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import pygame import numpy as np # Definicja klas class Cell: def __init__(self, x, y, size): self.x = x self.y = y self.size = size self.is_alive = False def draw(self, screen): if self.is_alive: pygame.draw.rect(screen, (255, 255, 255), (self.x * self.size, self.y * self.size, self.size, self.size)) else: pygame.draw.rect(screen, (0, 0, 0), (self.x * self.size, self.y * self.size, self.size, self.size)) class Board: def __init__(self, width, height, cell_size): self.width = width self.height = height self.cell_size = cell_size self.grid = np.zeros((width, height), dtype=Cell) for x in range(width): for y in range(height): self.grid[x, y] = Cell(x, y, cell_size) def draw(self, screen): screen.fill((0, 0, 0)) for x in range(self.width): for y in range(self.height): self.grid[x, y].draw(screen) for x in range(0, self.width * self.cell_size, self.cell_size): pygame.draw.line(screen, (255, 255, 255), (x, 0), (x, self.height * self.cell_size)) for y in range(0, self.height * self.cell_size, self.cell_size): pygame.draw.line(screen, (255, 255, 255), (0, y), (self.width * self.cell_size, y)) # Inicjalizacja Pygame pygame.init() # Ustawienia planszy WIDTH, HEIGHT = 800, 600 CELL_SIZE = 10 # Utworzenie planszy i ekranu board = Board(WIDTH // CELL_SIZE, HEIGHT // CELL_SIZE, CELL_SIZE) screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Game of Life") # Pętla główna running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # Wyświetlanie planszy board.draw(screen) pygame.display.flip() # Zamknięcie Pygame pygame.quit()
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