FloatingFortressChaseScript
nodescrtiptionavailableunknown
lua
2 years ago
1.8 kB
7
Indexable
local larm = script.Parent:FindFirstChild("Left Arm") local rarm = script.Parent:FindFirstChild("Right Arm") local waitTimer = 0 function findNearestTorso(pos) local list = game.Workspace:children() local torso = nil local dist = 7500 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2 ~= script.Parent) then temp = temp2:findFirstChild("Torso") human = temp2:findFirstChild("Humanoid") team = temp2:findFirstChild("TEAM") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) and (team ~= nil) and (team.Value ~= script.Parent.TEAM.Value) then if (temp.Position - pos).magnitude < dist then torso = temp script.Parent.Target.Value = temp dist = (temp.Position - pos).magnitude if human.Health >= 1 then script.Parent.Range.Value = true else script.Parent.Range.Value = false end end end if dist < 50 then script.Parent.Humanoid.WalkSpeed = 0 script.Parent.Attack.Value = true else script.Parent.Humanoid.WalkSpeed = 17 script.Parent.Attack.Value = false end end end return torso end function Sit() if script.Parent.Humanoid.Sit == true then script.Parent.Humanoid.Jump = true print("Anti Seat Putter!!!") end end script.Parent.Humanoid.Changed:connect(Sit) while true do wait(1) local target = findNearestTorso(script.Parent.Torso.Position) if target ~= nil then rx = math.random(0,0) ry = math.random(0,0) rz = math.random(0,0) script.Parent.Humanoid:MoveTo(target.Position+Vector3.new(rx,ry,rz), target) else script.Parent.Range.Value = false script.Parent.Attack.Value = false end end
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