Untitled
unknown
lua
2 years ago
1.8 kB
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Never
local PlayerData = game:GetService("DataStoreService"):GetDataStore("ToolsDataV3") -- Gets the datastore service then gets the datastore game.Players.PlayerAdded:connect(function(Player) local Part = Instance.new("Part", workspace) Part.BrickColor = BrickColor.new("Bright purple") local Key = "user_" ..Player.userId local Data = PlayerData:GetAsync(Key) -- get the players key and uses it to get the players data if Data ~= nil then local Part = Instance.new("Part", workspace) Part.BrickColor = BrickColor.new("Bright red") print(Data) -- if there is some data for _, Tool in pairs (Data) do -- inserts the data (tools) into the players backpack print(Tool) local Part = Instance.new("Part", workspace) Part.BrickColor = BrickColor.new("Bright blue") for _, Item in pairs (game:GetService("ReplicatedStorage"):GetChildren()) do if Item.Name == Tool then Item:Clone().Parent = Player:WaitForChild("Backpack") end end end end end) game.Players.PlayerRemoving:connect(function(Player) local CurrentTools = {} if Player and Player.Character then if Player.Character:FindFirstChild("Humanoid") then Player.Character.Humanoid:UnequipTools() -- This unequips any tools the player has equipped end end for _, BackpackTool in pairs (Player:WaitForChild("Backpack"):GetChildren()) do -- This checks the players backpack for all tools if BackpackTool:IsA "Tool" then -- If the item in the backpack is a tool it inserts the name of it into the table table.insert(CurrentTools, BackpackTool.Name) end end local Key = "user_" ..Player.userId local UpdateData = PlayerData:SetAsync(Key, CurrentTools) -- Gets the players key and updates the datastore with the new table of the tools end)