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c_cpp
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#include "raylib.h"
int main(void)
{
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing");
Texture2D texture = LoadTexture("resources/image.png");
while (!WindowShouldClose())
{
BeginDrawing();
ClearBackground(RAYWHITE);
DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
DrawText("Texture test", 360, 370, 10, GRAY);
EndDrawing();
}
UnloadTexture(texture);
CloseWindow();
return 0;
}Editor is loading...
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