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command /giveageless:
permission: op
trigger:
give player {agelessSword}
give player {helmMax}
give player {chestMax}
give player {legMax}
give player {bootMax}
command /setageless:
permission: op
trigger:
set {agelessSword} to player's tool
set {helmMax} to player's helmet
set {chestMax} to player's chestplate
set {legMax} to player's leggings
set {bootMax} to player's boots
on item damage:
if event-item is {agelessSword}, {helmMax}, {chestMax}, {legMax} or {bootMax}:
cancel event
every 3 seconds:
loop all players:
if loop-player's helmet is {helmMax}:
if loop-player's chestplate is {chestMax}:
if loop-player's leggings is {legMax}:
if loop-player's boots is {bootMax}:
set loop-player's max health to 20
else:
set loop-player's max health to 10
command /setcharms [<text>] [<text>] [<text>]:
permission: op
trigger:
if arg-1 is set:
if arg-2 is set:
if arg-3 is set:
if player's held item is {agelessSword}:
set lore of player's item to " ", "&f&l| &c%arg-1%&7, &b%arg-2%&7, &a%arg-3%", "&f&l &c✪ &b✪ &a✪", " ", "&e&lMYTHIC SWORD"
on death:
if victim is a player:
if attacker is a player:
if attacker's held item is {agelessSword}:
cancel event
push victim upwards at speed 2
wait 1 second
execute console command "/kill %victim%"
add 1 to {agelessChampionKills::%uuid of attacker%}
# No potion effects
# Ideas: Telekinesis, Boosted Jump, Haste,
on jump:
if player's helmet is {helmMax}:
if player's chestplate is {chestMax}:
if player's leggings is {legMax}:
if player's boots is {bootMax}:
player is sneaking:
send action bar "&a&lBOOSTED JUMP!"
push player forward at speed 1.2
push player upwards at speed 1.3Editor is loading...