellglowstonedust} to green concrete named "&2Sell" close player's inventory open {_sellglowstonedust} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellglowstonedust} to a new chest inventory with 6 rows with name "&cSell Glowstone Dust" set slot 4 of {_sellglowstonedust} to {temporaryamount::player} of glowstone dust named "&cGlowstone Dust" set slot 19 of {_sellglowstonedust} to green glass named "&a+1" set slot 22 of {_sellglowstonedust} to green glass named "&a+5" set slot 25 of {_sellglowstonedust} to green glass named "&aSelect all" set slot 28 of {_sellglowstonedust} to red glass named "&c-1" set slot 31 of {_sellglowstonedust} to red glass named "&c-5" set slot 34 of {_sellglowstonedust} to red glass named "&cSet to 1" set slot 49 of {_sellglowstonedust} to green concrete named "&2Sell" close player's inventory open {_sellglowstonedust} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellglowstonedust} to a new chest inventory with 6 rows with name "&cSell Glowstone Dust" set slot 4 of {_sellglowstonedust} to {temporaryamount::player} of glowstone dust named "&cGlowstone Dust" set slot 19 of {_sellglowstonedust} to green glass named "&a+1" set slot 22 of {_sellglowstonedust} to green glass named "&a+5" set slot 25 of {_sellglowstonedust} to green glass named "&aSelect all" set slot 28 of {_sellglowstonedust} to red glass named "&c-1" set slot 31 of {_sellglowstonedust} to red glass named "&c-5" set slot 34 of {_sellglowstonedust} to red glass named "&cSet to 1" set slot 49 of {_sellglowstonedust} to green concrete named "&2Sell" close player's inventory open {_sellglowstonedust} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellglowstonedust} to a new chest inventory with 6 rows with name "&cSell Glowstone Dust" set slot 4 of {_sellglowstonedust} to {temporaryamount::player} of glowstone dust named "&cGlowstone Dust" set slot 19 of {_sellglowstonedust} to green glass named "&a+1" set slot 22 of {_sellglowstonedust} to green glass named "&a+5" set slot 25 of {_sellglowstonedust} to green glass named "&aSelect all" set slot 28 of {_sellglowstonedust} to red glass named "&c-1" set slot 31 of {_sellglowstonedust} to red glass named "&c-5" set slot 34 of {_sellglowstonedust} to red glass named "&cSet to 1" set slot 49 of {_sellglowstonedust} to green concrete named "&2Sell" close player's inventory open {_sellglowstonedust} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {glowstonedustsellprice} set {itemamount::player} to 0 set {itemamount::player} to number of glowstone dust in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of glowstone dust from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c glowstone dust for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c glowstone dust for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c glowstone dust for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c glowstone dust for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&cGhast Tears": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buyghasttears} to a new chest inventory with 6 rows with name "&cBuy Ghast Tears" set {temporaryamount::player} to 1 set slot 4 of {_buyghasttears} to ghast tear named "&cGhast Tear" set slot 19 of {_buyghasttears} to green glass named "&a+1" set slot 22 of {_buyghasttears} to green glass named "&a+5" set slot 25 of {_buyghasttears} to green glass named "&aSet to 64" set slot 28 of {_buyghasttears} to red glass named "&c-1" set slot 31 of {_buyghasttears} to red glass named "&c-5" set slot 34 of {_buyghasttears} to red glass named "&cSet to 1" set slot 49 of {_buyghasttears} to green concrete named "&2Buy" close player's inventory open {_buyghasttears} to player if index of event-slot = 15: set {_sellghasttears} to a new chest inventory with 6 rows with name "&cSell Ghast Tears" set {temporaryamount::player} to 1 set slot 4 of {_sellghasttears} to ghast tear named "&cGhast Tear" set slot 19 of {_sellghasttears} to green glass named "&a+1" set slot 22 of {_sellghasttears} to green glass named "&a+5" set slot 25 of {_sellghasttears} to green glass named "&aSelect all" set slot 28 of {_sellghasttears} to red glass named "&c-1" set slot 31 of {_sellghasttears} to red glass named "&c-5" set slot 34 of {_sellghasttears} to red glass named "&cSet to 1" set slot 49 of {_sellghasttears} to green concrete named "&2Sell" close player's inventory open {_sellghasttears} to player if name of event-inventory is "&cBuy Ghast Tears": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyghasttears} to a new chest inventory with 6 rows with name "&cBuy Ghast Tears" set slot 4 of {_buyghasttears} to {temporaryamount::player} of ghast tear named "&cGhast Tear" set slot 19 of {_buyghasttears} to green glass named "&a+1" set slot 22 of {_buyghasttears} to green glass named "&a+5" set slot 25 of {_buyghasttears} to green glass named "&aSet to 64" set slot 28 of {_buyghasttears} to red glass named "&c-1" set slot 31 of {_buyghasttears} to red glass named "&c-5" set slot 34 of {_buyghasttears} to red glass named "&cSet to 1" set slot 49 of {_buyghasttears} to green concrete named "&2Buy" close player's inventory open {_buyghasttears} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyghasttears} to a new chest inventory with 6 rows with name "&cBuy Ghast Tears" set slot 4 of {_buyghasttears} to {temporaryamount::player} of ghast tear named "&cGhast Tear" set slot 19 of {_buyghasttears} to green glass named "&a+1" set slot 22 of {_buyghasttears} to green glass named "&a+5" set slot 25 of {_buyghasttears} to green glass named "&aSet to 64" set slot 28 of {_buyghasttears} to red glass named "&c-1" set slot 31 of {_buyghasttears} to red glass named "&c-5" set slot 34 of {_buyghasttears} to red glass named "&cSet to 1" set slot 49 of {_buyghasttears} to green concrete named "&2Buy" close player's inventory open {_buyghasttears} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buyghasttears} to a new chest inventory with 6 rows with name "&cBuy Ghast Tears" set slot 4 of {_buyghasttears} to {temporaryamount::player} of ghast tear named "&cGhast Tear" set slot 19 of {_buyghasttears} to green glass named "&a+1" set slot 22 of {_buyghasttears} to green glass named "&a+5" set slot 25 of {_buyghasttears} to green glass named "&aSet to 64" set slot 28 of {_buyghasttears} to red glass named "&c-1" set slot 31 of {_buyghasttears} to red glass named "&c-5" set slot 34 of {_buyghasttears} to red glass named "&cSet to 1" set slot 49 of {_buyghasttears} to green concrete named "&2Buy" close player's inventory open {_buyghasttears} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyghasttears} to a new chest inventory with 6 rows with name "&cBuy Ghast Tears" set slot 4 of {_buyghasttears} to {temporaryamount::player} of ghast tear named "&cGhast Tear" set slot 19 of {_buyghasttears} to green glass named "&a+1" set slot 22 of {_buyghasttears} to green glass named "&a+5" set slot 25 of {_buyghasttears} to green glass named "&aSet to 64" set slot 28 of {_buyghasttears} to red glass named "&c-1" set slot 31 of {_buyghasttears} to red glass named "&c-5" set slot 34 of {_buyghasttears} to red glass named "&cSet to 1" set slot 49 of {_buyghasttears} to green concrete named "&2Buy" close player's inventory open {_buyghasttears} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyghasttears} to a new chest inventory with 6 rows with name "&cBuy Ghast Tears" set slot 4 of {_buyghasttears} to {temporaryamount::player} of ghast tear named "&cGhast Tear" set slot 19 of {_buyghasttears} to green glass named "&a+1" set slot 22 of {_buyghasttears} to green glass named "&a+5" set slot 25 of {_buyghasttears} to green glass named "&aSet to 64" set slot 28 of {_buyghasttears} to red glass named "&c-1" set slot 31 of {_buyghasttears} to red glass named "&c-5" set slot 34 of {_buyghasttears} to red glass named "&cSet to 1" set slot 49 of {_buyghasttears} to green concrete named "&2Buy" close player's inventory open {_buyghasttears} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buyghasttears} to a new chest inventory with 6 rows with name "&cBuy Ghast Tears" set slot 4 of {_buyghasttears} to {temporaryamount::player} of ghast tear named "&cGhast Tear" set slot 19 of {_buyghasttears} to green glass named "&a+1" set slot 22 of {_buyghasttears} to green glass named "&a+5" set slot 25 of {_buyghasttears} to green glass named "&aSet to 64" set slot 28 of {_buyghasttears} to red glass named "&c-1" set slot 31 of {_buyghasttears} to red glass named "&c-5" set slot 34 of {_buyghasttears} to red glass named "&cSet to 1" set slot 49 of {_buyghasttears} to green concrete named "&2Buy" close player's inventory open {_buyghasttears} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {ghasttearprice} if player's balance >= {payment::player}: give {temporaryamount::player} of ghast tears to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c ghast tears for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c ghast tears for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c ghast tear for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c ghast tear for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&cSell Ghast Tears": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellghasttears} to a new chest inventory with 6 rows with name "&cSell Ghast Tears" set slot 4 of {_sellghasttears} to {temporaryamount::player} of ghast tear named "&cGhast Tear" set slot 19 of {_sellghasttears} to green glass named "&a+1" set slot 22 of {_sellghasttears} to green glass named "&a+5" set slot 25 of {_sellghasttears} to green glass named "&aSelect all" set slot 28 of {_sellghasttears} to red glass named "&c-1" set slot 31 of {_sellghasttears} to red glass named "&c-5" set slot 34 of {_sellghasttears} to red glass named "&cSet to 1" set slot 49 of {_sellghasttears} to green concrete named "&2Sell" close player's inventory open {_sellghasttears} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellghasttears} to a new chest inventory with 6 rows with name "&cSell Ghast Tears" set slot 4 of {_sellghasttears} to {temporaryamount::player} of ghast tear named "&cGhast Tear" set slot 19 of {_sellghasttears} to green glass named "&a+1" set slot 22 of {_sellghasttears} to green glass named "&a+5" set slot 25 of {_sellghasttears} to green glass named "&aSelect all" set slot 28 of {_sellghasttears} to red glass named "&c-1" set slot 31 of {_sellghasttears} to red glass named "&c-5" set slot 34 of {_sellghasttears} to red glass named "&cSet to 1" set slot 49 of {_sellghasttears} to green concrete named "&2Sell" close player's inventory open {_sellghasttears} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of ghast tears in player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellghasttears} to a new chest inventory with 6 rows with name "&cSell Ghast Tears" set slot 4 of {_sellghasttears} to {temporaryamount::player} of ghast tear named "&cGhast Tear" set slot 19 of {_sellghasttears} to green glass named "&a+1" set slot 22 of {_sellghasttears} to green glass named "&a+5" set slot 25 of {_sellghasttears} to green glass named "&aSelect all" set slot 28 of {_sellghasttears} to red glass named "&c-1" set slot 31 of {_sellghasttears} to red glass named "&c-5" set slot 34 of {_sellghasttears} to red glass named "&cSet to 1" set slot 49 of {_sellghasttears} to green concrete named "&2Sell" close player's inventory open {_sellghasttears} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellghasttears} to a new chest inventory with 6 rows with name "&cSell Ghast Tears" set slot 4 of {_sellghasttears} to {temporaryamount::player} of ghast tear named "&cGhast Tear" set slot 19 of {_sellghasttears} to green glass named "&a+1" set slot 22 of {_sellghasttears} to green glass named "&a+5" set slot 25 of {_sellghasttears} to green glass named "&aSelect all" set slot 28 of {_sellghasttears} to red glass named "&c-1" set slot 31 of {_sellghasttears} to red glass named "&c-5" set slot 34 of {_sellghasttears} to red glass named "&cSet to 1" set slot 49 of {_sellghasttears} to green concrete named "&2Sell" close player's inventory open {_sellghasttears} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellghasttears} to a new chest inventory with 6 rows with name "&cSell Ghast Tears" set slot 4 of {_sellghasttears} to {temporaryamount::player} of ghast tear named "&cGhast Tear" set slot 19 of {_sellghasttears} to green glass named "&a+1" set slot 22 of {_sellghasttears} to green glass named "&a+5" set slot 25 of {_sellghasttears} to green glass named "&aSelect all" set slot 28 of {_sellghasttears} to red glass named "&c-1" set slot 31 of {_sellghasttears} to red glass named "&c-5" set slot 34 of {_sellghasttears} to red glass named "&cSet to 1" set slot 49 of {_sellghasttears} to green concrete named "&2Sell" close player's inventory open {_sellghasttears} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellghasttears} to a new chest inventory with 6 rows with name "&cSell Ghast Tears" set slot 4 of {_sellghasttears} to {temporaryamount::player} of ghast tear named "&cGhast Tear" set slot 19 of {_sellghasttears} to green glass named "&a+1" set slot 22 of {_sellghasttears} to green glass named "&a+5" set slot 25 of {_sellghasttears} to green glass named "&aSelect all" set slot 28 of {_sellghasttears} to red glass named "&c-1" set slot 31 of {_sellghasttears} to red glass named "&c-5" set slot 34 of {_sellghasttears} to red glass named "&cSet to 1" set slot 49 of {_sellghasttears} to green concrete named "&2Sell" close player's inventory open {_sellghasttears} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {ghasttearsellprice} set {itemamount::player} to 0 set {itemamount::player} to number of ghast tears in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of ghast tear from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c ghast tears for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c ghast tears for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c ghast tear for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c ghast tear for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&l<##006afb>O<##1f9cfb>R<##3ecdfb>E<##5dfffb>S": play sound "ui.button.click" to player cancel event if index of event-slot = 9: set {_buyorsellironingots} to a new chest inventory with 3 rows with name "&bIron Ingots" set slot 4 of {_buyorsellironingots} to iron ingot named "&bIron Ingots" with lore {_ironingotlore::*} set slot 11 of {_buyorsellironingots} to green concrete named "&aBuy" set slot 15 of {_buyorsellironingots} to red concrete named "&cSell" set slot 22 of {_buyorsellironingots} to barrier named "&cBack" close player's inventory open {_buyorsellironingots} to player if index of event-slot = 11: set {_buyorsellgoldingots} to a new chest inventory with 3 rows with name "&bGold Ingots" set slot 4 of {_buyorsellgoldingots} to gold ingot named "&bGold Ingots" with lore {_goldingotlore::*} set slot 11 of {_buyorsellgoldingots} to green concrete named "&aBuy" set slot 15 of {_buyorsellgoldingots} to red concrete named "&cSell" set slot 22 of {_buyorsellgoldingots} to barrier named "&cBack" close player's inventory open {_buyorsellgoldingots} to player if index of event-slot = 13: set {_buyorsellemeralds} to a new chest inventory with 3 rows with name "&bEmeralds" set slot 4 of {_buyorsellemeralds} to emerald named "&bEmeralds" with lore {_emeraldlore::*} set slot 11 of {_buyorsellemeralds} to green concrete named "&aBuy" set slot 15 of {_buyorsellemeralds} to red concrete named "&cSell" set slot 22 of {_buyorsellemeralds} to barrier named "&cBack" close player's inventory open {_buyorsellemeralds} to player if index of event-slot = 15: set {_buyorselldiamonds} to a new chest inventory with 3 rows with name "&bDiamonds" set slot 4 of {_buyorselldiamonds} to diamond named "&bDiamonds" with lore {_diamondlore::*} set slot 11 of {_buyorselldiamonds} to green concrete named "&aBuy" set slot 15 of {_buyorselldiamonds} to red concrete named "&cSell" set slot 22 of {_buyorselldiamonds} to barrier named "&cBack" close player's inventory open {_buyorselldiamonds} to player if index of event-slot = 17: set {_buyorsellnetheriteingots} to a new chest inventory with 3 rows with name "&bNetherite Ingots" set slot 4 of {_buyorsellnetheriteingots} to netherite ingot named "&bNetherite Ingots" with lore {_netheriteingotlore::*} set slot 11 of {_buyorsellnetheriteingots} to green concrete named "&aBuy" set slot 15 of {_buyorsellnetheriteingots} to red concrete named "&cSell" set slot 22 of {_buyorsellnetheriteingots} to barrier named "&cBack" close player's inventory open {_buyorsellnetheriteingots} to player if index of event-slot = 18: set {_buyorsellironblocks} to a new chest inventory with 3 rows with name "&bIron Blocks" set slot 4 of {_buyorsellironblocks} to iron block named "&bIron Blocks" with lore {_ironblocklore::*} set slot 11 of {_buyorsellironblocks} to green concrete named "&aBuy" set slot 15 of {_buyorsellironblocks} to red concrete named "&cSell" set slot 22 of {_buyorsellironblocks} to barrier named "&cBack" close player's inventory open {_buyorsellironblocks} to player if index of event-slot = 20: set {_buyorsellgoldblocks} to a new chest inventory with 3 rows with name "&bGold Blocks" set slot 4 of {_buyorsellgoldblocks} to gold block named "&bGold Blocks" with lore {_goldblocklore::*} set slot 11 of {_buyorsellgoldblocks} to green concrete named "&aBuy" set slot 15 of {_buyorsellgoldblocks} to red concrete named "&cSell" set slot 22 of {_buyorsellgoldblocks} to barrier named "&cBack" close player's inventory open {_buyorsellgoldblocks} to player if index of event-slot = 22: set {_buyorsellemeraldblocks} to a new chest inventory with 3 rows with name "&bEmerald Blocks" set slot 4 of {_buyorsellemeraldblocks} to emerald block named "&bEmerald Blocks" with lore {_emeraldblocklore::*} set slot 11 of {_buyorsellemeraldblocks} to green concrete named "&aBuy" set slot 15 of {_buyorsellemeraldblocks} to red concrete named "&cSell" set slot 22 of {_buyorsellemeraldblocks} to barrier named "&cBack" close player's inventory open {_buyorsellemeraldblocks} to player if index of event-slot = 24: set {_buyorselldiamondblocks} to a new chest inventory with 3 rows with name "&bDiamond Blocks" set slot 4 of {_buyorselldiamondblocks} to diamond block named "&bDiamond Blocks" with lore {_diamondblocklore::*} set slot 11 of {_buyorselldiamondblocks} to green concrete named "&aBuy" set slot 15 of {_buyorselldiamondblocks} to red concrete named "&cSell" set slot 22 of {_buyorselldiamondblocks} to barrier named "&cBack" close player's inventory open {_buyorselldiamondblocks} to player if index of event-slot = 26: set {_buyorsellnetheriteblocks} to a new chest inventory with 3 rows with name "&bNetherite Blocks" set slot 4 of {_buyorsellnetheriteblocks} to netherite block named "&bNetherite Blocks" with lore {_netheriteblocklore::*} set slot 11 of {_buyorsellnetheriteblocks} to green concrete named "&aBuy" set slot 15 of {_buyorsellnetheriteblocks} to red concrete named "&cSell" set slot 22 of {_buyorsellnetheriteblocks} to barrier named "&cBack" close player's inventory open {_buyorsellnetheriteblocks} to player if name of event-inventory is "&bIron Ingots": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buyironingots} to a new chest inventory with 6 rows with name "&bBuy Iron Ingots" set {temporaryamount::player} to 1 set slot 4 of {_buyironingots} to iron ingot named "&bIron Ingot" set slot 19 of {_buyironingots} to green glass named "&a+1" set slot 22 of {_buyironingots} to green glass named "&a+5" set slot 25 of {_buyironingots} to green glass named "&aSet to 64" set slot 28 of {_buyironingots} to red glass named "&c-1" set slot 31 of {_buyironingots} to red glass named "&c-5" set slot 34 of {_buyironingots} to red glass named "&cSet to 1" set slot 49 of {_buyironingots} to green concrete named "&2Buy" close player's inventory open {_buyironingots} to player if index of event-slot = 15: set {_sellironingots} to a new chest inventory with 6 rows with name "&bSell Iron Ingots" set {temporaryamount::player} to 1 set slot 4 of {_sellironingots} to iron ingot named "&bIron Ingot" set slot 19 of {_sellironingots} to green glass named "&a+1" set slot 22 of {_sellironingots} to green glass named "&a+5" set slot 25 of {_sellironingots} to green glass named "&aSelect all" set slot 28 of {_sellironingots} to red glass named "&c-1" set slot 31 of {_sellironingots} to red glass named "&c-5" set slot 34 of {_sellironingots} to red glass named "&cSet to 1" set slot 49 of {_sellironingots} to green concrete named "&2Sell" close player's inventory open {_sellironingots} to player if name of event-inventory is "&bBuy Iron Ingots": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyironingots} to a new chest inventory with 6 rows with name "&bBuy Iron Ingots" set slot 4 of {_buyironingots} to {temporaryamount::player} of iron ingot named "&bIron Ingot" set slot 19 of {_buyironingots} to green glass named "&a+1" set slot 22 of {_buyironingots} to green glass named "&a+5" set slot 25 of {_buyironingots} to green glass named "&aSet to 64" set slot 28 of {_buyironingots} to red glass named "&c-1" set slot 31 of {_buyironingots} to red glass named "&c-5" set slot 34 of {_buyironingots} to red glass named "&cSet to 1" set slot 49 of {_buyironingots} to green concrete named "&2Buy" close player's inventory open {_buyironingots} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyironingots} to a new chest inventory with 6 rows with name "&bBuy Iron Ingots" set slot 4 of {_buyironingots} to {temporaryamount::player} of iron ingot named "&bIron Ingot" set slot 19 of {_buyironingots} to green glass named "&a+1" set slot 22 of {_buyironingots} to green glass named "&a+5" set slot 25 of {_buyironingots} to green glass named "&aSet to 64" set slot 28 of {_buyironingots} to red glass named "&c-1" set slot 31 of {_buyironingots} to red glass named "&c-5" set slot 34 of {_buyironingots} to red glass named "&cSet to 1" set slot 49 of {_buyironingots} to green concrete named "&2Buy" close player's inventory open {_buyironingots} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buyironingots} to a new chest inventory with 6 rows with name "&bBuy Iron Ingots" set slot 4 of {_buyironingots} to {temporaryamount::player} of iron ingot named "&bIron Ingot" set slot 19 of {_buyironingots} to green glass named "&a+1" set slot 22 of {_buyironingots} to green glass named "&a+5" set slot 25 of {_buyironingots} to green glass named "&aSet to 64" set slot 28 of {_buyironingots} to red glass named "&c-1" set slot 31 of {_buyironingots} to red glass named "&c-5" set slot 34 of {_buyironingots} to red glass named "&cSet to 1" set slot 49 of {_buyironingots} to green concrete named "&2Buy" close player's inventory open {_buyironingots} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyironingots} to a new chest inventory with 6 rows with name "&bBuy Iron Ingots" set slot 4 of {_buyironingots} to {temporaryamount::player} of iron ingot named "&bIron Ingot" set slot 19 of {_buyironingots} to green glass named "&a+1" set slot 22 of {_buyironingots} to green glass named "&a+5" set slot 25 of {_buyironingots} to green glass named "&aSet to 64" set slot 28 of {_buyironingots} to red glass named "&c-1" set slot 31 of {_buyironingots} to red glass named "&c-5" set slot 34 of {_buyironingots} to red glass named "&cSet to 1" set slot 49 of {_buyironingots} to green concrete named "&2Buy" close player's inventory open {_buyironingots} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyironingots} to a new chest inventory with 6 rows with name "&bBuy Iron Ingots" set slot 4 of {_buyironingots} to {temporaryamount::player} of iron ingot named "&bIron Ingot" set slot 19 of {_buyironingots} to green glass named "&a+1" set slot 22 of {_buyironingots} to green glass named "&a+5" set slot 25 of {_buyironingots} to green glass named "&aSet to 64" set slot 28 of {_buyironingots} to red glass named "&c-1" set slot 31 of {_buyironingots} to red glass named "&c-5" set slot 34 of {_buyironingots} to red glass named "&cSet to 1" set slot 49 of {_buyironingots} to green concrete named "&2Buy" close player's inventory open {_buyironingots} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buyironingots} to a new chest inventory with 6 rows with name "&bBuy Iron Ingots" set slot 4 of {_buyironingots} to {temporaryamount::player} of iron ingot named "&bIron Ingot" set slot 19 of {_buyironingots} to green glass named "&a+1" set slot 22 of {_buyironingots} to green glass named "&a+5" set slot 25 of {_buyironingots} to green glass named "&aSet to 64" set slot 28 of {_buyironingots} to red glass named "&c-1" set slot 31 of {_buyironingots} to red glass named "&c-5" set slot 34 of {_buyironingots} to red glass named "&cSet to 1" set slot 49 of {_buyironingots} to green concrete named "&2Buy" close player's inventory open {_buyironingots} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {ironingotprice} if player's balance >= {payment::player}: give {temporaryamount::player} of iron ingots to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c iron ingots for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c iron ingots for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c iron ingot for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c iron ingot for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&bSell Iron Ingots": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellironingots} to a new chest inventory with 6 rows with name "&bSell Iron Ingots" set slot 4 of {_sellironingots} to {temporaryamount::player} of iron ingot named "&bIron Ingot" set slot 19 of {_sellironingots} to green glass named "&a+1" set slot 22 of {_sellironingots} to green glass named "&a+5" set slot 25 of {_sellironingots} to green glass named "&aSelect all" set slot 28 of {_sellironingots} to red glass named "&c-1" set slot 31 of {_sellironingots} to red glass named "&c-5" set slot 34 of {_sellironingots} to red glass named "&cSet to 1" set slot 49 of {_sellironingots} to green concrete named "&2Sell" close player's inventory open {_sellironingots} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellironingots} to a new chest inventory with 6 rows with name "&bSell Iron Ingots" set slot 4 of {_sellironingots} to {temporaryamount::player} of iron ingot named "&bIron Ingot" set slot 19 of {_sellironingots} to green glass named "&a+1" set slot 22 of {_sellironingots} to green glass named "&a+5" set slot 25 of {_sellironingots} to green glass named "&aSelect all" set slot 28 of {_sellironingots} to red glass named "&c-1" set slot 31 of {_sellironingots} to red glass named "&c-5" set slot 34 of {_sellironingots} to red glass named "&cSet to 1" set slot 49 of {_sellironingots} to green concrete named "&2Sell" close player's inventory open {_sellironingots} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of iron ingots in player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellironingots} to a new chest inventory with 6 rows with name "&bSell Iron Ingots" set slot 4 of {_sellironingots} to {temporaryamount::player} of iron ingot named "&bIron Ingot" set slot 19 of {_sellironingots} to green glass named "&a+1" set slot 22 of {_sellironingots} to green glass named "&a+5" set slot 25 of {_sellironingots} to green glass named "&aSelect all" set slot 28 of {_sellironingots} to red glass named "&c-1" set slot 31 of {_sellironingots} to red glass named "&c-5" set slot 34 of {_sellironingots} to red glass named "&cSet to 1" set slot 49 of {_sellironingots} to green concrete named "&2Sell" close player's inventory open {_sellironingots} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellironingots} to a new chest inventory with 6 rows with name "&bSell Iron Ingots" set slot 4 of {_sellironingots} to {temporaryamount::player} of iron ingot named "&bIron Ingot" set slot 19 of {_sellironingots} to green glass named "&a+1" set slot 22 of {_sellironingots} to green glass named "&a+5" set slot 25 of {_sellironingots} to green glass named "&aSelect all" set slot 28 of {_sellironingots} to red glass named "&c-1" set slot 31 of {_sellironingots} to red glass named "&c-5" set slot 34 of {_sellironingots} to red glass named "&cSet to 1" set slot 49 of {_sellironingots} to green concrete named "&2Sell" close player's inventory open {_sellironingots} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellironingots} to a new chest inventory with 6 rows with name "&bSell Iron Ingots" set slot 4 of {_sellironingots} to {temporaryamount::player} of iron ingot named "&bIron Ingot" set slot 19 of {_sellironingots} to green glass named "&a+1" set slot 22 of {_sellironingots} to green glass named "&a+5" set slot 25 of {_sellironingots} to green glass named "&aSelect all" set slot 28 of {_sellironingots} to red glass named "&c-1" set slot 31 of {_sellironingots} to red glass named "&c-5" set slot 34 of {_sellironingots} to red glass named "&cSet to 1" set slot 49 of {_sellironingots} to green concrete named "&2Sell" close player's inventory open {_sellironingots} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellironingots} to a new chest inventory with 6 rows with name "&bSell Iron Ingots" set slot 4 of {_sellironingots} to {temporaryamount::player} of iron ingot named "&bIron Ingot" set slot 19 of {_sellironingots} to green glass named "&a+1" set slot 22 of {_sellironingots} to green glass named "&a+5" set slot 25 of {_sellironingots} to green glass named "&aSelect all" set slot 28 of {_sellironingots} to red glass named "&c-1" set slot 31 of {_sellironingots} to red glass named "&c-5" set slot 34 of {_sellironingots} to red glass named "&cSet to 1" set slot 49 of {_sellironingots} to green concrete named "&2Sell" close player's inventory open {_sellironingots} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {ironingotsellprice} set {itemamount::player} to 0 set {itemamount::player} to number of iron ingots in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of iron ingot from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c iron ingots for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c iron ingots for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c iron ingot for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c iron ingot for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&bGold Ingots": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buygoldingots} to a new chest inventory with 6 rows with name "&bBuy Gold Ingots" set {temporaryamount::player} to 1 set slot 4 of {_buygoldingots} to gold ingot named "&bGold Ingot" set slot 19 of {_buygoldingots} to green glass named "&a+1" set slot 22 of {_buygoldingots} to green glass named "&a+5" set slot 25 of {_buygoldingots} to green glass named "&aSet to 64" set slot 28 of {_buygoldingots} to red glass named "&c-1" set slot 31 of {_buygoldingots} to red glass named "&c-5" set slot 34 of {_buygoldingots} to red glass named "&cSet to 1" set slot 49 of {_buygoldingots} to green concrete named "&2Buy" close player's inventory open {_buygoldingots} to player if index of event-slot = 15: set {_sellgoldingots} to a new chest inventory with 6 rows with name "&bSell Gold Ingots" set {temporaryamount::player} to 1 set slot 4 of {_sellgoldingots} to gold ingot named "&bGold Ingot" set slot 19 of {_sellgoldingots} to green glass named "&a+1" set slot 22 of {_sellgoldingots} to green glass named "&a+5" set slot 25 of {_sellgoldingots} to green glass named "&aSelect all" set slot 28 of {_sellgoldingots} to red glass named "&c-1" set slot 31 of {_sellgoldingots} to red glass named "&c-5" set slot 34 of {_sellgoldingots} to red glass named "&cSet to 1" set slot 49 of {_sellgoldingots} to green concrete named "&2Sell" close player's inventory open {_sellgoldingots} to player if name of event-inventory is "&bBuy Gold Ingots": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buygoldingots} to a new chest inventory with 6 rows with name "&bBuy Gold Ingots" set slot 4 of {_buygoldingots} to {temporaryamount::player} of gold ingot named "&bGold Ingot" set slot 19 of {_buygoldingots} to green glass named "&a+1" set slot 22 of {_buygoldingots} to green glass named "&a+5" set slot 25 of {_buygoldingots} to green glass named "&aSet to 64" set slot 28 of {_buygoldingots} to red glass named "&c-1" set slot 31 of {_buygoldingots} to red glass named "&c-5" set slot 34 of {_buygoldingots} to red glass named "&cSet to 1" set slot 49 of {_buygoldingots} to green concrete named "&2Buy" close player's inventory open {_buygoldingots} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buygoldingots} to a new chest inventory with 6 rows with name "&bBuy Gold Ingots" set slot 4 of {_buygoldingots} to {temporaryamount::player} of gold ingot named "&bGold Ingot" set slot 19 of {_buygoldingots} to green glass named "&a+1" set slot 22 of {_buygoldingots} to green glass named "&a+5" set slot 25 of {_buygoldingots} to green glass named "&aSet to 64" set slot 28 of {_buygoldingots} to red glass named "&c-1" set slot 31 of {_buygoldingots} to red glass named "&c-5" set slot 34 of {_buygoldingots} to red glass named "&cSet to 1" set slot 49 of {_buygoldingots} to green concrete named "&2Buy" close player's inventory open {_buygoldingots} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buygoldingots} to a new chest inventory with 6 rows with name "&bBuy Gold Ingots" set slot 4 of {_buygoldingots} to {temporaryamount::player} of gold ingot named "&bGold Ingot" set slot 19 of {_buygoldingots} to green glass named "&a+1" set slot 22 of {_buygoldingots} to green glass named "&a+5" set slot 25 of {_buygoldingots} to green glass named "&aSet to 64" set slot 28 of {_buygoldingots} to red glass named "&c-1" set slot 31 of {_buygoldingots} to red glass named "&c-5" set slot 34 of {_buygoldingots} to red glass named "&cSet to 1" set slot 49 of {_buygoldingots} to green concrete named "&2Buy" close player's inventory open {_buygoldingots} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buygoldingots} to a new chest inventory with 6 rows with name "&bBuy Gold Ingots" set slot 4 of {_buygoldingots} to {temporaryamount::player} of gold ingot named "&bGold Ingot" set slot 19 of {_buygoldingots} to green glass named "&a+1" set slot 22 of {_buygoldingots} to green glass named "&a+5" set slot 25 of {_buygoldingots} to green glass named "&aSet to 64" set slot 28 of {_buygoldingots} to red glass named "&c-1" set slot 31 of {_buygoldingots} to red glass named "&c-5" set slot 34 of {_buygoldingots} to red glass named "&cSet to 1" set slot 49 of {_buygoldingots} to green concrete named "&2Buy" close player's inventory open {_buygoldingots} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buygoldingots} to a new chest inventory with 6 rows with name "&bBuy Gold Ingots" set slot 4 of {_buygoldingots} to {temporaryamount::player} of gold ingot named "&bGold Ingot" set slot 19 of {_buygoldingots} to green glass named "&a+1" set slot 22 of {_buygoldingots} to green glass named "&a+5" set slot 25 of {_buygoldingots} to green glass named "&aSet to 64" set slot 28 of {_buygoldingots} to red glass named "&c-1" set slot 31 of {_buygoldingots} to red glass named "&c-5" set slot 34 of {_buygoldingots} to red glass named "&cSet to 1" set slot 49 of {_buygoldingots} to green concrete named "&2Buy" close player's inventory open {_buygoldingots} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buygoldingots} to a new chest inventory with 6 rows with name "&bBuy Gold Ingots" set slot 4 of {_buygoldingots} to {temporaryamount::player} of gold ingot named "&bGold Ingot" set slot 19 of {_buygoldingots} to green glass named "&a+1" set slot 22 of {_buygoldingots} to green glass named "&a+5" set slot 25 of {_buygoldingots} to green glass named "&aSet to 64" set slot 28 of {_buygoldingots} to red glass named "&c-1" set slot 31 of {_buygoldingots} to red glass named "&c-5" set slot 34 of {_buygoldingots} to red glass named "&cSet to 1" set slot 49 of {_buygoldingots} to green concrete named "&2Buy" close player's inventory open {_buygoldingots} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {goldingotprice} if player's balance >= {payment::player}: give {temporaryamount::player} of gold ingots to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c gold ingots for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c gold ingots for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c gold ingot for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c gold ingot for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&bSell Gold Ingots": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellgoldingots} to a new chest inventory with 6 rows with name "&bSell Gold Ingots" set slot 4 of {_sellgoldingots} to {temporaryamount::player} of gold ingot named "&bGold Ingot" set slot 19 of {_sellgoldingots} to green glass named "&a+1" set slot 22 of {_sellgoldingots} to green glass named "&a+5" set slot 25 of {_sellgoldingots} to green glass named "&aSelect all" set slot 28 of {_sellgoldingots} to red glass named "&c-1" set slot 31 of {_sellgoldingots} to red glass named "&c-5" set slot 34 of {_sellgoldingots} to red glass named "&cSet to 1" set slot 49 of {_sellgoldingots} to green concrete named "&2Sell" close player's inventory open {_sellgoldingots} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellgoldingots} to a new chest inventory with 6 rows with name "&bSell Gold Ingots" set slot 4 of {_sellgoldingots} to {temporaryamount::player} of gold ingot named "&bGold Ingot" set slot 19 of {_sellgoldingots} to green glass named "&a+1" set slot 22 of {_sellgoldingots} to green glass named "&a+5" set slot 25 of {_sellgoldingots} to green glass named "&aSelect all" set slot 28 of {_sellgoldingots} to red glass named "&c-1" set slot 31 of {_sellgoldingots} to red glass named "&c-5" set slot 34 of {_sellgoldingots} to red glass named "&cSet to 1" set slot 49 of {_sellgoldingots} to green concrete named "&2Sell" close player's inventory open {_sellgoldingots} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of gold ingots in player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellgoldingots} to a new chest inventory with 6 rows with name "&bSell Gold Ingots" set slot 4 of {_sellgoldingots} to {temporaryamount::player} of gold ingot named "&bGold Ingot" set slot 19 of {_sellgoldingots} to green glass named "&a+1" set slot 22 of {_sellgoldingots} to green glass named "&a+5" set slot 25 of {_sellgoldingots} to green glass named "&aSelect all" set slot 28 of {_sellgoldingots} to red glass named "&c-1" set slot 31 of {_sellgoldingots} to red glass named "&c-5" set slot 34 of {_sellgoldingots} to red glass named "&cSet to 1" set slot 49 of {_sellgoldingots} to green concrete named "&2Sell" close player's inventory open {_sellgoldingots} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellgoldingots} to a new chest inventory with 6 rows with name "&bSell Gold Ingots" set slot 4 of {_sellgoldingots} to {temporaryamount::player} of gold ingot named "&bGold Ingot" set slot 19 of {_sellgoldingots} to green glass named "&a+1" set slot 22 of {_sellgoldingots} to green glass named "&a+5" set slot 25 of {_sellgoldingots} to green glass named "&aSelect all" set slot 28 of {_sellgoldingots} to red glass named "&c-1" set slot 31 of {_sellgoldingots} to red glass named "&c-5" set slot 34 of {_sellgoldingots} to red glass named "&cSet to 1" set slot 49 of {_sellgoldingots} to green concrete named "&2Sell" close player's inventory open {_sellgoldingots} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellgoldingots} to a new chest inventory with 6 rows with name "&bSell Gold Ingots" set slot 4 of {_sellgoldingots} to {temporaryamount::player} of gold ingot named "&bGold Ingot" set slot 19 of {_sellgoldingots} to green glass named "&a+1" set slot 22 of {_sellgoldingots} to green glass named "&a+5" set slot 25 of {_sellgoldingots} to green glass named "&aSelect all" set slot 28 of {_sellgoldingots} to red glass named "&c-1" set slot 31 of {_sellgoldingots} to red glass named "&c-5" set slot 34 of {_sellgoldingots} to red glass named "&cSet to 1" set slot 49 of {_sellgoldingots} to green concrete named "&2Sell" close player's inventory open {_sellgoldingots} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellgoldingots} to a new chest inventory with 6 rows with name "&bSell Gold Ingots" set slot 4 of {_sellgoldingots} to {temporaryamount::player} of gold ingot named "&bGold Ingot" set slot 19 of {_sellgoldingots} to green glass named "&a+1" set slot 22 of {_sellgoldingots} to green glass named "&a+5" set slot 25 of {_sellgoldingots} to green glass named "&aSelect all" set slot 28 of {_sellgoldingots} to red glass named "&c-1" set slot 31 of {_sellgoldingots} to red glass named "&c-5" set slot 34 of {_sellgoldingots} to red glass named "&cSet to 1" set slot 49 of {_sellgoldingots} to green concrete named "&2Sell" close player's inventory open {_sellgoldingots} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {goldingotsellprice} set {itemamount::player} to 0 set {itemamount::player} to number of gold ingots in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of gold ingot from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c gold ingots for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c gold ingots for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c gold ingot for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c gold ingot for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&bNetherite Ingots": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buynetheriteingots} to a new chest inventory with 6 rows with name "&bBuy Netherite Ingots" set {temporaryamount::player} to 1 set slot 4 of {_buynetheriteingots} to netherite ingot named "&bNetherite Ingot" set slot 19 of {_buynetheriteingots} to green glass named "&a+1" set slot 22 of {_buynetheriteingots} to green glass named "&a+5" set slot 25 of {_buynetheriteingots} to green glass named "&aSet to 64" set slot 28 of {_buynetheriteingots} to red glass named "&c-1" set slot 31 of {_buynetheriteingots} to red glass named "&c-5" set slot 34 of {_buynetheriteingots} to red glass named "&cSet to 1" set slot 49 of {_buynetheriteingots} to green concrete named "&2Buy" close player's inventory open {_buynetheriteingots} to player if index of event-slot = 15: set {_sellnetheriteingots} to a new chest inventory with 6 rows with name "&bSell Netherite Ingots" set {temporaryamount::player} to 1 set slot 4 of {_sellnetheriteingots} to netherite ingot named "&bNetherite Ingot" set slot 19 of {_sellnetheriteingots} to green glass named "&a+1" set slot 22 of {_sellnetheriteingots} to green glass named "&a+5" set slot 25 of {_sellnetheriteingots} to green glass named "&aSelect all" set slot 28 of {_sellnetheriteingots} to red glass named "&c-1" set slot 31 of {_sellnetheriteingots} to red glass named "&c-5" set slot 34 of {_sellnetheriteingots} to red glass named "&cSet to 1" set slot 49 of {_sellnetheriteingots} to green concrete named "&2Sell" close player's inventory open {_sellnetheriteingots} to player if name of event-inventory is "&bBuy Netherite Ingots": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buynetheriteingots} to a new chest inventory with 6 rows with name "&bBuy Netherite Ingots" set slot 4 of {_buynetheriteingots} to {temporaryamount::player} of netherite ingot named "&bNetherite Ingot" set slot 19 of {_buynetheriteingots} to green glass named "&a+1" set slot 22 of {_buynetheriteingots} to green glass named "&a+5" set slot 25 of {_buynetheriteingots} to green glass named "&aSet to 64" set slot 28 of {_buynetheriteingots} to red glass named "&c-1" set slot 31 of {_buynetheriteingots} to red glass named "&c-5" set slot 34 of {_buynetheriteingots} to red glass named "&cSet to 1" set slot 49 of {_buynetheriteingots} to green concrete named "&2Buy" close player's inventory open {_buynetheriteingots} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buynetheriteingots} to a new chest inventory with 6 rows with name "&bBuy Netherite Ingots" set slot 4 of {_buynetheriteingots} to {temporaryamount::player} of netherite ingot named "&bNetherite Ingot" set slot 19 of {_buynetheriteingots} to green glass named "&a+1" set slot 22 of {_buynetheriteingots} to green glass named "&a+5" set slot 25 of {_buynetheriteingots} to green glass named "&aSet to 64" set slot 28 of {_buynetheriteingots} to red glass named "&c-1" set slot 31 of {_buynetheriteingots} to red glass named "&c-5" set slot 34 of {_buynetheriteingots} to red glass named "&cSet to 1" set slot 49 of {_buynetheriteingots} to green concrete named "&2Buy" close player's inventory open {_buynetheriteingots} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buynetheriteingots} to a new chest inventory with 6 rows with name "&bBuy Netherite Ingots" set slot 4 of {_buynetheriteingots} to {temporaryamount::player} of netherite ingot named "&bNetherite Ingot" set slot 19 of {_buynetheriteingots} to green glass named "&a+1" set slot 22 of {_buynetheriteingots} to green glass named "&a+5" set slot 25 of {_buynetheriteingots} to green glass named "&aSet to 64" set slot 28 of {_buynetheriteingots} to red glass named "&c-1" set slot 31 of {_buynetheriteingots} to red glass named "&c-5" set slot 34 of {_buynetheriteingots} to red glass named "&cSet to 1" set slot 49 of {_buynetheriteingots} to green concrete named "&2Buy" close player's inventory open {_buynetheriteingots} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buynetheriteingots} to a new chest inventory with 6 rows with name "&bBuy Netherite Ingots" set slot 4 of {_buynetheriteingots} to {temporaryamount::player} of netherite ingot named "&bNetherite Ingot" set slot 19 of {_buynetheriteingots} to green glass named "&a+1" set slot 22 of {_buynetheriteingots} to green glass named "&a+5" set slot 25 of {_buynetheriteingots} to green glass named "&aSet to 64" set slot 28 of {_buynetheriteingots} to red glass named "&c-1" set slot 31 of {_buynetheriteingots} to red glass named "&c-5" set slot 34 of {_buynetheriteingots} to red glass named "&cSet to 1" set slot 49 of {_buynetheriteingots} to green concrete named "&2Buy" close player's inventory open {_buynetheriteingots} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buynetheriteingots} to a new chest inventory with 6 rows with name "&bBuy Netherite Ingots" set slot 4 of {_buynetheriteingots} to {temporaryamount::player} of netherite ingot named "&bNetherite Ingot" set slot 19 of {_buynetheriteingots} to green glass named "&a+1" set slot 22 of {_buynetheriteingots} to green glass named "&a+5" set slot 25 of {_buynetheriteingots} to green glass named "&aSet to 64" set slot 28 of {_buynetheriteingots} to red glass named "&c-1" set slot 31 of {_buynetheriteingots} to red glass named "&c-5" set slot 34 of {_buynetheriteingots} to red glass named "&cSet to 1" set slot 49 of {_buynetheriteingots} to green concrete named "&2Buy" close player's inventory open {_buynetheriteingots} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buynetheriteingots} to a new chest inventory with 6 rows with name "&bBuy Netherite Ingots" set slot 4 of {_buynetheriteingots} to {temporaryamount::player} of netherite ingot named "&bNetherite Ingot" set slot 19 of {_buynetheriteingots} to green glass named "&a+1" set slot 22 of {_buynetheriteingots} to green glass named "&a+5" set slot 25 of {_buynetheriteingots} to green glass named "&aSet to 64" set slot 28 of {_buynetheriteingots} to red glass named "&c-1" set slot 31 of {_buynetheriteingots} to red glass named "&c-5" set slot 34 of {_buynetheriteingots} to red glass named "&cSet to 1" set slot 49 of {_buynetheriteingots} to green concrete named "&2Buy" close player's inventory open {_buynetheriteingots} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {netheriteingotprice} if player's balance >= {payment::player}: give {temporaryamount::player} of netherite ingots to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c netherite ingots for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c netherite ingots for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c netherite ingot for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c netherite ingot for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&bSell Netherite Ingots": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellnetheriteingots} to a new chest inventory with 6 rows with name "&bSell Netherite Ingots" set slot 4 of {_sellnetheriteingots} to {temporaryamount::player} of netherite ingot named "&bNetherite Ingot" set slot 19 of {_sellnetheriteingots} to green glass named "&a+1" set slot 22 of {_sellnetheriteingots} to green glass named "&a+5" set slot 25 of {_sellnetheriteingots} to green glass named "&aSelect all" set slot 28 of {_sellnetheriteingots} to red glass named "&c-1" set slot 31 of {_sellnetheriteingots} to red glass named "&c-5" set slot 34 of {_sellnetheriteingots} to red glass named "&cSet to 1" set slot 49 of {_sellnetheriteingots} to green concrete named "&2Sell" close player's inventory open {_sellnetheriteingots} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellnetheriteingots} to a new chest inventory with 6 rows with name "&bSell Netherite Ingots" set slot 4 of {_sellnetheriteingots} to {temporaryamount::player} of netherite ingot named "&bNetherite Ingot" set slot 19 of {_sellnetheriteingots} to green glass named "&a+1" set slot 22 of {_sellnetheriteingots} to green glass named "&a+5" set slot 25 of {_sellnetheriteingots} to green glass named "&aSelect all" set slot 28 of {_sellnetheriteingots} to red glass named "&c-1" set slot 31 of {_sellnetheriteingots} to red glass named "&c-5" set slot 34 of {_sellnetheriteingots} to red glass named "&cSet to 1" set slot 49 of {_sellnetheriteingots} to green concrete named "&2Sell" close player's inventory open {_sellnetheriteingots} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of netherite ingots in player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellnetheriteingots} to a new chest inventory with 6 rows with name "&bSell Netherite Ingots" set slot 4 of {_sellnetheriteingots} to {temporaryamount::player} of netherite ingot named "&bNetherite Ingot" set slot 19 of {_sellnetheriteingots} to green glass named "&a+1" set slot 22 of {_sellnetheriteingots} to green glass named "&a+5" set slot 25 of {_sellnetheriteingots} to green glass named "&aSelect all" set slot 28 of {_sellnetheriteingots} to red glass named "&c-1" set slot 31 of {_sellnetheriteingots} to red glass named "&c-5" set slot 34 of {_sellnetheriteingots} to red glass named "&cSet to 1" set slot 49 of {_sellnetheriteingots} to green concrete named "&2Sell" close player's inventory open {_sellnetheriteingots} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellnetheriteingots} to a new chest inventory with 6 rows with name "&bSell Netherite Ingots" set slot 4 of {_sellnetheriteingots} to {temporaryamount::player} of netherite ingot named "&bNetherite Ingot" set slot 19 of {_sellnetheriteingots} to green glass named "&a+1" set slot 22 of {_sellnetheriteingots} to green glass named "&a+5" set slot 25 of {_sellnetheriteingots} to green glass named "&aSelect all" set slot 28 of {_sellnetheriteingots} to red glass named "&c-1" set slot 31 of {_sellnetheriteingots} to red glass named "&c-5" set slot 34 of {_sellnetheriteingots} to red glass named "&cSet to 1" set slot 49 of {_sellnetheriteingots} to green concrete named "&2Sell" close player's inventory open {_sellnetheriteingots} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellnetheriteingots} to a new chest inventory with 6 rows with name "&bSell Netherite Ingots" set slot 4 of {_sellnetheriteingots} to {temporaryamount::player} of netherite ingot named "&bNetherite Ingot" set slot 19 of {_sellnetheriteingots} to green glass named "&a+1" set slot 22 of {_sellnetheriteingots} to green glass named "&a+5" set slot 25 of {_sellnetheriteingots} to green glass named "&aSelect all" set slot 28 of {_sellnetheriteingots} to red glass named "&c-1" set slot 31 of {_sellnetheriteingots} to red glass named "&c-5" set slot 34 of {_sellnetheriteingots} to red glass named "&cSet to 1" set slot 49 of {_sellnetheriteingots} to green concrete named "&2Sell" close player's inventory open {_sellnetheriteingots} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellnetheriteingots} to a new chest inventory with 6 rows with name "&bSell Netherite Ingots" set slot 4 of {_sellnetheriteingots} to {temporaryamount::player} of netherite ingot named "&bNetherite Ingot" set slot 19 of {_sellnetheriteingots} to green glass named "&a+1" set slot 22 of {_sellnetheriteingots} to green glass named "&a+5" set slot 25 of {_sellnetheriteingots} to green glass named "&aSelect all" set slot 28 of {_sellnetheriteingots} to red glass named "&c-1" set slot 31 of {_sellnetheriteingots} to red glass named "&c-5" set slot 34 of {_sellnetheriteingots} to red glass named "&cSet to 1" set slot 49 of {_sellnetheriteingots} to green concrete named "&2Sell" close player's inventory open {_sellnetheriteingots} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {netheriteingotsellprice} set {itemamount::player} to 0 set {itemamount::player} to number of netherite ingots in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of netherite ingot from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c netherite ingots for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c netherite ingots for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c netherite ingot for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c netherite ingot for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&bNetherite Blocks": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buynetheriteblocks} to a new chest inventory with 6 rows with name "&bBuy Netherite Blocks" set {temporaryamount::player} to 1 set slot 4 of {_buynetheriteblocks} to netherite block named "&bNetherite Block" set slot 19 of {_buynetheriteblocks} to green glass named "&a+1" set slot 22 of {_buynetheriteblocks} to green glass named "&a+5" set slot 25 of {_buynetheriteblocks} to green glass named "&aSet to 64" set slot 28 of {_buynetheriteblocks} to red glass named "&c-1" set slot 31 of {_buynetheriteblocks} to red glass named "&c-5" set slot 34 of {_buynetheriteblocks} to red glass named "&cSet to 1" set slot 49 of {_buynetheriteblocks} to green concrete named "&2Buy" close player's inventory open {_buynetheriteblocks} to player if index of event-slot = 15: set {_sellnetheriteblocks} to a new chest inventory with 6 rows with name "&bSell Netherite Blocks" set {temporaryamount::player} to 1 set slot 4 of {_sellnetheriteblocks} to netherite block named "&bNetherite Block" set slot 19 of {_sellnetheriteblocks} to green glass named "&a+1" set slot 22 of {_sellnetheriteblocks} to green glass named "&a+5" set slot 25 of {_sellnetheriteblocks} to green glass named "&aSelect all" set slot 28 of {_sellnetheriteblocks} to red glass named "&c-1" set slot 31 of {_sellnetheriteblocks} to red glass named "&c-5" set slot 34 of {_sellnetheriteblocks} to red glass named "&cSet to 1" set slot 49 of {_sellnetheriteblocks} to green concrete named "&2Sell" close player's inventory open {_sellnetheriteblocks} to player if name of event-inventory is "&bBuy Netherite Blocks": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buynetheriteblocks} to a new chest inventory with 6 rows with name "&bBuy Netherite Blocks" set slot 4 of {_buynetheriteblocks} to {temporaryamount::player} of netherite block named "&bNetherite Block" set slot 19 of {_buynetheriteblocks} to green glass named "&a+1" set slot 22 of {_buynetheriteblocks} to green glass named "&a+5" set slot 25 of {_buynetheriteblocks} to green glass named "&aSet to 64" set slot 28 of {_buynetheriteblocks} to red glass named "&c-1" set slot 31 of {_buynetheriteblocks} to red glass named "&c-5" set slot 34 of {_buynetheriteblocks} to red glass named "&cSet to 1" set slot 49 of {_buynetheriteblocks} to green concrete named "&2Buy" close player's inventory open {_buynetheriteblocks} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buynetheriteblocks} to a new chest inventory with 6 rows with name "&bBuy Netherite Blocks" set slot 4 of {_buynetheriteblocks} to {temporaryamount::player} of netherite block named "&bNetherite Block" set slot 19 of {_buynetheriteblocks} to green glass named "&a+1" set slot 22 of {_buynetheriteblocks} to green glass named "&a+5" set slot 25 of {_buynetheriteblocks} to green glass named "&aSet to 64" set slot 28 of {_buynetheriteblocks} to red glass named "&c-1" set slot 31 of {_buynetheriteblocks} to red glass named "&c-5" set slot 34 of {_buynetheriteblocks} to red glass named "&cSet to 1" set slot 49 of {_buynetheriteblocks} to green concrete named "&2Buy" close player's inventory open {_buynetheriteblocks} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buynetheriteblocks} to a new chest inventory with 6 rows with name "&bBuy Netherite Blocks" set slot 4 of {_buynetheriteblocks} to {temporaryamount::player} of netherite block named "&bNetherite Block" set slot 19 of {_buynetheriteblocks} to green glass named "&a+1" set slot 22 of {_buynetheriteblocks} to green glass named "&a+5" set slot 25 of {_buynetheriteblocks} to green glass named "&aSet to 64" set slot 28 of {_buynetheriteblocks} to red glass named "&c-1" set slot 31 of {_buynetheriteblocks} to red glass named "&c-5" set slot 34 of {_buynetheriteblocks} to red glass named "&cSet to 1" set slot 49 of {_buynetheriteblocks} to green concrete named "&2Buy" close player's inventory open {_buynetheriteblocks} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buynetheriteblocks} to a new chest inventory with 6 rows with name "&bBuy Netherite Blocks" set slot 4 of {_buynetheriteblocks} to {temporaryamount::player} of netherite block named "&bNetherite Block" set slot 19 of {_buynetheriteblocks} to green glass named "&a+1" set slot 22 of {_buynetheriteblocks} to green glass named "&a+5" set slot 25 of {_buynetheriteblocks} to green glass named "&aSet to 64" set slot 28 of {_buynetheriteblocks} to red glass named "&c-1" set slot 31 of {_buynetheriteblocks} to red glass named "&c-5" set slot 34 of {_buynetheriteblocks} to red glass named "&cSet to 1" set slot 49 of {_buynetheriteblocks} to green concrete named "&2Buy" close player's inventory open {_buynetheriteblocks} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buynetheriteblocks} to a new chest inventory with 6 rows with name "&bBuy Netherite Blocks" set slot 4 of {_buynetheriteblocks} to {temporaryamount::player} of netherite block named "&bNetherite Block" set slot 19 of {_buynetheriteblocks} to green glass named "&a+1" set slot 22 of {_buynetheriteblocks} to green glass named "&a+5" set slot 25 of {_buynetheriteblocks} to green glass named "&aSet to 64" set slot 28 of {_buynetheriteblocks} to red glass named "&c-1" set slot 31 of {_buynetheriteblocks} to red glass named "&c-5" set slot 34 of {_buynetheriteblocks} to red glass named "&cSet to 1" set slot 49 of {_buynetheriteblocks} to green concrete named "&2Buy" close player's inventory open {_buynetheriteblocks} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buynetheriteblocks} to a new chest inventory with 6 rows with name "&bBuy Netherite Blocks" set slot 4 of {_buynetheriteblocks} to {temporaryamount::player} of netherite block named "&bNetherite Block" set slot 19 of {_buynetheriteblocks} to green glass named "&a+1" set slot 22 of {_buynetheriteblocks} to green glass named "&a+5" set slot 25 of {_buynetheriteblocks} to green glass named "&aSet to 64" set slot 28 of {_buynetheriteblocks} to red glass named "&c-1" set slot 31 of {_buynetheriteblocks} to red glass named "&c-5" set slot 34 of {_buynetheriteblocks} to red glass named "&cSet to 1" set slot 49 of {_buynetheriteblocks} to green concrete named "&2Buy" close player's inventory open {_buynetheriteblocks} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {netheriteblockprice} if player's balance >= {payment::player}: give {temporaryamount::player} of netherite blocks to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c netherite blocks for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c netherite blocks for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c netherite block for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c netherite block for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&bSell Netherite Blocks": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellnetheriteblocks} to a new chest inventory with 6 rows with name "&bSell Netherite Blocks" set slot 4 of {_sellnetheriteblocks} to {temporaryamount::player} of netherite block named "&bNetherite Block" set slot 19 of {_sellnetheriteblocks} to green glass named "&a+1" set slot 22 of {_sellnetheriteblocks} to green glass named "&a+5" set slot 25 of {_sellnetheriteblocks} to green glass named "&aSelect all" set slot 28 of {_sellnetheriteblocks} to red glass named "&c-1" set slot 31 of {_sellnetheriteblocks} to red glass named "&c-5" set slot 34 of {_sellnetheriteblocks} to red glass named "&cSet to 1" set slot 49 of {_sellnetheriteblocks} to green concrete named "&2Sell" close player's inventory open {_sellnetheriteblocks} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellnetheriteblocks} to a new chest inventory with 6 rows with name "&bSell Netherite Blocks" set slot 4 of {_sellnetheriteblocks} to {temporaryamount::player} of netherite block named "&bNetherite Block" set slot 19 of {_sellnetheriteblocks} to green glass named "&a+1" set slot 22 of {_sellnetheriteblocks} to green glass named "&a+5" set slot 25 of {_sellnetheriteblocks} to green glass named "&aSelect all" set slot 28 of {_sellnetheriteblocks} to red glass named "&c-1" set slot 31 of {_sellnetheriteblocks} to red glass named "&c-5" set slot 34 of {_sellnetheriteblocks} to red glass named "&cSet to 1" set slot 49 of {_sellnetheriteblocks} to green concrete named "&2Sell" close player's inventory open {_sellnetheriteblocks} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of netherite blocks in player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellnetheriteblocks} to a new chest inventory with 6 rows with name "&bSell Netherite Blocks" set slot 4 of {_sellnetheriteblocks} to {temporaryamount::player} of netherite block named "&bNetherite Block" set slot 19 of {_sellnetheriteblocks} to green glass named "&a+1" set slot 22 of {_sellnetheriteblocks} to green glass named "&a+5" set slot 25 of {_sellnetheriteblocks} to green glass named "&aSelect all" set slot 28 of {_sellnetheriteblocks} to red glass named "&c-1" set slot 31 of {_sellnetheriteblocks} to red glass named "&c-5" set slot 34 of {_sellnetheriteblocks} to red glass named "&cSet to 1" set slot 49 of {_sellnetheriteblocks} to green concrete named "&2Sell" close player's inventory open {_sellnetheriteblocks} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellnetheriteblocks} to a new chest inventory with 6 rows with name "&bSell Netherite Blocks" set slot 4 of {_sellnetheriteblocks} to {temporaryamount::player} of netherite block named "&bNetherite Block" set slot 19 of {_sellnetheriteblocks} to green glass named "&a+1" set slot 22 of {_sellnetheriteblocks} to green glass named "&a+5" set slot 25 of {_sellnetheriteblocks} to green glass named "&aSelect all" set slot 28 of {_sellnetheriteblocks} to red glass named "&c-1" set slot 31 of {_sellnetheriteblocks} to red glass named "&c-5" set slot 34 of {_sellnetheriteblocks} to red glass named "&cSet to 1" set slot 49 of {_sellnetheriteblocks} to green concrete named "&2Sell" close player's inventory open {_sellnetheriteblocks} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellnetheriteblocks} to a new chest inventory with 6 rows with name "&bSell Netherite Blocks" set slot 4 of {_sellnetheriteblocks} to {temporaryamount::player} of netherite block named "&bNetherite Block" set slot 19 of {_sellnetheriteblocks} to green glass named "&a+1" set slot 22 of {_sellnetheriteblocks} to green glass named "&a+5" set slot 25 of {_sellnetheriteblocks} to green glass named "&aSelect all" set slot 28 of {_sellnetheriteblocks} to red glass named "&c-1" set slot 31 of {_sellnetheriteblocks} to red glass named "&c-5" set slot 34 of {_sellnetheriteblocks} to red glass named "&cSet to 1" set slot 49 of {_sellnetheriteblocks} to green concrete named "&2Sell" close player's inventory open {_sellnetheriteblocks} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellnetheriteblocks} to a new chest inventory with 6 rows with name "&bSell Netherite Blocks" set slot 4 of {_sellnetheriteblocks} to {temporaryamount::player} of netherite block named "&bNetherite Block" set slot 19 of {_sellnetheriteblocks} to green glass named "&a+1" set slot 22 of {_sellnetheriteblocks} to green glass named "&a+5" set slot 25 of {_sellnetheriteblocks} to green glass named "&aSelect all" set slot 28 of {_sellnetheriteblocks} to red glass named "&c-1" set slot 31 of {_sellnetheriteblocks} to red glass named "&c-5" set slot 34 of {_sellnetheriteblocks} to red glass named "&cSet to 1" set slot 49 of {_sellnetheriteblocks} to green concrete named "&2Sell" close player's inventory open {_sellnetheriteblocks} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {netheriteblocksellprice} set {itemamount::player} to 0 set {itemamount::player} to number of netherite blocks in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of netherite block from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c netherite blocks for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c netherite blocks for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c netherite block for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c netherite block for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&bIron Blocks": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buyironblocks} to a new chest inventory with 6 rows with name "&bBuy Iron Blocks" set {temporaryamount::player} to 1 set slot 4 of {_buyironblocks} to iron block named "&bIron Block" set slot 19 of {_buyironblocks} to green glass named "&a+1" set slot 22 of {_buyironblocks} to green glass named "&a+5" set slot 25 of {_buyironblocks} to green glass named "&aSet to 64" set slot 28 of {_buyironblocks} to red glass named "&c-1" set slot 31 of {_buyironblocks} to red glass named "&c-5" set slot 34 of {_buyironblocks} to red glass named "&cSet to 1" set slot 49 of {_buyironblocks} to green concrete named "&2Buy" close player's inventory open {_buyironblocks} to player if index of event-slot = 15: set {_sellironblocks} to a new chest inventory with 6 rows with name "&bSell Iron Blocks" set {temporaryamount::player} to 1 set slot 4 of {_sellironblocks} to iron block named "&bIron Block" set slot 19 of {_sellironblocks} to green glass named "&a+1" set slot 22 of {_sellironblocks} to green glass named "&a+5" set slot 25 of {_sellironblocks} to green glass named "&aSelect all" set slot 28 of {_sellironblocks} to red glass named "&c-1" set slot 31 of {_sellironblocks} to red glass named "&c-5" set slot 34 of {_sellironblocks} to red glass named "&cSet to 1" set slot 49 of {_sellironblocks} to green concrete named "&2Sell" close player's inventory open {_sellironblocks} to player if name of event-inventory is "&bBuy Iron Blocks": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyironblocks} to a new chest inventory with 6 rows with name "&bBuy Iron Blocks" set slot 4 of {_buyironblocks} to {temporaryamount::player} of iron block named "&bIron Block" set slot 19 of {_buyironblocks} to green glass named "&a+1" set slot 22 of {_buyironblocks} to green glass named "&a+5" set slot 25 of {_buyironblocks} to green glass named "&aSet to 64" set slot 28 of {_buyironblocks} to red glass named "&c-1" set slot 31 of {_buyironblocks} to red glass named "&c-5" set slot 34 of {_buyironblocks} to red glass named "&cSet to 1" set slot 49 of {_buyironblocks} to green concrete named "&2Buy" close player's inventory open {_buyironblocks} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyironblocks} to a new chest inventory with 6 rows with name "&bBuy Iron Blocks" set slot 4 of {_buyironblocks} to {temporaryamount::player} of iron block named "&bIron Block" set slot 19 of {_buyironblocks} to green glass named "&a+1" set slot 22 of {_buyironblocks} to green glass named "&a+5" set slot 25 of {_buyironblocks} to green glass named "&aSet to 64" set slot 28 of {_buyironblocks} to red glass named "&c-1" set slot 31 of {_buyironblocks} to red glass named "&c-5" set slot 34 of {_buyironblocks} to red glass named "&cSet to 1" set slot 49 of {_buyironblocks} to green concrete named "&2Buy" close player's inventory open {_buyironblocks} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buyironblocks} to a new chest inventory with 6 rows with name "&bBuy Iron Blocks" set slot 4 of {_buyironblocks} to {temporaryamount::player} of iron block named "&bIron Block" set slot 19 of {_buyironblocks} to green glass named "&a+1" set slot 22 of {_buyironblocks} to green glass named "&a+5" set slot 25 of {_buyironblocks} to green glass named "&aSet to 64" set slot 28 of {_buyironblocks} to red glass named "&c-1" set slot 31 of {_buyironblocks} to red glass named "&c-5" set slot 34 of {_buyironblocks} to red glass named "&cSet to 1" set slot 49 of {_buyironblocks} to green concrete named "&2Buy" close player's inventory open {_buyironblocks} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyironblocks} to a new chest inventory with 6 rows with name "&bBuy Iron Blocks" set slot 4 of {_buyironblocks} to {temporaryamount::player} of iron block named "&bIron Block" set slot 19 of {_buyironblocks} to green glass named "&a+1" set slot 22 of {_buyironblocks} to green glass named "&a+5" set slot 25 of {_buyironblocks} to green glass named "&aSet to 64" set slot 28 of {_buyironblocks} to red glass named "&c-1" set slot 31 of {_buyironblocks} to red glass named "&c-5" set slot 34 of {_buyironblocks} to red glass named "&cSet to 1" set slot 49 of {_buyironblocks} to green concrete named "&2Buy" close player's inventory open {_buyironblocks} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyironblocks} to a new chest inventory with 6 rows with name "&bBuy Iron Blocks" set slot 4 of {_buyironblocks} to {temporaryamount::player} of iron block named "&bIron Block" set slot 19 of {_buyironblocks} to green glass named "&a+1" set slot 22 of {_buyironblocks} to green glass named "&a+5" set slot 25 of {_buyironblocks} to green glass named "&aSet to 64" set slot 28 of {_buyironblocks} to red glass named "&c-1" set slot 31 of {_buyironblocks} to red glass named "&c-5" set slot 34 of {_buyironblocks} to red glass named "&cSet to 1" set slot 49 of {_buyironblocks} to green concrete named "&2Buy" close player's inventory open {_buyironblocks} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buyironblocks} to a new chest inventory with 6 rows with name "&bBuy Iron Blocks" set slot 4 of {_buyironblocks} to {temporaryamount::player} of iron block named "&bIron Block" set slot 19 of {_buyironblocks} to green glass named "&a+1" set slot 22 of {_buyironblocks} to green glass named "&a+5" set slot 25 of {_buyironblocks} to green glass named "&aSet to 64" set slot 28 of {_buyironblocks} to red glass named "&c-1" set slot 31 of {_buyironblocks} to red glass named "&c-5" set slot 34 of {_buyironblocks} to red glass named "&cSet to 1" set slot 49 of {_buyironblocks} to green concrete named "&2Buy" close player's inventory open {_buyironblocks} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {ironblockprice} if player's balance >= {payment::player}: give {temporaryamount::player} of iron blocks to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c iron blocks for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c iron blocks for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c iron block for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c iron block for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&bSell Iron Blocks": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellironblocks} to a new chest inventory with 6 rows with name "&bSell Iron Blocks" set slot 4 of {_sellironblocks} to {temporaryamount::player} of iron block named "&bIron Block" set slot 19 of {_sellironblocks} to green glass named "&a+1" set slot 22 of {_sellironblocks} to green glass named "&a+5" set slot 25 of {_sellironblocks} to green glass named "&aSelect all" set slot 28 of {_sellironblocks} to red glass named "&c-1" set slot 31 of {_sellironblocks} to red glass named "&c-5" set slot 34 of {_sellironblocks} to red glass named "&cSet to 1" set slot 49 of {_sellironblocks} to green concrete named "&2Sell" close player's inventory open {_sellironblocks} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellironblocks} to a new chest inventory with 6 rows with name "&bSell Iron Blocks" set slot 4 of {_sellironblocks} to {temporaryamount::player} of iron block named "&bIron Block" set slot 19 of {_sellironblocks} to green glass named "&a+1" set slot 22 of {_sellironblocks} to green glass named "&a+5" set slot 25 of {_sellironblocks} to green glass named "&aSelect all" set slot 28 of {_sellironblocks} to red glass named "&c-1" set slot 31 of {_sellironblocks} to red glass named "&c-5" set slot 34 of {_sellironblocks} to red glass named "&cSet to 1" set slot 49 of {_sellironblocks} to green concrete named "&2Sell" close player's inventory open {_sellironblocks} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of iron blocks in player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellironblocks} to a new chest inventory with 6 rows with name "&bSell Iron Blocks" set slot 4 of {_sellironblocks} to {temporaryamount::player} of iron block named "&bIron Block" set slot 19 of {_sellironblocks} to green glass named "&a+1" set slot 22 of {_sellironblocks} to green glass named "&a+5" set slot 25 of {_sellironblocks} to green glass named "&aSelect all" set slot 28 of {_sellironblocks} to red glass named "&c-1" set slot 31 of {_sellironblocks} to red glass named "&c-5" set slot 34 of {_sellironblocks} to red glass named "&cSet to 1" set slot 49 of {_sellironblocks} to green concrete named "&2Sell" close player's inventory open {_sellironblocks} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellironblocks} to a new chest inventory with 6 rows with name "&bSell Iron Blocks" set slot 4 of {_sellironblocks} to {temporaryamount::player} of iron block named "&bIron Block" set slot 19 of {_sellironblocks} to green glass named "&a+1" set slot 22 of {_sellironblocks} to green glass named "&a+5" set slot 25 of {_sellironblocks} to green glass named "&aSelect all" set slot 28 of {_sellironblocks} to red glass named "&c-1" set slot 31 of {_sellironblocks} to red glass named "&c-5" set slot 34 of {_sellironblocks} to red glass named "&cSet to 1" set slot 49 of {_sellironblocks} to green concrete named "&2Sell" close player's inventory open {_sellironblocks} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellironblocks} to a new chest inventory with 6 rows with name "&bSell Iron Blocks" set slot 4 of {_sellironblocks} to {temporaryamount::player} of iron block named "&bIron Block" set slot 19 of {_sellironblocks} to green glass named "&a+1" set slot 22 of {_sellironblocks} to green glass named "&a+5" set slot 25 of {_sellironblocks} to green glass named "&aSelect all" set slot 28 of {_sellironblocks} to red glass named "&c-1" set slot 31 of {_sellironblocks} to red glass named "&c-5" set slot 34 of {_sellironblocks} to red glass named "&cSet to 1" set slot 49 of {_sellironblocks} to green concrete named "&2Sell" close player's inventory open {_sellironblocks} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellironblocks} to a new chest inventory with 6 rows with name "&bSell Iron Blocks" set slot 4 of {_sellironblocks} to {temporaryamount::player} of iron block named "&bIron Block" set slot 19 of {_sellironblocks} to green glass named "&a+1" set slot 22 of {_sellironblocks} to green glass named "&a+5" set slot 25 of {_sellironblocks} to green glass named "&aSelect all" set slot 28 of {_sellironblocks} to red glass named "&c-1" set slot 31 of {_sellironblocks} to red glass named "&c-5" set slot 34 of {_sellironblocks} to red glass named "&cSet to 1" set slot 49 of {_sellironblocks} to green concrete named "&2Sell" close player's inventory open {_sellironblocks} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {ironblocksellprice} set {itemamount::player} to 0 set {itemamount::player} to number of iron blocks in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of iron block from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c iron blocks for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c iron blocks for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c iron block for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c iron block for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&bGold Blocks": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buygoldblocks} to a new chest inventory with 6 rows with name "&bBuy Gold Blocks" set {temporaryamount::player} to 1 set slot 4 of {_buygoldblocks} to gold block named "&bGold Block" set slot 19 of {_buygoldblocks} to green glass named "&a+1" set slot 22 of {_buygoldblocks} to green glass named "&a+5" set slot 25 of {_buygoldblocks} to green glass named "&aSet to 64" set slot 28 of {_buygoldblocks} to red glass named "&c-1" set slot 31 of {_buygoldblocks} to red glass named "&c-5" set slot 34 of {_buygoldblocks} to red glass named "&cSet to 1" set slot 49 of {_buygoldblocks} to green concrete named "&2Buy" close player's inventory open {_buygoldblocks} to player if index of event-slot = 15: set {_sellgoldblocks} to a new chest inventory with 6 rows with name "&bSell Gold Blocks" set {temporaryamount::player} to 1 set slot 4 of {_sellgoldblocks} to gold block named "&bGold Block" set slot 19 of {_sellgoldblocks} to green glass named "&a+1" set slot 22 of {_sellgoldblocks} to green glass named "&a+5" set slot 25 of {_sellgoldblocks} to green glass named "&aSelect all" set slot 28 of {_sellgoldblocks} to red glass named "&c-1" set slot 31 of {_sellgoldblocks} to red glass named "&c-5" set slot 34 of {_sellgoldblocks} to red glass named "&cSet to 1" set slot 49 of {_sellgoldblocks} to green concrete named "&2Sell" close player's inventory open {_sellgoldblocks} to player if name of event-inventory is "&bBuy Gold Blocks": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buygoldblocks} to a new chest inventory with 6 rows with name "&bBuy Gold Blocks" set slot 4 of {_buygoldblocks} to {temporaryamount::player} of gold block named "&bGold Block" set slot 19 of {_buygoldblocks} to green glass named "&a+1" set slot 22 of {_buygoldblocks} to green glass named "&a+5" set slot 25 of {_buygoldblocks} to green glass named "&aSet to 64" set slot 28 of {_buygoldblocks} to red glass named "&c-1" set slot 31 of {_buygoldblocks} to red glass named "&c-5" set slot 34 of {_buygoldblocks} to red glass named "&cSet to 1" set slot 49 of {_buygoldblocks} to green concrete named "&2Buy" close player's inventory open {_buygoldblocks} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buygoldblocks} to a new chest inventory with 6 rows with name "&bBuy Gold Blocks" set slot 4 of {_buygoldblocks} to {temporaryamount::player} of gold block named "&bGold Block" set slot 19 of {_buygoldblocks} to green glass named "&a+1" set slot 22 of {_buygoldblocks} to green glass named "&a+5" set slot 25 of {_buygoldblocks} to green glass named "&aSet to 64" set slot 28 of {_buygoldblocks} to red glass named "&c-1" set slot 31 of {_buygoldblocks} to red glass named "&c-5" set slot 34 of {_buygoldblocks} to red glass named "&cSet to 1" set slot 49 of {_buygoldblocks} to green concrete named "&2Buy" close player's inventory open {_buygoldblocks} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buygoldblocks} to a new chest inventory with 6 rows with name "&bBuy Gold Blocks" set slot 4 of {_buygoldblocks} to {temporaryamount::player} of gold block named "&bGold Block" set slot 19 of {_buygoldblocks} to green glass named "&a+1" set slot 22 of {_buygoldblocks} to green glass named "&a+5" set slot 25 of {_buygoldblocks} to green glass named "&aSet to 64" set slot 28 of {_buygoldblocks} to red glass named "&c-1" set slot 31 of {_buygoldblocks} to red glass named "&c-5" set slot 34 of {_buygoldblocks} to red glass named "&cSet to 1" set slot 49 of {_buygoldblocks} to green concrete named "&2Buy" close player's inventory open {_buygoldblocks} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buygoldblocks} to a new chest inventory with 6 rows with name "&bBuy Gold Blocks" set slot 4 of {_buygoldblocks} to {temporaryamount::player} of gold block named "&bGold Block" set slot 19 of {_buygoldblocks} to green glass named "&a+1" set slot 22 of {_buygoldblocks} to green glass named "&a+5" set slot 25 of {_buygoldblocks} to green glass named "&aSet to 64" set slot 28 of {_buygoldblocks} to red glass named "&c-1" set slot 31 of {_buygoldblocks} to red glass named "&c-5" set slot 34 of {_buygoldblocks} to red glass named "&cSet to 1" set slot 49 of {_buygoldblocks} to green concrete named "&2Buy" close player's inventory open {_buygoldblocks} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buygoldblocks} to a new chest inventory with 6 rows with name "&bBuy Gold Blocks" set slot 4 of {_buygoldblocks} to {temporaryamount::player} of gold block named "&bGold Block" set slot 19 of {_buygoldblocks} to green glass named "&a+1" set slot 22 of {_buygoldblocks} to green glass named "&a+5" set slot 25 of {_buygoldblocks} to green glass named "&aSet to 64" set slot 28 of {_buygoldblocks} to red glass named "&c-1" set slot 31 of {_buygoldblocks} to red glass named "&c-5" set slot 34 of {_buygoldblocks} to red glass named "&cSet to 1" set slot 49 of {_buygoldblocks} to green concrete named "&2Buy" close player's inventory open {_buygoldblocks} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buygoldblocks} to a new chest inventory with 6 rows with name "&bBuy Gold Blocks" set slot 4 of {_buygoldblocks} to {temporaryamount::player} of gold block named "&bGold Block" set slot 19 of {_buygoldblocks} to green glass named "&a+1" set slot 22 of {_buygoldblocks} to green glass named "&a+5" set slot 25 of {_buygoldblocks} to green glass named "&aSet to 64" set slot 28 of {_buygoldblocks} to red glass named "&c-1" set slot 31 of {_buygoldblocks} to red glass named "&c-5" set slot 34 of {_buygoldblocks} to red glass named "&cSet to 1" set slot 49 of {_buygoldblocks} to green concrete named "&2Buy" close player's inventory open {_buygoldblocks} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {goldblockprice} if player's balance >= {payment::player}: give {temporaryamount::player} of gold blocks to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c gold blocks for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c gold blocks for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c gold block for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c gold block for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&bSell Gold Blocks": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellgoldblocks} to a new chest inventory with 6 rows with name "&bSell Gold Blocks" set slot 4 of {_sellgoldblocks} to {temporaryamount::player} of gold block named "&bGold Block" set slot 19 of {_sellgoldblocks} to green glass named "&a+1" set slot 22 of {_sellgoldblocks} to green glass named "&a+5" set slot 25 of {_sellgoldblocks} to green glass named "&aSelect all" set slot 28 of {_sellgoldblocks} to red glass named "&c-1" set slot 31 of {_sellgoldblocks} to red glass named "&c-5" set slot 34 of {_sellgoldblocks} to red glass named "&cSet to 1" set slot 49 of {_sellgoldblocks} to green concrete named "&2Sell" close player's inventory open {_sellgoldblocks} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellgoldblocks} to a new chest inventory with 6 rows with name "&bSell Gold Blocks" set slot 4 of {_sellgoldblocks} to {temporaryamount::player} of gold block named "&bGold Block" set slot 19 of {_sellgoldblocks} to green glass named "&a+1" set slot 22 of {_sellgoldblocks} to green glass named "&a+5" set slot 25 of {_sellgoldblocks} to green glass named "&aSelect all" set slot 28 of {_sellgoldblocks} to red glass named "&c-1" set slot 31 of {_sellgoldblocks} to red glass named "&c-5" set slot 34 of {_sellgoldblocks} to red glass named "&cSet to 1" set slot 49 of {_sellgoldblocks} to green concrete named "&2Sell" close player's inventory open {_sellgoldblocks} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of gold blocks in player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellgoldblocks} to a new chest inventory with 6 rows with name "&bSell Gold Blocks" set slot 4 of {_sellgoldblocks} to {temporaryamount::player} of gold block named "&bGold Block" set slot 19 of {_sellgoldblocks} to green glass named "&a+1" set slot 22 of {_sellgoldblocks} to green glass named "&a+5" set slot 25 of {_sellgoldblocks} to green glass named "&aSelect all" set slot 28 of {_sellgoldblocks} to red glass named "&c-1" set slot 31 of {_sellgoldblocks} to red glass named "&c-5" set slot 34 of {_sellgoldblocks} to red glass named "&cSet to 1" set slot 49 of {_sellgoldblocks} to green concrete named "&2Sell" close player's inventory open {_sellgoldblocks} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellgoldblocks} to a new chest inventory with 6 rows with name "&bSell Gold Blocks" set slot 4 of {_sellgoldblocks} to {temporaryamount::player} of gold block named "&bGold Block" set slot 19 of {_sellgoldblocks} to green glass named "&a+1" set slot 22 of {_sellgoldblocks} to green glass named "&a+5" set slot 25 of {_sellgoldblocks} to green glass named "&aSelect all" set slot 28 of {_sellgoldblocks} to red glass named "&c-1" set slot 31 of {_sellgoldblocks} to red glass named "&c-5" set slot 34 of {_sellgoldblocks} to red glass named "&cSet to 1" set slot 49 of {_sellgoldblocks} to green concrete named "&2Sell" close player's inventory open {_sellgoldblocks} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellgoldblocks} to a new chest inventory with 6 rows with name "&bSell Gold Blocks" set slot 4 of {_sellgoldblocks} to {temporaryamount::player} of gold block named "&bGold Block" set slot 19 of {_sellgoldblocks} to green glass named "&a+1" set slot 22 of {_sellgoldblocks} to green glass named "&a+5" set slot 25 of {_sellgoldblocks} to green glass named "&aSelect all" set slot 28 of {_sellgoldblocks} to red glass named "&c-1" set slot 31 of {_sellgoldblocks} to red glass named "&c-5" set slot 34 of {_sellgoldblocks} to red glass named "&cSet to 1" set slot 49 of {_sellgoldblocks} to green concrete named "&2Sell" close player's inventory open {_sellgoldblocks} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellgoldblocks} to a new chest inventory with 6 rows with name "&bSell Gold Blocks" set slot 4 of {_sellgoldblocks} to {temporaryamount::player} of gold block named "&bGold Block" set slot 19 of {_sellgoldblocks} to green glass named "&a+1" set slot 22 of {_sellgoldblocks} to green glass named "&a+5" set slot 25 of {_sellgoldblocks} to green glass named "&aSelect all" set slot 28 of {_sellgoldblocks} to red glass named "&c-1" set slot 31 of {_sellgoldblocks} to red glass named "&c-5" set slot 34 of {_sellgoldblocks} to red glass named "&cSet to 1" set slot 49 of {_sellgoldblocks} to green concrete named "&2Sell" close player's inventory open {_sellgoldblocks} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {goldblocksellprice} set {itemamount::player} to 0 set {itemamount::player} to number of gold blocks in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of gold block from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c gold blocks for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c gold blocks for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c gold block for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c gold block for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&bEmerald Blocks": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buyemeraldblocks} to a new chest inventory with 6 rows with name "&bBuy Emerald Blocks" set {temporaryamount::player} to 1 set slot 4 of {_buyemeraldblocks} to emerald block named "&bEmerald Block" set slot 19 of {_buyemeraldblocks} to green glass named "&a+1" set slot 22 of {_buyemeraldblocks} to green glass named "&a+5" set slot 25 of {_buyemeraldblocks} to green glass named "&aSet to 64" set slot 28 of {_buyemeraldblocks} to red glass named "&c-1" set slot 31 of {_buyemeraldblocks} to red glass named "&c-5" set slot 34 of {_buyemeraldblocks} to red glass named "&cSet to 1" set slot 49 of {_buyemeraldblocks} to green concrete named "&2Buy" close player's inventory open {_buyemeraldblocks} to player if index of event-slot = 15: set {_sellemeraldblocks} to a new chest inventory with 6 rows with name "&bSell Emerald Blocks" set {temporaryamount::player} to 1 set slot 4 of {_sellemeraldblocks} to emerald block named "&bEmerald Block" set slot 19 of {_sellemeraldblocks} to green glass named "&a+1" set slot 22 of {_sellemeraldblocks} to green glass named "&a+5" set slot 25 of {_sellemeraldblocks} to green glass named "&aSelect all" set slot 28 of {_sellemeraldblocks} to red glass named "&c-1" set slot 31 of {_sellemeraldblocks} to red glass named "&c-5" set slot 34 of {_sellemeraldblocks} to red glass named "&cSet to 1" set slot 49 of {_sellemeraldblocks} to green concrete named "&2Sell" close player's inventory open {_sellemeraldblocks} to player if name of event-inventory is "&bBuy Emerald Blocks": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyemeraldblocks} to a new chest inventory with 6 rows with name "&bBuy Emerald Blocks" set slot 4 of {_buyemeraldblocks} to {temporaryamount::player} of emerald block named "&bEmerald Block" set slot 19 of {_buyemeraldblocks} to green glass named "&a+1" set slot 22 of {_buyemeraldblocks} to green glass named "&a+5" set slot 25 of {_buyemeraldblocks} to green glass named "&aSet to 64" set slot 28 of {_buyemeraldblocks} to red glass named "&c-1" set slot 31 of {_buyemeraldblocks} to red glass named "&c-5" set slot 34 of {_buyemeraldblocks} to red glass named "&cSet to 1" set slot 49 of {_buyemeraldblocks} to green concrete named "&2Buy" close player's inventory open {_buyemeraldblocks} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyemeraldblocks} to a new chest inventory with 6 rows with name "&bBuy Emerald Blocks" set slot 4 of {_buyemeraldblocks} to {temporaryamount::player} of emerald block named "&bEmerald Block" set slot 19 of {_buyemeraldblocks} to green glass named "&a+1" set slot 22 of {_buyemeraldblocks} to green glass named "&a+5" set slot 25 of {_buyemeraldblocks} to green glass named "&aSet to 64" set slot 28 of {_buyemeraldblocks} to red glass named "&c-1" set slot 31 of {_buyemeraldblocks} to red glass named "&c-5" set slot 34 of {_buyemeraldblocks} to red glass named "&cSet to 1" set slot 49 of {_buyemeraldblocks} to green concrete named "&2Buy" close player's inventory open {_buyemeraldblocks} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buyemeraldblocks} to a new chest inventory with 6 rows with name "&bBuy Emerald Blocks" set slot 4 of {_buyemeraldblocks} to {temporaryamount::player} of emerald block named "&bEmerald Block" set slot 19 of {_buyemeraldblocks} to green glass named "&a+1" set slot 22 of {_buyemeraldblocks} to green glass named "&a+5" set slot 25 of {_buyemeraldblocks} to green glass named "&aSet to 64" set slot 28 of {_buyemeraldblocks} to red glass named "&c-1" set slot 31 of {_buyemeraldblocks} to red glass named "&c-5" set slot 34 of {_buyemeraldblocks} to red glass named "&cSet to 1" set slot 49 of {_buyemeraldblocks} to green concrete named "&2Buy" close player's inventory open {_buyemeraldblocks} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyemeraldblocks} to a new chest inventory with 6 rows with name "&bBuy Emerald Blocks" set slot 4 of {_buyemeraldblocks} to {temporaryamount::player} of emerald block named "&bEmerald Block" set slot 19 of {_buyemeraldblocks} to green glass named "&a+1" set slot 22 of {_buyemeraldblocks} to green glass named "&a+5" set slot 25 of {_buyemeraldblocks} to green glass named "&aSet to 64" set slot 28 of {_buyemeraldblocks} to red glass named "&c-1" set slot 31 of {_buyemeraldblocks} to red glass named "&c-5" set slot 34 of {_buyemeraldblocks} to red glass named "&cSet to 1" set slot 49 of {_buyemeraldblocks} to green concrete named "&2Buy" close player's inventory open {_buyemeraldblocks} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyemeraldblocks} to a new chest inventory with 6 rows with name "&bBuy Emerald Blocks" set slot 4 of {_buyemeraldblocks} to {temporaryamount::player} of emerald block named "&bEmerald Block" set slot 19 of {_buyemeraldblocks} to green glass named "&a+1" set slot 22 of {_buyemeraldblocks} to green glass named "&a+5" set slot 25 of {_buyemeraldblocks} to green glass named "&aSet to 64" set slot 28 of {_buyemeraldblocks} to red glass named "&c-1" set slot 31 of {_buyemeraldblocks} to red glass named "&c-5" set slot 34 of {_buyemeraldblocks} to red glass named "&cSet to 1" set slot 49 of {_buyemeraldblocks} to green concrete named "&2Buy" close player's inventory open {_buyemeraldblocks} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buyemeraldblocks} to a new chest inventory with 6 rows with name "&bBuy Emerald Blocks" set slot 4 of {_buyemeraldblocks} to {temporaryamount::player} of emerald block named "&bEmerald Block" set slot 19 of {_buyemeraldblocks} to green glass named "&a+1" set slot 22 of {_buyemeraldblocks} to green glass named "&a+5" set slot 25 of {_buyemeraldblocks} to green glass named "&aSet to 64" set slot 28 of {_buyemeraldblocks} to red glass named "&c-1" set slot 31 of {_buyemeraldblocks} to red glass named "&c-5" set slot 34 of {_buyemeraldblocks} to red glass named "&cSet to 1" set slot 49 of {_buyemeraldblocks} to green concrete named "&2Buy" close player's inventory open {_buyemeraldblocks} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {emeraldblockprice} if player's balance >= {payment::player}: give {temporaryamount::player} of emerald blocks to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c emerald blocks for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c emerald blocks for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c emerald block for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c emerald block for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&bSell Emerald Blocks": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellemeraldblocks} to a new chest inventory with 6 rows with name "&bSell Emerald Blocks" set slot 4 of {_sellemeraldblocks} to {temporaryamount::player} of emerald block named "&bEmerald Block" set slot 19 of {_sellemeraldblocks} to green glass named "&a+1" set slot 22 of {_sellemeraldblocks} to green glass named "&a+5" set slot 25 of {_sellemeraldblocks} to green glass named "&aSelect all" set slot 28 of {_sellemeraldblocks} to red glass named "&c-1" set slot 31 of {_sellemeraldblocks} to red glass named "&c-5" set slot 34 of {_sellemeraldblocks} to red glass named "&cSet to 1" set slot 49 of {_sellemeraldblocks} to green concrete named "&2Sell" close player's inventory open {_sellemeraldblocks} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellemeraldblocks} to a new chest inventory with 6 rows with name "&bSell Emerald Blocks" set slot 4 of {_sellemeraldblocks} to {temporaryamount::player} of emerald block named "&bEmerald Block" set slot 19 of {_sellemeraldblocks} to green glass named "&a+1" set slot 22 of {_sellemeraldblocks} to green glass named "&a+5" set slot 25 of {_sellemeraldblocks} to green glass named "&aSelect all" set slot 28 of {_sellemeraldblocks} to red glass named "&c-1" set slot 31 of {_sellemeraldblocks} to red glass named "&c-5" set slot 34 of {_sellemeraldblocks} to red glass named "&cSet to 1" set slot 49 of {_sellemeraldblocks} to green concrete named "&2Sell" close player's inventory open {_sellemeraldblocks} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of emerald blocks in player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellemeraldblocks} to a new chest inventory with 6 rows with name "&bSell Emerald Blocks" set slot 4 of {_sellemeraldblocks} to {temporaryamount::player} of emerald block named "&bEmerald Block" set slot 19 of {_sellemeraldblocks} to green glass named "&a+1" set slot 22 of {_sellemeraldblocks} to green glass named "&a+5" set slot 25 of {_sellemeraldblocks} to green glass named "&aSelect all" set slot 28 of {_sellemeraldblocks} to red glass named "&c-1" set slot 31 of {_sellemeraldblocks} to red glass named "&c-5" set slot 34 of {_sellemeraldblocks} to red glass named "&cSet to 1" set slot 49 of {_sellemeraldblocks} to green concrete named "&2Sell" close player's inventory open {_sellemeraldblocks} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellemeraldblocks} to a new chest inventory with 6 rows with name "&bSell Emerald Blocks" set slot 4 of {_sellemeraldblocks} to {temporaryamount::player} of emerald block named "&bEmerald Block" set slot 19 of {_sellemeraldblocks} to green glass named "&a+1" set slot 22 of {_sellemeraldblocks} to green glass named "&a+5" set slot 25 of {_sellemeraldblocks} to green glass named "&aSelect all" set slot 28 of {_sellemeraldblocks} to red glass named "&c-1" set slot 31 of {_sellemeraldblocks} to red glass named "&c-5" set slot 34 of {_sellemeraldblocks} to red glass named "&cSet to 1" set slot 49 of {_sellemeraldblocks} to green concrete named "&2Sell" close player's inventory open {_sellemeraldblocks} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellemeraldblocks} to a new chest inventory with 6 rows with name "&bSell Emerald Blocks" set slot 4 of {_sellemeraldblocks} to {temporaryamount::player} of emerald block named "&bEmerald Block" set slot 19 of {_sellemeraldblocks} to green glass named "&a+1" set slot 22 of {_sellemeraldblocks} to green glass named "&a+5" set slot 25 of {_sellemeraldblocks} to green glass named "&aSelect all" set slot 28 of {_sellemeraldblocks} to red glass named "&c-1" set slot 31 of {_sellemeraldblocks} to red glass named "&c-5" set slot 34 of {_sellemeraldblocks} to red glass named "&cSet to 1" set slot 49 of {_sellemeraldblocks} to green concrete named "&2Sell" close player's inventory open {_sellemeraldblocks} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellemeraldblocks} to a new chest inventory with 6 rows with name "&bSell Emerald Blocks" set slot 4 of {_sellemeraldblocks} to {temporaryamount::player} of emerald block named "&bEmerald Block" set slot 19 of {_sellemeraldblocks} to green glass named "&a+1" set slot 22 of {_sellemeraldblocks} to green glass named "&a+5" set slot 25 of {_sellemeraldblocks} to green glass named "&aSelect all" set slot 28 of {_sellemeraldblocks} to red glass named "&c-1" set slot 31 of {_sellemeraldblocks} to red glass named "&c-5" set slot 34 of {_sellemeraldblocks} to red glass named "&cSet to 1" set slot 49 of {_sellemeraldblocks} to green concrete named "&2Sell" close player's inventory open {_sellemeraldblocks} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {emeraldblocksellprice} set {itemamount::player} to 0 set {itemamount::player} to number of emerald blocks in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of emerald block from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c emerald blocks for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c emerald blocks for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c emerald block for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c emerald block for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&bDiamond Blocks": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buydiamondblocks} to a new chest inventory with 6 rows with name "&bBuy Diamond Blocks" set {temporaryamount::player} to 1 set slot 4 of {_buydiamondblocks} to diamond block named "&bDiamond Block" set slot 19 of {_buydiamondblocks} to green glass named "&a+1" set slot 22 of {_buydiamondblocks} to green glass named "&a+5" set slot 25 of {_buydiamondblocks} to green glass named "&aSet to 64" set slot 28 of {_buydiamondblocks} to red glass named "&c-1" set slot 31 of {_buydiamondblocks} to red glass named "&c-5" set slot 34 of {_buydiamondblocks} to red glass named "&cSet to 1" set slot 49 of {_buydiamondblocks} to green concrete named "&2Buy" close player's inventory open {_buydiamondblocks} to player if index of event-slot = 15: set {_selldiamondblocks} to a new chest inventory with 6 rows with name "&bSell Diamond Blocks" set {temporaryamount::player} to 1 set slot 4 of {_selldiamondblocks} to diamond block named "&bDiamond Block" set slot 19 of {_selldiamondblocks} to green glass named "&a+1" set slot 22 of {_selldiamondblocks} to green glass named "&a+5" set slot 25 of {_selldiamondblocks} to green glass named "&aSelect all" set slot 28 of {_selldiamondblocks} to red glass named "&c-1" set slot 31 of {_selldiamondblocks} to red glass named "&c-5" set slot 34 of {_selldiamondblocks} to red glass named "&cSet to 1" set slot 49 of {_selldiamondblocks} to green concrete named "&2Sell" close player's inventory open {_selldiamondblocks} to player if name of event-inventory is "&bBuy Diamond Blocks": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buydiamondblocks} to a new chest inventory with 6 rows with name "&bBuy Diamond Blocks" set slot 4 of {_buydiamondblocks} to {temporaryamount::player} of diamond block named "&bDiamond Block" set slot 19 of {_buydiamondblocks} to green glass named "&a+1" set slot 22 of {_buydiamondblocks} to green glass named "&a+5" set slot 25 of {_buydiamondblocks} to green glass named "&aSet to 64" set slot 28 of {_buydiamondblocks} to red glass named "&c-1" set slot 31 of {_buydiamondblocks} to red glass named "&c-5" set slot 34 of {_buydiamondblocks} to red glass named "&cSet to 1" set slot 49 of {_buydiamondblocks} to green concrete named "&2Buy" close player's inventory open {_buydiamondblocks} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buydiamondblocks} to a new chest inventory with 6 rows with name "&bBuy Diamond Blocks" set slot 4 of {_buydiamondblocks} to {temporaryamount::player} of diamond block named "&bDiamond Block" set slot 19 of {_buydiamondblocks} to green glass named "&a+1" set slot 22 of {_buydiamondblocks} to green glass named "&a+5" set slot 25 of {_buydiamondblocks} to green glass named "&aSet to 64" set slot 28 of {_buydiamondblocks} to red glass named "&c-1" set slot 31 of {_buydiamondblocks} to red glass named "&c-5" set slot 34 of {_buydiamondblocks} to red glass named "&cSet to 1" set slot 49 of {_buydiamondblocks} to green concrete named "&2Buy" close player's inventory open {_buydiamondblocks} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buydiamondblocks} to a new chest inventory with 6 rows with name "&bBuy Diamond Blocks" set slot 4 of {_buydiamondblocks} to {temporaryamount::player} of diamond block named "&bDiamond Block" set slot 19 of {_buydiamondblocks} to green glass named "&a+1" set slot 22 of {_buydiamondblocks} to green glass named "&a+5" set slot 25 of {_buydiamondblocks} to green glass named "&aSet to 64" set slot 28 of {_buydiamondblocks} to red glass named "&c-1" set slot 31 of {_buydiamondblocks} to red glass named "&c-5" set slot 34 of {_buydiamondblocks} to red glass named "&cSet to 1" set slot 49 of {_buydiamondblocks} to green concrete named "&2Buy" close player's inventory open {_buydiamondblocks} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buydiamondblocks} to a new chest inventory with 6 rows with name "&bBuy Diamond Blocks" set slot 4 of {_buydiamondblocks} to {temporaryamount::player} of diamond block named "&bDiamond Block" set slot 19 of {_buydiamondblocks} to green glass named "&a+1" set slot 22 of {_buydiamondblocks} to green glass named "&a+5" set slot 25 of {_buydiamondblocks} to green glass named "&aSet to 64" set slot 28 of {_buydiamondblocks} to red glass named "&c-1" set slot 31 of {_buydiamondblocks} to red glass named "&c-5" set slot 34 of {_buydiamondblocks} to red glass named "&cSet to 1" set slot 49 of {_buydiamondblocks} to green concrete named "&2Buy" close player's inventory open {_buydiamondblocks} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buydiamondblocks} to a new chest inventory with 6 rows with name "&bBuy Diamond Blocks" set slot 4 of {_buydiamondblocks} to {temporaryamount::player} of diamond block named "&bDiamond Block" set slot 19 of {_buydiamondblocks} to green glass named "&a+1" set slot 22 of {_buydiamondblocks} to green glass named "&a+5" set slot 25 of {_buydiamondblocks} to green glass named "&aSet to 64" set slot 28 of {_buydiamondblocks} to red glass named "&c-1" set slot 31 of {_buydiamondblocks} to red glass named "&c-5" set slot 34 of {_buydiamondblocks} to red glass named "&cSet to 1" set slot 49 of {_buydiamondblocks} to green concrete named "&2Buy" close player's inventory open {_buydiamondblocks} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buydiamondblocks} to a new chest inventory with 6 rows with name "&bBuy Diamond Blocks" set slot 4 of {_buydiamondblocks} to {temporaryamount::player} of diamond block named "&bDiamond Block" set slot 19 of {_buydiamondblocks} to green glass named "&a+1" set slot 22 of {_buydiamondblocks} to green glass named "&a+5" set slot 25 of {_buydiamondblocks} to green glass named "&aSet to 64" set slot 28 of {_buydiamondblocks} to red glass named "&c-1" set slot 31 of {_buydiamondblocks} to red glass named "&c-5" set slot 34 of {_buydiamondblocks} to red glass named "&cSet to 1" set slot 49 of {_buydiamondblocks} to green concrete named "&2Buy" close player's inventory open {_buydiamondblocks} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {diamondblockprice} if player's balance >= {payment::player}: give {temporaryamount::player} of diamond blocks to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c diamond blocks for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c diamond blocks for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c diamond block for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c diamond block for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&bSell Diamond Blocks": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_selldiamondblocks} to a new chest inventory with 6 rows with name "&bSell Diamond Blocks" set slot 4 of {_selldiamondblocks} to {temporaryamount::player} of diamond block named "&bDiamond Block" set slot 19 of {_selldiamondblocks} to green glass named "&a+1" set slot 22 of {_selldiamondblocks} to green glass named "&a+5" set slot 25 of {_selldiamondblocks} to green glass named "&aSelect all" set slot 28 of {_selldiamondblocks} to red glass named "&c-1" set slot 31 of {_selldiamondblocks} to red glass named "&c-5" set slot 34 of {_selldiamondblocks} to red glass named "&cSet to 1" set slot 49 of {_selldiamondblocks} to green concrete named "&2Sell" close player's inventory open {_selldiamondblocks} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_selldiamondblocks} to a new chest inventory with 6 rows with name "&bSell Diamond Blocks" set slot 4 of {_selldiamondblocks} to {temporaryamount::player} of diamond block named "&bDiamond Block" set slot 19 of {_selldiamondblocks} to green glass named "&a+1" set slot 22 of {_selldiamondblocks} to green glass named "&a+5" set slot 25 of {_selldiamondblocks} to green glass named "&aSelect all" set slot 28 of {_selldiamondblocks} to red glass named "&c-1" set slot 31 of {_selldiamondblocks} to red glass named "&c-5" set slot 34 of {_selldiamondblocks} to red glass named "&cSet to 1" set slot 49 of {_selldiamondblocks} to green concrete named "&2Sell" close player's inventory open {_selldiamondblocks} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of diamond blocks in player's inventory set {temporaryamount::player} to {itemamount::player} set {_selldiamondblocks} to a new chest inventory with 6 rows with name "&bSell Diamond Blocks" set slot 4 of {_selldiamondblocks} to {temporaryamount::player} of diamond block named "&bDiamond Block" set slot 19 of {_selldiamondblocks} to green glass named "&a+1" set slot 22 of {_selldiamondblocks} to green glass named "&a+5" set slot 25 of {_selldiamondblocks} to green glass named "&aSelect all" set slot 28 of {_selldiamondblocks} to red glass named "&c-1" set slot 31 of {_selldiamondblocks} to red glass named "&c-5" set slot 34 of {_selldiamondblocks} to red glass named "&cSet to 1" set slot 49 of {_selldiamondblocks} to green concrete named "&2Sell" close player's inventory open {_selldiamondblocks} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_selldiamondblocks} to a new chest inventory with 6 rows with name "&bSell Diamond Blocks" set slot 4 of {_selldiamondblocks} to {temporaryamount::player} of diamond block named "&bDiamond Block" set slot 19 of {_selldiamondblocks} to green glass named "&a+1" set slot 22 of {_selldiamondblocks} to green glass named "&a+5" set slot 25 of {_selldiamondblocks} to green glass named "&aSelect all" set slot 28 of {_selldiamondblocks} to red glass named "&c-1" set slot 31 of {_selldiamondblocks} to red glass named "&c-5" set slot 34 of {_selldiamondblocks} to red glass named "&cSet to 1" set slot 49 of {_selldiamondblocks} to green concrete named "&2Sell" close player's inventory open {_selldiamondblocks} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_selldiamondblocks} to a new chest inventory with 6 rows with name "&bSell Diamond Blocks" set slot 4 of {_selldiamondblocks} to {temporaryamount::player} of diamond block named "&bDiamond Block" set slot 19 of {_selldiamondblocks} to green glass named "&a+1" set slot 22 of {_selldiamondblocks} to green glass named "&a+5" set slot 25 of {_selldiamondblocks} to green glass named "&aSelect all" set slot 28 of {_selldiamondblocks} to red glass named "&c-1" set slot 31 of {_selldiamondblocks} to red glass named "&c-5" set slot 34 of {_selldiamondblocks} to red glass named "&cSet to 1" set slot 49 of {_selldiamondblocks} to green concrete named "&2Sell" close player's inventory open {_selldiamondblocks} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_selldiamondblocks} to a new chest inventory with 6 rows with name "&bSell Diamond Blocks" set slot 4 of {_selldiamondblocks} to {temporaryamount::player} of diamond block named "&bDiamond Block" set slot 19 of {_selldiamondblocks} to green glass named "&a+1" set slot 22 of {_selldiamondblocks} to green glass named "&a+5" set slot 25 of {_selldiamondblocks} to green glass named "&aSelect all" set slot 28 of {_selldiamondblocks} to red glass named "&c-1" set slot 31 of {_selldiamondblocks} to red glass named "&c-5" set slot 34 of {_selldiamondblocks} to red glass named "&cSet to 1" set slot 49 of {_selldiamondblocks} to green concrete named "&2Sell" close player's inventory open {_selldiamondblocks} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {diamondblocksellprice} set {itemamount::player} to 0 set {itemamount::player} to number of diamond blocks in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of diamond block from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c diamond blocks for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c diamond blocks for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c diamond block for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c diamond block for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&bDiamonds": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buydiamonds} to a new chest inventory with 6 rows with name "&bBuy Diamonds" set {temporaryamount::player} to 1 set slot 4 of {_buydiamonds} to diamond named "&bDiamonds" set slot 19 of {_buydiamonds} to green glass named "&a+1" set slot 22 of {_buydiamonds} to green glass named "&a+5" set slot 25 of {_buydiamonds} to green glass named "&aSet to 64" set slot 28 of {_buydiamonds} to red glass named "&c-1" set slot 31 of {_buydiamonds} to red glass named "&c-5" set slot 34 of {_buydiamonds} to red glass named "&cSet to 1" set slot 49 of {_buydiamonds} to green concrete named "&2Buy" close player's inventory open {_buydiamonds} to player if index of event-slot = 15: set {_selldiamonds} to a new chest inventory with 6 rows with name "&bSell Diamonds" set {temporaryamount::player} to 1 set slot 4 of {_selldiamonds} to diamond named "&bDiamonds" set slot 19 of {_selldiamonds} to green glass named "&a+1" set slot 22 of {_selldiamonds} to green glass named "&a+5" set slot 25 of {_selldiamonds} to green glass named "&aSelect all" set slot 28 of {_selldiamonds} to red glass named "&c-1" set slot 31 of {_selldiamonds} to red glass named "&c-5" set slot 34 of {_selldiamonds} to red glass named "&cSet to 1" set slot 49 of {_selldiamonds} to green concrete named "&2Sell" close player's inventory open {_selldiamonds} to player if name of event-inventory is "&bBuy Diamonds": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buydiamonds} to a new chest inventory with 6 rows with name "&bBuy Diamonds" set slot 4 of {_buydiamonds} to {temporaryamount::player} of diamond named "&bDiamonds" set slot 19 of {_buydiamonds} to green glass named "&a+1" set slot 22 of {_buydiamonds} to green glass named "&a+5" set slot 25 of {_buydiamonds} to green glass named "&aSet to 64" set slot 28 of {_buydiamonds} to red glass named "&c-1" set slot 31 of {_buydiamonds} to red glass named "&c-5" set slot 34 of {_buydiamonds} to red glass named "&cSet to 1" set slot 49 of {_buydiamonds} to green concrete named "&2Buy" close player's inventory open {_buydiamonds} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buydiamonds} to a new chest inventory with 6 rows with name "&bBuy Diamonds" set slot 4 of {_buydiamonds} to {temporaryamount::player} of diamond named "&bDiamonds" set slot 19 of {_buydiamonds} to green glass named "&a+1" set slot 22 of {_buydiamonds} to green glass named "&a+5" set slot 25 of {_buydiamonds} to green glass named "&aSet to 64" set slot 28 of {_buydiamonds} to red glass named "&c-1" set slot 31 of {_buydiamonds} to red glass named "&c-5" set slot 34 of {_buydiamonds} to red glass named "&cSet to 1" set slot 49 of {_buydiamonds} to green concrete named "&2Buy" close player's inventory open {_buydiamonds} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buydiamonds} to a new chest inventory with 6 rows with name "&bBuy Diamonds" set slot 4 of {_buydiamonds} to {temporaryamount::player} of diamond named "&bDiamonds" set slot 19 of {_buydiamonds} to green glass named "&a+1" set slot 22 of {_buydiamonds} to green glass named "&a+5" set slot 25 of {_buydiamonds} to green glass named "&aSet to 64" set slot 28 of {_buydiamonds} to red glass named "&c-1" set slot 31 of {_buydiamonds} to red glass named "&c-5" set slot 34 of {_buydiamonds} to red glass named "&cSet to 1" set slot 49 of {_buydiamonds} to green concrete named "&2Buy" close player's inventory open {_buydiamonds} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buydiamonds} to a new chest inventory with 6 rows with name "&bBuy Diamonds" set slot 4 of {_buydiamonds} to {temporaryamount::player} of diamond named "&bDiamonds" set slot 19 of {_buydiamonds} to green glass named "&a+1" set slot 22 of {_buydiamonds} to green glass named "&a+5" set slot 25 of {_buydiamonds} to green glass named "&aSet to 64" set slot 28 of {_buydiamonds} to red glass named "&c-1" set slot 31 of {_buydiamonds} to red glass named "&c-5" set slot 34 of {_buydiamonds} to red glass named "&cSet to 1" set slot 49 of {_buydiamonds} to green concrete named "&2Buy" close player's inventory open {_buydiamonds} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buydiamonds} to a new chest inventory with 6 rows with name "&bBuy Diamonds" set slot 4 of {_buydiamonds} to {temporaryamount::player} of diamond named "&bDiamonds" set slot 19 of {_buydiamonds} to green glass named "&a+1" set slot 22 of {_buydiamonds} to green glass named "&a+5" set slot 25 of {_buydiamonds} to green glass named "&aSet to 64" set slot 28 of {_buydiamonds} to red glass named "&c-1" set slot 31 of {_buydiamonds} to red glass named "&c-5" set slot 34 of {_buydiamonds} to red glass named "&cSet to 1" set slot 49 of {_buydiamonds} to green concrete named "&2Buy" close player's inventory open {_buydiamonds} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buydiamonds} to a new chest inventory with 6 rows with name "&bBuy Diamonds" set slot 4 of {_buydiamonds} to {temporaryamount::player} of diamond named "&bDiamonds" set slot 19 of {_buydiamonds} to green glass named "&a+1" set slot 22 of {_buydiamonds} to green glass named "&a+5" set slot 25 of {_buydiamonds} to green glass named "&aSet to 64" set slot 28 of {_buydiamonds} to red glass named "&c-1" set slot 31 of {_buydiamonds} to red glass named "&c-5" set slot 34 of {_buydiamonds} to red glass named "&cSet to 1" set slot 49 of {_buydiamonds} to green concrete named "&2Buy" close player's inventory open {_buydiamonds} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {diamondprice} if player's balance >= {payment::player}: give {temporaryamount::player} of diamonds to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c diamonds for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c diamonds for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c diamond for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c diamond for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&bSell Diamonds": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_selldiamonds} to a new chest inventory with 6 rows with name "&bSell Diamonds" set slot 4 of {_selldiamonds} to {temporaryamount::player} of diamond named "&bDiamonds" set slot 19 of {_selldiamonds} to green glass named "&a+1" set slot 22 of {_selldiamonds} to green glass named "&a+5" set slot 25 of {_selldiamonds} to green glass named "&aSelect all" set slot 28 of {_selldiamonds} to red glass named "&c-1" set slot 31 of {_selldiamonds} to red glass named "&c-5" set slot 34 of {_selldiamonds} to red glass named "&cSet to 1" set slot 49 of {_selldiamonds} to green concrete named "&2Sell" close player's inventory open {_selldiamonds} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_selldiamonds} to a new chest inventory with 6 rows with name "&bSell Diamonds" set slot 4 of {_selldiamonds} to {temporaryamount::player} of diamond named "&bDiamonds" set slot 19 of {_selldiamonds} to green glass named "&a+1" set slot 22 of {_selldiamonds} to green glass named "&a+5" set slot 25 of {_selldiamonds} to green glass named "&aSelect all" set slot 28 of {_selldiamonds} to red glass named "&c-1" set slot 31 of {_selldiamonds} to red glass named "&c-5" set slot 34 of {_selldiamonds} to red glass named "&cSet to 1" set slot 49 of {_selldiamonds} to green concrete named "&2Sell" close player's inventory open {_selldiamonds} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of diamonds in player's inventory set {temporaryamount::player} to {itemamount::player} set {_selldiamonds} to a new chest inventory with 6 rows with name "&bSell Diamonds" set slot 4 of {_selldiamonds} to {temporaryamount::player} of diamond named "&bDiamonds" set slot 19 of {_selldiamonds} to green glass named "&a+1" set slot 22 of {_selldiamonds} to green glass named "&a+5" set slot 25 of {_selldiamonds} to green glass named "&aSelect all" set slot 28 of {_selldiamonds} to red glass named "&c-1" set slot 31 of {_selldiamonds} to red glass named "&c-5" set slot 34 of {_selldiamonds} to red glass named "&cSet to 1" set slot 49 of {_selldiamonds} to green concrete named "&2Sell" close player's inventory open {_selldiamonds} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_selldiamonds} to a new chest inventory with 6 rows with name "&bSell Diamonds" set slot 4 of {_selldiamonds} to {temporaryamount::player} of diamond named "&bDiamonds" set slot 19 of {_selldiamonds} to green glass named "&a+1" set slot 22 of {_selldiamonds} to green glass named "&a+5" set slot 25 of {_selldiamonds} to green glass named "&aSelect all" set slot 28 of {_selldiamonds} to red glass named "&c-1" set slot 31 of {_selldiamonds} to red glass named "&c-5" set slot 34 of {_selldiamonds} to red glass named "&cSet to 1" set slot 49 of {_selldiamonds} to green concrete named "&2Sell" close player's inventory open {_selldiamonds} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_selldiamonds} to a new chest inventory with 6 rows with name "&bSell Diamonds" set slot 4 of {_selldiamonds} to {temporaryamount::player} of diamond named "&bDiamonds" set slot 19 of {_selldiamonds} to green glass named "&a+1" set slot 22 of {_selldiamonds} to green glass named "&a+5" set slot 25 of {_selldiamonds} to green glass named "&aSelect all" set slot 28 of {_selldiamonds} to red glass named "&c-1" set slot 31 of {_selldiamonds} to red glass named "&c-5" set slot 34 of {_selldiamonds} to red glass named "&cSet to 1" set slot 49 of {_selldiamonds} to green concrete named "&2Sell" close player's inventory open {_selldiamonds} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_selldiamonds} to a new chest inventory with 6 rows with name "&bSell Diamonds" set slot 4 of {_selldiamonds} to {temporaryamount::player} of diamond named "&bDiamonds" set slot 19 of {_selldiamonds} to green glass named "&a+1" set slot 22 of {_selldiamonds} to green glass named "&a+5" set slot 25 of {_selldiamonds} to green glass named "&aSelect all" set slot 28 of {_selldiamonds} to red glass named "&c-1" set slot 31 of {_selldiamonds} to red glass named "&c-5" set slot 34 of {_selldiamonds} to red glass named "&cSet to 1" set slot 49 of {_selldiamonds} to green concrete named "&2Sell" close player's inventory open {_selldiamonds} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {diamondsellprice} set {itemamount::player} to 0 set {itemamount::player} to number of diamonds in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of diamond from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c diamonds for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c diamonds for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c diamond for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c diamond for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&bEmeralds": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buyemeralds} to a new chest inventory with 6 rows with name "&bBuy Emeralds" set {temporaryamount::player} to 1 set slot 4 of {_buyemeralds} to emerald named "&bEmeralds" set slot 19 of {_buyemeralds} to green glass named "&a+1" set slot 22 of {_buyemeralds} to green glass named "&a+5" set slot 25 of {_buyemeralds} to green glass named "&aSet to 64" set slot 28 of {_buyemeralds} to red glass named "&c-1" set slot 31 of {_buyemeralds} to red glass named "&c-5" set slot 34 of {_buyemeralds} to red glass named "&cSet to 1" set slot 49 of {_buyemeralds} to green concrete named "&2Buy" close player's inventory open {_buyemeralds} to player if index of event-slot = 15: set {_sellemeralds} to a new chest inventory with 6 rows with name "&bSell Emeralds" set {temporaryamount::player} to 1 set slot 4 of {_sellemeralds} to emerald named "&bEmeralds" set slot 19 of {_sellemeralds} to green glass named "&a+1" set slot 22 of {_sellemeralds} to green glass named "&a+5" set slot 25 of {_sellemeralds} to green glass named "&aSelect all" set slot 28 of {_sellemeralds} to red glass named "&c-1" set slot 31 of {_sellemeralds} to red glass named "&c-5" set slot 34 of {_sellemeralds} to red glass named "&cSet to 1" set slot 49 of {_sellemeralds} to green concrete named "&2Sell" close player's inventory open {_sellemeralds} to player if name of event-inventory is "&bBuy Emeralds": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyemeralds} to a new chest inventory with 6 rows with name "&bBuy Emeralds" set slot 4 of {_buyemeralds} to {temporaryamount::player} of emerald named "&bEmeralds" set slot 19 of {_buyemeralds} to green glass named "&a+1" set slot 22 of {_buyemeralds} to green glass named "&a+5" set slot 25 of {_buyemeralds} to green glass named "&aSet to 64" set slot 28 of {_buyemeralds} to red glass named "&c-1" set slot 31 of {_buyemeralds} to red glass named "&c-5" set slot 34 of {_buyemeralds} to red glass named "&cSet to 1" set slot 49 of {_buyemeralds} to green concrete named "&2Buy" close player's inventory open {_buyemeralds} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyemeralds} to a new chest inventory with 6 rows with name "&bBuy Emeralds" set slot 4 of {_buyemeralds} to {temporaryamount::player} of emerald named "&bEmeralds" set slot 19 of {_buyemeralds} to green glass named "&a+1" set slot 22 of {_buyemeralds} to green glass named "&a+5" set slot 25 of {_buyemeralds} to green glass named "&aSet to 64" set slot 28 of {_buyemeralds} to red glass named "&c-1" set slot 31 of {_buyemeralds} to red glass named "&c-5" set slot 34 of {_buyemeralds} to red glass named "&cSet to 1" set slot 49 of {_buyemeralds} to green concrete named "&2Buy" close player's inventory open {_buyemeralds} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buyemeralds} to a new chest inventory with 6 rows with name "&bBuy Emeralds" set slot 4 of {_buyemeralds} to {temporaryamount::player} of emerald named "&bEmeralds" set slot 19 of {_buyemeralds} to green glass named "&a+1" set slot 22 of {_buyemeralds} to green glass named "&a+5" set slot 25 of {_buyemeralds} to green glass named "&aSet to 64" set slot 28 of {_buyemeralds} to red glass named "&c-1" set slot 31 of {_buyemeralds} to red glass named "&c-5" set slot 34 of {_buyemeralds} to red glass named "&cSet to 1" set slot 49 of {_buyemeralds} to green concrete named "&2Buy" close player's inventory open {_buyemeralds} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyemeralds} to a new chest inventory with 6 rows with name "&bBuy Emeralds" set slot 4 of {_buyemeralds} to {temporaryamount::player} of emerald named "&bEmeralds" set slot 19 of {_buyemeralds} to green glass named "&a+1" set slot 22 of {_buyemeralds} to green glass named "&a+5" set slot 25 of {_buyemeralds} to green glass named "&aSet to 64" set slot 28 of {_buyemeralds} to red glass named "&c-1" set slot 31 of {_buyemeralds} to red glass named "&c-5" set slot 34 of {_buyemeralds} to red glass named "&cSet to 1" set slot 49 of {_buyemeralds} to green concrete named "&2Buy" close player's inventory open {_buyemeralds} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyemeralds} to a new chest inventory with 6 rows with name "&bBuy Emeralds" set slot 4 of {_buyemeralds} to {temporaryamount::player} of emerald named "&bEmeralds" set slot 19 of {_buyemeralds} to green glass named "&a+1" set slot 22 of {_buyemeralds} to green glass named "&a+5" set slot 25 of {_buyemeralds} to green glass named "&aSet to 64" set slot 28 of {_buyemeralds} to red glass named "&c-1" set slot 31 of {_buyemeralds} to red glass named "&c-5" set slot 34 of {_buyemeralds} to red glass named "&cSet to 1" set slot 49 of {_buyemeralds} to green concrete named "&2Buy" close player's inventory open {_buyemeralds} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buyemeralds} to a new chest inventory with 6 rows with name "&bBuy Emeralds" set slot 4 of {_buyemeralds} to {temporaryamount::player} of emerald named "&bEmeralds" set slot 19 of {_buyemeralds} to green glass named "&a+1" set slot 22 of {_buyemeralds} to green glass named "&a+5" set slot 25 of {_buyemeralds} to green glass named "&aSet to 64" set slot 28 of {_buyemeralds} to red glass named "&c-1" set slot 31 of {_buyemeralds} to red glass named "&c-5" set slot 34 of {_buyemeralds} to red glass named "&cSet to 1" set slot 49 of {_buyemeralds} to green concrete named "&2Buy" close player's inventory open {_buyemeralds} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {emeraldprice} if player's balance >= {payment::player}: give {temporaryamount::player} of emeralds to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c emeralds for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c emeralds for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c emerald for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c emerald for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&bSell Emeralds": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellemeralds} to a new chest inventory with 6 rows with name "&bSell Emeralds" set slot 4 of {_sellemeralds} to {temporaryamount::player} of emerald named "&bEmeralds" set slot 19 of {_sellemeralds} to green glass named "&a+1" set slot 22 of {_sellemeralds} to green glass named "&a+5" set slot 25 of {_sellemeralds} to green glass named "&aSelect all" set slot 28 of {_sellemeralds} to red glass named "&c-1" set slot 31 of {_sellemeralds} to red glass named "&c-5" set slot 34 of {_sellemeralds} to red glass named "&cSet to 1" set slot 49 of {_sellemeralds} to green concrete named "&2Sell" close player's inventory open {_sellemeralds} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellemeralds} to a new chest inventory with 6 rows with name "&bSell Emeralds" set slot 4 of {_sellemeralds} to {temporaryamount::player} of emerald named "&bEmeralds" set slot 19 of {_sellemeralds} to green glass named "&a+1" set slot 22 of {_sellemeralds} to green glass named "&a+5" set slot 25 of {_sellemeralds} to green glass named "&aSelect all" set slot 28 of {_sellemeralds} to red glass named "&c-1" set slot 31 of {_sellemeralds} to red glass named "&c-5" set slot 34 of {_sellemeralds} to red glass named "&cSet to 1" set slot 49 of {_sellemeralds} to green concrete named "&2Sell" close player's inventory open {_sellemeralds} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of emeralds in player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellemeralds} to a new chest inventory with 6 rows with name "&bSell Emeralds" set slot 4 of {_sellemeralds} to {temporaryamount::player} of emerald named "&bEmeralds" set slot 19 of {_sellemeralds} to green glass named "&a+1" set slot 22 of {_sellemeralds} to green glass named "&a+5" set slot 25 of {_sellemeralds} to green glass named "&aSelect all" set slot 28 of {_sellemeralds} to red glass named "&c-1" set slot 31 of {_sellemeralds} to red glass named "&c-5" set slot 34 of {_sellemeralds} to red glass named "&cSet to 1" set slot 49 of {_sellemeralds} to green concrete named "&2Sell" close player's inventory open {_sellemeralds} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellemeralds} to a new chest inventory with 6 rows with name "&bSell Emeralds" set slot 4 of {_sellemeralds} to {temporaryamount::player} of emerald named "&bEmeralds" set slot 19 of {_sellemeralds} to green glass named "&a+1" set slot 22 of {_sellemeralds} to green glass named "&a+5" set slot 25 of {_sellemeralds} to green glass named "&aSelect all" set slot 28 of {_sellemeralds} to red glass named "&c-1" set slot 31 of {_sellemeralds} to red glass named "&c-5" set slot 34 of {_sellemeralds} to red glass named "&cSet to 1" set slot 49 of {_sellemeralds} to green concrete named "&2Sell" close player's inventory open {_sellemeralds} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellemeralds} to a new chest inventory with 6 rows with name "&bSell Emeralds" set slot 4 of {_sellemeralds} to {temporaryamount::player} of emerald named "&bEmeralds" set slot 19 of {_sellemeralds} to green glass named "&a+1" set slot 22 of {_sellemeralds} to green glass named "&a+5" set slot 25 of {_sellemeralds} to green glass named "&aSelect all" set slot 28 of {_sellemeralds} to red glass named "&c-1" set slot 31 of {_sellemeralds} to red glass named "&c-5" set slot 34 of {_sellemeralds} to red glass named "&cSet to 1" set slot 49 of {_sellemeralds} to green concrete named "&2Sell" close player's inventory open {_sellemeralds} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellemeralds} to a new chest inventory with 6 rows with name "&bSell Emeralds" set slot 4 of {_sellemeralds} to {temporaryamount::player} of emerald named "&bEmeralds" set slot 19 of {_sellemeralds} to green glass named "&a+1" set slot 22 of {_sellemeralds} to green glass named "&a+5" set slot 25 of {_sellemeralds} to green glass named "&aSelect all" set slot 28 of {_sellemeralds} to red glass named "&c-1" set slot 31 of {_sellemeralds} to red glass named "&c-5" set slot 34 of {_sellemeralds} to red glass named "&cSet to 1" set slot 49 of {_sellemeralds} to green concrete named "&2Sell" close player's inventory open {_sellemeralds} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {emeraldsellprice} set {itemamount::player} to 0 set {itemamount::player} to number of emeralds in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of emerald from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c emeralds for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c emeralds for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c emerald for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c emerald for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&l<##8700fb>G<##a600fc>E<##c500fe>A<##e400ff>R": play sound "ui.button.click" to player cancel event if index of event-slot = 9: set {_buyorsellrespawnanchors} to a new chest inventory with 3 rows with name "&3Respawn Anchors" set slot 4 of {_buyorsellrespawnanchors} to respawn anchor named "&3Respawn Anchors" with lore {_respawnanchorlore::*} set slot 11 of {_buyorsellrespawnanchors} to green concrete named "&aBuy" set slot 15 of {_buyorsellrespawnanchors} to red concrete named "&cSell" set slot 22 of {_buyorsellrespawnanchors} to barrier named "&cBack" close player's inventory open {_buyorsellrespawnanchors} to player if index of event-slot = 11: set {_buyorsellglowstone} to a new chest inventory with 3 rows with name "&3Glowstone Blocks" set slot 4 of {_buyorsellglowstone} to glowstone named "&3Glowstone Blocks" with lore {_glowstoneblocklore::*} set slot 11 of {_buyorsellglowstone} to green concrete named "&aBuy" set slot 15 of {_buyorsellglowstone} to red concrete named "&cSell" set slot 22 of {_buyorsellglowstone} to barrier named "&cBack" close player's inventory open {_buyorsellglowstone} to player if index of event-slot = 13: set {_buyorsellobsidian} to a new chest inventory with 3 rows with name "&3Obsidian" set slot 4 of {_buyorsellobsidian} to obsidian named "&3Obsidian" with lore {_obsidianlore::*} set slot 11 of {_buyorsellobsidian} to green concrete named "&aBuy" set slot 15 of {_buyorsellobsidian} to red concrete named "&cSell" set slot 22 of {_buyorsellobsidian} to barrier named "&cBack" close player's inventory open {_buyorsellobsidian} to player if index of event-slot = 15: set {_buyorsellendercrystal} to a new chest inventory with 3 rows with name "&3Ender Crystals" set slot 4 of {_buyorsellendercrystal} to ender crystal named "&3Ender Crystals" with lore {_endercrystallore::*} set slot 11 of {_buyorsellendercrystal} to green concrete named "&aBuy" set slot 15 of {_buyorsellendercrystal} to red concrete named "&cSell" set slot 22 of {_buyorsellendercrystal} to barrier named "&cBack" close player's inventory open {_buyorsellendercrystal} to player if index of event-slot = 17: set {_buyorselltotems} to a new chest inventory with 3 rows with name "&3Totems Of Undying" set slot 4 of {_buyorselltotems} to totem of undying named "&3Totems Of Undying" with lore {_totemlore::*} set slot 11 of {_buyorselltotems} to green concrete named "&aBuy" set slot 15 of {_buyorselltotems} to red concrete named "&cSell" set slot 22 of {_buyorselltotems} to barrier named "&cBack" close player's inventory open {_buyorselltotems} to player if index of event-slot = 22: set {_buyorsellexpbottle} to a new chest inventory with 3 rows with name "&3Experience Bottles" set slot 4 of {_buyorsellexpbottle} to experience bottle named "&3Experience Bottles" with lore {_expbottlelore::*} set slot 11 of {_buyorsellexpbottle} to green concrete named "&aBuy" set slot 15 of {_buyorsellexpbottle} to red concrete named "&cSell" set slot 22 of {_buyorsellexpbottle} to barrier named "&cBack" close player's inventory open {_buyorsellexpbottle} to player if name of event-inventory is "&3Respawn Anchors": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buyrespawnanchors} to a new chest inventory with 6 rows with name "&3Buy Respawn Anchors" set {temporaryamount::player} to 1 set slot 4 of {_buyrespawnanchors} to respawn anchor named "&3Respawn Anchor" set slot 19 of {_buyrespawnanchors} to green glass named "&a+1" set slot 22 of {_buyrespawnanchors} to green glass named "&a+5" set slot 25 of {_buyrespawnanchors} to green glass named "&aSet to 64" set slot 28 of {_buyrespawnanchors} to red glass named "&c-1" set slot 31 of {_buyrespawnanchors} to red glass named "&c-5" set slot 34 of {_buyrespawnanchors} to red glass named "&cSet to 1" set slot 49 of {_buyrespawnanchors} to green concrete named "&2Buy" close player's inventory open {_buyrespawnanchors} to player if index of event-slot = 15: set {_sellrespawnanchors} to a new chest inventory with 6 rows with name "&3Sell Respawn Anchors" set {temporaryamount::player} to 1 set slot 4 of {_sellrespawnanchors} to respawn anchor named "&3Respawn Anchor" set slot 19 of {_sellrespawnanchors} to green glass named "&a+1" set slot 22 of {_sellrespawnanchors} to green glass named "&a+5" set slot 25 of {_sellrespawnanchors} to green glass named "&aSelect all" set slot 28 of {_sellrespawnanchors} to red glass named "&c-1" set slot 31 of {_sellrespawnanchors} to red glass named "&c-5" set slot 34 of {_sellrespawnanchors} to red glass named "&cSet to 1" set slot 49 of {_sellrespawnanchors} to green concrete named "&2Sell" close player's inventory open {_sellrespawnanchors} to player if name of event-inventory is "&3Buy Respawn Anchors": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyrespawnanchors} to a new chest inventory with 6 rows with name "&3Buy Respawn Anchors" set slot 4 of {_buyrespawnanchors} to {temporaryamount::player} of respawn anchor named "&3Respawn Anchor" set slot 19 of {_buyrespawnanchors} to green glass named "&a+1" set slot 22 of {_buyrespawnanchors} to green glass named "&a+5" set slot 25 of {_buyrespawnanchors} to green glass named "&aSet to 64" set slot 28 of {_buyrespawnanchors} to red glass named "&c-1" set slot 31 of {_buyrespawnanchors} to red glass named "&c-5" set slot 34 of {_buyrespawnanchors} to red glass named "&cSet to 1" set slot 49 of {_buyrespawnanchors} to green concrete named "&2Buy" close player's inventory open {_buyrespawnanchors} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyrespawnanchors} to a new chest inventory with 6 rows with name "&3Buy Respawn Anchors" set slot 4 of {_buyrespawnanchors} to {temporaryamount::player} of respawn anchor named "&3Respawn Anchor" set slot 19 of {_buyrespawnanchors} to green glass named "&a+1" set slot 22 of {_buyrespawnanchors} to green glass named "&a+5" set slot 25 of {_buyrespawnanchors} to green glass named "&aSet to 64" set slot 28 of {_buyrespawnanchors} to red glass named "&c-1" set slot 31 of {_buyrespawnanchors} to red glass named "&c-5" set slot 34 of {_buyrespawnanchors} to red glass named "&cSet to 1" set slot 49 of {_buyrespawnanchors} to green concrete named "&2Buy" close player's inventory open {_buyrespawnanchors} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buyrespawnanchors} to a new chest inventory with 6 rows with name "&3Buy Respawn Anchors" set slot 4 of {_buyrespawnanchors} to {temporaryamount::player} of respawn anchor named "&3Respawn Anchor" set slot 19 of {_buyrespawnanchors} to green glass named "&a+1" set slot 22 of {_buyrespawnanchors} to green glass named "&a+5" set slot 25 of {_buyrespawnanchors} to green glass named "&aSet to 64" set slot 28 of {_buyrespawnanchors} to red glass named "&c-1" set slot 31 of {_buyrespawnanchors} to red glass named "&c-5" set slot 34 of {_buyrespawnanchors} to red glass named "&cSet to 1" set slot 49 of {_buyrespawnanchors} to green concrete named "&2Buy" close player's inventory open {_buyrespawnanchors} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyrespawnanchors} to a new chest inventory with 6 rows with name "&3Buy Respawn Anchors" set slot 4 of {_buyrespawnanchors} to {temporaryamount::player} of respawn anchor named "&3Respawn Anchor" set slot 19 of {_buyrespawnanchors} to green glass named "&a+1" set slot 22 of {_buyrespawnanchors} to green glass named "&a+5" set slot 25 of {_buyrespawnanchors} to green glass named "&aSet to 64" set slot 28 of {_buyrespawnanchors} to red glass named "&c-1" set slot 31 of {_buyrespawnanchors} to red glass named "&c-5" set slot 34 of {_buyrespawnanchors} to red glass named "&cSet to 1" set slot 49 of {_buyrespawnanchors} to green concrete named "&2Buy" close player's inventory open {_buyrespawnanchors} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyrespawnanchors} to a new chest inventory with 6 rows with name "&3Buy Respawn Anchors" set slot 4 of {_buyrespawnanchors} to {temporaryamount::player} of respawn anchor named "&3Respawn Anchor" set slot 19 of {_buyrespawnanchors} to green glass named "&a+1" set slot 22 of {_buyrespawnanchors} to green glass named "&a+5" set slot 25 of {_buyrespawnanchors} to green glass named "&aSet to 64" set slot 28 of {_buyrespawnanchors} to red glass named "&c-1" set slot 31 of {_buyrespawnanchors} to red glass named "&c-5" set slot 34 of {_buyrespawnanchors} to red glass named "&cSet to 1" set slot 49 of {_buyrespawnanchors} to green concrete named "&2Buy" close player's inventory open {_buyrespawnanchors} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buyrespawnanchors} to a new chest inventory with 6 rows with name "&3Buy Respawn Anchors" set slot 4 of {_buyrespawnanchors} to {temporaryamount::player} of respawn anchor named "&3Respawn Anchor" set slot 19 of {_buyrespawnanchors} to green glass named "&a+1" set slot 22 of {_buyrespawnanchors} to green glass named "&a+5" set slot 25 of {_buyrespawnanchors} to green glass named "&aSet to 64" set slot 28 of {_buyrespawnanchors} to red glass named "&c-1" set slot 31 of {_buyrespawnanchors} to red glass named "&c-5" set slot 34 of {_buyrespawnanchors} to red glass named "&cSet to 1" set slot 49 of {_buyrespawnanchors} to green concrete named "&2Buy" close player's inventory open {_buyrespawnanchors} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {respawnanchorprice} if player's balance >= {payment::player}: give {temporaryamount::player} of respawn anchors to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c respawn anchors for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c respawn anchors for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c respawn anchor for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c respawn anchor for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&3Sell Respawn Anchors": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellrespawnanchors} to a new chest inventory with 6 rows with name "&3Sell Respawn Anchors" set slot 4 of {_sellrespawnanchors} to {temporaryamount::player} of respawn anchor named "&3Respawn Anchor" set slot 19 of {_sellrespawnanchors} to green glass named "&a+1" set slot 22 of {_sellrespawnanchors} to green glass named "&a+5" set slot 25 of {_sellrespawnanchors} to green glass named "&aSelect all" set slot 28 of {_sellrespawnanchors} to red glass named "&c-1" set slot 31 of {_sellrespawnanchors} to red glass named "&c-5" set slot 34 of {_sellrespawnanchors} to red glass named "&cSet to 1" set slot 49 of {_sellrespawnanchors} to green concrete named "&2Sell" close player's inventory open {_sellrespawnanchors} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellrespawnanchors} to a new chest inventory with 6 rows with name "&3Sell Respawn Anchors" set slot 4 of {_sellrespawnanchors} to {temporaryamount::player} of respawn anchor named "&3Respawn Anchor" set slot 19 of {_sellrespawnanchors} to green glass named "&a+1" set slot 22 of {_sellrespawnanchors} to green glass named "&a+5" set slot 25 of {_sellrespawnanchors} to green glass named "&aSelect all" set slot 28 of {_sellrespawnanchors} to red glass named "&c-1" set slot 31 of {_sellrespawnanchors} to red glass named "&c-5" set slot 34 of {_sellrespawnanchors} to red glass named "&cSet to 1" set slot 49 of {_sellrespawnanchors} to green concrete named "&2Sell" close player's inventory open {_sellrespawnanchors} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of respawn anchors in player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellrespawnanchors} to a new chest inventory with 6 rows with name "&3Sell Respawn Anchors" set slot 4 of {_sellrespawnanchors} to {temporaryamount::player} of respawn anchor named "&3Respawn Anchor" set slot 19 of {_sellrespawnanchors} to green glass named "&a+1" set slot 22 of {_sellrespawnanchors} to green glass named "&a+5" set slot 25 of {_sellrespawnanchors} to green glass named "&aSelect all" set slot 28 of {_sellrespawnanchors} to red glass named "&c-1" set slot 31 of {_sellrespawnanchors} to red glass named "&c-5" set slot 34 of {_sellrespawnanchors} to red glass named "&cSet to 1" set slot 49 of {_sellrespawnanchors} to green concrete named "&2Sell" close player's inventory open {_sellrespawnanchors} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellrespawnanchors} to a new chest inventory with 6 rows with name "&3Sell Respawn Anchors" set slot 4 of {_sellrespawnanchors} to {temporaryamount::player} of respawn anchor named "&3Respawn Anchor" set slot 19 of {_sellrespawnanchors} to green glass named "&a+1" set slot 22 of {_sellrespawnanchors} to green glass named "&a+5" set slot 25 of {_sellrespawnanchors} to green glass named "&aSelect all" set slot 28 of {_sellrespawnanchors} to red glass named "&c-1" set slot 31 of {_sellrespawnanchors} to red glass named "&c-5" set slot 34 of {_sellrespawnanchors} to red glass named "&cSet to 1" set slot 49 of {_sellrespawnanchors} to green concrete named "&2Sell" close player's inventory open {_sellrespawnanchors} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellrespawnanchors} to a new chest inventory with 6 rows with name "&3Sell Respawn Anchors" set slot 4 of {_sellrespawnanchors} to {temporaryamount::player} of respawn anchor named "&3Respawn Anchor" set slot 19 of {_sellrespawnanchors} to green glass named "&a+1" set slot 22 of {_sellrespawnanchors} to green glass named "&a+5" set slot 25 of {_sellrespawnanchors} to green glass named "&aSelect all" set slot 28 of {_sellrespawnanchors} to red glass named "&c-1" set slot 31 of {_sellrespawnanchors} to red glass named "&c-5" set slot 34 of {_sellrespawnanchors} to red glass named "&cSet to 1" set slot 49 of {_sellrespawnanchors} to green concrete named "&2Sell" close player's inventory open {_sellrespawnanchors} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellrespawnanchors} to a new chest inventory with 6 rows with name "&3Sell Respawn Anchors" set slot 4 of {_sellrespawnanchors} to {temporaryamount::player} of respawn anchor named "&3Respawn Anchor" set slot 19 of {_sellrespawnanchors} to green glass named "&a+1" set slot 22 of {_sellrespawnanchors} to green glass named "&a+5" set slot 25 of {_sellrespawnanchors} to green glass named "&aSelect all" set slot 28 of {_sellrespawnanchors} to red glass named "&c-1" set slot 31 of {_sellrespawnanchors} to red glass named "&c-5" set slot 34 of {_sellrespawnanchors} to red glass named "&cSet to 1" set slot 49 of {_sellrespawnanchors} to green concrete named "&2Sell" close player's inventory open {_sellrespawnanchors} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {respawnanchorsellprice} set {itemamount::player} to 0 set {itemamount::player} to number of respawn anchors in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of respawn anchor from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c respawn anchors for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c respawn anchors for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c respawn anchor for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c respawn anchor for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&3Glowstone Blocks": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buyglowstoneblocks} to a new chest inventory with 6 rows with name "&3Buy Glowstone Blocks" set {temporaryamount::player} to 1 set slot 4 of {_buyglowstoneblocks} to glowstone block named "&3Glowstone Block" set slot 19 of {_buyglowstoneblocks} to green glass named "&a+1" set slot 22 of {_buyglowstoneblocks} to green glass named "&a+5" set slot 25 of {_buyglowstoneblocks} to green glass named "&aSet to 64" set slot 28 of {_buyglowstoneblocks} to red glass named "&c-1" set slot 31 of {_buyglowstoneblocks} to red glass named "&c-5" set slot 34 of {_buyglowstoneblocks} to red glass named "&cSet to 1" set slot 49 of {_buyglowstoneblocks} to green concrete named "&2Buy" close player's inventory open {_buyglowstoneblocks} to player if index of event-slot = 15: set {_sellglowstoneblocks} to a new chest inventory with 6 rows with name "&3Sell Glowstone Blocks" set {temporaryamount::player} to 1 set slot 4 of {_sellglowstoneblocks} to glowstone block named "&3Glowstone Block" set slot 19 of {_sellglowstoneblocks} to green glass named "&a+1" set slot 22 of {_sellglowstoneblocks} to green glass named "&a+5" set slot 25 of {_sellglowstoneblocks} to green glass named "&aSelect all" set slot 28 of {_sellglowstoneblocks} to red glass named "&c-1" set slot 31 of {_sellglowstoneblocks} to red glass named "&c-5" set slot 34 of {_sellglowstoneblocks} to red glass named "&cSet to 1" set slot 49 of {_sellglowstoneblocks} to green concrete named "&2Sell" close player's inventory open {_sellglowstoneblocks} to player if name of event-inventory is "&3Buy Glowstone Blocks": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyglowstoneblocks} to a new chest inventory with 6 rows with name "&3Buy Glowstone Blocks" set slot 4 of {_buyglowstoneblocks} to {temporaryamount::player} of glowstone block named "&3Glowstone Block" set slot 19 of {_buyglowstoneblocks} to green glass named "&a+1" set slot 22 of {_buyglowstoneblocks} to green glass named "&a+5" set slot 25 of {_buyglowstoneblocks} to green glass named "&aSet to 64" set slot 28 of {_buyglowstoneblocks} to red glass named "&c-1" set slot 31 of {_buyglowstoneblocks} to red glass named "&c-5" set slot 34 of {_buyglowstoneblocks} to red glass named "&cSet to 1" set slot 49 of {_buyglowstoneblocks} to green concrete named "&2Buy" close player's inventory open {_buyglowstoneblocks} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyglowstoneblocks} to a new chest inventory with 6 rows with name "&3Buy Glowstone Blocks" set slot 4 of {_buyglowstoneblocks} to {temporaryamount::player} of glowstone block named "&3Glowstone Block" set slot 19 of {_buyglowstoneblocks} to green glass named "&a+1" set slot 22 of {_buyglowstoneblocks} to green glass named "&a+5" set slot 25 of {_buyglowstoneblocks} to green glass named "&aSet to 64" set slot 28 of {_buyglowstoneblocks} to red glass named "&c-1" set slot 31 of {_buyglowstoneblocks} to red glass named "&c-5" set slot 34 of {_buyglowstoneblocks} to red glass named "&cSet to 1" set slot 49 of {_buyglowstoneblocks} to green concrete named "&2Buy" close player's inventory open {_buyglowstoneblocks} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buyglowstoneblocks} to a new chest inventory with 6 rows with name "&3Buy Glowstone Blocks" set slot 4 of {_buyglowstoneblocks} to {temporaryamount::player} of glowstone block named "&3Glowstone Block" set slot 19 of {_buyglowstoneblocks} to green glass named "&a+1" set slot 22 of {_buyglowstoneblocks} to green glass named "&a+5" set slot 25 of {_buyglowstoneblocks} to green glass named "&aSet to 64" set slot 28 of {_buyglowstoneblocks} to red glass named "&c-1" set slot 31 of {_buyglowstoneblocks} to red glass named "&c-5" set slot 34 of {_buyglowstoneblocks} to red glass named "&cSet to 1" set slot 49 of {_buyglowstoneblocks} to green concrete named "&2Buy" close player's inventory open {_buyglowstoneblocks} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyglowstoneblocks} to a new chest inventory with 6 rows with name "&3Buy Glowstone Blocks" set slot 4 of {_buyglowstoneblocks} to {temporaryamount::player} of glowstone block named "&3Glowstone Block" set slot 19 of {_buyglowstoneblocks} to green glass named "&a+1" set slot 22 of {_buyglowstoneblocks} to green glass named "&a+5" set slot 25 of {_buyglowstoneblocks} to green glass named "&aSet to 64" set slot 28 of {_buyglowstoneblocks} to red glass named "&c-1" set slot 31 of {_buyglowstoneblocks} to red glass named "&c-5" set slot 34 of {_buyglowstoneblocks} to red glass named "&cSet to 1" set slot 49 of {_buyglowstoneblocks} to green concrete named "&2Buy" close player's inventory open {_buyglowstoneblocks} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyglowstoneblocks} to a new chest inventory with 6 rows with name "&3Buy Glowstone Blocks" set slot 4 of {_buyglowstoneblocks} to {temporaryamount::player} of glowstone block named "&3Glowstone Block" set slot 19 of {_buyglowstoneblocks} to green glass named "&a+1" set slot 22 of {_buyglowstoneblocks} to green glass named "&a+5" set slot 25 of {_buyglowstoneblocks} to green glass named "&aSet to 64" set slot 28 of {_buyglowstoneblocks} to red glass named "&c-1" set slot 31 of {_buyglowstoneblocks} to red glass named "&c-5" set slot 34 of {_buyglowstoneblocks} to red glass named "&cSet to 1" set slot 49 of {_buyglowstoneblocks} to green concrete named "&2Buy" close player's inventory open {_buyglowstoneblocks} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buyglowstoneblocks} to a new chest inventory with 6 rows with name "&3Buy Glowstone Blocks" set slot 4 of {_buyglowstoneblocks} to {temporaryamount::player} of glowstone block named "&3Glowstone Block" set slot 19 of {_buyglowstoneblocks} to green glass named "&a+1" set slot 22 of {_buyglowstoneblocks} to green glass named "&a+5" set slot 25 of {_buyglowstoneblocks} to green glass named "&aSet to 64" set slot 28 of {_buyglowstoneblocks} to red glass named "&c-1" set slot 31 of {_buyglowstoneblocks} to red glass named "&c-5" set slot 34 of {_buyglowstoneblocks} to red glass named "&cSet to 1" set slot 49 of {_buyglowstoneblocks} to green concrete named "&2Buy" close player's inventory open {_buyglowstoneblocks} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {glowstoneblockprice} if player's balance >= {payment::player}: give {temporaryamount::player} of glowstone blocks to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c glowstone blocks for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c glowstone blocks for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c glowstone block for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c glowstone block for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&3Sell Glowstone Blocks": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellglowstoneblocks} to a new chest inventory with 6 rows with name "&3Sell Glowstone Blocks" set slot 4 of {_sellglowstoneblocks} to {temporaryamount::player} of glowstone block named "&3Glowstone Block" set slot 19 of {_sellglowstoneblocks} to green glass named "&a+1" set slot 22 of {_sellglowstoneblocks} to green glass named "&a+5" set slot 25 of {_sellglowstoneblocks} to green glass named "&aSelect all" set slot 28 of {_sellglowstoneblocks} to red glass named "&c-1" set slot 31 of {_sellglowstoneblocks} to red glass named "&c-5" set slot 34 of {_sellglowstoneblocks} to red glass named "&cSet to 1" set slot 49 of {_sellglowstoneblocks} to green concrete named "&2Sell" close player's inventory open {_sellglowstoneblocks} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellglowstoneblocks} to a new chest inventory with 6 rows with name "&3Sell Glowstone Blocks" set slot 4 of {_sellglowstoneblocks} to {temporaryamount::player} of glowstone block named "&3Glowstone Block" set slot 19 of {_sellglowstoneblocks} to green glass named "&a+1" set slot 22 of {_sellglowstoneblocks} to green glass named "&a+5" set slot 25 of {_sellglowstoneblocks} to green glass named "&aSelect all" set slot 28 of {_sellglowstoneblocks} to red glass named "&c-1" set slot 31 of {_sellglowstoneblocks} to red glass named "&c-5" set slot 34 of {_sellglowstoneblocks} to red glass named "&cSet to 1" set slot 49 of {_sellglowstoneblocks} to green concrete named "&2Sell" close player's inventory open {_sellglowstoneblocks} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of glowstone blocks in player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellglowstoneblocks} to a new chest inventory with 6 rows with name "&3Sell Glowstone Blocks" set slot 4 of {_sellglowstoneblocks} to {temporaryamount::player} of glowstone block named "&3Glowstone Block" set slot 19 of {_sellglowstoneblocks} to green glass named "&a+1" set slot 22 of {_sellglowstoneblocks} to green glass named "&a+5" set slot 25 of {_sellglowstoneblocks} to green glass named "&aSelect all" set slot 28 of {_sellglowstoneblocks} to red glass named "&c-1" set slot 31 of {_sellglowstoneblocks} to red glass named "&c-5" set slot 34 of {_sellglowstoneblocks} to red glass named "&cSet to 1" set slot 49 of {_sellglowstoneblocks} to green concrete named "&2Sell" close player's inventory open {_sellglowstoneblocks} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellglowstoneblocks} to a new chest inventory with 6 rows with name "&3Sell Glowstone Blocks" set slot 4 of {_sellglowstoneblocks} to {temporaryamount::player} of glowstone block named "&3Glowstone Block" set slot 19 of {_sellglowstoneblocks} to green glass named "&a+1" set slot 22 of {_sellglowstoneblocks} to green glass named "&a+5" set slot 25 of {_sellglowstoneblocks} to green glass named "&aSelect all" set slot 28 of {_sellglowstoneblocks} to red glass named "&c-1" set slot 31 of {_sellglowstoneblocks} to red glass named "&c-5" set slot 34 of {_sellglowstoneblocks} to red glass named "&cSet to 1" set slot 49 of {_sellglowstoneblocks} to green concrete named "&2Sell" close player's inventory open {_sellglowstoneblocks} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellglowstoneblocks} to a new chest inventory with 6 rows with name "&3Sell Glowstone Blocks" set slot 4 of {_sellglowstoneblocks} to {temporaryamount::player} of glowstone block named "&3Glowstone Block" set slot 19 of {_sellglowstoneblocks} to green glass named "&a+1" set slot 22 of {_sellglowstoneblocks} to green glass named "&a+5" set slot 25 of {_sellglowstoneblocks} to green glass named "&aSelect all" set slot 28 of {_sellglowstoneblocks} to red glass named "&c-1" set slot 31 of {_sellglowstoneblocks} to red glass named "&c-5" set slot 34 of {_sellglowstoneblocks} to red glass named "&cSet to 1" set slot 49 of {_sellglowstoneblocks} to green concrete named "&2Sell" close player's inventory open {_sellglowstoneblocks} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellglowstoneblocks} to a new chest inventory with 6 rows with name "&3Sell Glowstone Blocks" set slot 4 of {_sellglowstoneblocks} to {temporaryamount::player} of glowstone block named "&3Glowstone Block" set slot 19 of {_sellglowstoneblocks} to green glass named "&a+1" set slot 22 of {_sellglowstoneblocks} to green glass named "&a+5" set slot 25 of {_sellglowstoneblocks} to green glass named "&aSelect all" set slot 28 of {_sellglowstoneblocks} to red glass named "&c-1" set slot 31 of {_sellglowstoneblocks} to red glass named "&c-5" set slot 34 of {_sellglowstoneblocks} to red glass named "&cSet to 1" set slot 49 of {_sellglowstoneblocks} to green concrete named "&2Sell" close player's inventory open {_sellglowstoneblocks} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {glowstoneblocksellprice} set {itemamount::player} to 0 set {itemamount::player} to number of glowstone blocks in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of glowstone block from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c glowstone blocks for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c glowstone blocks for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c glowstone block for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c glowstone block for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&3Ender Crystals": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buyendercrystals} to a new chest inventory with 6 rows with name "&3Buy Ender Crystals" set {temporaryamount::player} to 1 set slot 4 of {_buyendercrystals} to ender crystal named "&3Ender Crystal" set slot 19 of {_buyendercrystals} to green glass named "&a+1" set slot 22 of {_buyendercrystals} to green glass named "&a+5" set slot 25 of {_buyendercrystals} to green glass named "&aSet to 64" set slot 28 of {_buyendercrystals} to red glass named "&c-1" set slot 31 of {_buyendercrystals} to red glass named "&c-5" set slot 34 of {_buyendercrystals} to red glass named "&cSet to 1" set slot 49 of {_buyendercrystals} to green concrete named "&2Buy" close player's inventory open {_buyendercrystals} to player if index of event-slot = 15: set {_sellendercrystals} to a new chest inventory with 6 rows with name "&3Sell Ender Crystals" set {temporaryamount::player} to 1 set slot 4 of {_sellendercrystals} to ender crystal named "&3Ender Crystal" set slot 19 of {_sellendercrystals} to green glass named "&a+1" set slot 22 of {_sellendercrystals} to green glass named "&a+5" set slot 25 of {_sellendercrystals} to green glass named "&aSelect all" set slot 28 of {_sellendercrystals} to red glass named "&c-1" set slot 31 of {_sellendercrystals} to red glass named "&c-5" set slot 34 of {_sellendercrystals} to red glass named "&cSet to 1" set slot 49 of {_sellendercrystals} to green concrete named "&2Sell" close player's inventory open {_sellendercrystals} to player if name of event-inventory is "&3Buy Ender Crystals": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyendercrystals} to a new chest inventory with 6 rows with name "&3Buy Ender Crystals" set slot 4 of {_buyendercrystals} to {temporaryamount::player} of ender crystal named "&3Ender Crystal" set slot 19 of {_buyendercrystals} to green glass named "&a+1" set slot 22 of {_buyendercrystals} to green glass named "&a+5" set slot 25 of {_buyendercrystals} to green glass named "&aSet to 64" set slot 28 of {_buyendercrystals} to red glass named "&c-1" set slot 31 of {_buyendercrystals} to red glass named "&c-5" set slot 34 of {_buyendercrystals} to red glass named "&cSet to 1" set slot 49 of {_buyendercrystals} to green concrete named "&2Buy" close player's inventory open {_buyendercrystals} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyendercrystals} to a new chest inventory with 6 rows with name "&3Buy Ender Crystals" set slot 4 of {_buyendercrystals} to {temporaryamount::player} of ender crystal named "&3Ender Crystal" set slot 19 of {_buyendercrystals} to green glass named "&a+1" set slot 22 of {_buyendercrystals} to green glass named "&a+5" set slot 25 of {_buyendercrystals} to green glass named "&aSet to 64" set slot 28 of {_buyendercrystals} to red glass named "&c-1" set slot 31 of {_buyendercrystals} to red glass named "&c-5" set slot 34 of {_buyendercrystals} to red glass named "&cSet to 1" set slot 49 of {_buyendercrystals} to green concrete named "&2Buy" close player's inventory open {_buyendercrystals} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buyendercrystals} to a new chest inventory with 6 rows with name "&3Buy Ender Crystals" set slot 4 of {_buyendercrystals} to {temporaryamount::player} of ender crystal named "&3Ender Crystal" set slot 19 of {_buyendercrystals} to green glass named "&a+1" set slot 22 of {_buyendercrystals} to green glass named "&a+5" set slot 25 of {_buyendercrystals} to green glass named "&aSet to 64" set slot 28 of {_buyendercrystals} to red glass named "&c-1" set slot 31 of {_buyendercrystals} to red glass named "&c-5" set slot 34 of {_buyendercrystals} to red glass named "&cSet to 1" set slot 49 of {_buyendercrystals} to green concrete named "&2Buy" close player's inventory open {_buyendercrystals} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyendercrystals} to a new chest inventory with 6 rows with name "&3Buy Ender Crystals" set slot 4 of {_buyendercrystals} to {temporaryamount::player} of ender crystal named "&3Ender Crystal" set slot 19 of {_buyendercrystals} to green glass named "&a+1" set slot 22 of {_buyendercrystals} to green glass named "&a+5" set slot 25 of {_buyendercrystals} to green glass named "&aSet to 64" set slot 28 of {_buyendercrystals} to red glass named "&c-1" set slot 31 of {_buyendercrystals} to red glass named "&c-5" set slot 34 of {_buyendercrystals} to red glass named "&cSet to 1" set slot 49 of {_buyendercrystals} to green concrete named "&2Buy" close player's inventory open {_buyendercrystals} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyendercrystals} to a new chest inventory with 6 rows with name "&3Buy Ender Crystals" set slot 4 of {_buyendercrystals} to {temporaryamount::player} of ender crystal named "&3Ender Crystal" set slot 19 of {_buyendercrystals} to green glass named "&a+1" set slot 22 of {_buyendercrystals} to green glass named "&a+5" set slot 25 of {_buyendercrystals} to green glass named "&aSet to 64" set slot 28 of {_buyendercrystals} to red glass named "&c-1" set slot 31 of {_buyendercrystals} to red glass named "&c-5" set slot 34 of {_buyendercrystals} to red glass named "&cSet to 1" set slot 49 of {_buyendercrystals} to green concrete named "&2Buy" close player's inventory open {_buyendercrystals} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buyendercrystals} to a new chest inventory with 6 rows with name "&3Buy Ender Crystals" set slot 4 of {_buyendercrystals} to {temporaryamount::player} of ender crystal named "&3Ender Crystal" set slot 19 of {_buyendercrystals} to green glass named "&a+1" set slot 22 of {_buyendercrystals} to green glass named "&a+5" set slot 25 of {_buyendercrystals} to green glass named "&aSet to 64" set slot 28 of {_buyendercrystals} to red glass named "&c-1" set slot 31 of {_buyendercrystals} to red glass named "&c-5" set slot 34 of {_buyendercrystals} to red glass named "&cSet to 1" set slot 49 of {_buyendercrystals} to green concrete named "&2Buy" close player's inventory open {_buyendercrystals} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {endercrystalprice} if player's balance >= {payment::player}: give {temporaryamount::player} of ender crystals to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c ender crystals for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c ender crystals for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c ender crystal for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c ender crystal for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&3Sell Ender Crystals": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellendercrystals} to a new chest inventory with 6 rows with name "&3Sell Ender Crystals" set slot 4 of {_sellendercrystals} to {temporaryamount::player} of ender crystal named "&3Ender Crystal" set slot 19 of {_sellendercrystals} to green glass named "&a+1" set slot 22 of {_sellendercrystals} to green glass named "&a+5" set slot 25 of {_sellendercrystals} to green glass named "&aSelect all" set slot 28 of {_sellendercrystals} to red glass named "&c-1" set slot 31 of {_sellendercrystals} to red glass named "&c-5" set slot 34 of {_sellendercrystals} to red glass named "&cSet to 1" set slot 49 of {_sellendercrystals} to green concrete named "&2Sell" close player's inventory open {_sellendercrystals} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellendercrystals} to a new chest inventory with 6 rows with name "&3Sell Ender Crystals" set slot 4 of {_sellendercrystals} to {temporaryamount::player} of ender crystal named "&3Ender Crystal" set slot 19 of {_sellendercrystals} to green glass named "&a+1" set slot 22 of {_sellendercrystals} to green glass named "&a+5" set slot 25 of {_sellendercrystals} to green glass named "&aSelect all" set slot 28 of {_sellendercrystals} to red glass named "&c-1" set slot 31 of {_sellendercrystals} to red glass named "&c-5" set slot 34 of {_sellendercrystals} to red glass named "&cSet to 1" set slot 49 of {_sellendercrystals} to green concrete named "&2Sell" close player's inventory open {_sellendercrystals} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of ender crystals in player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellendercrystals} to a new chest inventory with 6 rows with name "&3Sell Ender Crystals" set slot 4 of {_sellendercrystals} to {temporaryamount::player} of ender crystal named "&3Ender Crystal" set slot 19 of {_sellendercrystals} to green glass named "&a+1" set slot 22 of {_sellendercrystals} to green glass named "&a+5" set slot 25 of {_sellendercrystals} to green glass named "&aSelect all" set slot 28 of {_sellendercrystals} to red glass named "&c-1" set slot 31 of {_sellendercrystals} to red glass named "&c-5" set slot 34 of {_sellendercrystals} to red glass named "&cSet to 1" set slot 49 of {_sellendercrystals} to green concrete named "&2Sell" close player's inventory open {_sellendercrystals} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellendercrystals} to a new chest inventory with 6 rows with name "&3Sell Ender Crystals" set slot 4 of {_sellendercrystals} to {temporaryamount::player} of ender crystal named "&3Ender Crystal" set slot 19 of {_sellendercrystals} to green glass named "&a+1" set slot 22 of {_sellendercrystals} to green glass named "&a+5" set slot 25 of {_sellendercrystals} to green glass named "&aSelect all" set slot 28 of {_sellendercrystals} to red glass named "&c-1" set slot 31 of {_sellendercrystals} to red glass named "&c-5" set slot 34 of {_sellendercrystals} to red glass named "&cSet to 1" set slot 49 of {_sellendercrystals} to green concrete named "&2Sell" close player's inventory open {_sellendercrystals} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellendercrystals} to a new chest inventory with 6 rows with name "&3Sell Ender Crystals" set slot 4 of {_sellendercrystals} to {temporaryamount::player} of ender crystal named "&3Ender Crystal" set slot 19 of {_sellendercrystals} to green glass named "&a+1" set slot 22 of {_sellendercrystals} to green glass named "&a+5" set slot 25 of {_sellendercrystals} to green glass named "&aSelect all" set slot 28 of {_sellendercrystals} to red glass named "&c-1" set slot 31 of {_sellendercrystals} to red glass named "&c-5" set slot 34 of {_sellendercrystals} to red glass named "&cSet to 1" set slot 49 of {_sellendercrystals} to green concrete named "&2Sell" close player's inventory open {_sellendercrystals} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellendercrystals} to a new chest inventory with 6 rows with name "&3Sell Ender Crystals" set slot 4 of {_sellendercrystals} to {temporaryamount::player} of ender crystal named "&3Ender Crystal" set slot 19 of {_sellendercrystals} to green glass named "&a+1" set slot 22 of {_sellendercrystals} to green glass named "&a+5" set slot 25 of {_sellendercrystals} to green glass named "&aSelect all" set slot 28 of {_sellendercrystals} to red glass named "&c-1" set slot 31 of {_sellendercrystals} to red glass named "&c-5" set slot 34 of {_sellendercrystals} to red glass named "&cSet to 1" set slot 49 of {_sellendercrystals} to green concrete named "&2Sell" close player's inventory open {_sellendercrystals} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {endercrystalsellprice} set {itemamount::player} to 0 set {itemamount::player} to number of ender crystals in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of ender crystal from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c ender crystals for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c ender crystals for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c ender crystal for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c ender crystal for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&3Experience Bottles": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buyexpbottles} to a new chest inventory with 6 rows with name "&3Buy Experience Bottles" set {temporaryamount::player} to 1 set slot 4 of {_buyexpbottles} to experience bottle named "&3Experience Bottle" set slot 19 of {_buyexpbottles} to green glass named "&a+1" set slot 22 of {_buyexpbottles} to green glass named "&a+5" set slot 25 of {_buyexpbottles} to green glass named "&aSet to 64" set slot 28 of {_buyexpbottles} to red glass named "&c-1" set slot 31 of {_buyexpbottles} to red glass named "&c-5" set slot 34 of {_buyexpbottles} to red glass named "&cSet to 1" set slot 49 of {_buyexpbottles} to green concrete named "&2Buy" close player's inventory open {_buyexpbottles} to player if index of event-slot = 15: set {_sellexpbottles} to a new chest inventory with 6 rows with name "&3Sell Experience Bottles" set {temporaryamount::player} to 1 set slot 4 of {_sellexpbottles} to experience bottle named "&3Experience Bottle" set slot 19 of {_sellexpbottles} to green glass named "&a+1" set slot 22 of {_sellexpbottles} to green glass named "&a+5" set slot 25 of {_sellexpbottles} to green glass named "&aSelect all" set slot 28 of {_sellexpbottles} to red glass named "&c-1" set slot 31 of {_sellexpbottles} to red glass named "&c-5" set slot 34 of {_sellexpbottles} to red glass named "&cSet to 1" set slot 49 of {_sellexpbottles} to green concrete named "&2Sell" close player's inventory open {_sellexpbottles} to player if name of event-inventory is "&3Buy Experience Bottles": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyexpbottles} to a new chest inventory with 6 rows with name "&3Buy Experience Bottles" set slot 4 of {_buyexpbottles} to {temporaryamount::player} of experience bottle named "&3Experience Bottle" set slot 19 of {_buyexpbottles} to green glass named "&a+1" set slot 22 of {_buyexpbottles} to green glass named "&a+5" set slot 25 of {_buyexpbottles} to green glass named "&aSet to 64" set slot 28 of {_buyexpbottles} to red glass named "&c-1" set slot 31 of {_buyexpbottles} to red glass named "&c-5" set slot 34 of {_buyexpbottles} to red glass named "&cSet to 1" set slot 49 of {_buyexpbottles} to green concrete named "&2Buy" close player's inventory open {_buyexpbottles} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyexpbottles} to a new chest inventory with 6 rows with name "&3Buy Experience Bottles" set slot 4 of {_buyexpbottles} to {temporaryamount::player} of experience bottle named "&3Experience Bottle" set slot 19 of {_buyexpbottles} to green glass named "&a+1" set slot 22 of {_buyexpbottles} to green glass named "&a+5" set slot 25 of {_buyexpbottles} to green glass named "&aSet to 64" set slot 28 of {_buyexpbottles} to red glass named "&c-1" set slot 31 of {_buyexpbottles} to red glass named "&c-5" set slot 34 of {_buyexpbottles} to red glass named "&cSet to 1" set slot 49 of {_buyexpbottles} to green concrete named "&2Buy" close player's inventory open {_buyexpbottles} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buyexpbottles} to a new chest inventory with 6 rows with name "&3Buy Experience Bottles" set slot 4 of {_buyexpbottles} to {temporaryamount::player} of experience bottle named "&3Experience Bottle" set slot 19 of {_buyexpbottles} to green glass named "&a+1" set slot 22 of {_buyexpbottles} to green glass named "&a+5" set slot 25 of {_buyexpbottles} to green glass named "&aSet to 64" set slot 28 of {_buyexpbottles} to red glass named "&c-1" set slot 31 of {_buyexpbottles} to red glass named "&c-5" set slot 34 of {_buyexpbottles} to red glass named "&cSet to 1" set slot 49 of {_buyexpbottles} to green concrete named "&2Buy" close player's inventory open {_buyexpbottles} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyexpbottles} to a new chest inventory with 6 rows with name "&3Buy Experience Bottles" set slot 4 of {_buyexpbottles} to {temporaryamount::player} of experience bottle named "&3Experience Bottle" set slot 19 of {_buyexpbottles} to green glass named "&a+1" set slot 22 of {_buyexpbottles} to green glass named "&a+5" set slot 25 of {_buyexpbottles} to green glass named "&aSet to 64" set slot 28 of {_buyexpbottles} to red glass named "&c-1" set slot 31 of {_buyexpbottles} to red glass named "&c-5" set slot 34 of {_buyexpbottles} to red glass named "&cSet to 1" set slot 49 of {_buyexpbottles} to green concrete named "&2Buy" close player's inventory open {_buyexpbottles} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyexpbottles} to a new chest inventory with 6 rows with name "&3Buy Experience Bottles" set slot 4 of {_buyexpbottles} to {temporaryamount::player} of experience bottle named "&3Experience Bottle" set slot 19 of {_buyexpbottles} to green glass named "&a+1" set slot 22 of {_buyexpbottles} to green glass named "&a+5" set slot 25 of {_buyexpbottles} to green glass named "&aSet to 64" set slot 28 of {_buyexpbottles} to red glass named "&c-1" set slot 31 of {_buyexpbottles} to red glass named "&c-5" set slot 34 of {_buyexpbottles} to red glass named "&cSet to 1" set slot 49 of {_buyexpbottles} to green concrete named "&2Buy" close player's inventory open {_buyexpbottles} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buyexpbottles} to a new chest inventory with 6 rows with name "&3Buy Experience Bottles" set slot 4 of {_buyexpbottles} to {temporaryamount::player} of experience bottle named "&3Experience Bottle" set slot 19 of {_buyexpbottles} to green glass named "&a+1" set slot 22 of {_buyexpbottles} to green glass named "&a+5" set slot 25 of {_buyexpbottles} to green glass named "&aSet to 64" set slot 28 of {_buyexpbottles} to red glass named "&c-1" set slot 31 of {_buyexpbottles} to red glass named "&c-5" set slot 34 of {_buyexpbottles} to red glass named "&cSet to 1" set slot 49 of {_buyexpbottles} to green concrete named "&2Buy" close player's inventory open {_buyexpbottles} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {expbottleprice} if player's balance >= {payment::player}: give {temporaryamount::player} of experience bottles to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c experience bottles for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c experience bottles for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c experience bottle for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c experience bottle for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&3Sell Experience Bottles": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellexpbottles} to a new chest inventory with 6 rows with name "&3Sell Experience Bottles" set slot 4 of {_sellexpbottles} to {temporaryamount::player} of experience bottle named "&3Experience Bottle" set slot 19 of {_sellexpbottles} to green glass named "&a+1" set slot 22 of {_sellexpbottles} to green glass named "&a+5" set slot 25 of {_sellexpbottles} to green glass named "&aSelect all" set slot 28 of {_sellexpbottles} to red glass named "&c-1" set slot 31 of {_sellexpbottles} to red glass named "&c-5" set slot 34 of {_sellexpbottles} to red glass named "&cSet to 1" set slot 49 of {_sellexpbottles} to green concrete named "&2Sell" close player's inventory open {_sellexpbottles} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellexpbottles} to a new chest inventory with 6 rows with name "&3Sell Experience Bottles" set slot 4 of {_sellexpbottles} to {temporaryamount::player} of experience bottle named "&3Experience Bottle" set slot 19 of {_sellexpbottles} to green glass named "&a+1" set slot 22 of {_sellexpbottles} to green glass named "&a+5" set slot 25 of {_sellexpbottles} to green glass named "&aSelect all" set slot 28 of {_sellexpbottles} to red glass named "&c-1" set slot 31 of {_sellexpbottles} to red glass named "&c-5" set slot 34 of {_sellexpbottles} to red glass named "&cSet to 1" set slot 49 of {_sellexpbottles} to green concrete named "&2Sell" close player's inventory open {_sellexpbottles} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of experience bottles in player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellexpbottles} to a new chest inventory with 6 rows with name "&3Sell Experience Bottles" set slot 4 of {_sellexpbottles} to {temporaryamount::player} of experience bottle named "&3Experience Bottle" set slot 19 of {_sellexpbottles} to green glass named "&a+1" set slot 22 of {_sellexpbottles} to green glass named "&a+5" set slot 25 of {_sellexpbottles} to green glass named "&aSelect all" set slot 28 of {_sellexpbottles} to red glass named "&c-1" set slot 31 of {_sellexpbottles} to red glass named "&c-5" set slot 34 of {_sellexpbottles} to red glass named "&cSet to 1" set slot 49 of {_sellexpbottles} to green concrete named "&2Sell" close player's inventory open {_sellexpbottles} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellexpbottles} to a new chest inventory with 6 rows with name "&3Sell Experience Bottles" set slot 4 of {_sellexpbottles} to {temporaryamount::player} of experience bottle named "&3Experience Bottle" set slot 19 of {_sellexpbottles} to green glass named "&a+1" set slot 22 of {_sellexpbottles} to green glass named "&a+5" set slot 25 of {_sellexpbottles} to green glass named "&aSelect all" set slot 28 of {_sellexpbottles} to red glass named "&c-1" set slot 31 of {_sellexpbottles} to red glass named "&c-5" set slot 34 of {_sellexpbottles} to red glass named "&cSet to 1" set slot 49 of {_sellexpbottles} to green concrete named "&2Sell" close player's inventory open {_sellexpbottles} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellexpbottles} to a new chest inventory with 6 rows with name "&3Sell Experience Bottles" set slot 4 of {_sellexpbottles} to {temporaryamount::player} of experience bottle named "&3Experience Bottle" set slot 19 of {_sellexpbottles} to green glass named "&a+1" set slot 22 of {_sellexpbottles} to green glass named "&a+5" set slot 25 of {_sellexpbottles} to green glass named "&aSelect all" set slot 28 of {_sellexpbottles} to red glass named "&c-1" set slot 31 of {_sellexpbottles} to red glass named "&c-5" set slot 34 of {_sellexpbottles} to red glass named "&cSet to 1" set slot 49 of {_sellexpbottles} to green concrete named "&2Sell" close player's inventory open {_sellexpbottles} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellexpbottles} to a new chest inventory with 6 rows with name "&3Sell Experience Bottles" set slot 4 of {_sellexpbottles} to {temporaryamount::player} of experience bottle named "&3Experience Bottle" set slot 19 of {_sellexpbottles} to green glass named "&a+1" set slot 22 of {_sellexpbottles} to green glass named "&a+5" set slot 25 of {_sellexpbottles} to green glass named "&aSelect all" set slot 28 of {_sellexpbottles} to red glass named "&c-1" set slot 31 of {_sellexpbottles} to red glass named "&c-5" set slot 34 of {_sellexpbottles} to red glass named "&cSet to 1" set slot 49 of {_sellexpbottles} to green concrete named "&2Sell" close player's inventory open {_sellexpbottles} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {expbottlesellprice} set {itemamount::player} to 0 set {itemamount::player} to number of experience bottles in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of experience bottle from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c experience bottles for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c experience bottles for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c experience bottle for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c experience bottle for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&3Obsidian": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buyobsidian} to a new chest inventory with 6 rows with name "&3Buy Obsidian" set {temporaryamount::player} to 1 set slot 4 of {_buyobsidian} to obsidian named "&3Obsidian" set slot 19 of {_buyobsidian} to green glass named "&a+1" set slot 22 of {_buyobsidian} to green glass named "&a+5" set slot 25 of {_buyobsidian} to green glass named "&aSet to 64" set slot 28 of {_buyobsidian} to red glass named "&c-1" set slot 31 of {_buyobsidian} to red glass named "&c-5" set slot 34 of {_buyobsidian} to red glass named "&cSet to 1" set slot 49 of {_buyobsidian} to green concrete named "&2Buy" close player's inventory open {_buyobsidian} to player if index of event-slot = 15: set {_sellobsidian} to a new chest inventory with 6 rows with name "&3Sell Obsidian" set {temporaryamount::player} to 1 set slot 4 of {_sellobsidian} to obsidian named "&3Obsidian" set slot 19 of {_sellobsidian} to green glass named "&a+1" set slot 22 of {_sellobsidian} to green glass named "&a+5" set slot 25 of {_sellobsidian} to green glass named "&aSelect all" set slot 28 of {_sellobsidian} to red glass named "&c-1" set slot 31 of {_sellobsidian} to red glass named "&c-5" set slot 34 of {_sellobsidian} to red glass named "&cSet to 1" set slot 49 of {_sellobsidian} to green concrete named "&2Sell" close player's inventory open {_sellobsidian} to player if name of event-inventory is "&3Buy Obsidian": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyobsidian} to a new chest inventory with 6 rows with name "&3Buy Obsidian" set slot 4 of {_buyobsidian} to {temporaryamount::player} of obsidian named "&3Obsidian" set slot 19 of {_buyobsidian} to green glass named "&a+1" set slot 22 of {_buyobsidian} to green glass named "&a+5" set slot 25 of {_buyobsidian} to green glass named "&aSet to 64" set slot 28 of {_buyobsidian} to red glass named "&c-1" set slot 31 of {_buyobsidian} to red glass named "&c-5" set slot 34 of {_buyobsidian} to red glass named "&cSet to 1" set slot 49 of {_buyobsidian} to green concrete named "&2Buy" close player's inventory open {_buyobsidian} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyobsidian} to a new chest inventory with 6 rows with name "&3Buy Obsidian" set slot 4 of {_buyobsidian} to {temporaryamount::player} of obsidian named "&3Obsidian" set slot 19 of {_buyobsidian} to green glass named "&a+1" set slot 22 of {_buyobsidian} to green glass named "&a+5" set slot 25 of {_buyobsidian} to green glass named "&aSet to 64" set slot 28 of {_buyobsidian} to red glass named "&c-1" set slot 31 of {_buyobsidian} to red glass named "&c-5" set slot 34 of {_buyobsidian} to red glass named "&cSet to 1" set slot 49 of {_buyobsidian} to green concrete named "&2Buy" close player's inventory open {_buyobsidian} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buyobsidian} to a new chest inventory with 6 rows with name "&3Buy Obsidian" set slot 4 of {_buyobsidian} to {temporaryamount::player} of obsidian named "&3Obsidian" set slot 19 of {_buyobsidian} to green glass named "&a+1" set slot 22 of {_buyobsidian} to green glass named "&a+5" set slot 25 of {_buyobsidian} to green glass named "&aSet to 64" set slot 28 of {_buyobsidian} to red glass named "&c-1" set slot 31 of {_buyobsidian} to red glass named "&c-5" set slot 34 of {_buyobsidian} to red glass named "&cSet to 1" set slot 49 of {_buyobsidian} to green concrete named "&2Buy" close player's inventory open {_buyobsidian} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyobsidian} to a new chest inventory with 6 rows with name "&3Buy Obsidian" set slot 4 of {_buyobsidian} to {temporaryamount::player} of obsidian named "&3Obsidian" set slot 19 of {_buyobsidian} to green glass named "&a+1" set slot 22 of {_buyobsidian} to green glass named "&a+5" set slot 25 of {_buyobsidian} to green glass named "&aSet to 64" set slot 28 of {_buyobsidian} to red glass named "&c-1" set slot 31 of {_buyobsidian} to red glass named "&c-5" set slot 34 of {_buyobsidian} to red glass named "&cSet to 1" set slot 49 of {_buyobsidian} to green concrete named "&2Buy" close player's inventory open {_buyobsidian} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyobsidian} to a new chest inventory with 6 rows with name "&3Buy Obsidian" set slot 4 of {_buyobsidian} to {temporaryamount::player} of obsidian named "&3Obsidian" set slot 19 of {_buyobsidian} to green glass named "&a+1" set slot 22 of {_buyobsidian} to green glass named "&a+5" set slot 25 of {_buyobsidian} to green glass named "&aSet to 64" set slot 28 of {_buyobsidian} to red glass named "&c-1" set slot 31 of {_buyobsidian} to red glass named "&c-5" set slot 34 of {_buyobsidian} to red glass named "&cSet to 1" set slot 49 of {_buyobsidian} to green concrete named "&2Buy" close player's inventory open {_buyobsidian} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buyobsidian} to a new chest inventory with 6 rows with name "&3Buy Obsidian" set slot 4 of {_buyobsidian} to {temporaryamount::player} of obsidian named "&3Obsidian" set slot 19 of {_buyobsidian} to green glass named "&a+1" set slot 22 of {_buyobsidian} to green glass named "&a+5" set slot 25 of {_buyobsidian} to green glass named "&aSet to 64" set slot 28 of {_buyobsidian} to red glass named "&c-1" set slot 31 of {_buyobsidian} to red glass named "&c-5" set slot 34 of {_buyobsidian} to red glass named "&cSet to 1" set slot 49 of {_buyobsidian} to green concrete named "&2Buy" close player's inventory open {_buyobsidian} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {obsidianprice} if player's balance >= {payment::player}: give {temporaryamount::player} of obsidian to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c obsidian for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c obsidian for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c obsidian for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c obsidian for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&3Sell Obsidian": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellobsidian} to a new chest inventory with 6 rows with name "&3Sell Obsidian" set slot 4 of {_sellobsidian} to {temporaryamount::player} of obsidian named "&3Obsidian" set slot 19 of {_sellobsidian} to green glass named "&a+1" set slot 22 of {_sellobsidian} to green glass named "&a+5" set slot 25 of {_sellobsidian} to green glass named "&aSelect all" set slot 28 of {_sellobsidian} to red glass named "&c-1" set slot 31 of {_sellobsidian} to red glass named "&c-5" set slot 34 of {_sellobsidian} to red glass named "&cSet to 1" set slot 49 of {_sellobsidian} to green concrete named "&2Sell" close player's inventory open {_sellobsidian} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellobsidian} to a new chest inventory with 6 rows with name "&3Sell Obsidian" set slot 4 of {_sellobsidian} to {temporaryamount::player} of obsidian named "&3Obsidian" set slot 19 of {_sellobsidian} to green glass named "&a+1" set slot 22 of {_sellobsidian} to green glass named "&a+5" set slot 25 of {_sellobsidian} to green glass named "&aSelect all" set slot 28 of {_sellobsidian} to red glass named "&c-1" set slot 31 of {_sellobsidian} to red glass named "&c-5" set slot 34 of {_sellobsidian} to red glass named "&cSet to 1" set slot 49 of {_sellobsidian} to green concrete named "&2Sell" close player's inventory open {_sellobsidian} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of obsidian in player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellobsidian} to a new chest inventory with 6 rows with name "&3Sell Obsidian" set slot 4 of {_sellobsidian} to {temporaryamount::player} of obsidian named "&3Obsidian" set slot 19 of {_sellobsidian} to green glass named "&a+1" set slot 22 of {_sellobsidian} to green glass named "&a+5" set slot 25 of {_sellobsidian} to green glass named "&aSelect all" set slot 28 of {_sellobsidian} to red glass named "&c-1" set slot 31 of {_sellobsidian} to red glass named "&c-5" set slot 34 of {_sellobsidian} to red glass named "&cSet to 1" set slot 49 of {_sellobsidian} to green concrete named "&2Sell" close player's inventory open {_sellobsidian} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellobsidian} to a new chest inventory with 6 rows with name "&3Sell Obsidian" set slot 4 of {_sellobsidian} to {temporaryamount::player} of obsidian named "&3Obsidian" set slot 19 of {_sellobsidian} to green glass named "&a+1" set slot 22 of {_sellobsidian} to green glass named "&a+5" set slot 25 of {_sellobsidian} to green glass named "&aSelect all" set slot 28 of {_sellobsidian} to red glass named "&c-1" set slot 31 of {_sellobsidian} to red glass named "&c-5" set slot 34 of {_sellobsidian} to red glass named "&cSet to 1" set slot 49 of {_sellobsidian} to green concrete named "&2Sell" close player's inventory open {_sellobsidian} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellobsidian} to a new chest inventory with 6 rows with name "&3Sell Obsidian" set slot 4 of {_sellobsidian} to {temporaryamount::player} of obsidian named "&3Obsidian" set slot 19 of {_sellobsidian} to green glass named "&a+1" set slot 22 of {_sellobsidian} to green glass named "&a+5" set slot 25 of {_sellobsidian} to green glass named "&aSelect all" set slot 28 of {_sellobsidian} to red glass named "&c-1" set slot 31 of {_sellobsidian} to red glass named "&c-5" set slot 34 of {_sellobsidian} to red glass named "&cSet to 1" set slot 49 of {_sellobsidian} to green concrete named "&2Sell" close player's inventory open {_sellobsidian} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellobsidian} to a new chest inventory with 6 rows with name "&3Sell Obsidian" set slot 4 of {_sellobsidian} to {temporaryamount::player} of obsidian named "&3Obsidian" set slot 19 of {_sellobsidian} to green glass named "&a+1" set slot 22 of {_sellobsidian} to green glass named "&a+5" set slot 25 of {_sellobsidian} to green glass named "&aSelect all" set slot 28 of {_sellobsidian} to red glass named "&c-1" set slot 31 of {_sellobsidian} to red glass named "&c-5" set slot 34 of {_sellobsidian} to red glass named "&cSet to 1" set slot 49 of {_sellobsidian} to green concrete named "&2Sell" close player's inventory open {_sellobsidian} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {obsidiansellprice} set {itemamount::player} to 0 set {itemamount::player} to number of obsidian in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of obsidian from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c obsidian for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c obsidian for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c obsidian for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c obsidian for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&3Totems Of Undying": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buytotems} to a new chest inventory with 6 rows with name "&3Buy Totems Of Undying" set {temporaryamount::player} to 1 set slot 4 of {_buytotems} to totem of undying named "&3Totems Of Undying" set slot 19 of {_buytotems} to green glass named "&a+1" set slot 22 of {_buytotems} to green glass named "&a+5" set slot 25 of {_buytotems} to green glass named "&aSet to 64" set slot 28 of {_buytotems} to red glass named "&c-1" set slot 31 of {_buytotems} to red glass named "&c-5" set slot 34 of {_buytotems} to red glass named "&cSet to 1" set slot 49 of {_buytotems} to green concrete named "&2Buy" close player's inventory open {_buytotems} to player if index of event-slot = 15: set {_selltotems} to a new chest inventory with 6 rows with name "&3Sell Totems Of Undying" set {temporaryamount::player} to 1 set slot 4 of {_selltotems} to totem of undying named "&3Totems Of Undying" set slot 19 of {_selltotems} to green glass named "&a+1" set slot 22 of {_selltotems} to green glass named "&a+5" set slot 25 of {_selltotems} to green glass named "&aSelect all" set slot 28 of {_selltotems} to red glass named "&c-1" set slot 31 of {_selltotems} to red glass named "&c-5" set slot 34 of {_selltotems} to red glass named "&cSet to 1" set slot 49 of {_selltotems} to green concrete named "&2Sell" close player's inventory open {_selltotems} to player if name of event-inventory is "&3Buy Totems Of Undying": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buytotems} to a new chest inventory with 6 rows with name "&3Buy Totems Of Undying" set slot 4 of {_buytotems} to {temporaryamount::player} of totem of undying named "&3Totems Of Undying" set slot 19 of {_buytotems} to green glass named "&a+1" set slot 22 of {_buytotems} to green glass named "&a+5" set slot 25 of {_buytotems} to green glass named "&aSet to 64" set slot 28 of {_buytotems} to red glass named "&c-1" set slot 31 of {_buytotems} to red glass named "&c-5" set slot 34 of {_buytotems} to red glass named "&cSet to 1" set slot 49 of {_buytotems} to green concrete named "&2Buy" close player's inventory open {_buytotems} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buytotems} to a new chest inventory with 6 rows with name "&3Buy Totems Of Undying" set slot 4 of {_buytotems} to {temporaryamount::player} of totem of undying named "&3Totems Of Undying" set slot 19 of {_buytotems} to green glass named "&a+1" set slot 22 of {_buytotems} to green glass named "&a+5" set slot 25 of {_buytotems} to green glass named "&aSet to 64" set slot 28 of {_buytotems} to red glass named "&c-1" set slot 31 of {_buytotems} to red glass named "&c-5" set slot 34 of {_buytotems} to red glass named "&cSet to 1" set slot 49 of {_buytotems} to green concrete named "&2Buy" close player's inventory open {_buytotems} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buytotems} to a new chest inventory with 6 rows with name "&3Buy Totems Of Undying" set slot 4 of {_buytotems} to {temporaryamount::player} of totem of undying named "&3Totems Of Undying" set slot 19 of {_buytotems} to green glass named "&a+1" set slot 22 of {_buytotems} to green glass named "&a+5" set slot 25 of {_buytotems} to green glass named "&aSet to 64" set slot 28 of {_buytotems} to red glass named "&c-1" set slot 31 of {_buytotems} to red glass named "&c-5" set slot 34 of {_buytotems} to red glass named "&cSet to 1" set slot 49 of {_buytotems} to green concrete named "&2Buy" close player's inventory open {_buytotems} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buytotems} to a new chest inventory with 6 rows with name "&3Buy Totems Of Undying" set slot 4 of {_buytotems} to {temporaryamount::player} of totem of undying named "&3Totems Of Undying" set slot 19 of {_buytotems} to green glass named "&a+1" set slot 22 of {_buytotems} to green glass named "&a+5" set slot 25 of {_buytotems} to green glass named "&aSet to 64" set slot 28 of {_buytotems} to red glass named "&c-1" set slot 31 of {_buytotems} to red glass named "&c-5" set slot 34 of {_buytotems} to red glass named "&cSet to 1" set slot 49 of {_buytotems} to green concrete named "&2Buy" close player's inventory open {_buytotems} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buytotems} to a new chest inventory with 6 rows with name "&3Buy Totems Of Undying" set slot 4 of {_buytotems} to {temporaryamount::player} of totem of undying named "&3Totems Of Undying" set slot 19 of {_buytotems} to green glass named "&a+1" set slot 22 of {_buytotems} to green glass named "&a+5" set slot 25 of {_buytotems} to green glass named "&aSet to 64" set slot 28 of {_buytotems} to red glass named "&c-1" set slot 31 of {_buytotems} to red glass named "&c-5" set slot 34 of {_buytotems} to red glass named "&cSet to 1" set slot 49 of {_buytotems} to green concrete named "&2Buy" close player's inventory open {_buytotems} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buytotems} to a new chest inventory with 6 rows with name "&3Buy Totems Of Undying" set slot 4 of {_buytotems} to {temporaryamount::player} of totem of undying named "&3Totems Of Undying" set slot 19 of {_buytotems} to green glass named "&a+1" set slot 22 of {_buytotems} to green glass named "&a+5" set slot 25 of {_buytotems} to green glass named "&aSet to 64" set slot 28 of {_buytotems} to red glass named "&c-1" set slot 31 of {_buytotems} to red glass named "&c-5" set slot 34 of {_buytotems} to red glass named "&cSet to 1" set slot 49 of {_buytotems} to green concrete named "&2Buy" close player's inventory open {_buytotems} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {totemprice} if player's balance >= {payment::player}: give {temporaryamount::player} of totem of undying to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c totems for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c totems for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c totems for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c totems for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&3Sell Totems Of Undying": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_selltotems} to a new chest inventory with 6 rows with name "&3Sell Totems Of Undying" set slot 4 of {_selltotems} to {temporaryamount::player} of totem of undying named "&3Totems Of Undying" set slot 19 of {_selltotems} to green glass named "&a+1" set slot 22 of {_selltotems} to green glass named "&a+5" set slot 25 of {_selltotems} to green glass named "&aSelect all" set slot 28 of {_selltotems} to red glass named "&c-1" set slot 31 of {_selltotems} to red glass named "&c-5" set slot 34 of {_selltotems} to red glass named "&cSet to 1" set slot 49 of {_selltotems} to green concrete named "&2Sell" close player's inventory open {_selltotems} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_selltotems} to a new chest inventory with 6 rows with name "&3Sell Totems Of Undying" set slot 4 of {_selltotems} to {temporaryamount::player} of totem of undying named "&3Totems Of Undying" set slot 19 of {_selltotems} to green glass named "&a+1" set slot 22 of {_selltotems} to green glass named "&a+5" set slot 25 of {_selltotems} to green glass named "&aSelect all" set slot 28 of {_selltotems} to red glass named "&c-1" set slot 31 of {_selltotems} to red glass named "&c-5" set slot 34 of {_selltotems} to red glass named "&cSet to 1" set slot 49 of {_selltotems} to green concrete named "&2Sell" close player's inventory open {_selltotems} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of totem of undying in player's inventory set {temporaryamount::player} to {itemamount::player} set {_selltotems} to a new chest inventory with 6 rows with name "&3Sell Totems Of Undying" set slot 4 of {_selltotems} to {temporaryamount::player} of totem of undying named "&3Totems Of Undying" set slot 19 of {_selltotems} to green glass named "&a+1" set slot 22 of {_selltotems} to green glass named "&a+5" set slot 25 of {_selltotems} to green glass named "&aSelect all" set slot 28 of {_selltotems} to red glass named "&c-1" set slot 31 of {_selltotems} to red glass named "&c-5" set slot 34 of {_selltotems} to red glass named "&cSet to 1" set slot 49 of {_selltotems} to green concrete named "&2Sell" close player's inventory open {_selltotems} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_selltotems} to a new chest inventory with 6 rows with name "&3Sell Totems Of Undying" set slot 4 of {_selltotems} to {temporaryamount::player} of totem of undying named "&3Totems Of Undying" set slot 19 of {_selltotems} to green glass named "&a+1" set slot 22 of {_selltotems} to green glass named "&a+5" set slot 25 of {_selltotems} to green glass named "&aSelect all" set slot 28 of {_selltotems} to red glass named "&c-1" set slot 31 of {_selltotems} to red glass named "&c-5" set slot 34 of {_selltotems} to red glass named "&cSet to 1" set slot 49 of {_selltotems} to green concrete named "&2Sell" close player's inventory open {_selltotems} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_selltotems} to a new chest inventory with 6 rows with name "&3Sell Totems Of Undying" set slot 4 of {_selltotems} to {temporaryamount::player} of totem of undying named "&3Totems Of Undying" set slot 19 of {_selltotems} to green glass named "&a+1" set slot 22 of {_selltotems} to green glass named "&a+5" set slot 25 of {_selltotems} to green glass named "&aSelect all" set slot 28 of {_selltotems} to red glass named "&c-1" set slot 31 of {_selltotems} to red glass named "&c-5" set slot 34 of {_selltotems} to red glass named "&cSet to 1" set slot 49 of {_selltotems} to green concrete named "&2Sell" close player's inventory open {_selltotems} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_selltotems} to a new chest inventory with 6 rows with name "&3Sell Totems Of Undying" set slot 4 of {_selltotems} to {temporaryamount::player} of totem of undying named "&3Totems Of Undying" set slot 19 of {_selltotems} to green glass named "&a+1" set slot 22 of {_selltotems} to green glass named "&a+5" set slot 25 of {_selltotems} to green glass named "&aSelect all" set slot 28 of {_selltotems} to red glass named "&c-1" set slot 31 of {_selltotems} to red glass named "&c-5" set slot 34 of {_selltotems} to red glass named "&cSet to 1" set slot 49 of {_selltotems} to green concrete named "&2Sell" close player's inventory open {_selltotems} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {totemsellprice} set {itemamount::player} to 0 set {itemamount::player} to number of totem of undying in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of totem of undying from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c totems for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c totems for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c totems for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c totems for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&l<##fbeb00>F<##b0f200>O<##66f800>O<##1bff00>D": play sound "ui.button.click" to player cancel event if index of event-slot = 9: set {_buyorsellcarrots} to a new chest inventory with 3 rows with name "&6Carrots" set slot 4 of {_buyorsellcarrots} to carrot named "&6Carrots" with lore {_carrotlore::*} set slot 11 of {_buyorsellcarrots} to green concrete named "&aBuy" set slot 15 of {_buyorsellcarrots} to red concrete named "&cSell" set slot 22 of {_buyorsellcarrots} to barrier named "&cBack" close player's inventory open {_buyorsellcarrots} to player if index of event-slot = 11: set {_buyorsellsteaks} to a new chest inventory with 3 rows with name "&6Steaks" set slot 4 of {_buyorsellsteaks} to cooked beef named "&6Steaks" with lore {_steaklore::*} set slot 11 of {_buyorsellsteaks} to green concrete named "&aBuy" set slot 15 of {_buyorsellsteaks} to red concrete named "&cSell" set slot 22 of {_buyorsellsteaks} to barrier named "&cBack" close player's inventory open {_buyorsellsteaks} to player if index of event-slot = 13: set {_buyorsellgoldencarrots} to a new chest inventory with 3 rows with name "&6Golden Carrots" set slot 4 of {_buyorsellgoldencarrots} to golden carrot named "&6Golden Carrots" with lore {_goldencarrotlore::*} set slot 11 of {_buyorsellgoldencarrots} to green concrete named "&aBuy" set slot 15 of {_buyorsellgoldencarrots} to red concrete named "&cSell" set slot 22 of {_buyorsellgoldencarrots} to barrier named "&cBack" close player's inventory open {_buyorsellgoldencarrots} to player if index of event-slot = 15: set {_buyorsellgoldenapples} to a new chest inventory with 3 rows with name "&6Golden Apples" set slot 4 of {_buyorsellgoldenapples} to golden apple named "&6Golden Apples" with lore {_goldenapplelore::*} set slot 11 of {_buyorsellgoldenapples} to green concrete named "&aBuy" set slot 15 of {_buyorsellgoldenapples} to red concrete named "&cSell" set slot 22 of {_buyorsellgoldenapples} to barrier named "&cBack" close player's inventory open {_buyorsellgoldenapples} to player if index of event-slot = 17: set {_buyorsellegoldenapples} to a new chest inventory with 3 rows with name "&6Enchanted Golden Apples" set slot 4 of {_buyorsellegoldenapples} to enchanted golden apple named "&6Enchanted Golden Apples" with lore {_egoldenapplelore::*} set slot 11 of {_buyorsellegoldenapples} to green concrete named "&aBuy" set slot 15 of {_buyorsellegoldenapples} to red concrete named "&cSell" set slot 22 of {_buyorsellegoldenapples} to barrier named "&cBack" close player's inventory open {_buyorsellgoldenapples} to player if name of event-inventory is "&6Carrots": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buycarrots} to a new chest inventory with 6 rows with name "&6Buy Carrots" set {temporaryamount::player} to 1 set slot 4 of {_buycarrots} to carrot named "&6Carrot" set slot 19 of {_buycarrots} to green glass named "&a+1" set slot 22 of {_buycarrots} to green glass named "&a+5" set slot 25 of {_buycarrots} to green glass named "&aSet to 64" set slot 28 of {_buycarrots} to red glass named "&c-1" set slot 31 of {_buycarrots} to red glass named "&c-5" set slot 34 of {_buycarrots} to red glass named "&cSet to 1" set slot 49 of {_buycarrots} to green concrete named "&2Buy" close player's inventory open {_buycarrots} to player if index of event-slot = 15: set {_sellcarrots} to a new chest inventory with 6 rows with name "&6Sell Carrots" set {temporaryamount::player} to 1 set slot 4 of {_sellcarrots} to carrot named "&6Carrot" set slot 19 of {_sellcarrots} to green glass named "&a+1" set slot 22 of {_sellcarrots} to green glass named "&a+5" set slot 25 of {_sellcarrots} to green glass named "&aSelect all" set slot 28 of {_sellcarrots} to red glass named "&c-1" set slot 31 of {_sellcarrots} to red glass named "&c-5" set slot 34 of {_sellcarrots} to red glass named "&cSet to 1" set slot 49 of {_sellcarrots} to green concrete named "&2Sell" close player's inventory open {_sellcarrots} to player if name of event-inventory is "&6Buy Carrots": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buycarrots} to a new chest inventory with 6 rows with name "&6Buy Carrots" set slot 4 of {_buycarrots} to {temporaryamount::player} of carrot named "&6Carrot" set slot 19 of {_buycarrots} to green glass named "&a+1" set slot 22 of {_buycarrots} to green glass named "&a+5" set slot 25 of {_buycarrots} to green glass named "&aSet to 64" set slot 28 of {_buycarrots} to red glass named "&c-1" set slot 31 of {_buycarrots} to red glass named "&c-5" set slot 34 of {_buycarrots} to red glass named "&cSet to 1" set slot 49 of {_buycarrots} to green concrete named "&2Buy" close player's inventory open {_buycarrots} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buycarrots} to a new chest inventory with 6 rows with name "&6Buy Carrots" set slot 4 of {_buycarrots} to {temporaryamount::player} of carrot named "&6Carrot" set slot 19 of {_buycarrots} to green glass named "&a+1" set slot 22 of {_buycarrots} to green glass named "&a+5" set slot 25 of {_buycarrots} to green glass named "&aSet to 64" set slot 28 of {_buycarrots} to red glass named "&c-1" set slot 31 of {_buycarrots} to red glass named "&c-5" set slot 34 of {_buycarrots} to red glass named "&cSet to 1" set slot 49 of {_buycarrots} to green concrete named "&2Buy" close player's inventory open {_buycarrots} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buycarrots} to a new chest inventory with 6 rows with name "&6Buy Carrots" set slot 4 of {_buycarrots} to {temporaryamount::player} of carrot named "&6Carrot" set slot 19 of {_buycarrots} to green glass named "&a+1" set slot 22 of {_buycarrots} to green glass named "&a+5" set slot 25 of {_buycarrots} to green glass named "&aSet to 64" set slot 28 of {_buycarrots} to red glass named "&c-1" set slot 31 of {_buycarrots} to red glass named "&c-5" set slot 34 of {_buycarrots} to red glass named "&cSet to 1" set slot 49 of {_buycarrots} to green concrete named "&2Buy" close player's inventory open {_buycarrots} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buycarrots} to a new chest inventory with 6 rows with name "&6Buy Carrots" set slot 4 of {_buycarrots} to {temporaryamount::player} of carrot named "&6Carrot" set slot 19 of {_buycarrots} to green glass named "&a+1" set slot 22 of {_buycarrots} to green glass named "&a+5" set slot 25 of {_buycarrots} to green glass named "&aSet to 64" set slot 28 of {_buycarrots} to red glass named "&c-1" set slot 31 of {_buycarrots} to red glass named "&c-5" set slot 34 of {_buycarrots} to red glass named "&cSet to 1" set slot 49 of {_buycarrots} to green concrete named "&2Buy" close player's inventory open {_buycarrots} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buycarrots} to a new chest inventory with 6 rows with name "&6Buy Carrots" set slot 4 of {_buycarrots} to {temporaryamount::player} of carrot named "&6Carrot" set slot 19 of {_buycarrots} to green glass named "&a+1" set slot 22 of {_buycarrots} to green glass named "&a+5" set slot 25 of {_buycarrots} to green glass named "&aSet to 64" set slot 28 of {_buycarrots} to red glass named "&c-1" set slot 31 of {_buycarrots} to red glass named "&c-5" set slot 34 of {_buycarrots} to red glass named "&cSet to 1" set slot 49 of {_buycarrots} to green concrete named "&2Buy" close player's inventory open {_buycarrots} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buycarrots} to a new chest inventory with 6 rows with name "&6Buy Carrots" set slot 4 of {_buycarrots} to {temporaryamount::player} of carrot named "&6Carrot" set slot 19 of {_buycarrots} to green glass named "&a+1" set slot 22 of {_buycarrots} to green glass named "&a+5" set slot 25 of {_buycarrots} to green glass named "&aSet to 64" set slot 28 of {_buycarrots} to red glass named "&c-1" set slot 31 of {_buycarrots} to red glass named "&c-5" set slot 34 of {_buycarrots} to red glass named "&cSet to 1" set slot 49 of {_buycarrots} to green concrete named "&2Buy" close player's inventory open {_buycarrots} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {carrotprice} if player's balance >= {payment::player}: give {temporaryamount::player} of carrots to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c carrots for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c carrots for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c carrot for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c carrot for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&6Sell Carrots": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellcarrots} to a new chest inventory with 6 rows with name "&6Sell Carrots" set slot 4 of {_sellcarrots} to {temporaryamount::player} of carrot named "&6Carrot" set slot 19 of {_sellcarrots} to green glass named "&a+1" set slot 22 of {_sellcarrots} to green glass named "&a+5" set slot 25 of {_sellcarrots} to green glass named "&aSelect all" set slot 28 of {_sellcarrots} to red glass named "&c-1" set slot 31 of {_sellcarrots} to red glass named "&c-5" set slot 34 of {_sellcarrots} to red glass named "&cSet to 1" set slot 49 of {_sellcarrots} to green concrete named "&2Sell" close player's inventory open {_sellcarrots} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellcarrots} to a new chest inventory with 6 rows with name "&6Sell Carrots" set slot 4 of {_sellcarrots} to {temporaryamount::player} of carrot named "&6Carrot" set slot 19 of {_sellcarrots} to green glass named "&a+1" set slot 22 of {_sellcarrots} to green glass named "&a+5" set slot 25 of {_sellcarrots} to green glass named "&aSelect all" set slot 28 of {_sellcarrots} to red glass named "&c-1" set slot 31 of {_sellcarrots} to red glass named "&c-5" set slot 34 of {_sellcarrots} to red glass named "&cSet to 1" set slot 49 of {_sellcarrots} to green concrete named "&2Sell" close player's inventory open {_sellcarrots} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of carrots in player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellcarrots} to a new chest inventory with 6 rows with name "&6Sell Carrots" set slot 4 of {_sellcarrots} to {temporaryamount::player} of carrot named "&6Carrot" set slot 19 of {_sellcarrots} to green glass named "&a+1" set slot 22 of {_sellcarrots} to green glass named "&a+5" set slot 25 of {_sellcarrots} to green glass named "&aSelect all" set slot 28 of {_sellcarrots} to red glass named "&c-1" set slot 31 of {_sellcarrots} to red glass named "&c-5" set slot 34 of {_sellcarrots} to red glass named "&cSet to 1" set slot 49 of {_sellcarrots} to green concrete named "&2Sell" close player's inventory open {_sellcarrots} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellcarrots} to a new chest inventory with 6 rows with name "&6Sell Carrots" set slot 4 of {_sellcarrots} to {temporaryamount::player} of carrot named "&6Carrot" set slot 19 of {_sellcarrots} to green glass named "&a+1" set slot 22 of {_sellcarrots} to green glass named "&a+5" set slot 25 of {_sellcarrots} to green glass named "&aSelect all" set slot 28 of {_sellcarrots} to red glass named "&c-1" set slot 31 of {_sellcarrots} to red glass named "&c-5" set slot 34 of {_sellcarrots} to red glass named "&cSet to 1" set slot 49 of {_sellcarrots} to green concrete named "&2Sell" close player's inventory open {_sellcarrots} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellcarrots} to a new chest inventory with 6 rows with name "&6Sell Carrots" set slot 4 of {_sellcarrots} to {temporaryamount::player} of carrot named "&6Carrot" set slot 19 of {_sellcarrots} to green glass named "&a+1" set slot 22 of {_sellcarrots} to green glass named "&a+5" set slot 25 of {_sellcarrots} to green glass named "&aSelect all" set slot 28 of {_sellcarrots} to red glass named "&c-1" set slot 31 of {_sellcarrots} to red glass named "&c-5" set slot 34 of {_sellcarrots} to red glass named "&cSet to 1" set slot 49 of {_sellcarrots} to green concrete named "&2Sell" close player's inventory open {_sellcarrots} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellcarrots} to a new chest inventory with 6 rows with name "&6Sell Carrots" set slot 4 of {_sellcarrots} to {temporaryamount::player} of carrot named "&6Carrot" set slot 19 of {_sellcarrots} to green glass named "&a+1" set slot 22 of {_sellcarrots} to green glass named "&a+5" set slot 25 of {_sellcarrots} to green glass named "&aSelect all" set slot 28 of {_sellcarrots} to red glass named "&c-1" set slot 31 of {_sellcarrots} to red glass named "&c-5" set slot 34 of {_sellcarrots} to red glass named "&cSet to 1" set slot 49 of {_sellcarrots} to green concrete named "&2Sell" close player's inventory open {_sellcarrots} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {carrotsellprice} set {itemamount::player} to 0 set {itemamount::player} to number of carrots in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of carrot from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c carrots for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c carrots for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c carrot for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c carrot for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&6Golden Carrots": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buygoldencarrots} to a new chest inventory with 6 rows with name "&6Buy Golden Carrots" set {temporaryamount::player} to 1 set slot 4 of {_buygoldencarrots} to golden carrot named "&6Golden Carrot" set slot 19 of {_buygoldencarrots} to green glass named "&a+1" set slot 22 of {_buygoldencarrots} to green glass named "&a+5" set slot 25 of {_buygoldencarrots} to green glass named "&aSet to 64" set slot 28 of {_buygoldencarrots} to red glass named "&c-1" set slot 31 of {_buygoldencarrots} to red glass named "&c-5" set slot 34 of {_buygoldencarrots} to red glass named "&cSet to 1" set slot 49 of {_buygoldencarrots} to green concrete named "&2Buy" close player's inventory open {_buygoldencarrots} to player if index of event-slot = 15: set {_sellgoldencarrots} to a new chest inventory with 6 rows with name "&6Sell Golden Carrots" set {temporaryamount::player} to 1 set slot 4 of {_sellgoldencarrots} to golden carrot named "&6Golden Carrot" set slot 19 of {_sellgoldencarrots} to green glass named "&a+1" set slot 22 of {_sellgoldencarrots} to green glass named "&a+5" set slot 25 of {_sellgoldencarrots} to green glass named "&aSelect all" set slot 28 of {_sellgoldencarrots} to red glass named "&c-1" set slot 31 of {_sellgoldencarrots} to red glass named "&c-5" set slot 34 of {_sellgoldencarrots} to red glass named "&cSet to 1" set slot 49 of {_sellgoldencarrots} to green concrete named "&2Sell" close player's inventory open {_sellgoldencarrots} to player if name of event-inventory is "&6Buy Golden Carrots": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buygoldencarrots} to a new chest inventory with 6 rows with name "&6Buy Golden Carrots" set slot 4 of {_buygoldencarrots} to {temporaryamount::player} of golden carrot named "&6Golden Carrot" set slot 19 of {_buygoldencarrots} to green glass named "&a+1" set slot 22 of {_buygoldencarrots} to green glass named "&a+5" set slot 25 of {_buygoldencarrots} to green glass named "&aSet to 64" set slot 28 of {_buygoldencarrots} to red glass named "&c-1" set slot 31 of {_buygoldencarrots} to red glass named "&c-5" set slot 34 of {_buygoldencarrots} to red glass named "&cSet to 1" set slot 49 of {_buygoldencarrots} to green concrete named "&2Buy" close player's inventory open {_buygoldencarrots} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buygoldencarrots} to a new chest inventory with 6 rows with name "&6Buy Golden Carrots" set slot 4 of {_buygoldencarrots} to {temporaryamount::player} of golden carrot named "&6Golden Carrot" set slot 19 of {_buygoldencarrots} to green glass named "&a+1" set slot 22 of {_buygoldencarrots} to green glass named "&a+5" set slot 25 of {_buygoldencarrots} to green glass named "&aSet to 64" set slot 28 of {_buygoldencarrots} to red glass named "&c-1" set slot 31 of {_buygoldencarrots} to red glass named "&c-5" set slot 34 of {_buygoldencarrots} to red glass named "&cSet to 1" set slot 49 of {_buygoldencarrots} to green concrete named "&2Buy" close player's inventory open {_buygoldencarrots} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buygoldencarrots} to a new chest inventory with 6 rows with name "&6Buy Golden Carrots" set slot 4 of {_buygoldencarrots} to {temporaryamount::player} of golden carrot named "&6Golden Carrot" set slot 19 of {_buygoldencarrots} to green glass named "&a+1" set slot 22 of {_buygoldencarrots} to green glass named "&a+5" set slot 25 of {_buygoldencarrots} to green glass named "&aSet to 64" set slot 28 of {_buygoldencarrots} to red glass named "&c-1" set slot 31 of {_buygoldencarrots} to red glass named "&c-5" set slot 34 of {_buygoldencarrots} to red glass named "&cSet to 1" set slot 49 of {_buygoldencarrots} to green concrete named "&2Buy" close player's inventory open {_buygoldencarrots} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buygoldencarrots} to a new chest inventory with 6 rows with name "&6Buy Golden Carrots" set slot 4 of {_buygoldencarrots} to {temporaryamount::player} of golden carrot named "&6Golden Carrot" set slot 19 of {_buygoldencarrots} to green glass named "&a+1" set slot 22 of {_buygoldencarrots} to green glass named "&a+5" set slot 25 of {_buygoldencarrots} to green glass named "&aSet to 64" set slot 28 of {_buygoldencarrots} to red glass named "&c-1" set slot 31 of {_buygoldencarrots} to red glass named "&c-5" set slot 34 of {_buygoldencarrots} to red glass named "&cSet to 1" set slot 49 of {_buygoldencarrots} to green concrete named "&2Buy" close player's inventory open {_buygoldencarrots} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buygoldencarrots} to a new chest inventory with 6 rows with name "&6Buy Golden Carrots" set slot 4 of {_buygoldencarrots} to {temporaryamount::player} of golden carrot named "&6Golden Carrot" set slot 19 of {_buygoldencarrots} to green glass named "&a+1" set slot 22 of {_buygoldencarrots} to green glass named "&a+5" set slot 25 of {_buygoldencarrots} to green glass named "&aSet to 64" set slot 28 of {_buygoldencarrots} to red glass named "&c-1" set slot 31 of {_buygoldencarrots} to red glass named "&c-5" set slot 34 of {_buygoldencarrots} to red glass named "&cSet to 1" set slot 49 of {_buygoldencarrots} to green concrete named "&2Buy" close player's inventory open {_buygoldencarrots} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buygoldencarrots} to a new chest inventory with 6 rows with name "&6Buy Golden Carrots" set slot 4 of {_buygoldencarrots} to {temporaryamount::player} of golden carrot named "&6Golden Carrot" set slot 19 of {_buygoldencarrots} to green glass named "&a+1" set slot 22 of {_buygoldencarrots} to green glass named "&a+5" set slot 25 of {_buygoldencarrots} to green glass named "&aSet to 64" set slot 28 of {_buygoldencarrots} to red glass named "&c-1" set slot 31 of {_buygoldencarrots} to red glass named "&c-5" set slot 34 of {_buygoldencarrots} to red glass named "&cSet to 1" set slot 49 of {_buygoldencarrots} to green concrete named "&2Buy" close player's inventory open {_buygoldencarrots} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {goldencarrotprice} if player's balance >= {payment::player}: give {temporaryamount::player} of golden carrots to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c golden carrots for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c golden carrots for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c golden carrot for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c golden carrot for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&6Sell Golden Carrots": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellgoldencarrots} to a new chest inventory with 6 rows with name "&6Sell Golden Carrots" set slot 4 of {_sellgoldencarrots} to {temporaryamount::player} of golden carrot named "&6Golden Carrot" set slot 19 of {_sellgoldencarrots} to green glass named "&a+1" set slot 22 of {_sellgoldencarrots} to green glass named "&a+5" set slot 25 of {_sellgoldencarrots} to green glass named "&aSelect all" set slot 28 of {_sellgoldencarrots} to red glass named "&c-1" set slot 31 of {_sellgoldencarrots} to red glass named "&c-5" set slot 34 of {_sellgoldencarrots} to red glass named "&cSet to 1" set slot 49 of {_sellgoldencarrots} to green concrete named "&2Sell" close player's inventory open {_sellgoldencarrots} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellgoldencarrots} to a new chest inventory with 6 rows with name "&6Sell Golden Carrots" set slot 4 of {_sellgoldencarrots} to {temporaryamount::player} of golden carrot named "&6Golden Carrot" set slot 19 of {_sellgoldencarrots} to green glass named "&a+1" set slot 22 of {_sellgoldencarrots} to green glass named "&a+5" set slot 25 of {_sellgoldencarrots} to green glass named "&aSelect all" set slot 28 of {_sellgoldencarrots} to red glass named "&c-1" set slot 31 of {_sellgoldencarrots} to red glass named "&c-5" set slot 34 of {_sellgoldencarrots} to red glass named "&cSet to 1" set slot 49 of {_sellgoldencarrots} to green concrete named "&2Sell" close player's inventory open {_sellgoldencarrots} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of golden carrots in player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellgoldencarrots} to a new chest inventory with 6 rows with name "&6Sell Golden Carrots" set slot 4 of {_sellgoldencarrots} to {temporaryamount::player} of golden carrot named "&6Golden Carrot" set slot 19 of {_sellgoldencarrots} to green glass named "&a+1" set slot 22 of {_sellgoldencarrots} to green glass named "&a+5" set slot 25 of {_sellgoldencarrots} to green glass named "&aSelect all" set slot 28 of {_sellgoldencarrots} to red glass named "&c-1" set slot 31 of {_sellgoldencarrots} to red glass named "&c-5" set slot 34 of {_sellgoldencarrots} to red glass named "&cSet to 1" set slot 49 of {_sellgoldencarrots} to green concrete named "&2Sell" close player's inventory open {_sellgoldencarrots} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellgoldencarrots} to a new chest inventory with 6 rows with name "&6Sell Golden Carrots" set slot 4 of {_sellgoldencarrots} to {temporaryamount::player} of golden carrot named "&6Golden Carrot" set slot 19 of {_sellgoldencarrots} to green glass named "&a+1" set slot 22 of {_sellgoldencarrots} to green glass named "&a+5" set slot 25 of {_sellgoldencarrots} to green glass named "&aSelect all" set slot 28 of {_sellgoldencarrots} to red glass named "&c-1" set slot 31 of {_sellgoldencarrots} to red glass named "&c-5" set slot 34 of {_sellgoldencarrots} to red glass named "&cSet to 1" set slot 49 of {_sellgoldencarrots} to green concrete named "&2Sell" close player's inventory open {_sellgoldencarrots} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellgoldencarrots} to a new chest inventory with 6 rows with name "&6Sell Golden Carrots" set slot 4 of {_sellgoldencarrots} to {temporaryamount::player} of golden carrot named "&6Golden Carrot" set slot 19 of {_sellgoldencarrots} to green glass named "&a+1" set slot 22 of {_sellgoldencarrots} to green glass named "&a+5" set slot 25 of {_sellgoldencarrots} to green glass named "&aSelect all" set slot 28 of {_sellgoldencarrots} to red glass named "&c-1" set slot 31 of {_sellgoldencarrots} to red glass named "&c-5" set slot 34 of {_sellgoldencarrots} to red glass named "&cSet to 1" set slot 49 of {_sellgoldencarrots} to green concrete named "&2Sell" close player's inventory open {_sellgoldencarrots} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellgoldencarrots} to a new chest inventory with 6 rows with name "&6Sell Golden Carrots" set slot 4 of {_sellgoldencarrots} to {temporaryamount::player} of golden carrot named "&6Golden Carrot" set slot 19 of {_sellgoldencarrots} to green glass named "&a+1" set slot 22 of {_sellgoldencarrots} to green glass named "&a+5" set slot 25 of {_sellgoldencarrots} to green glass named "&aSelect all" set slot 28 of {_sellgoldencarrots} to red glass named "&c-1" set slot 31 of {_sellgoldencarrots} to red glass named "&c-5" set slot 34 of {_sellgoldencarrots} to red glass named "&cSet to 1" set slot 49 of {_sellgoldencarrots} to green concrete named "&2Sell" close player's inventory open {_sellgoldencarrots} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {goldencarrotsellprice} set {itemamount::player} to 0 set {itemamount::player} to number of golden carrots in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of golden carrot from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c golden carrots for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c golden carrots for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c golden carrot for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c golden carrot for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&6Golden Apples": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buygoldenapples} to a new chest inventory with 6 rows with name "&6Buy Golden Apples" set {temporaryamount::player} to 1 set slot 4 of {_buygoldenapples} to golden apple named "&6Golden Apple" set slot 19 of {_buygoldenapples} to green glass named "&a+1" set slot 22 of {_buygoldenapples} to green glass named "&a+5" set slot 25 of {_buygoldenapples} to green glass named "&aSet to 64" set slot 28 of {_buygoldenapples} to red glass named "&c-1" set slot 31 of {_buygoldenapples} to red glass named "&c-5" set slot 34 of {_buygoldenapples} to red glass named "&cSet to 1" set slot 49 of {_buygoldenapples} to green concrete named "&2Buy" close player's inventory open {_buygoldenapples} to player if index of event-slot = 15: set {_sellgoldenapples} to a new chest inventory with 6 rows with name "&6Sell Golden Apples" set {temporaryamount::player} to 1 set slot 4 of {_sellgoldenapples} to golden apple named "&6Golden Apple" set slot 19 of {_sellgoldenapples} to green glass named "&a+1" set slot 22 of {_sellgoldenapples} to green glass named "&a+5" set slot 25 of {_sellgoldenapples} to green glass named "&aSelect all" set slot 28 of {_sellgoldenapples} to red glass named "&c-1" set slot 31 of {_sellgoldenapples} to red glass named "&c-5" set slot 34 of {_sellgoldenapples} to red glass named "&cSet to 1" set slot 49 of {_sellgoldenapples} to green concrete named "&2Sell" close player's inventory open {_sellgoldenapples} to player if name of event-inventory is "&6Buy Golden Apples": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buygoldenapples} to a new chest inventory with 6 rows with name "&6Buy Golden Apples" set slot 4 of {_buygoldenapples} to {temporaryamount::player} of golden apple named "&6Golden Apples" set slot 19 of {_buygoldenapples} to green glass named "&a+1" set slot 22 of {_buygoldenapples} to green glass named "&a+5" set slot 25 of {_buygoldenapples} to green glass named "&aSet to 64" set slot 28 of {_buygoldenapples} to red glass named "&c-1" set slot 31 of {_buygoldenapples} to red glass named "&c-5" set slot 34 of {_buygoldenapples} to red glass named "&cSet to 1" set slot 49 of {_buygoldenapples} to green concrete named "&2Buy" close player's inventory open {_buygoldenapples} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buygoldenapples} to a new chest inventory with 6 rows with name "&6Buy Golden Apples" set slot 4 of {_buygoldenapples} to {temporaryamount::player} of golden apple named "&6Golden Apples" set slot 19 of {_buygoldenapples} to green glass named "&a+1" set slot 22 of {_buygoldenapples} to green glass named "&a+5" set slot 25 of {_buygoldenapples} to green glass named "&aSet to 64" set slot 28 of {_buygoldenapples} to red glass named "&c-1" set slot 31 of {_buygoldenapples} to red glass named "&c-5" set slot 34 of {_buygoldenapples} to red glass named "&cSet to 1" set slot 49 of {_buygoldenapples} to green concrete named "&2Buy" close player's inventory open {_buygoldenapples} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buygoldenapples} to a new chest inventory with 6 rows with name "&6Buy Golden Apples" set slot 4 of {_buygoldenapples} to {temporaryamount::player} of golden apple named "&6Golden Apples" set slot 19 of {_buygoldenapples} to green glass named "&a+1" set slot 22 of {_buygoldenapples} to green glass named "&a+5" set slot 25 of {_buygoldenapples} to green glass named "&aSet to 64" set slot 28 of {_buygoldenapples} to red glass named "&c-1" set slot 31 of {_buygoldenapples} to red glass named "&c-5" set slot 34 of {_buygoldenapples} to red glass named "&cSet to 1" set slot 49 of {_buygoldenapples} to green concrete named "&2Buy" close player's inventory open {_buygoldenapples} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buygoldenapples} to a new chest inventory with 6 rows with name "&6Buy Golden Apples" set slot 4 of {_buygoldenapples} to {temporaryamount::player} of golden apple named "&6Golden Apples" set slot 19 of {_buygoldenapples} to green glass named "&a+1" set slot 22 of {_buygoldenapples} to green glass named "&a+5" set slot 25 of {_buygoldenapples} to green glass named "&aSet to 64" set slot 28 of {_buygoldenapples} to red glass named "&c-1" set slot 31 of {_buygoldenapples} to red glass named "&c-5" set slot 34 of {_buygoldenapples} to red glass named "&cSet to 1" set slot 49 of {_buygoldenapples} to green concrete named "&2Buy" close player's inventory open {_buygoldenapples} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buygoldenapples} to a new chest inventory with 6 rows with name "&6Buy Golden Apples" set slot 4 of {_buygoldenapples} to {temporaryamount::player} of golden apple named "&6Golden Apples" set slot 19 of {_buygoldenapples} to green glass named "&a+1" set slot 22 of {_buygoldenapples} to green glass named "&a+5" set slot 25 of {_buygoldenapples} to green glass named "&aSet to 64" set slot 28 of {_buygoldenapples} to red glass named "&c-1" set slot 31 of {_buygoldenapples} to red glass named "&c-5" set slot 34 of {_buygoldenapples} to red glass named "&cSet to 1" set slot 49 of {_buygoldenapples} to green concrete named "&2Buy" close player's inventory open {_buygoldenapples} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buygoldenapples} to a new chest inventory with 6 rows with name "&6Buy Golden Apples" set slot 4 of {_buygoldenapples} to {temporaryamount::player} of golden apple named "&6Golden Apples" set slot 19 of {_buygoldenapples} to green glass named "&a+1" set slot 22 of {_buygoldenapples} to green glass named "&a+5" set slot 25 of {_buygoldenapples} to green glass named "&aSet to 64" set slot 28 of {_buygoldenapples} to red glass named "&c-1" set slot 31 of {_buygoldenapples} to red glass named "&c-5" set slot 34 of {_buygoldenapples} to red glass named "&cSet to 1" set slot 49 of {_buygoldenapples} to green concrete named "&2Buy" close player's inventory open {_buygoldenapples} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {goldenappleprice} if player's balance >= {payment::player}: give {temporaryamount::player} of golden apple to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c golden apples for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c golden apples for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c golden apple for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c golden apple for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&6Sell Golden Apples": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellgoldenapples} to a new chest inventory with 6 rows with name "&6Sell Golden Apples" set slot 4 of {_sellgoldenapples} to {temporaryamount::player} of golden apple named "&6Golden Apples" set slot 19 of {_sellgoldenapples} to green glass named "&a+1" set slot 22 of {_sellgoldenapples} to green glass named "&a+5" set slot 25 of {_sellgoldenapples} to green glass named "&aSelect all" set slot 28 of {_sellgoldenapples} to red glass named "&c-1" set slot 31 of {_sellgoldenapples} to red glass named "&c-5" set slot 34 of {_sellgoldenapples} to red glass named "&cSet to 1" set slot 49 of {_sellgoldenapples} to green concrete named "&2Sell" close player's inventory open {_sellgoldenapples} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellgoldenapples} to a new chest inventory with 6 rows with name "&6Sell Golden Apples" set slot 4 of {_sellgoldenapples} to {temporaryamount::player} of golden apple named "&6Golden Apples" set slot 19 of {_sellgoldenapples} to green glass named "&a+1" set slot 22 of {_sellgoldenapples} to green glass named "&a+5" set slot 25 of {_sellgoldenapples} to green glass named "&aSelect all" set slot 28 of {_sellgoldenapples} to red glass named "&c-1" set slot 31 of {_sellgoldenapples} to red glass named "&c-5" set slot 34 of {_sellgoldenapples} to red glass named "&cSet to 1" set slot 49 of {_sellgoldenapples} to green concrete named "&2Sell" close player's inventory open {_sellgoldenapples} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of golden apple in player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellgoldenapples} to a new chest inventory with 6 rows with name "&6Sell Golden Apples" set slot 4 of {_sellgoldenapples} to {temporaryamount::player} of golden apple named "&6Golden Apples" set slot 19 of {_sellgoldenapples} to green glass named "&a+1" set slot 22 of {_sellgoldenapples} to green glass named "&a+5" set slot 25 of {_sellgoldenapples} to green glass named "&aSelect all" set slot 28 of {_sellgoldenapples} to red glass named "&c-1" set slot 31 of {_sellgoldenapples} to red glass named "&c-5" set slot 34 of {_sellgoldenapples} to red glass named "&cSet to 1" set slot 49 of {_sellgoldenapples} to green concrete named "&2Sell" close player's inventory open {_sellgoldenapples} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellgoldenapples} to a new chest inventory with 6 rows with name "&6Sell Golden Apples" set slot 4 of {_sellgoldenapples} to {temporaryamount::player} of golden apple named "&6Golden Apples" set slot 19 of {_sellgoldenapples} to green glass named "&a+1" set slot 22 of {_sellgoldenapples} to green glass named "&a+5" set slot 25 of {_sellgoldenapples} to green glass named "&aSelect all" set slot 28 of {_sellgoldenapples} to red glass named "&c-1" set slot 31 of {_sellgoldenapples} to red glass named "&c-5" set slot 34 of {_sellgoldenapples} to red glass named "&cSet to 1" set slot 49 of {_sellgoldenapples} to green concrete named "&2Sell" close player's inventory open {_sellgoldenapples} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellgoldenapples} to a new chest inventory with 6 rows with name "&6Sell Golden Apples" set slot 4 of {_sellgoldenapples} to {temporaryamount::player} of golden apple named "&6Golden Apples" set slot 19 of {_sellgoldenapples} to green glass named "&a+1" set slot 22 of {_sellgoldenapples} to green glass named "&a+5" set slot 25 of {_sellgoldenapples} to green glass named "&aSelect all" set slot 28 of {_sellgoldenapples} to red glass named "&c-1" set slot 31 of {_sellgoldenapples} to red glass named "&c-5" set slot 34 of {_sellgoldenapples} to red glass named "&cSet to 1" set slot 49 of {_sellgoldenapples} to green concrete named "&2Sell" close player's inventory open {_sellgoldenapples} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellgoldenapples} to a new chest inventory with 6 rows with name "&6Sell Golden Apples" set slot 4 of {_sellgoldenapples} to {temporaryamount::player} of golden apple named "&6Golden Apples" set slot 19 of {_sellgoldenapples} to green glass named "&a+1" set slot 22 of {_sellgoldenapples} to green glass named "&a+5" set slot 25 of {_sellgoldenapples} to green glass named "&aSelect all" set slot 28 of {_sellgoldenapples} to red glass named "&c-1" set slot 31 of {_sellgoldenapples} to red glass named "&c-5" set slot 34 of {_sellgoldenapples} to red glass named "&cSet to 1" set slot 49 of {_sellgoldenapples} to green concrete named "&2Sell" close player's inventory open {_sellgoldenapples} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {goldenapplesellprice} set {itemamount::player} to 0 set {itemamount::player} to number of golden apple in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of golden apple from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c golden apples for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c golden apples for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c golden apple for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c golden apple for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&6Enchanted Golden Apples": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buyegoldenapples} to a new chest inventory with 6 rows with name "&6Buy Enchanted Golden Apples" set {temporaryamount::player} to 1 set slot 4 of {_buyegoldenapples} to enchanted golden apple named "&6Enchanted Golden Apples" set slot 19 of {_buyegoldenapples} to green glass named "&a+1" set slot 22 of {_buyegoldenapples} to green glass named "&a+5" set slot 25 of {_buyegoldenapples} to green glass named "&aSet to 64" set slot 28 of {_buyegoldenapples} to red glass named "&c-1" set slot 31 of {_buyegoldenapples} to red glass named "&c-5" set slot 34 of {_buyegoldenapples} to red glass named "&cSet to 1" set slot 49 of {_buyegoldenapples} to green concrete named "&2Buy" close player's inventory open {_buyegoldenapples} to player if index of event-slot = 15: set {_sellegoldenapples} to a new chest inventory with 6 rows with name "&6Sell Enchanted Golden Apples" set {temporaryamount::player} to 1 set slot 4 of {_sellegoldenapples} to enchanted golden apple named "&6Enchanted Golden Apples" set slot 19 of {_sellegoldenapples} to green glass named "&a+1" set slot 22 of {_sellegoldenapples} to green glass named "&a+5" set slot 25 of {_sellegoldenapples} to green glass named "&aSelect all" set slot 28 of {_sellegoldenapples} to red glass named "&c-1" set slot 31 of {_sellegoldenapples} to red glass named "&c-5" set slot 34 of {_sellegoldenapples} to red glass named "&cSet to 1" set slot 49 of {_sellegoldenapples} to green concrete named "&2Sell" close player's inventory open {_sellegoldenapples} to player if name of event-inventory is "&6Buy Enchanted Golden Apples": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyegoldenapples} to a new chest inventory with 6 rows with name "&6Buy Enchanted Golden Apples" set slot 4 of {_buyegoldenapples} to {temporaryamount::player} of enchanted golden apple named "&6Enchanted Golden Apples" set slot 19 of {_buyegoldenapples} to green glass named "&a+1" set slot 22 of {_buyegoldenapples} to green glass named "&a+5" set slot 25 of {_buyegoldenapples} to green glass named "&aSet to 64" set slot 28 of {_buyegoldenapples} to red glass named "&c-1" set slot 31 of {_buyegoldenapples} to red glass named "&c-5" set slot 34 of {_buyegoldenapples} to red glass named "&cSet to 1" set slot 49 of {_buyegoldenapples} to green concrete named "&2Buy" close player's inventory open {_buyegoldenapples} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buyegoldenapples} to a new chest inventory with 6 rows with name "&6Buy Enchanted Golden Apples" set slot 4 of {_buyegoldenapples} to {temporaryamount::player} of enchanted golden apple named "&6Enchanted Golden Apples" set slot 19 of {_buyegoldenapples} to green glass named "&a+1" set slot 22 of {_buyegoldenapples} to green glass named "&a+5" set slot 25 of {_buyegoldenapples} to green glass named "&aSet to 64" set slot 28 of {_buyegoldenapples} to red glass named "&c-1" set slot 31 of {_buyegoldenapples} to red glass named "&c-5" set slot 34 of {_buyegoldenapples} to red glass named "&cSet to 1" set slot 49 of {_buyegoldenapples} to green concrete named "&2Buy" close player's inventory open {_buyegoldenapples} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buyegoldenapples} to a new chest inventory with 6 rows with name "&6Buy Enchanted Golden Apples" set slot 4 of {_buyegoldenapples} to {temporaryamount::player} of enchanted golden apple named "&6Enchanted Golden Apples" set slot 19 of {_buyegoldenapples} to green glass named "&a+1" set slot 22 of {_buyegoldenapples} to green glass named "&a+5" set slot 25 of {_buyegoldenapples} to green glass named "&aSet to 64" set slot 28 of {_buyegoldenapples} to red glass named "&c-1" set slot 31 of {_buyegoldenapples} to red glass named "&c-5" set slot 34 of {_buyegoldenapples} to red glass named "&cSet to 1" set slot 49 of {_buyegoldenapples} to green concrete named "&2Buy" close player's inventory open {_buyegoldenapples} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyegoldenapples} to a new chest inventory with 6 rows with name "&6Buy Enchanted Golden Apples" set slot 4 of {_buyegoldenapples} to {temporaryamount::player} of enchanted golden apple named "&6Enchanted Golden Apples" set slot 19 of {_buyegoldenapples} to green glass named "&a+1" set slot 22 of {_buyegoldenapples} to green glass named "&a+5" set slot 25 of {_buyegoldenapples} to green glass named "&aSet to 64" set slot 28 of {_buyegoldenapples} to red glass named "&c-1" set slot 31 of {_buyegoldenapples} to red glass named "&c-5" set slot 34 of {_buyegoldenapples} to red glass named "&cSet to 1" set slot 49 of {_buyegoldenapples} to green concrete named "&2Buy" close player's inventory open {_buyegoldenapples} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buyegoldenapples} to a new chest inventory with 6 rows with name "&6Buy Enchanted Golden Apples" set slot 4 of {_buyegoldenapples} to {temporaryamount::player} of enchanted golden apple named "&6Enchanted Golden Apples" set slot 19 of {_buyegoldenapples} to green glass named "&a+1" set slot 22 of {_buyegoldenapples} to green glass named "&a+5" set slot 25 of {_buyegoldenapples} to green glass named "&aSet to 64" set slot 28 of {_buyegoldenapples} to red glass named "&c-1" set slot 31 of {_buyegoldenapples} to red glass named "&c-5" set slot 34 of {_buyegoldenapples} to red glass named "&cSet to 1" set slot 49 of {_buyegoldenapples} to green concrete named "&2Buy" close player's inventory open {_buyegoldenapples} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buyegoldenapples} to a new chest inventory with 6 rows with name "&6Buy Enchanted Golden Apples" set slot 4 of {_buyegoldenapples} to {temporaryamount::player} of enchanted golden apple named "&6Enchanted Golden Apples" set slot 19 of {_buyegoldenapples} to green glass named "&a+1" set slot 22 of {_buyegoldenapples} to green glass named "&a+5" set slot 25 of {_buyegoldenapples} to green glass named "&aSet to 64" set slot 28 of {_buyegoldenapples} to red glass named "&c-1" set slot 31 of {_buyegoldenapples} to red glass named "&c-5" set slot 34 of {_buyegoldenapples} to red glass named "&cSet to 1" set slot 49 of {_buyegoldenapples} to green concrete named "&2Buy" close player's inventory open {_buyegoldenapples} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {egoldenappleprice} if player's balance >= {payment::player}: give {temporaryamount::player} of enchanted golden apple to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c enchanted golden apples for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c enchanted golden apples for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c enchanted golden apple for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c enchanted golden apple for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&6Sell Enchanted Golden Apples": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellegoldenapples} to a new chest inventory with 6 rows with name "&6Sell Enchanted Golden Apples" set slot 4 of {_sellegoldenapples} to {temporaryamount::player} of enchanted golden apple named "&6Enchanted Golden Apples" set slot 19 of {_sellegoldenapples} to green glass named "&a+1" set slot 22 of {_sellegoldenapples} to green glass named "&a+5" set slot 25 of {_sellegoldenapples} to green glass named "&aSelect all" set slot 28 of {_sellegoldenapples} to red glass named "&c-1" set slot 31 of {_sellegoldenapples} to red glass named "&c-5" set slot 34 of {_sellegoldenapples} to red glass named "&cSet to 1" set slot 49 of {_sellegoldenapples} to green concrete named "&2Sell" close player's inventory open {_sellegoldenapples} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellegoldenapples} to a new chest inventory with 6 rows with name "&6Sell Enchanted Golden Apples" set slot 4 of {_sellegoldenapples} to {temporaryamount::player} of enchanted golden apple named "&6Enchanted Golden Apples" set slot 19 of {_sellegoldenapples} to green glass named "&a+1" set slot 22 of {_sellegoldenapples} to green glass named "&a+5" set slot 25 of {_sellegoldenapples} to green glass named "&aSelect all" set slot 28 of {_sellegoldenapples} to red glass named "&c-1" set slot 31 of {_sellegoldenapples} to red glass named "&c-5" set slot 34 of {_sellegoldenapples} to red glass named "&cSet to 1" set slot 49 of {_sellegoldenapples} to green concrete named "&2Sell" close player's inventory open {_sellegoldenapples} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of enchanted golden apple in player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellegoldenapples} to a new chest inventory with 6 rows with name "&6Sell Enchanted Golden Apples" set slot 4 of {_sellegoldenapples} to {temporaryamount::player} of enchanted golden apple named "&6Enchanted Golden Apples" set slot 19 of {_sellegoldenapples} to green glass named "&a+1" set slot 22 of {_sellegoldenapples} to green glass named "&a+5" set slot 25 of {_sellegoldenapples} to green glass named "&aSelect all" set slot 28 of {_sellegoldenapples} to red glass named "&c-1" set slot 31 of {_sellegoldenapples} to red glass named "&c-5" set slot 34 of {_sellegoldenapples} to red glass named "&cSet to 1" set slot 49 of {_sellegoldenapples} to green concrete named "&2Sell" close player's inventory open {_sellegoldenapples} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellegoldenapples} to a new chest inventory with 6 rows with name "&6Sell Enchanted Golden Apples" set slot 4 of {_sellegoldenapples} to {temporaryamount::player} of enchanted golden apple named "&6Enchanted Golden Apples" set slot 19 of {_sellegoldenapples} to green glass named "&a+1" set slot 22 of {_sellegoldenapples} to green glass named "&a+5" set slot 25 of {_sellegoldenapples} to green glass named "&aSelect all" set slot 28 of {_sellegoldenapples} to red glass named "&c-1" set slot 31 of {_sellegoldenapples} to red glass named "&c-5" set slot 34 of {_sellegoldenapples} to red glass named "&cSet to 1" set slot 49 of {_sellegoldenapples} to green concrete named "&2Sell" close player's inventory open {_sellegoldenapples} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellegoldenapples} to a new chest inventory with 6 rows with name "&6Sell Enchanted Golden Apples" set slot 4 of {_sellegoldenapples} to {temporaryamount::player} of enchanted golden apple named "&6Enchanted Golden Apples" set slot 19 of {_sellegoldenapples} to green glass named "&a+1" set slot 22 of {_sellegoldenapples} to green glass named "&a+5" set slot 25 of {_sellegoldenapples} to green glass named "&aSelect all" set slot 28 of {_sellegoldenapples} to red glass named "&c-1" set slot 31 of {_sellegoldenapples} to red glass named "&c-5" set slot 34 of {_sellegoldenapples} to red glass named "&cSet to 1" set slot 49 of {_sellegoldenapples} to green concrete named "&2Sell" close player's inventory open {_sellegoldenapples} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellegoldenapples} to a new chest inventory with 6 rows with name "&6Sell Enchanted Golden Apples" set slot 4 of {_sellegoldenapples} to {temporaryamount::player} of enchanted golden apple named "&6Enchanted Golden Apples" set slot 19 of {_sellegoldenapples} to green glass named "&a+1" set slot 22 of {_sellegoldenapples} to green glass named "&a+5" set slot 25 of {_sellegoldenapples} to green glass named "&aSelect all" set slot 28 of {_sellegoldenapples} to red glass named "&c-1" set slot 31 of {_sellegoldenapples} to red glass named "&c-5" set slot 34 of {_sellegoldenapples} to red glass named "&cSet to 1" set slot 49 of {_sellegoldenapples} to green concrete named "&2Sell" close player's inventory open {_sellegoldenapples} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {egoldenapplesellprice} set {itemamount::player} to 0 set {itemamount::player} to number of enchanted golden apple in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of enchanted golden apple from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c enchanted golden apples for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c enchanted golden apples for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c enchanted golden apple for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c enchanted golden apple for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} if name of event-inventory is "&6Steaks": play sound "ui.button.click" to player cancel event if index of event-slot = 11: set {_buysteaks} to a new chest inventory with 6 rows with name "&6Buy Steaks" set {temporaryamount::player} to 1 set slot 4 of {_buysteaks} to cooked beef named "&6Steak" set slot 19 of {_buysteaks} to green glass named "&a+1" set slot 22 of {_buysteaks} to green glass named "&a+5" set slot 25 of {_buysteaks} to green glass named "&aSet to 64" set slot 28 of {_buysteaks} to red glass named "&c-1" set slot 31 of {_buysteaks} to red glass named "&c-5" set slot 34 of {_buysteaks} to red glass named "&cSet to 1" set slot 49 of {_buysteaks} to green concrete named "&2Buy" close player's inventory open {_buysteaks} to player if index of event-slot = 15: set {_sellsteaks} to a new chest inventory with 6 rows with name "&6Sell Steaks" set {temporaryamount::player} to 1 set slot 4 of {_sellsteaks} to cooked beef named "&6Steak" set slot 19 of {_sellsteaks} to green glass named "&a+1" set slot 22 of {_sellsteaks} to green glass named "&a+5" set slot 25 of {_sellsteaks} to green glass named "&aSelect all" set slot 28 of {_sellsteaks} to red glass named "&c-1" set slot 31 of {_sellsteaks} to red glass named "&c-5" set slot 34 of {_sellsteaks} to red glass named "&cSet to 1" set slot 49 of {_sellsteaks} to green concrete named "&2Sell" close player's inventory open {_sellsteaks} to player if name of event-inventory is "&6Buy Steaks": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buysteaks} to a new chest inventory with 6 rows with name "&6Buy Steaks" set slot 4 of {_buysteaks} to {temporaryamount::player} of cooked beef named "&6Steak" set slot 19 of {_buysteaks} to green glass named "&a+1" set slot 22 of {_buysteaks} to green glass named "&a+5" set slot 25 of {_buysteaks} to green glass named "&aSet to 64" set slot 28 of {_buysteaks} to red glass named "&c-1" set slot 31 of {_buysteaks} to red glass named "&c-5" set slot 34 of {_buysteaks} to red glass named "&cSet to 1" set slot 49 of {_buysteaks} to green concrete named "&2Buy" close player's inventory open {_buysteaks} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_buysteaks} to a new chest inventory with 6 rows with name "&6Buy Steaks" set slot 4 of {_buysteaks} to {temporaryamount::player} of cooked beef named "&6Steak" set slot 19 of {_buysteaks} to green glass named "&a+1" set slot 22 of {_buysteaks} to green glass named "&a+5" set slot 25 of {_buysteaks} to green glass named "&aSet to 64" set slot 28 of {_buysteaks} to red glass named "&c-1" set slot 31 of {_buysteaks} to red glass named "&c-5" set slot 34 of {_buysteaks} to red glass named "&cSet to 1" set slot 49 of {_buysteaks} to green concrete named "&2Buy" close player's inventory open {_buysteaks} to player if index of event-slot = 25: set {temporaryamount::player} to 64 set {_buysteaks} to a new chest inventory with 6 rows with name "&6Buy Steaks" set slot 4 of {_buysteaks} to {temporaryamount::player} of cooked beef named "&6Steak" set slot 19 of {_buysteaks} to green glass named "&a+1" set slot 22 of {_buysteaks} to green glass named "&a+5" set slot 25 of {_buysteaks} to green glass named "&aSet to 64" set slot 28 of {_buysteaks} to red glass named "&c-1" set slot 31 of {_buysteaks} to red glass named "&c-5" set slot 34 of {_buysteaks} to red glass named "&cSet to 1" set slot 49 of {_buysteaks} to green concrete named "&2Buy" close player's inventory open {_buysteaks} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buysteaks} to a new chest inventory with 6 rows with name "&6Buy Steaks" set slot 4 of {_buysteaks} to {temporaryamount::player} of cooked beef named "&6Steak" set slot 19 of {_buysteaks} to green glass named "&a+1" set slot 22 of {_buysteaks} to green glass named "&a+5" set slot 25 of {_buysteaks} to green glass named "&aSet to 64" set slot 28 of {_buysteaks} to red glass named "&c-1" set slot 31 of {_buysteaks} to red glass named "&c-5" set slot 34 of {_buysteaks} to red glass named "&cSet to 1" set slot 49 of {_buysteaks} to green concrete named "&2Buy" close player's inventory open {_buysteaks} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_buysteaks} to a new chest inventory with 6 rows with name "&6Buy Steaks" set slot 4 of {_buysteaks} to {temporaryamount::player} of cooked beef named "&6Steak" set slot 19 of {_buysteaks} to green glass named "&a+1" set slot 22 of {_buysteaks} to green glass named "&a+5" set slot 25 of {_buysteaks} to green glass named "&aSet to 64" set slot 28 of {_buysteaks} to red glass named "&c-1" set slot 31 of {_buysteaks} to red glass named "&c-5" set slot 34 of {_buysteaks} to red glass named "&cSet to 1" set slot 49 of {_buysteaks} to green concrete named "&2Buy" close player's inventory open {_buysteaks} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_buysteaks} to a new chest inventory with 6 rows with name "&6Buy Steaks" set slot 4 of {_buysteaks} to {temporaryamount::player} of cooked beef named "&6Steak" set slot 19 of {_buysteaks} to green glass named "&a+1" set slot 22 of {_buysteaks} to green glass named "&a+5" set slot 25 of {_buysteaks} to green glass named "&aSet to 64" set slot 28 of {_buysteaks} to red glass named "&c-1" set slot 31 of {_buysteaks} to red glass named "&c-5" set slot 34 of {_buysteaks} to red glass named "&cSet to 1" set slot 49 of {_buysteaks} to green concrete named "&2Buy" close player's inventory open {_buysteaks} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {steakprice} if player's balance >= {payment::player}: give {temporaryamount::player} of steaks to player if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c steaks for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c steaks for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou bought &6%{temporaryamount::player}%&c cooked beef for &6%{payment::player}%&c coins!" else: send "&cYou bought &6%{temporaryamount::player}%&c cooked beef for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} - {payment::player} else: send "&cYou don't have enough money, baka!" close player's inventory delete {payment::player} delete {temporaryamount::player} if name of event-inventory is "&6Sell Steaks": play sound "ui.button.click" to player cancel event if index of event-slot = 19: if {temporaryamount::player} is less than 64: add 1 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellsteaks} to a new chest inventory with 6 rows with name "&6Sell Steaks" set slot 4 of {_sellsteaks} to {temporaryamount::player} of cooked beef named "&6Steak" set slot 19 of {_sellsteaks} to green glass named "&a+1" set slot 22 of {_sellsteaks} to green glass named "&a+5" set slot 25 of {_sellsteaks} to green glass named "&aSelect all" set slot 28 of {_sellsteaks} to red glass named "&c-1" set slot 31 of {_sellsteaks} to red glass named "&c-5" set slot 34 of {_sellsteaks} to red glass named "&cSet to 1" set slot 49 of {_sellsteaks} to green concrete named "&2Sell" close player's inventory open {_sellsteaks} to player if index of event-slot = 22: if {temporaryamount::player} is less than 64: add 5 to {temporaryamount::player} else: set {temporaryamount::player} to 64 set {_sellsteaks} to a new chest inventory with 6 rows with name "&6Sell Steaks" set slot 4 of {_sellsteaks} to {temporaryamount::player} of cooked beef named "&6Steak" set slot 19 of {_sellsteaks} to green glass named "&a+1" set slot 22 of {_sellsteaks} to green glass named "&a+5" set slot 25 of {_sellsteaks} to green glass named "&aSelect all" set slot 28 of {_sellsteaks} to red glass named "&c-1" set slot 31 of {_sellsteaks} to red glass named "&c-5" set slot 34 of {_sellsteaks} to red glass named "&cSet to 1" set slot 49 of {_sellsteaks} to green concrete named "&2Sell" close player's inventory open {_sellsteaks} to player if index of event-slot = 25: set {itemamount::player} to 0 set {itemamount::player} to number of steaks in player's inventory set {temporaryamount::player} to {itemamount::player} set {_sellsteaks} to a new chest inventory with 6 rows with name "&6Sell Steaks" set slot 4 of {_sellsteaks} to {temporaryamount::player} of cooked beef named "&6Steak" set slot 19 of {_sellsteaks} to green glass named "&a+1" set slot 22 of {_sellsteaks} to green glass named "&a+5" set slot 25 of {_sellsteaks} to green glass named "&aSelect all" set slot 28 of {_sellsteaks} to red glass named "&c-1" set slot 31 of {_sellsteaks} to red glass named "&c-5" set slot 34 of {_sellsteaks} to red glass named "&cSet to 1" set slot 49 of {_sellsteaks} to green concrete named "&2Sell" close player's inventory open {_sellsteaks} to player if index of event-slot = 28: if {temporaryamount::player} is more than 1: subtract 1 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellsteaks} to a new chest inventory with 6 rows with name "&6Sell Steaks" set slot 4 of {_sellsteaks} to {temporaryamount::player} of cooked beef named "&6Steak" set slot 19 of {_sellsteaks} to green glass named "&a+1" set slot 22 of {_sellsteaks} to green glass named "&a+5" set slot 25 of {_sellsteaks} to green glass named "&aSelect all" set slot 28 of {_sellsteaks} to red glass named "&c-1" set slot 31 of {_sellsteaks} to red glass named "&c-5" set slot 34 of {_sellsteaks} to red glass named "&cSet to 1" set slot 49 of {_sellsteaks} to green concrete named "&2Sell" close player's inventory open {_sellsteaks} to player if index of event-slot = 31: if {temporaryamount::player} is more than 5: subtract 5 from {temporaryamount::player} else: set {temporaryamount::player} to 1 set {_sellsteaks} to a new chest inventory with 6 rows with name "&6Sell Steaks" set slot 4 of {_sellsteaks} to {temporaryamount::player} of cooked beef named "&6Steak" set slot 19 of {_sellsteaks} to green glass named "&a+1" set slot 22 of {_sellsteaks} to green glass named "&a+5" set slot 25 of {_sellsteaks} to green glass named "&aSelect all" set slot 28 of {_sellsteaks} to red glass named "&c-1" set slot 31 of {_sellsteaks} to red glass named "&c-5" set slot 34 of {_sellsteaks} to red glass named "&cSet to 1" set slot 49 of {_sellsteaks} to green concrete named "&2Sell" close player's inventory open {_sellsteaks} to player if index of event-slot = 34: set {temporaryamount::player} to 1 set {_sellsteaks} to a new chest inventory with 6 rows with name "&6Sell Steaks" set slot 4 of {_sellsteaks} to {temporaryamount::player} of cooked beef named "&6Steak" set slot 19 of {_sellsteaks} to green glass named "&a+1" set slot 22 of {_sellsteaks} to green glass named "&a+5" set slot 25 of {_sellsteaks} to green glass named "&aSelect all" set slot 28 of {_sellsteaks} to red glass named "&c-1" set slot 31 of {_sellsteaks} to red glass named "&c-5" set slot 34 of {_sellsteaks} to red glass named "&cSet to 1" set slot 49 of {_sellsteaks} to green concrete named "&2Sell" close player's inventory open {_sellsteaks} to player if index of event-slot = 49: set {payment::player} to {temporaryamount::player} * {steaksellprice} set {itemamount::player} to 0 set {itemamount::player} to number of steaks in player's inventory if {itemamount::player} >= {temporaryamount::player} : remove {temporaryamount::player} of cooked beef from player's inventory if {temporaryamount::player} is more than 1: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c steaks for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c steaks for &6%{payment::player}%&c coin!" else: if {payment::player} is more than 1: send "&cYou sold &6%{temporaryamount::player}%&c cooked beef for &6%{payment::player}%&c coins!" else: send "&cYou sold &6%{temporaryamount::player}%&c cooked beef for &6%{payment::player}%&c coin!" set {_money} to player's balance set player's balance to {_money} + {payment::player} else: send "&cYou selected more items than the ones you have!" close player's inventory delete {payment::player} delete {temporaryamount::player} delete {itemamount::player} on quit: delete {payment::player} delete {temporaryamount::player} delete {itemamount::player}
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