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effect (open|show) [animated] inv[entory] (with size|sized) %int% (with name|named|with title|titled) %string% (with id|with tag|tagged) %string% (to|for) %player%: trigger: {inventoryopen::%uuid of {_p}%} isn't true set metadata tag {_tag} of {_p} to chest inventory with {_size} rows named "%{_name}%" open (metadata tag {_tag} of {_p}) to {_p} set {inventoryopen::%uuid of {_p}%} to true set {_n} to 0 loop 9 times: if {_size} = 3: set slot {_n} of metadata tag {_tag} of {_p} to gray stained glass pane named " " add 9 to {_n} set slot {_n} of metadata tag {_tag} of {_p} to gray stained glass pane named " " add 9 to {_n} set slot {_n} of metadata tag {_tag} of {_p} to gray stained glass pane named " " remove 17 from {_n} else if {_size} = 5: set slot {_n} of metadata tag {_tag} of {_p} to gray stained glass pane named " " add 9 to {_n} set slot {_n} of metadata tag {_tag} of {_p} to gray stained glass pane named " " add 9 to {_n} set slot {_n} of metadata tag {_tag} of {_p} to gray stained glass pane named " " add 9 to {_n} set slot {_n} of metadata tag {_tag} of {_p} to gray stained glass pane named " " add 9 to {_n} set slot {_n} of metadata tag {_tag} of {_p} to gray stained glass pane named " " remove 35 from {_n} else if {_size} = 6: set slot {_n} of metadata tag {_tag} of {_p} to gray stained glass pane named " " add 9 to {_n} set slot {_n} of metadata tag {_tag} of {_p} to gray stained glass pane named " " add 9 to {_n} set slot {_n} of metadata tag {_tag} of {_p} to gray stained glass pane named " " add 9 to {_n} set slot {_n} of metadata tag {_tag} of {_p} to gray stained glass pane named " " add 9 to {_n} set slot {_n} of metadata tag {_tag} of {_p} to gray stained glass pane named " " add 9 to {_n} set slot {_n} of metadata tag {_tag} of {_p} to gray stained glass pane named " " remove 44 from {_n} if {_animation} = 1: wait 1 tick play sound "block.calcite.break" with pitch -2 to {_p} if {inventoryopen::%uuid of {_p}%} is true wait 1 tick play sound "block.note_block.bell" to {_p} if {inventoryopen::%uuid of {_p}%} is true wait 1 tick clear {inventoryopen::%uuid of {_p}%} on inventory close: if {inventoryopen::%uuid of player%} is true: wait 12 ticks clear {inventoryopen::%uuid of player%}
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