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import pygame
import random
# Initialize Pygame
pygame.init()
# Set up the screen
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Shooting Game")
# Set up colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
# Set up player
player_width, player_height = 50, 50
player_x, player_y = WIDTH // 2 - player_width // 2, HEIGHT - player_height - 10
player_speed = 5
player = pygame.Rect(player_x, player_y, player_width, player_height)
# Set up bullets
bullet_width, bullet_height = 10, 20
bullet_speed = 7
bullets = []
# Set up enemies
enemy_width, enemy_height = 50, 50
enemy_speed = 3
enemies = []
# Set up score
score = 0
font = pygame.font.SysFont(None, 36)
# Set up game over
game_over_font = pygame.font.SysFont(None, 72)
# Set up clock
clock = pygame.time.Clock()
# Main game loop
running = True
while running:
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
bullet_x = player.x + player.width // 2 - bullet_width // 2
bullet_y = player.y - bullet_height
bullet = pygame.Rect(bullet_x, bullet_y, bullet_width, bullet_height)
bullets.append(bullet)
# Move player
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and player.x > 0:
player.x -= player_speed
if keys[pygame.K_RIGHT] and player.x < WIDTH - player_width:
player.x += player_speed
# Move bullets
for bullet in bullets:
bullet.y -= bullet_speed
# Move enemies
for enemy in enemies:
enemy.y += enemy_speed
# Check collision with player
if player.colliderect(enemy):
running = False
# Check collision with bullets
for bullet in bullets:
if bullet.colliderect(enemy):
bullets.remove(bullet)
enemies.remove(enemy)
score += 1
# Spawn enemies
if random.randint(1, 100) < 3:
enemy_x = random.randint(0, WIDTH - enemy_width)
enemy_y = -enemy_height
enemy = pygame.Rect(enemy_x, enemy_y, enemy_width, enemy_height)
enemies.append(enemy)
# Clear the screen
screen.fill(BLACK)
# Draw player
pygame.draw.rect(screen, WHITE, player)
# Draw bullets
for bullet in bullets:
pygame.draw.rect(screen, RED, bullet)
# Draw enemies
for enemy in enemies:
pygame.draw.rect(screen, WHITE, enemy)
# Draw score
score_text = font.render(f"Score: {score}", True, WHITE)
screen.blit(score_text, (10, 10))
# Update the display
pygame.display.flip()
# Cap the frame rate
clock.tick(60)
# Game over
game_over_text = game_over_font.render("GAME OVER", True, WHITE)
screen.blit(game_over_text, (WIDTH // 2 - game_over_text.get_width() // 2, HEIGHT // 2 - game_over_text.get_height() // 2))
pygame.display.flip()
# Wait for a moment before quitting
pygame.time.wait(2000)
# Quit Pygame
pygame.quit()
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