Untitled
unknown
csharp
3 years ago
987 B
10
Indexable
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Bird : MonoBehaviour
{
public float SpeedUp = 0.1f;
public float SpeedDown = 0.1f;
public float SpeedLeft = 0.1f;
public float SpeedRight = 0.1f;
// Start is called before the first frame update
void Start()
{
Debug.Log("Start");
}
// Update is called once per frame
void Update()
{
// Debug.Log("Update");
if (Input.GetKey(KeyCode.RightArrow))
{
transform.position += new Vector3(SpeedRight, 0, 0);
}
if (Input.GetKey(KeyCode.LeftArrow))
{
transform.position -= new Vector3(SpeedLeft, 0, 0);
}
if (Input.GetKey(KeyCode.UpArrow))
{
transform.position += new Vector3(0, SpeedUp, 0);
}
if (Input.GetKey(KeyCode.DownArrow))
{
transform.position -= new Vector3(0, SpeedDown, 0);
}
}
}
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