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using System.Collections; using System.Collections.Generic; using UnityEngine; public class Spawner : MonoBehaviour { public GameObject prefab; public Transform borderRight; public Transform borderLeft; public float spawnInterval; public float spawnTimer; void Update() { spawnTimer -= Time.deltaTime; if(spawnTimer <= 0) { Spawn(); } } void Spawn() { float randomX = Random.Range(borderLeft.position.x, borderRight.position.x); Vector2 newPosition = transform.position; newPosition.x = randomX; Instantiate(prefab, newPosition, Quaternion.identity); spawnTimer = spawnInterval; } }
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