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#include "raylib.h" int main(void) { const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing"); Texture2D texture = LoadTexture("resources/image.png"); while (!WindowShouldClose()) { BeginDrawing(); ClearBackground(RAYWHITE); DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE); DrawText("Texture test", 360, 370, 10, GRAY); EndDrawing(); } UnloadTexture(texture); CloseWindow(); return 0; }
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