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command /getdiamond [<offlineplayer>]:
trigger:
if arg-1 is set:
set {_player} to arg-1
else:
set {_player} to player
# Count player's dirt and sand
set {_dirt} to amount of dirt in {_player}'s inventory
set {_sand} to amount of sand in {_player}'s inventory
set {_total} to {_dirt} + {_sand}
if {_total} >= 10:
# Remove exactly 10 items
if {_dirt} >= 10:
remove 10 of dirt from {_player}
else:
remove {_dirt} of dirt from {_player}
remove (10 - {_dirt}) of sand from {_player}
# Always give a diamond/can be changed to give a random chance
give 1 diamond to {_player}
send "&aYou got a diamond!" to {_player}
else:
send "&cYou need a total of 10 dirt/sand to try this!" to {_player}Editor is loading...
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