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#include <graphics.h> #include <iostream> using namespace std; int main() { int gd = DETECT, gm; initgraph(&gd, &gm, ""); int x = 100, y = 100; while (true) { cleardevice(); // clears the screen // draw the tires setcolor(BLACK); circle(x, y, 50); circle(x+150, y, 50); // draw the spokes int i; for (i = 0; i < 12; i++) { int angle = i * 30; int x1 = x + 50 * cos(angle * 3.14 / 180); int y1 = y + 50 * sin(angle * 3.14 / 180); int x2 = x + 60 * cos(angle * 3.14 / 180); int y2 = y + 60 * sin(angle * 3.14 / 180); line(x1, y1, x2, y2); } // rotate the tires x += 5; if (x > 650) { x = 100; } delay(50); // delay for animation } closegraph(); return 0; }
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