class Mapmanager():
def __init__(self):
self.model = 'block'
self.texture = 'block.png'
self.colors = [
(0.2, 0.2, 0.35, 1),
(0.2, 0.2, 0.3, 1),
(0.5, 0.5, 0.2, 1),
(0.0, 0.6, 0.0, 1)
]
self.startNew()
self.addBlock((0, 10, 0))
def getColor(self, z):
if z < len(self, colors):
return self.colors[z]
else:
return self.colors[len(self.colors)-1]
def clean(self):
self.land.removeNode()
self.startNew()
def startNew(self):
self.land = render.attachNewNode('Land')
def addblock(self, position):
self.block = loader.loadModel(self.model)
self.block.setTexture(loader.loadTexture(self.texture))
self.block.setPos(position)
self.block = self.getColor(int(postion[2]))
self.block.setColor(self.color)
self.block.reparentTo(self.land)
def loadLand(self, filename):
self.clean()
with open(filename):
y = 0
for line in file:
x = 0
line = line.split(' ')
for z0 in range(int(z) + 1):
block = self.addBlock((x, y, z0))
x += 1
y += 1