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custom-guis:
example_gui:
title: <gold>Example Custom GUI
rows: 3
border: true
items:
navigate:
slot: 15
material: COMPASS
materialDisabled: BARRIER
name: <yellow>Navigate
lore:
- <gray>Click to navigate to another GUI
glow: false
action: ""
color: ""
actions:
- clickTrigger: ANY_CLICK
order: 1
actionType: NAVIGATE_GUI
value: second_example
close:
slot: 22
material: BARRIER
materialDisabled: BARRIER
name: <red>Close
lore:
- <gray>Click to close this GUI
glow: false
action: ""
color: ""
actions:
- clickTrigger: ANY_CLICK
order: 1
actionType: CLOSE
value: ""
multi_action:
slot: 13
material: DIAMOND
materialDisabled: BARRIER
name: <aqua>Multi-Action Item
lore:
- <gray>This item demonstrates multiple actions
- <gray>Left-click to run a player command
- <gray>Right-click to run a console command
- <gray>Shift-click to navigate back
glow: true
action: ""
color: ""
actions:
- clickTrigger: LEFT_CLICK
order: 1
actionType: PLAYER_COMMAND
value: me clicked with left click
- clickTrigger: RIGHT_CLICK
order: 1
actionType: CONSOLE_COMMAND
value: say %player_name% right-clicked a button!
- clickTrigger: SHIFT_LEFT_CLICK
order: 1
actionType: BACK
value: ""
second_example:
title: <gold>Second Example GUI
rows: 3
border: true
items:
back:
slot: 13
material: ARROW
materialDisabled: BARRIER
name: <yellow>Back to First GUI
lore:
- <gray>Click to go back to the first example GUI
glow: false
action: ""
color: ""
actions:
- clickTrigger: ANY_CLICK
order: 1
actionType: BACK
value: ""Editor is loading...
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