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#include <iostream>
#include <SFML/Graphics.hpp>
using namespace std;
using namespace sf;
int main(){
    // variant 2 //

    int A, B, STEP;
    A = 12;
    B = 7;
    STEP = 2;

    // A | B = 12 | 7;
    // A | B = 01100 | 00111;
    // A | B = 01111;
    // A | B = 15;
    // 
    // A ^ B = 12 ^ 7;
    // A ^ B = 01100 ^ 00111;
    // A ^ B = 01011;
    // A ^ B = 11;
    //
    // A << STEP = 110000;

    int v1 = A | B;
    int v2 = A ^ B;
    int v3 = A << STEP;
    cout << v1 << endl << v2 << endl << v3;
    return 0;

}
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