Aimbot
unknown
lua
a year ago
3.5 kB
9
Indexable
-- Customizable Aimbot Script local Players = game:GetService("Players") local RunService = game:GetService("RunService") local Workspace = game:GetService("Workspace") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer local mouse = player:GetMouse() local camera = Workspace.CurrentCamera -- Customizable settings local aimbotSettings = { FOV = 100, -- Field of view for targeting Smoothing = 0.1, -- Smoothing factor (0 to 1) Strength = 0.5, -- Strength of the aimbot (0 to 1) Range = 1000, -- Maximum range for targeting } -- Customizable keybinds local keybinds = { ToggleAimbot = Enum.KeyCode.F, -- Key to toggle aimbot on/off ActivateAimbot = Enum.KeyCode.MouseButton2, -- Key to activate aimbot when enabled (e.g., right mouse button) } -- Aimbot state local aimbotEnabled = false -- Function to get the closest target within the FOV and range local function getClosestTarget() local closestTarget = nil local shortestDistance = aimbotSettings.FOV local mousePosition = Vector2.new(mouse.X, mouse.Y) for _, potentialTarget in ipairs(Players:GetPlayers()) do if potentialTarget ~= player and potentialTarget.Character and potentialTarget.Character:FindFirstChild("HumanoidRootPart") then local targetPosition = potentialTarget.Character.HumanoidRootPart.Position local screenPosition, onScreen = camera:WorldToScreenPoint(targetPosition) local distance = (mouse.Hit.Position - targetPosition).magnitude if onScreen and distance <= aimbotSettings.Range then local targetScreenPosition = Vector2.new(screenPosition.X, screenPosition.Y) local screenDistance = (targetScreenPosition - mousePosition).magnitude if screenDistance < shortestDistance then shortestDistance = screenDistance closestTarget = potentialTarget end end end end return closestTarget end -- Function to smoothly aim at the target local function smoothAim(targetPosition) local currentCameraCFrame = camera.CFrame local targetCFrame = CFrame.new(targetPosition) local newCFrame = currentCameraCFrame:Lerp(targetCFrame, aimbotSettings.Smoothing) mouse.Hit = newCFrame end -- Main aimbot function local function aimbot() if aimbotEnabled then local target = getClosestTarget() if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then local targetPosition = target.Character.HumanoidRootPart.Position -- Adjust aim based on strength setting local adjustedPosition = camera.CFrame.Position:Lerp(targetPosition, aimbotSettings.Strength) smoothAim(adjustedPosition) end end end -- Handle key inputs for toggling aimbot and activating features UserInputService.InputBegan:Connect(function(input, gameProcessed) if not gameProcessed then if input.KeyCode == keybinds.ToggleAimbot then aimbotEnabled = not aimbotEnabled print("Aimbot " .. (aimbotEnabled and "Enabled" or "Disabled")) elseif input.KeyCode == keybinds.ActivateAimbot then if aimbotEnabled then aimbot() end end end end) -- Connect the aimbot function to the RenderStepped event RunService.RenderStepped:Connect(aimbot)
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