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BZ_ASSERT failed
Expression: player_id < player_interpolation_frames_component->player_interpolation_frames_offsets.get().size()
Message: 
At: /Users/user/Jenkins/workspace/bze/games/blitzops/modules/battle/src/battle/world/camera/observable_avatar_system.client.cpp:247
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0# 0x77cf0fb038 libblitzops-client.so!bz::assert_details::handle_assert(char const*, char const*, int, char const*)
1# 0x77d006eb20 libblitzops-client.so!bz::ObservableAvatarSystemClient::update_observable_view(float)
2# 0x77cf1cc5d8 libblitzops-client.so!bz::WorldTasksManager::execute(bz::UpdateType, float, std::__ndk1::unordered_set<bz::FastName, std::__ndk1::hash<bz::FastName>, std::__ndk1::equal_to<bz::FastName>, std::__ndk1::allocator<bz::FastName> > const&)
3# 0x77cf1c1b94 libblitzops-client.so!bz::World::fixed_update(float)
4# 0x77cf1c17d8 libblitzops-client.so!bz::World::update(float)
5# 0x77cf338928 libblitzops-client.so!bz::FlowWorldHolderSystem::update_sub_worlds(float)
6# 0x77cf1cc5d8 libblitzops-client.so!bz::WorldTasksManager::execute(bz::UpdateType, float, std::__ndk1::unordered_set<bz::FastName, std::__ndk1::hash<bz::FastName>, std::__ndk1::equal_to<bz::FastName>, std::__ndk1::allocator<bz::FastName> > const&)
7# 0x77cf1c184c libblitzops-client.so!bz::World::update(float)
8# 0x77cea98be8 libblitzops-client.so!bz::GameLoop::on_window_update(bz::Window*, float)
9# 0x77cf25a070 libblitzops-client.so!bz::Signal<bz::Window*, float>::operator()(bz::Window*, float)
10# 0x77cf259c08 libblitzops-client.so!bz::Window::handle_update(float)
11# 0x77cee98850 libblitzops-client.so!bz::Engine::handle_update()
12# 0x77cee98414 libblitzops-client.so!bz::Engine::frame()
13# 0x77cee97b98 libblitzops-client.so!bz::Engine::loop_android()
14# 0x77cee9764c libblitzops-client.so!bz::Engine::run_standalone()