Untitled
unknown
csharp
2 years ago
987 B
9
Indexable
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bird : MonoBehaviour { public float SpeedUp = 0.1f; public float SpeedDown = 0.1f; public float SpeedLeft = 0.1f; public float SpeedRight = 0.1f; // Start is called before the first frame update void Start() { Debug.Log("Start"); } // Update is called once per frame void Update() { // Debug.Log("Update"); if (Input.GetKey(KeyCode.RightArrow)) { transform.position += new Vector3(SpeedRight, 0, 0); } if (Input.GetKey(KeyCode.LeftArrow)) { transform.position -= new Vector3(SpeedLeft, 0, 0); } if (Input.GetKey(KeyCode.UpArrow)) { transform.position += new Vector3(0, SpeedUp, 0); } if (Input.GetKey(KeyCode.DownArrow)) { transform.position -= new Vector3(0, SpeedDown, 0); } } }
Editor is loading...