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const gameBoardController = (() => { const gameBoardArray = ['', '', '', '', '', '', '', '', '']; const generateNewBoard = () => { for (i of boardSquares) { i.innerText = ''; i.style.cursor = `pointer`; i.addEventListener('click', handlePlayerMove); } }; const placeMarker = (index, marker) => { gameBoardArray[index] = marker; }; const getPositions => gameBoardArray; return { generateNewBoard, placeMarker, getPositions }; })();
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