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else if (actual_command == "/tests") { PlayerMoving data_{}; data_.packetType = 27, data_.netID = pInfo(peer)->netID, data_.YSpeed = 44, data_.x = atoi("anan"); BYTE* raw = packPlayerMoving(&data_); for (ENetPeer* currentPeer = server->peers; currentPeer < &server->peers[server->peerCount]; ++currentPeer) { if (currentPeer->state != ENET_PEER_STATE_CONNECTED or currentPeer->data == NULL or pInfo(peer)->world != pInfo(currentPeer)->world) continue; send_raw(currentPeer, 4, raw, 56, ENET_PACKET_FLAG_RELIABLE); } delete[] raw; PlayerMoving dats_{}; dats_.packetType = 28, dats_.netID = pInfo(peer)->netID, dats_.x = pInfo(peer)->x + 16, dats_.y = pInfo(peer)->y + 16; GameGenerator gg; gg.set_label("Classic Deathmatch") ->set_team(4) ->set_team_list(RED, YELLOW, BLUE, PURPLE) ->set_score(0, 0, 0, 0) ->set_time(3600); gg.write_all(); BYTE* raw = packPlayerMoving(&dats_); for (ENetPeer* currentPeer = server->peers; currentPeer < &server->peers[server->peerCount]; ++currentPeer) { if (currentPeer->state != ENET_PEER_STATE_CONNECTED or currentPeer->data == NULL or pInfo(peer)->world != pInfo(currentPeer)->world) continue; gg.load_all(); send_raw(currentPeer, 4, raw, 56, ENET_PACKET_FLAG_RELIABLE); } delete[] raw; }
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