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Sure! Here's an example of a basic gaming application in Java: ```java import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import javax.swing.JFrame; import javax.swing.JPanel; public class Game extends JPanel { private int x; // x-coordinate of the player private int y; // y-coordinate of the player public Game() { this.setPreferredSize(new Dimension(500, 500)); this.setFocusable(true); this.requestFocus(); this.addKeyListener(new MyKeyListener()); x = 250; y = 250; } @Override protected void paintComponent(Graphics g) { super.paintComponent(g); g.setColor(Color.RED); g.fillRect(x, y, 50, 50); // draw the player as a red rectangle } public void update() { // update the player's position, game logic, etc. } private class MyKeyListener implements KeyListener { @Override public void keyPressed(KeyEvent e) { int key = e.getKeyCode(); if (key == KeyEvent.VK_UP) { y -= 10; // move the player up } else if (key == KeyEvent.VK_DOWN) { y += 10; // move the player down } else if (key == KeyEvent.VK_LEFT) { x -= 10; // move the player left } else if (key == KeyEvent.VK_RIGHT) { x += 10; // move the player right } repaint(); // repaint the panel to update the player's position } @Override public void keyTyped(KeyEvent e) { } @Override public void keyReleased(KeyEvent e) { } } public static void main(String[] args) { JFrame frame = new JFrame("Game"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setResizable(false); frame.getContentPane().add(new Game()); frame.pack(); frame.setLocationRelativeTo(null); frame.setVisible(true); } } ``` This code creates a simple game where you can control a player using the arrow keys. The player is represented by a red rectangle that can be moved up, down, left, and right using the arrow keys. The game panel is displayed in a JFrame window. You can add your own game logic and additional features to this basic framework.