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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Test : MonoBehaviour
{
// Start is called before the first frame update
private int contor = 0;
public void TestCoroutine()
{
StartCoroutine(Abracadabra());
}
private IEnumerator Abracadabra()
{
contor++;
float elapsedTime = 0;
while (elapsedTime < 12f)
{
Debug.Log("Coroutine " + contor);
elapsedTime += Time.deltaTime;
yield return null;
}
Debug.Log("End Coroutine " + contor);
}
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