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drzwi.Touched:Connect(function(part)
if part.Parent:FindFirstChild("Humanoid") and kierownik.Value == nil then
local gracz = game.Players:GetPlayerFromCharacter(part.Parent)
local posiada = false
for i, element in pairs(game.Workspace:GetDescendants()) do
if element.Name == "System" then
if element.Kierownik.Value == gracz then
posiada = true
print("Posiada")
end
end
end
if not posiada then
kierownik.Value = game.Players:GetPlayerFromCharacter(part.Parent)
nowyTycoon(gracz)
end
end
end)Editor is loading...
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