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#include <xc.h>
#include <libpic30.h>
#include <stdio.h>
#include <string.h>
#include "lcd.h"
#include "buttons.h"
#define TOTAL_TIME (2500)
volatile unsigned int seconds = TOTAL_TIME;
int main(void) {
char buffer[32];
LCD_Initialize();
unsigned int remainingSecondsWhite = seconds;
unsigned int remainingSecondsBlack = seconds;
int gamePhase = 3;
while(true) {
switch(gamePhase) {
if (BUTTON_IsPressed ( BUTTON_S6 ) == true) {
gamePhase = 3;
remainingSecondsWhite = seconds;
remainingSecondsBlack = seconds;
}
case 0: // Koniec czasu
LCD_ClearScreen();
if(remainingSecondsWhite < 1) {
LCD_PutString("Biale przegrywaja", strlen("Biale przegrywaja"));
} else {
LCD_PutString("Czarne przegrywaja", strlen("Czarne przegrywaja"));
}
__delay32(4000000);
remainingSecondsWhite = seconds;
remainingSecondsBlack = seconds;
gamePhase = 3;
case 1: // Tura białych
if (BUTTON_IsPressed(BUTTON_S3) == true) {
gamePhase = 2;
break;
}
sprintf(buffer, "%02u:%02u biale", remainingSecondsWhite / 60, remainingSecondsWhite % 60);
LCD_ClearScreen();
LCD_PutString(buffer, strlen(buffer));
LCD_PutString("\n", 1);
sprintf(buffer, "%02u:%02u czarne", remainingSecondsBlack / 60, remainingSecondsBlack % 60);
LCD_PutString(buffer, strlen(buffer));
__delay_ms(1000); // Opóźnienie 1 sekunda
remainingSecondsWhite--;
if(remainingSecondsWhite < 1) {
gamePhase = 0;
}
break;
case 2: // Tura czarnych
if (BUTTON_IsPressed ( BUTTON_S4 ) == true) {
gamePhase = 1;
break;
}
sprintf(buffer, "%02u:%02u czarne", remainingSecondsBlack / 60, remainingSecondsBlack % 60);
LCD_ClearScreen();
LCD_PutString(buffer, strlen(buffer));
LCD_PutString("\n", 1);
sprintf(buffer, "%02u:%02u biale", remainingSecondsWhite / 60, remainingSecondsWhite % 60);
LCD_PutString(buffer, strlen(buffer));
__delay_ms(1000); // Opóźnienie 1 sekunda
remainingSecondsBlack--;
if(remainingSecondsBlack < 1) {
gamePhase = 0;
}
break;
case 3: // Kto zaczyna?
LCD_PutString("Kto zaczyna?\n s3=biale s4=czarne",32);
__delay32(4000000);
LCD_ClearScreen();
if (BUTTON_IsPressed ( BUTTON_S3 ) == true) {
gamePhase = 1; // Białe zaczynają po naciśnięciu S3
break;
}
if (BUTTON_IsPressed ( BUTTON_S4 ) == true) {
gamePhase = 2; // Czarne zaczynają po naciśnięciu S4
break;
}
default:
break;
}
}
return 0;
}
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