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#include "drawMap.h"
#include <iostream>

void drawMap(sf::RenderWindow& window, std::vector<std::vector<sf::RectangleShape>> shapeMap, sf::View view) {

	int Top = shapeMap[0][0].getPosition().y;
	int sizeBlock = shapeMap[0][0].getSize().x;

	for (int i = abs(Top - (view.getCenter().y - view.getSize().y / 2)) / sizeBlock; i < abs(Top - (view.getCenter().y + view.getSize().y / 2))/ sizeBlock ; i++) {
		for (int j = (view.getCenter().x - view.getSize().x / 2) / sizeBlock - 1; j < (view.getCenter().x + view.getSize().x / 2) / sizeBlock + 1; j++) {
			window.draw(shapeMap[i][j]);
		}
	}
}
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